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Below is a list of Article headlines from WOW Insider. This are used on our main page and updated daily. Each article contains links back to WOWinsider, which allow you to view the whole article

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The Guild shooting season 3, fires director (not really) - Wed, 01 Jul 2009 19:00:00 EST


Our friends over at The Guild are hard at work on season 3 -- if you've been following their Twitter feeds, you'll have seen that shooting is underway en masse, and while we haven't yet heard when they'll be done, it sounds like they're already keeping some long hours over there. Such long hours, in fact, that tempers are apparently flaring on the set -- as you can see above, director and editor Sean Becker has become a victim of Felicia Day's (substantial?) wrath, and been fired from the show.

Ok, not really -- they're just joking around. But even if he's kidding about what's in that "guild 3 master" box, we at least know there is a season 3 master, and that sooner than ever, we'll be able to see just what happened when Codex took that out-of-body sprint at the end of season 2. Can't wait to see it.

The Guild shooting season 3, fires director (not really) originally appeared on WoW.com on Wed, 01 Jul 2009 19:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: They really are - Wed, 01 Jul 2009 18:00:00 EST


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The Daily Quest: They really are originally appeared on WoW.com on Wed, 01 Jul 2009 18:00:00 EST. Please see our terms for use of feeds.

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The Queue: You are slightly more prepared than you were - Wed, 01 Jul 2009 17:00:00 EST


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

That's a trailer we haven't seen in awhile, huh? It's relevant today, I promise! Besides, a little nostalgia is always fun. If I have one grievance with Wrath of the Lich King's cinematic, it's that they didn't give us an incredibly corny catchphrase to spout for nearly two years.

Discolando asked...

"Is there any substance to the rumor I've recently read that patch 3.3 will contain another yet unknown raid instance, and patch 3.4 will contain Icecrown Citadel? It does seem more logical to 'finish' the expansion with the advertised antagonist instead of a deux ex machina like patch 2.4 gave us."

Continue reading The Queue: You are slightly more prepared than you were

The Queue: You are slightly more prepared than you were originally appeared on WoW.com on Wed, 01 Jul 2009 17:00:00 EST. Please see our terms for use of feeds.

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Blizzard files trademark for "Cataclysm" - Wed, 01 Jul 2009 16:15:00 EST


Is "Cataclysm" the name of Blizzard's next-gen MMO? This Tumblr blogger has uncovered trademark applications filed by Blizzard in the fields of computer games, paper-based products, and online entertainment services. Those trademarks are on the USPTO's website, and we can confirm that Rod A. Rigole has been employed by Blizzard as legal counsel previously, so these trademark applications, all filed late last week on June 26th, are all real.

Of course, that doesn't confirm that we're actually talking about the next-gen MMO, or that Blizzard is planning on releasing a game called "Cataclysm" at all (StarCraft: Ghost was also trademarked, and we all know what came out of that). It could be another WoW expansion (though you'd think that WoW would be in there somewhere if that was the case), or it could be a completely separate game. Not that we know of one, but Blizzard certainly is working on all kinds of projects that we haven't yet heard about officially.

So. "Cataclysm." Trademark Blizzard Entertainment. Keep an eye out for it at BlizzCon this year.

Thanks, Ryan!

Update: We noticed the domain wowcataclysm.com expired on June 26th, 2009. The domain was previously held and parked out in Australia. June 26th is the same day the trademark was filed with the US Patent & Trademark Office. The domain is also now held by GoDaddy, who we know handles Blizzard domains. That's just a little too much coincidence for us to stay quiet about. It's entirely possible Blizzard just acquired the domain name.

Blizzard files trademark for "Cataclysm" originally appeared on WoW.com on Wed, 01 Jul 2009 16:15:00 EST. Please see our terms for use of feeds.

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European Fields of Honor Loot Card winners announced - Wed, 01 Jul 2009 16:00:00 EST


This morning's EU loot card giveaway had over 1500 entries! Not bad for the hottest day of the year and midweek! I'm quite impressed and there were some pretty funny comments in there as well. A lot of people want the giant, er, male rooster.

Well we /rolled and came up with three lucky winners who will be receiving an email shortly. You might want to check out Turpster's informative video post from this last night which walks you through how redeem loot cards as well as gratuiteous scenes of a giant chicken being ridden by a gnome. Definitely NSFW.

So, without further a do, /drumroll. The lucky winners are:
Max is the proud owner of the must-have chicken mount El Pollo Grande
Chickyhines
can now bash the Ogre Pinata to his heart's content
Maephisto
has bagged the groovy Path of Cenarius
Congratulations to all and thanks once again to Tom at Upper Deck International's UK office.

European Fields of Honor Loot Card winners announced originally appeared on WoW.com on Wed, 01 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Blood Pact: All about soul stones - Wed, 01 Jul 2009 15:00:00 EST


The Moon has aligned with Mars, and the cosmic energies have infused this week's Blood Pact with diabolical tidbits of Warlock-related content that will sear the souls of mortal men! This week, Blood Pact invites you to sit in on an actual gaming session...

Nick W.: I'd like to roll a Craft(Writing) check to make a column.
Game Master: Alright, make your check.
*Click clatter of rolled dice...*
Nick W.: I rolled a four...
Game Master: You create an episode of Blood Pact.
Nick W.: Damn!

Though it may have been watered down by the "bring the player, not the class" mantra, Warlocks are a utility class at heart. We can rock the DPS as hard as anybody else, but our real value comes in our summons, our debuffs, and our Soul Stones. That's what I'd like to talk about this week.

Proper Soul Stoning is an important topic. One which I've never seen covered to my satisfaction. The general one line of advice everybody gives to new Warlocks is "make sure the healer has a Soul Stone." But that's about as helpful as "cast spells at things to make them die." Sometimes it's not true, and even when it is true, the fact of the matter is a great deal more complicated than the single sentence of instruction can convey.

