For as many different World of Warcraft players as there are out there, there are equally as many different WoWspaces for people to game in. Each week, we'll bring you a WoWspace sent in by one of our readers and let them tell you all about it. Would you like to share your own personal space? Just drop some pictures and your description to us here at readerwowspace AT gmail.com!This week, we visit the home of Absoli, who has a dark but interesting WoWspace -- and really needs a better camera.
I have several toons, but really now my main is my lvl 70 priest on Duskwood. I spent several years collecting bits and pieces for my setup and thought I'd share it with you all.
I'm pretty sure I realized I wasn't going to like it right around the time in Season 2 when I hit a nasty Priest/Warlock combo. They outgeared my own little team massively and knew it. Six of our ten games that week were versus this charming pair, and they reached a point somewhere around the fourth game where they'd kill my partner, Mind Control me, heal me to full, and then Fear me around endlessly while reducing my health inch by agonizing inch. A lot of PvP has the potential be extremely frustrating (she said, eyeing another Arathi Basin match with 4 Horde versus 15 Alliance), but that night was one of the few that has left me wondering whether bursting into tears or just going AFK for a sandwich while they amused themselves were the better option.
So you might say that arena and I have had an uneasy relationship. I need arena for some PvE gear and to get people off my back about doing arena (it's a vicious cycle). Arena quite patently does not need me. And yet -- it remains the last great challenge before Wrath hits. It is the part of the game that I have yet to conquer, or even do anything other than suck horribly at. I'm a Druid, right right? Isn't there some sort of vague, hazy strategy involving HoT's and Travel Form and possibly Cyclone that makes us never, ever die? Some crap like that. And I owe it to the rest of my class to put a badly-played Druid back in arena to see if we can convince people to stop screaming for nerfs.
So. I'm going to commission someone to write some compelling montage music for me, I'm going to BG every day for Season 2 gear, and I'm going to find me a partner with a (um) generous approach to what constitutes "advancement." There's a lot of talk around the forums about the gear gap being too horrible to overcome and the ratings requirements being a barrier to newbie entry. I'll play your game, you rogues. Let's see whether a total scrub still stands a chance.
Answering a question about water mounts, Jennie said that they don't seem to be in the works. Still, you can get your H2O kicks with the non-player-controllable boats in Lake Wintergrasp. Another questioner asked whether the flying combat mounts will take damage. Some of these combat mounts will have shielding to protect the player from damage, but the mount will take damage instead.
Consensus in the chat was that there is a lot of excitement around the idea of being able to kill Arthas, the Lich King, even if it takes up the same progression as Kil'Jaeden currently does in TBC. The hope is that Frostmourne will drop, but the consequences of getting the sword are not yet known. Will it corrupt the player and take away stats? Will players become the new Lich King if they pick it up? We'll have to wait and see.
That's just one of the questions awaiting an answer for us in the post-Wrath world. Another came from a chat question about whether there would be any future for the Warcraft franchise after Arthas is dead. From what our bloggers have heard, there's no standing still for the franchise. Turpster says, "I think a favourite King of mine might be making a return to a Stormy City!"
All the class changes that we saw on Saturday, including Warriors' Titan's Grip, Shamans' Hex, and Warlocks' Demonform, and what they meant for each class.
And finally, what Blizzard meant exactly by that little talent trees comment they threw in on one of the panels.
It's a rip-roaring show, and no matter what you love to do in the World of Warcraft, Matthew, John and Duncor definitely hit on a topic that will interest you. Definitely give it a listen, and don't forget to subscribe in iTunes if you want to get the podcast sent to you automatically every week.
Unfortunately, we didn't get a chance to hit on any email because of all the amazing WWI news, but that's OK, because we'll just talk about twice as much of it next week. If you want to ask a question or have a comment for us, drop us a note at firstname.lastname@example.org, and you might even hear it on next week's show. We do this every Saturday at 3:30pm over on WoW Radio, so tune in next week to hear more commentary and insight about all the news from the last week of WoW.
Anti-Aliased: Keep crying, sportsmanship is dead One harsh world PvP battle later, your corpse lies on the ground as your opponent stands triumphant over you. Both of you put up one good battle, as even your opponent is down to barely any hit points -- the kind of battle where ...
World of Warcraft originally planned as free-to-play Blizzard's own Rob Pardo recently dropped something of a bombshell about World of Warcraft at the Paris GDC event when he revealed in a keynote that the game was originally planned as a free-to-play experience. He also adds that, "We didn't want to charge a subscription, but as we researched market conditions ...
When Western MMOs go East Gamasutra is featuring an insightful piece on the challenges and pitfalls of Western game developers looking to move their games to the extremely productive Eastern gaming markets. China, Japan, and especially Korea are world-renowned for their appreciation of video games ...
