11 March 2010
   Welcome to the home of the Highland Warriors
      Icecrown Citadel 25 - Valithria Dreamwalker Lives - 03/03/2010 03/03/2010 - First night of trying and off she flies! Great encounter, lots of fun, assuming your dps bring healing gear!

      Icecrown Citadel 10 - Sindragosa dies - 26/02/2010 26/02/2010 - After a speed run, clearing all bosses to Sindragosa in under 2 hours, we had a couple of shots at her. 2nd attempt, down she goes. Awesome! big 'ol LK next! - First Kill Archive

Welcome to the web site of the Highland Warriors.
The Highland Warriors are an alliance guild on the Thunderhorn server whose aim is to enjoy the wonderful world of WOW in a fun and friendly guild. We are a level 80 casual raiding guild. Our main guild focus is around the people, not the epics and our recruitment policy reflects this. If you are an epic seeking glory boy, Google is here, good luck. If you want to play with friends, have fun in a relaxed adult environment, enjoying wipes and kills, feel free to make an application here.
While we are casual we do still expect our members to work on their stuff and turn up when they say they will, although theres no attendance requirements.

~S~
Windavell


News

GDC 2010 roundup, day one - Wed, 10 Mar 2010 19:00:00 EST

The tenth annual Game Developers Conference is in full swing in San Francisco, CA, and our sister sites Joystiq and Massively are on the scene! No matter what kind of games you're into, there's a ton of news on its way out of the convention, and we're compiling some of the stuff that might matter to you in daily roundups just for you. If you want the whole GDC news experience, check out all of Massively's and Joystiq's coverage!

Sword of the New World: Let's get political
GamersFirst's achingly pretty MMO import Sword of the New World, née Granado Espada, is getting new content in its Political PvP system, allowing players to "run for office, control the colonies, and be a tyrant" in the SotNW universe's bizarro-America.
Battlestar Galactica MMO on its way to your browser
TV space opera Battlestar Galactica follows in the footsteps of that other popular space show and gets its own MMO -- right in your browser. That's right, you can be a forsaken and a Cylon at the same time if you so desire. Somebody knows their audience. Massively gives it an in-depth look right here.
Indie Fund wants to help your indie game get off the ground
Ron Carmel of 2D Boy -- creators of indie superhit World of Goo -- unveiled plans for Indie Fund, an innovative funding and mentoring system for indie developers who might not have the capital to get a game completed and published on their own.
Taikodom blasts its way to America
Taikodom combines the mine-space-rocks economy of EVE Online and throws in a dash of twitch shooter for flavor, and GamersFirst is launching it stateside, with plans for a closed beta by summer and a release by year's end.
Fallen Earth iPhone app is, well, basically Fallen Earth
Icarus Studios wants you stay connected to their post-apocalyptic romp Fallen Earth, and to that end, they're developing an incredibly comprehensive FE experience on the iPhone, allowing you to check out your inventory, browse the auction house, chat with friends, and even craft items, all on the go.
Civilization V is bringing hexy back
Firaxis' latest entry into the Civilization series doesn't want you bogged down worrying about stuff like cardinal directions. You don't even need most of those anyway! Civ V goes old-school with its hex-based grid. Oh, and they also built a whole new engine from the ground up. Hug that DX11 card.

GDC 2010 roundup, day one originally appeared on WoW.com on Wed, 10 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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Two Bosses Enter: Garfrost gets Devoured, Krick and Ick face Tyrannus - Wed, 10 Mar 2010 18:00:00 EST

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. It's a brand new season and a brand new format, introducing judges from WoW.com and the WoW community at large -- and of course, your votes. Grab a seat, and let's get ready to rumble!

Despite heaving all the saronite he could muster at the Devourer of Souls, Forgemaster Garfrost found himself devoured whole in this week's cage match. Three out of four Thunderdome judges handed the match to the Devourer, bolstered by 55.5% of the spectators. Judge Sky Paladin bore the banner for the dissenters, with a spirited account of the two bosses' meeting that delights (despite perhaps not actually swaying the vote).

Join us after the break for the judges' decisions, plus your chance to vote in the next battle of the season: Krick and Ick vs. Scourgelord Tyrannus. Ladies and gentlemen, boys and girls ... Dyin' time's here.