So what is proper Soul Stoning procedure? Soul Shards are easy enough to come by these days that there really isn't any excuse for not being prepared to Soul Stone whenever it's appropriate, but when is that? And when it is appropriate, who is the best candidate for having the stone cast on them? The latter question is far too often ignored, particularly in raid situations where there's more than one healer to choose from.

Continue reading Blood Pact: All about soul stones

Blood Pact: All about soul stones originally appeared on WoW.com on Wed, 01 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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Raid Rx: Importance of group assigned healing - Wed, 01 Jul 2009 14:00:00 EST

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Let's talk about assigned group healing.

Group healing is one of those assignments that's often necessary but also easily forgotten. Many raid leaders whether they're leading pickup groups or guild raids often forget to establish specific group healing assignments. I include myself in the category of forgetful leaders.

Group healing back then

Naxx really spoiled us. It was extremely easy to just tell healers to raid heal and brute force heal our way through the various encounters. Sure we'd have dedicated tank healers but I know I never designated specific group healers.

Why?

Because there was never a need to. Raid healing was very simple. Coordination wasn't even needed at all. Target players, hit healing spells and call it a day. It was quite easy to "faceroll" your way to victory as a healer. Healers did not have to be assigned to heal group 1 or group 2 or so on because a smart heal would just happen to land on a player who desperately needed it (Chain Heal or Circle of Healing as an example).

Continue reading Raid Rx: Importance of group assigned healing

Raid Rx: Importance of group assigned healing originally appeared on WoW.com on Wed, 01 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.

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WoW Rookie: You're doing it wrong - Wed, 01 Jul 2009 13:00:00 EST
New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

It takes all kinds (of players) to make a (game) world - but now that Blizzard is shaping game content specifically to slingshot players into endgame raiding content, it's easy to get the impression that raiding is "the" way to play WoW. New players seem expected to sail through the levels and zip gleefully into PuGs or a raiding guild. All those "accessible" raids and achievements and gear are suddenly sounding more and more like "requirements." DPS minimums, required achievements and Armory checks serve as your credentials to get into groups. Everywhere a new level 80 turns, there's something new to measure up to.

So what if you don't know where to start? What if you miss the mark in the wrong group with the wrong players - will you forever be known as a "scrub"? Will you find yourself blacklisted from the PuG circuit? Is it still practically possible to gear up and catch up? What if you can't get into a successful progression guild? Will you be labeled an oddball or outsider? What if you can't break in - or what if you decide you don't want to?

Continue reading WoW Rookie: You're doing it wrong

WoW Rookie: You're doing it wrong originally appeared on WoW.com on Wed, 01 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Esc4pe - Wed, 01 Jul 2009 12:00:00 EST



Today's WoW Moviewatch is the first music video created by MozQ. It's a music video called Esc4pe and features both original characters, and a guest appearance by L80ETC. Mozq is the author who previously created Keep Browsing and Keep Browsing 2. Both of those movies were pretty well received, so it was exciting to seem something new from MozQ. I think Esc4pe lived up to those expectations, even if I'm not quite sure how I should be pronouncing the movie's name.

According to MozQ, Esc4pe was created as an attempt to master the tools in After Effects. He also said he regretted his music choice about halfway through production, but I actually feel like it suits the imagery pretty well. The armor and character choice seems to support the hard-rock feel of the song. Ultimately, though, I think MozQ demonstrated some strong growth, and I definitely think he's got the hang of the software.

MozQ warns that the ending might feel abrupt, since the goal of the video was exploring After Effects. I guess he felt he'd explored enough. Still, if I hadn't read his explanation of the movie, I'm not sure I would have noticed. I had just chalked it up to an editorial decision. In the end, it was a fun video, and I hope MozQ puts out another one quickly.

Click here to check out Esc4pe.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Esc4pe originally appeared on WoW.com on Wed, 01 Jul 2009 12:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Three's a crowd - Wed, 01 Jul 2009 11:00:00 EST
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about how to play a Rogue in 3v3.

As part of the new design for the upcoming Arena Season 7, Blizzard is planning to remove the ability for a player's 2v2 rating to count towards their eligibility for the current season's rewards. This means that unless you're playing in the 3v3 or 5v5 arena brackets, you won't qualify for any of the newest gear. As a class who's dominance has always been most prominent in the 2's bracket, I believe this change hurts the Rogue the most.

We're one of the worst classes in 5v5, and that's a trend that has continued since Season 1. Luckily, we do have viability in 3v3. When combined with a caster and a healer, Rogues provide the leverage it takes to give their teammates an opening to unload powerful spells into the target while stunned and their healer is Blinded. While our problems with low survivability are more evident when there are 2-3 DPS pounding on us, with intelligent cooldown usage and an aggressive playstyle, Rogues can conquer the 3's bracket.

Continue reading Encrypted Text: Three's a crowd

Encrypted Text: Three's a crowd originally appeared on WoW.com on Wed, 01 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Unnatural predation - Wed, 01 Jul 2009 10:00:00 EST


Long, long ago (college) in a galaxy far, far away (Wisconsin), my best friend and I came up with an interesting thought experiment. We would build an open-plan zoo, with plenty of different environments but no barriers between the exhibits. All the animals would be allowed to mingle, and we would let the food chain take its course. Who would be the true king of predators, the tiger or the polar bear? Could piranhas devour dolphins? And would a colony of fire ants be able to defeat a nest of killer bees? These are the sort of things you think about when you're a political science major, while the engineering and science students are busy learning useful things that will make them money. Soterios of <Better Than You> on Hydraxis has solved at least one of these hypothetical questions -- panthers will always defeat penguins. But what about penguins armed with assault rifles versus panthers with chainsaws?

