Gearing a Holy priest for Karazhan, part one - Sun, 01 Jun 2008 19:30:00 EST Hello, fellow Holy priests! Are you interested in Karazhan, but have never gone yet? Maybe you want some Badges, maybe you want some nice epics, or maybe you just want to hang out with nine other folks and have some fun. But what to wear?
Well, the good news is you don't need amazing gear to start KZ. In fact, healing KZ can be easier than healing many heroics, in my experience, if only because you have another healer or two there to help you out. Of course, the better your gear is, the better your performance will be, but there are many easy-to-reach pieces of gear that will perform fine, and several that will perform amazingly, for Karazhan. Join me as I step through some recommended options.
Poll: How many dailies do you complete? - Sun, 01 Jun 2008 19:00:00 EST Let's take a poll for a future article I'm working on about daily quests. I want to know (and I'm sure some of you will be interested too): on average, how many daily quests do you complete each day?
For me the number is nine. I do six out in the Isle of Quel Danas, and then three in Outland (the mining, fishing, and cooking daily). I have a couple of friends who do 25 every day, and I have other friends who only do one or two. I was surprised yeterday in my article about making money through the AH that there were several of you who mentioned that doing all 25 was the norm.
So vote away and lets us know how many daily quests you do every day.
We don't know a whole lot about death knights in WoW yet, but what we do know is already enough to show that death knights are the class with the most background story already laid out for them ahead of time: The death knights we will be able to play are former servants of the Lich King who have now turned against him and joined the Alliance or the Horde instead. This background story is built into the class -- something each and every death knight roleplayer will have to take into account when they roleplay their character, and it will have ramifications upon everyone else in the entire global society of Azeroth as well.
Some other classes have a great depth of lore behind them as well, such as druids, paladins and shamans, who look to Malfurion, Uther, and Thrall for inspiration. These classes certainly look up to their heroes and follow in their footsteps, just as, in some ways, death knights follow in the footsteps of Arthas. And yet for other classes that has little effect on each individual's path to becoming a practitioner of his or her particular abilities. The transition from normal shmoe to level one hero is left vague for the player upon character creation, unless, as a roleplayer working on a backstory, he gives it special attention.
Indeed, some classes are pretty straightforward, and don't necessarily suggest a story at all. Instead, they present us with an image, or an idea -- when you play one of the existing nine classes, you can fit right into the role without a story, because the role feels like a basic archetype you already understand.
For today's Addon Spotlight, we'll be spending some quality time with an addon that serves one function; to make your UI look very, very pretty. I only recently began using Skinner, as I hadn't ever bothered to change the default skins of my UI. Skinner will apply different backgrounds to the different windows of your UI, from your character sheet to the Auction House interface. It will also handle skinning many of your addons, tying your UI into a neat, attractive package.
You have the option to skin just about any part of your UI, as well as creating background panels on the top or bottom of your screen. When I don't auto-hide Fubar, I like to have it sitting on a gradient-background courtesy of Skinner.
There is also an option to create a viewport, which changes the size of the rendered world, allowing you to put UI elements outside of it. There are a number of options and ways to configure this one, so check back after the break.
Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!
We have no reason to delay, so let's get right into the meat of things!
Jere asks: I might be wrong on location, but why is there a member of the Argent Dawn stationed in Dun Morogh just southeast of IF?
Answer: Unfortunately, we have no idea. Father Gavin might just be an emissary or representative from the Argent Dawn to Dun Morogh, but he has no quests or dialogue attached to him. It's possible he'll be used for something in the future, but it seems unlikely. He simply exists. Nothing more.
After last week's Reader UI, there was a low, guttural rumbling for Shaman UI's, something I am happy to provide. My own shammy dinged 50 this week and I'm finding it more and more difficult to manage the multitude of spells, totems and abilities in my UI.
Allow me to present Papalegba, proud Troll Shaman of the Skullcrusher server. His UI has got to be one of the most unique I've seen, bearing only a passing resemblance to the default user interface. His approach is circular in nature, providing a different type of utility, one that "square-minded" players might struggle to grasp. If you've used Necrosis or Totemus, this might be right up your alley, so join us after the break for Papalegba's addons, description and biography.