Continue reading Two Bosses Enter: Garfrost gets Devoured, Krick and Ick face Tyrannus

Two Bosses Enter: Garfrost gets Devoured, Krick and Ick face Tyrannus originally appeared on WoW.com on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Spiritual Guidance: Survivability versus DPS - Wed, 10 Mar 2010 17:00:00 EST

Every Wednesday (you know, ideally Wednesday, when he's not slacking off), Fox Van Allen grabs hold of Spiritual Guidance from her holiness Dawn Moore and makes everything just a little darker than usual. Don't worry, he usually remembers to unlock the closet and let her out when he's done. Usually.

I wanted to take a brief break from the Spiritual Guidance series on raiding Icecrown Citadel (part 1; part 2) to answer an e-mail I got in response to it, because there's a really important lesson to be learned. Or a chance to complain about stuff. I'm pretty good at that.
Why is "Stay Alive" in the strats? Are there strats where I should die?
It's actually a good question. (The first part, not the second part -- we already know that only gnomes should be sacrificed on Saurfang post fix, and only then for the good luck the act brings.) Why go out of my way to state the obvious -- that your key mission is to stay alive?

Simply put: Because staying alive is just not a priority for way too many DPS players. (I'd go as far as to say that way too many of you stink at it.) And the way some raid leaders treat their DPS, it's not even surprising that this is the case.

Continue reading Spiritual Guidance: Survivability versus DPS

Spiritual Guidance: Survivability versus DPS originally appeared on WoW.com on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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Blizzard: "How would we bring WoW to the console?" - Wed, 10 Mar 2010 16:00:00 EST

Sadly, the ultimate answer appears to be "very reluctantly" but it's an interesting read anyway. J. Allen Brack talks to G4 about WoW, consoles, and the barriers to entry for an MMO. The usual suspects apply, of course. WoW was designed for keyboards, consoles tend to have a short lifespan compared to the development time of a MMO, and WoW currently takes up about 15gb worth of memory while consoles like an XBox 360 have at most 20gb worth of hard drive space without buying any additions. This is no surprise, of course... they've said all this before.

What I really found interesting was that this is supposedly something they think about a lot. "In the case of WoW, we talk about it all the time." I'm the curious sort, so I find myself wondering why, given all the reasons Brack himself lists. Personally, I'd love to see a single player Warcraft property of some sort for consoles, perhaps a God of War style action game or even a Dragon Age/Mass Effect hybrid RPG. And who knows, perhaps Blizzard will come up with a way to do it despite their laundry list of reasons why they won't, they've surprised me before.

Blizzard: "How would we bring WoW to the console?" originally appeared on WoW.com on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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Know Your Lore: The Green Dragonflight - Wed, 10 Mar 2010 15:00:00 EST

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Each flight of dragons is vouchsafed with an aspect of creation itself to supervise. The five Dragon Aspects were granted their powers and dominion over Azeroth's life, magic, earth, time and more by the Titans who created them from the massive proto-dragon Galakrond in long vanished times past. In the past few KYL's we've covered Alexstrasza's Red Dragonflight, Deathwing's Black Dragonflight and its offshoot the Netherwing, and deceased Malygos' Blue Dragonflight.

This time we look at what might be the strangest dragons of them all. The servants of Ysera, the dragons of the Emerald Dream, the Green Dragonflight. In order to truly understand the green dragons, one would have to be able to understand the dream they all dream, but who can do that? How can one tell the dreamers from the dream?

Easy. The dreamers are great honking green dragons that will kill you. It's relatively simple. If you doubt their power or their resolve, go to the Temple of Atal'Hakkar and ask the Atali, trapped in a complex smashed into the water by the fury and might of Ysera herself. Even when they themselves fall victim to corruption, the green dragons are fearsome opponents. While Alexstrasza and her brood concern themselves with life and living things, Ysera is effectively the shepherd of what Dylan Thomas called 'the force that through the green fuse drives the flower' - effectively, that which makes life itself possible.

This is also what often gets them in trouble with old gods, blasphemous troll deities of bloodlust, and the loathsome Scourge and its malefic master. (I have been waiting to use 'malefic' in a sentence for so long now.)

Continue reading Know Your Lore: The Green Dragonflight

Know Your Lore: The Green Dragonflight originally appeared on WoW.com on Wed, 10 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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