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Unnatural predation originally appeared on WoW.com on Wed, 01 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.

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Guildwatch: Paydirt in the drama mine - Wed, 01 Jul 2009 09:00:00 EST


Picture it: you're raiding along with a PuG run by a guild called, say, Logos et Ethos. Things are going well -- your first piece of loot drops, and people start rolling on it. But then the master looter from the guild throws this in guild chat: "we will begin the bidding at 100g." Yes, apparently it's an auction run, and they didn't tell anyone. The scene above unfolds -- people curse out the guild, leave the raid, and Poemaster pulls out the caps lock to try and keep his guild's secret fundraiser going.

That drama and more in this week's Guildwatch, along with stories of downed bosses and recruiting from around the realms. Send us your tips (especially drama, we always love a good chat screenshot) to guildwatch@wow.com, and click through the link below to read more.

Continue reading Guildwatch: Paydirt in the drama mine

Guildwatch: Paydirt in the drama mine originally appeared on WoW.com on Wed, 01 Jul 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Would you change your faction? - Wed, 01 Jul 2009 08:00:00 EST


Earlier this week we reported on Nethaera's stunning revelation that faction changes were in the works. Yeah, I was just as amazed. It might just be an idea at the moment, a work in progress which we might not get access to until a patch or even the next expansion. The logistics are mind-boggling. Would this be a literally blending of species into factions so Humans could join the Horde and Taurens the Alliance or would your character literally be transformed into another species? How exactly would the lore work around that? We've had character customisation for a while now and the ability to change gender but changing faction and possibly even species. That a whole new kettle of fish.

So, constant readers, in the wake of this bombshell I'm very eager to know what you think. Does the very idea of changing faction seem contrary to how the game works? Would you consider jumping factions? Would you rather see characters choose whether to become Horde or Alliance? Could you change your very species to join the opposing faction? From a lore perspective, how do you think would this work and, indeed, does it need to have a basis in lore? After all no one questioned the gender change. What do you think?

Breakfast Topic: Would you change your faction? originally appeared on WoW.com on Wed, 01 Jul 2009 08:00:00 EST. Please see our terms for use of feeds.

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UPDATE: Fields of Honor Loot Card EU giveaway - Wed, 01 Jul 2009 05:00:00 EST


I hinted at this the other day but Upper Deck International here in the UK has given WoW.com a set of shiny, brand spanking new loot cards from the latest Fields of Honor TCG expansion, which went on sale yesterday.

We're giving them away to you, our lovely EU readers. All you need to do is leave a comment in this post before 5PM GMT (6PM CET) today, July 1st, 2009. One of the Big Giant Heads (aka our beloved editors) will then randomly choose which of our three lucky readers will win one card each. Be sure to comment with an e-mail address you check often and have easy access to, because that's how we will be contacting our chosen winners with the codes.

We have three codes to give away, one for each of the cards in the set. That's the awesome chicken mount El Pollo Grande, the Ogre Pinata and the groovy Path of Cenarius.

The only caveat is you must have a European WoW account or the cards won't work (sorry to our American brethren) so please make sure before you enter, okay? Also, you can only enter once and, yes, we will know if you enter more than that. Good luck to all who participate!

Thanks to Tom at Upper Deck International's UK office for the codes.

UPDATE: The competition is now closed! We'll be announcing the winners later on this evening.

UPDATE: Fields of Honor Loot Card EU giveaway originally appeared on WoW.com on Wed, 01 Jul 2009 05:00:00 EST. Please see our terms for use of feeds.

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TurpsterVision: TCG Loot and Huge Roosters - Tue, 30 Jun 2009 22:00:00 EST

We can't believe it either - Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.

Here at WoW.com we give away TCG loot all the time and TurpsterVision should be no different. If you've always wanted to smash an ogre till his sweet delectable guts scatter all over the floor then today might just be your lucky day! Today you get the chance to win one of the new Fields of Honor loot codes by just leaving a comment to this week's TurpsterVision (Being a limey Brit this is open to EU only as the codes apparently only work over here...sorry)!

Read on below the break for more information on how to win your very own Fields of Honor loot and for an image which is NSFW. That's right ladies, I've whacked it out due to popular demand and snapped off a few shots of my massive beast. (If that doesn't intrigue you into clicking then I don't know what will!)

Continue reading TurpsterVision: TCG Loot and Huge Roosters

TurpsterVision: TCG Loot and Huge Roosters originally appeared on WoW.com on Tue, 30 Jun 2009 22:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2: Enter Trag Highmountain - Tue, 30 Jun 2009 21:00:00 EST


When I'm not playing WoW, I'm usually found indulging in manga and have been devouring the Warcraft series ever since the Sunwell Trilogy came out. Of all the characters introduced through comics and manga, the most tragic next to Anveena has to be Trag Highmountain. I've watched over the last year as more characters from the print franchises began to appear in-game, and there's something about seeing them translated into the game which gives me an amazing thrill.

We've met Anveena and her soul mate Kalec, Tyri and Jorad as well as Broll and that Blood Elf chick whose always hanging around Varian, so I've often wondered when Trag would turn up. It's inevitable given how his quest to Icecrown is in keeping with Wrath of the Lich King. Imagine my surprise when I logged on to the PTR for the first time this morning to find one Tauren Death Knight standing guard over one of the incapacitated forms of one of the Coliseum bosses.

Yes, it's our old friend Trag, now a level 80 NPC. While seeming hostile, he makes no move to attack the Alliance or speak, he just seems to stand near Gormok the Impaler. I'm sure he'll get some lines by the time Patch 3.2 goes live though. Having not yet read Warcraft: Legends' final volume, I'm curious to find out what happened to him but it's nice to know he's finally free of the Lich King's thrall.