This is the story of love and heartbreak, told through pictures and video. Tallulah, by Ronzem, is based on a song of the same name, by Sonata Arctica.
I'm not sure what Ronzem was going for by using mostly pictures instead of video. It ended up looking more like a slideshow than a machinima. In addition, the text at the bottom is way too hard to read, and almost unnecessary considering the song is in English. However, for a first effort, he didn't do that bad of a job!
Don't forget your gems for June - Sun, 01 Jun 2008 11:00:00 EST It's that time of the month again, ladies and gentlemen. It's June 1st, which means the Consortium is offering a round of free gems once again. Just visit Aeris Landing in southern Nagrand and chat with Gezhe to receive your pack of gems. How many you get is dependent on your reputation with the Consortium, but unfortunately, the quality is completely random. If you're having a hard time finding the place, look for the giant diamond mountain Oshu'gun. Aeris Landing is on the road just north of it.
Once again my horrible gem luck has gifted me with a bulging sack full of green quality gems, but maybe some of you will have better pickings! Good luck, and may there be no Talasites in your future.
We've gotten a lot of submissions related to the mysteriously disappearing waters in the Stormwind canals lately, but the warrior Peggleleg of Khaz'goroth has been the first to take this to its logical conclusion. Parodying the famous Old Testament story of Moses parting the Red Sea (and Charlton Heston's famous pose in The Ten Commandments), Peggleleg divides the waters with a mere gesture. He even dressed the part. Of course, there's no real need to part the waters in a city with bridges every five yards, so maybe he was just trying to impress girls, or find the Sewer Beast the easy way.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing email@example.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. And please, no sunsets or pictures of draenei males in thongs.
Sunday Morning Funnies: Root for ambition - Sun, 01 Jun 2008 09:00:00 EST This week we are cheating Death, building a new future, and harassing the opposite faction. What could be more entertaining? As always, feel free to post updates to your favorite comics, as well as new ones, so that they can be featured in this column!
When the Burning Crusade first came out, veterans noticed a few things back on Azeroth: Some of our favorite NPCs had disappeared! The wandering Rexxar was replaced by a fellow name Rokaro, and Hemet Nesingwary left Stranglethorn, leaving his son, Hemet Nesingwary Jr., to take over the hunt. More recently, Lady Liadrin has come to Shattrath City, leaving behind Lord Solanar Bloodwrath to guide up and coming Blood Knights in her place. In order to move along a few story lines, Blizzard decided that it was worth moving NPCs to move along the story, and left other NPCs in place with minor alterations so that other people could still experience their old quests.
This, however, isn't the only way Blizzard has dealt with progressing story lines.
Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.
Here on Hybrid Theory, we've done a lot of glorifying the group utility that Hybrids provide. It's one of their strongest points, and the factor that could make or break their raid spot in a setting of pure recruitment. Recently, I discussed the direction this concept of utility is going with a few raidmates of mine, and some interesting points were made.
The synergy between classes in The Burning Crusade is powerful, but moving in a direction in which the classes and specs become too reliant on one another, or you have to decide which hybrid is more important to you than another hybrid in the same role. Some class/spec combinations simply can't perform in a raid setting without a specific hybrid class alongside them. Some hybrid classes can't perform without other hybrids in their group. This poses a problem for the pure classes, and even though we don't know the exact details of the Death Knight, adding another class may only make things harder.
I admire the creativity of many World of Warcraft players.In a post in the Guild Relations Forum, Cathôde of Frostwolf, told a tale of Artimus, who single-handedly brought success to a struggling guild. The author acknowledges that it is a fictitious story, but it is a compelling read indeed.To get the complete story, you must read the first four posts in the thread.