Behind the Curtain: Hacked account, opportunity or deathknell? Well, it seems I may have been too hasty in jumping on the 'omgblizzardgmsaretehsuckzorz" bandwagon last week. Merely a handful of hours after logging back on to my World of Warcraft account and submitting a GM ticket after reformatting my PC, not only had my deleted characters been restored, but ...
Ask Massively: Massively's Guide to MMO Etiquette Here at Ask Massively, we've sought to inform and educate the masses on the esoterica of MMORPGs, but today we are going to go back to basics. We're going to give you some advice, or, if you consider yourself a Veteran ...
15 Minutes of Fame: Mage(ic) with numbers, part II - Tue, 01 Jul 2008 14:00:00 EST 15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes - from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (AT) wowinsider (DOT) com.
Last week, we met master of mage theorycrafting Lhivera of US Aggramar-A. Lhivera's love of theorycrafting landed him in hot water with Blizzard recently, after he posted speculative analyses of Mage performance based on leakedWrath of the Lich King alpha information. Blizzard didn't like the discussion appearing on their forums, and Lhivera ended up perma-banned from posting there again.
This week, 15 Minutes of Fame brings you part II of our interview with Lhivera. Last week, we talked about Blizzard's ban-hammer and the appeal of theorycrafting; this week, we'll dive into Magely mechanics, Lhivera's theory on the "right" spec for today's Mages and where Lhivera himself is heading as a character.
Realms are up - Tue, 01 Jul 2008 13:40:00 EST Good news, everyone! Several realms are up and running, with more coming online shortly I'm sure. This means you can get your World of Warcraft fix for the week starting now. And lets be honest, for any serious WoW player the week starts on Tuesday afternoon when the servers go up, and lasts until Tuesday morning when they go down.
There is no patch 2.4.3 on the live servers yet - expect that in the next couple of weeks. Additionally, if there are any server stability issues to report on throughout the day you'll see a couple posts go up here.
And for the record, I've been wanting to use Buddy Christ in a post for a while, but haven't been able to find an excuse yet. Him seeming all happy for something (like the realms being up) felt like a good enough reason for me.
From: The Consortium Ltd., Outland Branch office, Stormspire, The Netherstorm
To: All employees and independent subcontractors of the Consortium on Outland
Subject: Monthly Paycheck
As it is the first day of the month, the gem payments for all fleshing subcontractors located in Outland have been organized and are available from paymaster Gezhe at Aeris Landing in Nagrand, north of the Oshu'gun digsite. We would like to remind you to pick up your gems as soon as possible, as any unclaimed pay will be declared forfeit and void at the end of the month.
We expect another quarter of strong growth based on our investments into Ogre obsidian and biodome technology, and as a result, all exalted and revered subcontractors will receive their usual bonuses in recognition for their continued support of the Consortium. Thank you for all your hard work, and we look forward to another profitable month.
A Hex on both your houses - Tue, 01 Jul 2008 11:00:00 EST Hex was announced for Shamans at the WWI and there's a little bit of confusion out there about Hex. That's okay -- Hex is a little confusing. As explained by the dev panel, Hex is meant as a kind of "emergency" crowd control -- used in the same situation you'd see a Hunter throw a Feign Death or Scatter Shot. A brief moment of "Oh, crap!" to defend yourself, and hopefully your tank (or arena team) will snag that sucker off you before you're dead.
To sum up the spell, Hex transforms its target into a critter. It's fast, just short of an Instant -- Hex has a .5 second cast time. Here's where things get a little more confusing, and where some of the "what the..?" starts. According to some sources, the specifics of the spell read "while movingthe hexed target cannot attack or cast spells." That means your victim can either walk, or they can fight. They can't do both at once, but they can still act. From Tom Chilton's description of the spell, a mob will likely completely freak out and be erratic. I took that to mean, however, that a player might be a frog -- but it'd still be pumping out damage or heals while ribbiting at you.
In this sense, "Hex" isn't really crowd control -- it's a more a kind of debuff. It forces the subject to be either rooted in place, or unable to cast or attack, but it leaves the choice of which up to your victim. A new spell is still good news for the Shaman class, but it isn't quite the good news we have been hoping to hear.
Welcome back, dudes and dudettes! It's Tuesday morning maintenance, so we've cooked up yet another Caption This to help you pass the long, WoW-less hours.