Patch 3.2: Enter Trag Highmountain originally appeared on WoW.com on Tue, 30 Jun 2009 21:00:00 EST. Please see our terms for use of feeds.

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Fast travel, and why it's hard to find in MMO games - Tue, 30 Jun 2009 20:00:00 EST
Rock Paper Shotgun has an interesting piece up looking at travel in massively multiplayer games, and while the analysis is really about travel in all MMOs, of course World of Warcraft gets placed front and center -- with the notable exceptions of Mages and Warlock summons, it's a game that squarely places you in its vast world, and asks you to make some solid decisions about where you want to be. While travel has certainly gotten easier (and will continue to do so), it's still an important part of the world -- sometimes, when you're in a backwater zone and your hearthstone is down and there's no summons available to you, you've just got to get on a griffon and put the time in to fly around.

Why is that? Why can't we just teleport around at will to places we've been before (a la Fallout 3 or Fable 2, if you've ever played those games)? Why does Blizzard make us traverse the wide world? RPS lands on two solutions: either they just want you to play the game more (certainly possible, especially since big worlds with long travel times and subscription fees are a trademark of the MMO genre), or they're just being jerks about it. But their panelists, and Blizzard, have offered one more suggestion: they want this world to feel vast, and one way to do that is to make you move around it rather than warp anywhere you want at a moment's notice.

Then again, that's some deep psychology, and sometimes you just want to get in an instance with your friends and fight (hence the recent changes to summoning anywhere, queueing from anywhere, and so on). Travel definitely serves a purpose in MMOs, but the genre has shown in the past few years that while instant travel all the time might shrink the world a little too much, sometimes you just need to get to where you want to be.

[via Slashdot]

Fast travel, and why it's hard to find in MMO games originally appeared on WoW.com on Tue, 30 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

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WoW Mountain Dew ad was directed by Tarsem Singh - Tue, 30 Jun 2009 19:00:00 EST
A number of sites have done a post-mortem on the Mountain Dew WoW Game Fuel ad (featuring two ladies battling it out through their WoW characters in a live-action supermarket), and they've uncovered a really interesting fact: the ad was actually directed by Indian director Tarsem Singh, one of my favorites -- he not only did the visually stunning sci-fi/horror flick The Cell a few years ago, but more recently made The Fall, which is an very well-done kind of mirror-life fairy tale. He's directed a number of commercials before, including some for Nike and Levi's, and teamed up with a company called Zoic Studios (they've done a few other spots for video games already) for this WoW commercial.

The original CGI models for the ad did come from Blizzard (I'd guess that they're the original models from the WoW CGI trailer), though they were spruced up quite a bit by Zoic to add facial expressions and dynamic costumes and hair. They were then connected to motion captures from stunt artists (which were probably also tweaked to seem a little more than human, and then composited all together in the supermarket scene.

Very cool stuff. This isn't the first time WoW characters have been used to sell soda, but hopefully we'll see more fun sequences like this come out of the deals between Blizzard and their partners.

WoW Mountain Dew ad was directed by Tarsem Singh originally appeared on WoW.com on Tue, 30 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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Headless Horseman mount cast time clarification - Tue, 30 Jun 2009 18:00:00 EST

I'm sure lots of you guys who trust datamining saw MMO Champion's list of changes in the latest PTR update for Patch 3.2 and raised an eyebrow at the Headless Horseman's Mount being instant cast. "And lo, thus did the Horseman's steed become the de facto PVP mount!", you exclaimed, prostrate in exultation.

Well, I have good news and bad news. The good news is that you may have just found out what "prostrate" or "exultation" mean. The bad news is that the mount isn't instant-cast. Zarhym explains:

The Headless Horseman's Mount has a variable cast time depending upon how it is used: 1.5 seconds as a ground mount and 3.0 seconds as a flying mount. However, due to technological limitations the tooltip reads as if the spell were instant.

The question of how the cast times will function in areas where flying isn't allowed came up, and he clarified that as well:

Yes, the cast time will depend on your riding skill and the area you're in. So, if you're in Outland or Northrend (no-fly zones excluded), the mount will require a 3-second cast time. If you're in Azeroth, a no-fly zone or do not have a flying skill, your cast time will be 1.5 seconds.

Well, cool! It's not instant-cast, but it'll do. Nice to see that Blizzard is making sure your vanity mounts kept up to speed with the rest of the rapidly-evolving World of Warcraft.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Headless Horseman mount cast time clarification originally appeared on WoW.com on Tue, 30 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

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Clarification on upcoming Engineering changes in 3.2 - Tue, 30 Jun 2009 17:00:00 EST

Hot on the heels of yesterday's great news about Engineering in Patch 3.2, Community Manager Zarhym has clarified a number of changes and what they mean for Engineers.

The first clarification was for those concerned about how to acquired the schematic for Jeeves, the new multitalented robot butler. The list of changes indicated that the schematic could be acquired from "inside" another Northrend mechanical. Zarhym expounded when pressed about it:

Just to clarify, the Jeeves schematic has a chance to be "skinned" by engineers off of any level 70+ mechanical units. The drop rate starts incredibly low, but increases substantially based on the level and difficulty of the mechanical unit. So Ulduar bosses that can be "skinned" by engineers have a much better chance of dropping the schematic than lower-level mechanical units found in Northrend.

That's great news! It's available for non-raiders at (Zarhym says) a very reasonable drop rate, but since raiders will get the most use out of it, mechanical raid bosses are much more likely to drop it than a mechagnome in Borean Tundra.

Following that, he also announced a number of changes, which are listed after the break.