This brief work of prose, entitled A Tale for Guild Leaders.Describes how Artimus, a Warrior newly indoctrinated to a guild used patience and common sense to help his guild become successful in both raiding and PvP.Even when some decisions forced the guild to take a step back, it came out better in the end. An example of Artimus's wisdom is exemplified by a one-week suspension from raiding privileges from a young man struggling with his girlfriend:
How many end games have there been? - Sat, 31 May 2008 21:00:00 EST Today on the WoW Insider Show Mike Schramm, Turpster, Daniel Whitcomb, and BigBearButt were talking about the number of times the game has been beaten. This got me thinking, what exactly is that number? Off the top of his head Mike said 5 or 6 times, and I think that sounds about right. Let's take a closer look though at how many times the game has been beaten, and who's claimed the top spot.
Molten Core - The first end game instance. For a while this was truly the end game. The first guild that beat Ragnaros was Ascent on the Medivh server.
Blackwing Lair - Added in patch 1.6, it existed for a short time as the pinnacle of end game raiding. Drama of the Shattered Hand server was the first guild to kill Nefarian, the end boss of BWL. Temple of Ahn'Qiraj - Added in patch 1.9, and was opened up after the server completed the opening of the gates of Ahn'Qiraj. C'Thun is the end boss of AQ 40, and was first killed by Nihilum.
Bumping your recruitment posts - Sat, 31 May 2008 20:00:00 EST Many guilds out there have their recruitment posts up on both the realm forums and the global recruitment forums. One of the big keys to a recruitment post is to keep it up on the top of the forums so everyone sees it, and sees it before any other posts. This means that you and your guildies have to bump the post to the top of the list, and bump it quite often.
The global recruitment forums recently underwent an upgrade, where the forums were split into Alliance and Horde factions. This has helped a bit with the number of posts per day, and has thus lessened the number of required bumps a recruitment posts needs to keep it on the front page.
How to make 10,000 gold in a month - Sat, 31 May 2008 19:00:00 EST I like to have a bit of gold on me at all times. When I see something I want for one of my alts, it's nice to be able to just buy it without thinking about the ramifications for next week's farming and raiding. There's a strategy that I've been using for a couple months now that'll let those that follow it earn upwards of 10,000g a month.
To use this strategy, you need to have access to the following:
Those might look like insane requirements to some, and they're not wrong. They are a bit steep. However making this amount of gold should not be easy and be able to be done by everyone. But with that said, it's not too hard to get into a T5 guild these days, and weekly Kara runs plus a few heroics can get you 30+ badges a week.
Read on after the break for the complete strategy.
In Patch 2.4, Balinda and Vanndar were restored to their original (lower) health totals and included minor tweaks in order to further balance the ambitious map. The biggest change in the patch, however, was a geographical one. The Horde starting cave -- which was reputedly so close to the game objectives that it gave the Horde side an unfair advantage under the new mechanics -- was abandoned and a new one created further South. The old cave is still there, oddly, except that now it's just an empty hollow where people can presumably AFK in peace.
Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. Even if they are mysteriously conglomerate faces...
Continuing our jaunt through Black Temple, this week's Ready Check looks at the Reliquary of Souls, also known as the Essence of Souls (RoS or EoS for short). How often is it you get to fight three oversized faces joined together? Savour this opportunity now...
You'll encounter RoS by making your way through Black Temple, usually after either Teron Gorefiend or Gurtogg Bloodboil, depending on how your guild prefers to do things. Let's take a look at the fight.
Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Oh yeah, and it's late this week. Blame it on the severe dehydration. Or Alex, you can blame him too, if you want.
Continuing the Wrath preparation train, this week's Know Your Lore will take a look at one of the three Bronzebeard brothers. Not the King one or the dead one, but the eccentric, probably-should-be-dead one. The one and only Brann Bronzebeard, explorer extraordinaire.
Brann Bronzebeard is the very definition of a Jack of all Trades. He's an explorer, a linguist, a warrior, an archaeologist, et cetera, et cetera. He is the premier member of the Explorer's League, and while the guild was founded under an edict by Magni, Brann was one of its founding members.
WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.
One of my favorite things about World of Warcraft is the wide variety of sharp, pointy objects and projectiles at my disposal for beating on my foes (and occasionally my friends).At times I find myself overwhelmed by the number of options for each class, and I've always wanted a handy guide to what I can use and where to get it.Since I couldn't find such a guide, I've decided to create one.Hopefully you will all find it useful also.