So here's how this works. I post a picture during Tuesday maintenance. You write a humorous caption for this picture by Friday, July 4 at 11:59 PM EST. It could be a funny description of the situation or a quote that you imagine the characters in the screenshot saying. Examples of previous winners can be found here, here and here. Leave your captions in a comment on this post, and keep it clean -- if Blizzard would warn you for saying it in-game, don't enter it in the contest. During the weekend, the WoW Insider team responds with their favorites, and ten of those will be chosen for the final vote. On Tuesday morning, we put the top ten up for a public vote in a new post. Voting ends Wednesday, July 9 at 11:59 PM EST. After the voting, we notify the winners. If they respond to our e-mail and confirm that they're eligible to win, we mail out their prizes and write a "winner" post whenever we get both responses.
However, to win you have to be eligible -- and to be eligible, you have to be a U.S. or non-Quebec Canadian resident at least 13 years of age. Sorry, EU and Oceanic readers, but legal restrictions make it impossible to include everyone. The official rules for the contest can be found here. Read them or be faced with a wave of attack lawyers!
This picture comes from the official WoW screenshot archives. The slightly larger original can be found here. Have fun!
I've been doing Around Azeroth for four months or so now, and I've got to say that this screenshot is the most horrifying thing I've been sent so far. (Besides the spam, which yesterday included "Exchange yuor six life," "All the bling-bling you'll ever need," and about two hundred messages in Russian.) I've been trying to hold off on glitch posts, but this one just couldn't wait.
This monster from beyond hell actually spawned from the video card of Milla of Thrall. It's similar to the glitch suffered by the winner of Glitchstravaganza, but much worse. His screen went black for a few seconds, but when it returned, all of the player characters became black shadows, and the NPC skins had been replaced by other textures. In particular, the genial, freckled face of Auctioner Lympkin disappeared. It was replaced by a full-body skin of the face of some monstrous proto-human. Urgh. Would you buy a stack of Netherweave cloth from this man?
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing email@example.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no sunsets, and I promise there'll be something pretty tomorrow.
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, finally brings some death chicken love with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she donned the feathery mantle of Moonkin once more to share her wisdom for this guide.
According to Nasirah, knowing when you are ready for Kara is much easier for tanks and healers. Tanks have certain stats they need to strive for in order to not get killed. Healers have certain stats they need to strive for in order to not let their tanks die.
As a damage caster, however, you personally need a certain amount of stamina to survive splash damage, but the group as a whole needs to have the DPS to beat an encounter within a given time frame (either an enrage timer built into the encounter, or simply before the healers' mana runs dry).
This means that people just entering Karazhan for the first time will probably be on the low end of damage output, while veterans who just need a couple more drops or are running for badges will be on the high end. It's a team effort, and you should talk to your raid leader if you want to know how you're contributing.
But you still need to have some idea of what goal you should be aiming for to help you know when you're ready to 'bring the goods'.
Continue on for more on what to look for, what goals to set and a list of gear to hunt!
How I learned to stop worrying and love Cyclone - Tue, 01 Jul 2008 09:00:00 EST You'd have expected a little more in-depth Arena discussion from the Blizzard Worldwide Invitational. You'd have been wrong, but you'd have expected it. We've covered the new Arena maps, but something from the Question and Answer periods really stuck out for me. What's the future of the Arena going to be like...for crowd control? Should we expect more, less, or about the same? What's going to happen to that naughty little Cyclone?
The answer from Tom Chilton was predictable -- without crowd control in its various forms, Arena matches become little more than DPS races. Crowd control (and its cousin line of sight) helps Arena fights take a little longer, and introduces viable strategies that are based all around controlling the other team. (As opposed to just blowing them to heck.) But the forums are alive - alive! - with complaints about Cyclone, Sap, Sheep, and hell, even Scatter Shot. No sir, folks don't like crowd control. Often, it seems like they'd rather get killed than sheeped.
I think it comes down to a pretty basic thing -- we have fun in these games by controlling our characters. Anything that jeopardizes the control of our characters on either a short-term or a long-term basis is therefore anathema. No one wants to stand there, helpless, while some Rogue performs their billionth stun on you. It seems to me (in my rosy-glassed retrospect) that we heard less complaints about insta-kill POM+Pyro than we do about a 3 second stun.
Your mileage may vary, but I think until Blizzard finds some way around that dichotomy -- CC is good for interesting fights, bad for fun -- we're going to continue to see tumultuous forum fights about the issue. I'm forced to agree with Chilton -- crowd control adds a layer of strategy and depth to the tactics of the Arena. Still, I hope they do something about it.
My main is a resto Shaman, but I've been spending my spare time either leveling a Rogue or gearing up my Ret Paladin.It is a completely different experience.I've spent hours in the battlegrounds and have managed to earn the honor for the Merciless Gladiator's Greatsword.Thus far is has been a real challenge for me.