Continue reading Clarification on upcoming Engineering changes in 3.2

Clarification on upcoming Engineering changes in 3.2 originally appeared on WoW.com on Tue, 30 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: Making your own items, Killing Spree, and more - Tue, 30 Jun 2009 16:00:00 EST

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The Daily Quest: Making your own items, Killing Spree, and more originally appeared on WoW.com on Tue, 30 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

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15 Minutes of Fame: The Craft Dinner gang - Tue, 30 Jun 2009 15:00:00 EST


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes - from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

I really can't think of a more enjoyable way to game than in the same room as your friends. Even back in the EverQuest era, when my husband's Monk and my own Magician actively avoided one another outside of raids (incompatible characters, incompatible playstyles - we couldn't have been a worse mix), we got plenty of kicks and giggles from keeping an eye on one another's screens. These days, raid nights at our house mean not two but four players (three in my office, one upstairs - more, if friends with laptops are here). AFK breaks spawn a queue at the fridge that inevitably coalesces into a rowdy debate over the evening's tactics and drops.

So when I spotted these kindred spirits in a news tip from Khaz Modan-US, I knew I'd found a group of players who could show WoW.com readers the glories of playing in the same room. "We're a group of eight friends in real life that get together once a week for what we call 'Craft Dinner,' which involves lugging all our gear to one of our houses, sharing a meal together, then hitting up a 10-man raid (we PuG the last two to three spots, generally)," wrote Stumpsky. "Last night, we just cleared 10-man Naxx for the first time -- which was a big accomplishment, as we just started to raid as a full group at the beginning of May. We don't use Vent, because we're all in the same room, and we all find it the most enjoyable way to play the game we love."

Continue reading 15 Minutes of Fame: The Craft Dinner gang

15 Minutes of Fame: The Craft Dinner gang originally appeared on WoW.com on Tue, 30 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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The Queue: RaF'd dailies are delicious - Tue, 30 Jun 2009 14:30:00 EST


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I have to admit, o' faithful Queue readers, that I considered pawning off answering questions today to someone else so I could have more time to catch up on other work. Patch days can get quite busy around the WoW.com head quarters.

Last night for example. Alex, Mike Sacco, and I had heard that there was a new raid lockout extension feature in place, so we rushed onto the Patch 3.2 PTR to grab some screenshots. Of course that meant we had to deal with the thing crashing every few minutes. And once we finally did make it into ZG to get a quick boss kill, Sacco disconnected and the server announced a shutdown in 5 minutes. But hey, we got the kill off and the screenshots captured with 15 seconds left until the shutdown. We won!

Aideros asked...

"When are more "hero classes", like the Death Knight, coming out? What are the speculations? Has anything been said about them since WotLK?"

Continue reading The Queue: RaF'd dailies are delicious

The Queue: RaF'd dailies are delicious originally appeared on WoW.com on Tue, 30 Jun 2009 14:30:00 EST. Please see our terms for use of feeds.

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European weekly maintenance: 1st July 2009 - Tue, 30 Jun 2009 14:00:00 EST


The heat is on here in the UK and we've actually got a summer. Shocking, I know. But, rather than send people outside to soak up the rays the blistering heat and humidity has forced most inside. Suddenly Azeroth is that much more appealing, you can't get sunstroke in there, oh no. After Alex's terrible German accent last week (I'm really sorry about that, German readers, it won't happen again), things have settled down and we're back to the normal cycle of weekly maintenance.

Of course, this means that rather than rolling restarts, all the European realms will be offline from 5:00am until 11:00am, Paris time (CEST). But that's not all, Blizzard are also going to be performing maintenance on their website (this includes the Armory, the main website, the forums and the Blizzard Store) between 3:00am and 7:00am Paris time (CEST). So if you want to check Turpster's stats, buy Diablo II, whinge about (insert class here) being nerfed or just recruit a friend, you might want to do so outside of these times.

Daniel has once again crafted a fantastic little post to keep you entertained and don't forget we'll be giving away some shiny Fields of Honor loot cards in the morning, just for you (don't tell the sleeping Americans). Just keep your eye on the front page and you could win your own chicken mount. In honor of that, I finally met the virtual form of Turpster on the PTR (you can find us both on Fordring). He wanted to practice the lesser known sport of chicken jousting but this mention of that noble and ancient sport caused the world server to crash. As I starred at the blank screen I couldn't help but wonder. Do you think he's trying to compensate for something? What could it be?

European weekly maintenance: 1st July 2009 originally appeared on WoW.com on Tue, 30 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS) - Tue, 30 Jun 2009 13:00:00 EST


There's been a lot of speculation as to what Patch 3.2's new raid instance, the Argent Coliseum, will contain. We got a taste of what bosses we might fight a little while back when the 3.2 PTR launched and some Achievement information was datamined, but I've taken it all one step further.

As with my previous post on the 5-man content in the Coliseum, I've datamined a ton of information from the PTR game files, including NPC and spell data (another massive thanks to Boubouille of MMO-Champion for his help), to determine not only who we're facing up against (for sure), but how exactly the encounters will go down once we've gotten our epicly-clad heinies into the octagon Coliseum.

The same disclaimer as last time applies. The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.

Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate until you get killed by them!

Remember: MASSIVE SPOILERS AHEAD!

Ready? Let's go!

Continue reading Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS)

Patch 3.2: Argent Coliseum raid story and encounters (SPOILERS) originally appeared on WoW.com on Tue, 30 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Ulduar: Defiance Trailer - Tue, 30 Jun 2009 12:00:00 EST


Dynash of Doomhammer (EU) tipped us off to the Ulduar: Defiance trailer. This movie trailer is created by Atraira, who you might remember from the hilarious music video for Boombox and the epic cinematic version of Ashbringer: The Return of Tirion Fordring. Atraira has a flair for creating art from pre-existing game files, and he's used that talent toward highlighting the Ulduar raid instance.

Of course, this is a trailer, and not a movie in its own right. That means it's heir to all the usual trouble a trailer can have. It can be a little vague, and you're never quite sure if the subject of its preview is ever going to materialize. All that being said, though, I really loved Atraira's work here. The use of voice-overs from the game's files is well executed and appropriately dramatic. The sweeping score he used in the background is inspiring. The way he pieced together each scene is motivating. It really came together very well.

Atraira's made me want to grab my sword and go fight them critters in Ulduar. If Ulduar: Defiance is as good as the trailer, it'll be something we look forward to with each installment.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Ulduar: Defiance Trailer originally appeared on WoW.com on Tue, 30 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

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New pet and mounts achievements coming soon - Tue, 30 Jun 2009 11:30:00 EST
You're a pet and mount maniac. You've hunted down every noncombat pet you can find, gotten a lucky roll on every rare mount you can possibly pick up, and after long last, you've earned both the "Lil' Game Hunter" and "Mountain o' Mounts" achievements. But still, you want more for some reason. More pets, more mounts, more achievement points.

Good news: Bornakk says that there will still be more to find. While he says they won't be upping the achievements every time they bring out a patch that has more pets and mounts to collect, they will definitely add in new achievements periodically for collecting both noncombat pets and mounts (and, though he doesn't say so, we'd assume they'll add in extra rewards besides the achievement points, including extra pets or mounts to be earned at each level).

So if you are in fact a collecting master and have already earned the 75 pets and 100 mounts (a much easier feat than it used to be) for both maximum achievements currently in the game, just be patient. There'll be new goals to go after soon.

New pet and mounts achievements coming soon originally appeared on WoW.com on Tue, 30 Jun 2009 11:30:00 EST. Please see our terms for use of feeds.

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Patch 3.2: Argent Coliseum 5-man story and encounters (SPOILERS) - Tue, 30 Jun 2009 11:00:00 EST

Okay, gonna say this right now.

This article is so full of spoilers you'll think you're in a movie with Paul Walker and Vin Diesel. The Argent Coliseum will be so spoiled that its parents bought it a car before it could drive. There will be less mystery to the Argent Coliseum than in M. Night Shyamalan's "The Village."

There. So. Thanks to Boubouille of MMO-Champion's help, I've spent the past few days digging through the spell and NPC data in patch 3.2's current PTR game files, slogging through thousands of new entries to find out how exactly the new encounters in the Argent Coliseum will be like (and who they'll be!). Well, I've been mostly successful in that regard, and I'm prepared to spoil about 90% of the Coliseum's encounters for you. But that's not all! This latest PTR patch was also kind enough to provide me with a ton of sound files related to the Coliseum and its set of instances, which has given me a very firm insight into what happens around the encounters. This particular article will focus on the 5-man instance.

Basic caveats apply: The encounters could change at any time, datamining isn't an exact science, I could be misinterpreting files, etc, etc. But I'm pretty solid on what I've written down, and anything I'm speculating on will be noted as such.

Any spell or ability listed in this guide will likely be a random rank, given the spell database's knack for throwing me 10-man and 25-man spells in the same area! Don't assume that the damage values are accurate for your favored raid size!

Remember, BIG SPOILERS AFTER THE JUMP. But if you can't contain yourself, then go right ahead, dear readers. Let's go down the rabbit hole.

Continue reading Patch 3.2: Argent Coliseum 5-man story and encounters (SPOILERS)

Patch 3.2: Argent Coliseum 5-man story and encounters (SPOILERS) originally appeared on WoW.com on Tue, 30 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.

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Waiting on StarCraft II? Blame WoW - Tue, 30 Jun 2009 10:30:00 EST
Like many other Blizzard fans, you're probably super excited about the upcoming release of StarCraft II -- it was "about time" when we first heard about the game, and now, this close to actually having the game out, anticipation is higher than ever. So why have you been waiting so long? According to Eurogamer's latest interview with Rob Pardo, you can blame none other than World of Warcraft for the delay. He and StarCraft II's lead designer both confirm that quite a bit of the RTS team were called back in to working on Blizzard's MMO. Artists and class and map balance guys alike were put back on WoW, resulting in the StarCraft title's delay for more than a year. Taken at face value, they're saying you could have started playing the new RTS last November if it wasn't for the whole Azeroth thing.

It's worth noting, though, that when they say "working on WoW," they don't mean developing the Crusaders' Coliseum or even Outland -- they're talking about the original design of World of Warcraft for the release way back in 2004. Even though Blizzard didn't announce the next StarCraft until a few years ago in 2007, production actually started seriously (with multiplayer first, strangely enough) right after the launch of WoW, in 2005. Which makes the choice all the more intriguing: they decided to delay the RTS even before they knew WoW would be the runaway success that it is today.

Guess the choice paid off. The beta of StarCraft II should be kicking off any day now (you all got keys at last year's BlizzCon, remember?), so even though that year delay was caused by WoW way back at launch, we'll see if they've had the time since to make a game that'll meet players' expectations.