I have a harder time with the Paladin than the Rogue.In the battlegrounds my first reaction when I see someone going down is to heal them.I do drop an emergency heal here and a bubble there, I know that my heals are generally crummy.I should just keep swinging my sword and leave the healing to the healers.With the Rogue, there is no option for healing, so I just keep Slicing and Dicing away through the levels.On top of that, I'm used to trying to get away from my opponent, not trying to stay on top of them.The whole paradigm shift has been difficult for me, but I've learned a lot from it.
How do you feel when you play something totally different from your main?
Good Tuesday Morning everyone! We have a long maintenance ahead of us today, from 3AM to 11AM PDT. This downtime is in part to install new hardware on the Dunemaul realm in preparation for Wrath of the Lich King. Adam speculated a bit on what it may mean for the release date, but what it means in the short term is that those of us who play around now have to find something else to do.
Since we have somewhere in the neighborhood of 8 hours to wait until we can play WoW again, this is the perfect time to do a little bit of browsing on WoW Insider. Here's a recap of just some of the great content from the past week.
The World Wide Invitational was the big event of the weekend, of course, and there we had a team on the convention floor gathering all the news. You can check out our giant WWI roundup for all the liveblogs and reports on the class panel, the PvP panel, the dungeons and raids panel, and the Q&A panel, and event coverage. You'll also find extensive analysis of all the information broken down by class and subject. We also have a peek at the WWI goodie bag and videos from the Turpster! Check the roundup for all of it.
In addition, we posted even more Worldwide Invitational news and analysis on Monday:
In a post in the Guild Relations forum she said that a previous guild of hers feel apart because of cliques and her current guild is facing the same fate.Members of her guild apparently get up in arms if she runs instances together with her husband or other friends.In a later post she admits that she is closer to the officers than other guild members because they've been playing together for quite some time.
I find this interesting for several reasons. First, the expansion hasn't even had a release date announced yet and they're already making hardware changes. Now this is obviously a good practice - getting ready for things before hand - but then again, if it's not going to be released in October / November of this year all these hardware changes could be done later and for much cheaper. No matter if you agree with my pricing analysis or not, it is definitely a bit odd to hear about hardware upgrades when the release date hasn't even been made public yet.
Druids may be getting a res in Wrath - Mon, 30 Jun 2008 20:00:00 EST A healer in WoW basically has one job: keep people from being dead. Ideally, you would keep people from ever becoming dead in the first place by healing them, but sometimes people do die and you have to resurrect them. WoW has four classes that can heal, Druid, Paladin, Priest, and Shaman, and three out of those four have more or less the same spell to bring people back to life, whether it's called Resurrection, Redemption, or Ancestral Spirit. There are slight variations in mana cost and the amount of HP and mana the target resurrects with, but they're all 10-second casts and all only work outside of combat.
Then there is the Druid's resurrection spell, Rebirth. This spell is often known as "combat res" or "battle res," since it is the only targettable resurrection spell that can be cast during combat (Shamans can also self-res in or out of combat with Reincarnation). It's a great spell, but it has a 20-minute cooldown, meaning that if you're in a 5-man with a Druid healer and no other resurrecting player, and people die more often than one every 20 minutes (which happens frequently in heroics), they're not all going to be able to be ressed. This is not enough to keep me from wanting to run instances with only a Druid healing - I still love trees. But it is an obvious hole in a the Resto Druid's spell lineup.
Fortunately, it looks like this hole may be closed in Wrath of the Lich King. According to the newly-relocated Wrath alpha wiki, Druids will be receiving a regular, no-cooldown, out-of-combat resurrection spell, entitled Revive. It has a 10-second cast time, and seems to bring targets up with about the same amount of HP and MP as Priest Resurrection. No word on mana cost yet. All I can say is "it's about time." Sure, it does homogenize the healing classes a little bit more, but Druids really ought to be able to fully serve as sole healers, and that means both keeping people from dying and bringing them back up if they do fall.
Although we had a great time on Sunday, we neglected an entire continent of Alliance flames which desperately need desecrating! So, those of us from It came from the Blog will be rectifying this on Wednesday and you are welcome to join us. Here are the details:
When: Wednesday, July 2nd at 6PM Pacific (7PM server time, 9PM Eastern)
Where: Undercity (Ruins of Lordaeron), Zangarmarsh Realm (U.S.)
Who: Any Horde character, any level
How: Just send a tell to Robiness or anyone in the guild for an invite to the guild and the raid
The Midsummer Fire Festival ends this Friday, so you only have a few days left to reap the benefits. If you don't have a character on Zangarmarsh, Horde-side yet, you can just create a new character and join us, since the quests we'll be doing can be done by any level.
Play hookie on your raid and come join us on Zangarmarsh! See you there!