Waiting on StarCraft II? Blame WoW originally appeared on WoW.com on Tue, 30 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Ring around the rosy - Tue, 30 Jun 2009 10:00:00 EST


The Ironforge chapter of Gnomes Against Repression By Larger Entities (G.A.R.B.L.E.) is going to have a field day with this incident at the Midsummer Fire Festival. Roxxii of <Legacy of the Kirin Tor> on Velen just wanted to dress up in her summer finery and watch the pretty flames. Instead, she ended up being the focus of a cruel game of Burning Gnome Tetherball between a couple of summoned fire elementals, tied to the pole and forced to run in circles to keep from being burned. Those draenei shamans can get pretty Eredar-like after a couple of drinks.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Ring around the rosy originally appeared on WoW.com on Tue, 30 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

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Video of new Night Elf Druid forms in 3.2 - Tue, 30 Jun 2009 09:00:00 EST


And here are the Night Elf forms! I think I've avoided some of the annoying audio issues from the video on the 3.2 Tauren Druid forms, and I've also included an extended shot of the NE cat form's run animation, as it's one of the things that really distinguishes the bigger, sleeker cat model from its live counterpart. Unfortunately, they haven't fixed the bug where one of the bear models (the one linked to the NE's green hair) is unavailable (you'll get the black bear form instead), so only 4 of the 5 new bear colors could be included here.

If you're unable to play this with audio, the pertinent commentary is that: a). I tried to keep the camera as close as possible to help people appreciate the detail, mostly because: b). A lot of the subtler color distinctions just don't come across very well on the capture, and I think I spent too much time trying to get every angle as a result: c). The forms are really gorgeous, and the NE cat in motion is lovely, and: d). I'm still a dork.

UPDATE: A new PTR build went live late last night after the video was completed and uploaded, and Blizzard fixed the bug where one of the Night Elf bear forms was unavailable. I've included pictures past the cut.

Continue reading Video of new Night Elf Druid forms in 3.2

Video of new Night Elf Druid forms in 3.2 originally appeared on WoW.com on Tue, 30 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

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MMO Roundup: Last week on Massively - Tue, 30 Jun 2009 08:30:00 EST


Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all those other shiny MMOs! Check out this roundup of the latest news from the wider MMO world.
Mythic employees shocked at Mark Jacobs' departure
Mythic employees were surprised by their boss' departure, sources told me today. I spoke with a former employee, who asked to remain anonymous, about what they and their old co-workers thought regarding today's announcement that Mark Jacobs, the vice president and general manager of EA Mythic, will be leaving the company due to a new partnership with BioWare.
Australian network filtering promises to reach out to block games, online games and more
Australian Communications Minister, Senator Stephen Conroy, has promised to extend Australia's proposed network-level content filtering regime to block games, online games, downloadable games, and websites that sell or allow download of games that are deemed not to be suitable for a 15-year-old audience. This, despite research by the IEAA (the Interactive Entertainment Association of Australia) that the average age of Australian Gamers is 30.
Highlights from the SOE Fan Faire 2009 community address
Sony Online Entertainment Fan Faire 2009 is happening in Las Vegas, and of course they've had a number of things to unveil so far. SOE president John Smedley gave his community address last evening, and other speakers made an appearance as well. We've got a few highlights from SOE Fan Faire 2009 for you:
Massively Exclusive: 5 million accounts, vehicles & more in FusionFall
This past January, Cartoon Network launched their first foray into the MMO space with the wildly successful FusionFall, offering families who like to game together a great deal at $9.95 a month for up to four separate MMO accounts. Since those exciting first days of launch, they've given away all manner of funky swag, racked up over 5 million accounts, and started a whole new generation of explorers down the road of MMO enjoyment.

Continue reading MMO Roundup: Last week on Massively

MMO Roundup: Last week on Massively originally appeared on WoW.com on Tue, 30 Jun 2009 08:30:00 EST. Please see our terms for use of feeds.

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Breakfast topic: When Blizzard listens - Tue, 30 Jun 2009 08:00:00 EST
For years it has been a running joke that the level 11 elite Hogger should be a high level raid boss. Every server will have heard talk of a 40-man Hogger run or re-rolling a bunch of level 1's just to tackle this insurmountable foe. He is surely the scourge of Alliance toons everywhere simply because he is the first elite we encounter as we explore Elwynn. Well, it seems Blizzard have listened, Boubouille over at MMO Champion has been datamining the 3.2 patch files and has discovered tidbits about some of the bosses we'll be fighting. Indeed the most interesting part involves memories of past encounters -- including Hogger. Yes, you can also fight Algalon, Onyxia, Illidan and Edwin VanCleef but Hogger is the most important. What confuses me though is whose memories are you fighting? Those of your own past encounters or those of one of the Argent Crusade? If it's the former, what happens if you've not fought said boss? What if you're Horde?

But I digress. While you can bet Hogger won't be a level 11 anymore, it's a shocking revelation. While we know Blizzard pays attention to what WoW players are saying, it's nice to be reminded of that. So I want to know your reactions? Is it a good thing for Blizzard to pander to player's whims? Do you think reminding players where they came from and their past triumphs is a good thing? Not so keen? Is it just an excuse to be lazy and rehash old content? Tell us, constant readers, and drop your thoughts in the box below.

Breakfast topic: When Blizzard listens originally appeared on WoW.com on Tue, 30 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

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Tuesday Morning Post: Racial Roulette edition - Tue, 30 Jun 2009 05:30:00 EST
So we're swimming in news again this week, what with the patch 3.2 PTR well underway (you can check out the latest patch notes right here) and all, but the biggest piece of news for me, remains the faction changes. If nothing else, this should pave the way for me to be able to switch every single one of my characters to the High Elf race once they're finally implemented. Of course, that's not the only race-related news bouncing around this week. It also looks like the Tauren may be looking to make some waves in lore.

But anyhow, we have some nice long maintenance today, so you should have plenty of time to read the above stories and all the awesome news coming out of the PTR while you're at it. Check out a list of some of the highlights of the past 7 days below, and be sure to stick around throughout the day. There's bound to be more patch 3.2 news trickling in.

Continue reading Tuesday Morning Post: Racial Roulette edition

Tuesday Morning Post: Racial Roulette edition originally appeared on WoW.com on Tue, 30 Jun 2009 05:30:00 EST. Please see our terms for use of feeds.

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Exodus punished for exploiting Yogg-Saron encounter - Mon, 29 Jun 2009 22:47:00 EST


As previously reported, there were accusations that US guild Exodus used an exploit to obtain the World First of the last unclaimed Hard Mode in Ulduar -- Alone in the Darkness. As it turns out, these accusations were true and blue poster Daelo posted on the official forums that the Yogg-Saron encounter was hotfixed on all servers to prevent this from happening in the future. Owing to this, Exodus' kill is no longer recognized by some achievement trackers.

Contrary to some reports, however, Exodus released a statement on their website that members of their guild were not banned, clarifying that Blizzard meted out a 72-hour suspension for their abuse of game mechanics. They argue that the encounter wasn't beatable to begin with, similar to the C'thun fight in Ahn'Qiraj before it was fixed, prompting the exploit. In the same statement, Exodus also points at Ensidia's arguably hypocritical stance of complaining about the abuse considering Ensidia used similar questionable methods to achieve other World Firsts. Serennia mentions this behavior in his column at wowriot, as well, bringing into question Blizzard's apparent double standard when meting out punishment.

Exodus punished for exploiting Yogg-Saron encounter originally appeared on WoW.com on Mon, 29 Jun 2009 22:47:00 EST. Please see our terms for use of feeds.

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Patch 3.2: Raid lockouts extendable - Mon, 29 Jun 2009 22:35:00 EST

Man, what a crazy news day this has been, and the day's not even over yet. Blizzard just rolled out a new PTR build, so we took a quick trip to the Patch 3.2 PTR and discovered a whole new mechanic that Blizzard hasn't mentioned yet. It's yet another change to how raiding works, and it's pretty cool.

We killed Venoxis in Zul'Gurub and, upon being saved to the instance, noticed that we now had the option to extend our raid lockout -- that is, to make it last twice as long or until the next week's lockout would end.

This means that, if your casual guild is a scrappy bunch working on Ulduar, but you can only get to Mimiron each week before the lockout expires, you can extend your current lockout into the following week to get more practice on the bosses you don't get to see as often.

Now -- ostensibly -- once you've done what you need to do with your lockout, you can actually remove the raid lockout extension and use your current week's lockout too. We haven't gotten to try it yet, but it looks like the functionality is there. Pretty cool!

We'll wait to see what Blizzard has to say about it, but this is great news for smaller or more casual guilds who really want to clear instances and don't mind less loot per week.

More shots of the functionality after the jump.

Continue reading Patch 3.2: Raid lockouts extendable

Patch 3.2: Raid lockouts extendable originally appeared on WoW.com on Mon, 29 Jun 2009 22:35:00 EST. Please see our terms for use of feeds.

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Patch 3.2 brings universal tier armor tokens - Mon, 29 Jun 2009 22:00:00 EST

I had concerns when Blizzard first announced the way bosses would be unlocked in Patch 3.2's new raid instance, the Argent Coliseum. Blizzard has announced that while the first boss is available immediately, other bosses will be unlocked week-by-week. It's not the first time an artificial barrier has been put up for raid progression -- hello Sunwell -- so I guess I'm not shocked by it, but progression wasn't really what I was concerned about.

In our current raiding system, each boss drops a pre-determined set of loot. Some bosses drop a token which can be turned in for a piece of armor matching that particular slot, and the boss will always drop this same slot token. Thorim will always drop a shoulder token in Ulduar 10, for example.

So the issue is, with the Coliseum officially being our new tier of raiding, with gear that far outclasses Ulduar gear, and with the Coliseum bosses being unlocked each week, it means that players could get screwed out of upgrades. Your chestpiece might not be the greatest, so if you were looking forward to upgrading it, you'd be pretty crushed to find out that the T9 chest token only drops off of the final Coliseum boss -- which will only be available (at best) a month or (at worst) several weeks more than that due to RNG.

It turns out that Blizzard was thinking the same thing I was. That's why, with 3.2, Coliseum bosses all drop one of three universal armor tokens -- the Regalia of the Grand Protector, Vanquisher, or Conqueror.

Continue reading Patch 3.2 brings universal tier armor tokens

Patch 3.2 brings universal tier armor tokens originally appeared on WoW.com on Mon, 29 Jun 2009 22:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: Best in slot - Mon, 29 Jun 2009 21:00:00 EST


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The Daily Quest: Best in slot originally appeared on WoW.com on Mon, 29 Jun 2009 21:00:00 EST. Please see our terms for use of feeds.

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Extended Maintenance for Tuesday, June 30th - Mon, 29 Jun 2009 20:30:00 EST
Once again, we have maintenance off the port bow. You'd almost think this is a weekly scheduled thing, eh?

This week, though, is one of those special extended maintenance weeks, with servers down from 3 AM to 11 AM Pacific. No, despite the extended maintenance, we aren't expecting patch 3.2 yet.

In addition, other servers will be down an extra 2 hours starting at 1 AM Pacific time.

We have the full list of said servers after the break, and it's actually a somewhat long one.

Continue reading Extended Maintenance for Tuesday, June 30th

Extended Maintenance for Tuesday, June 30th originally appeared on WoW.com on Mon, 29 Jun 2009 20:30:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR Patch Notes updated - Mon, 29 Jun 2009 20:00:00 EST


The Patch 3.2 PTR Patch Notes from the official sites have been updated this evening. There are a few notable changes, and you can read the full new patch notes after the break.

Some of the key changes include:
  • Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
  • The Engineering changes previous covered.
  • Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
  • Devastate: Weapon damage increased to 60% and bonus per Sunder Armor on the target increased by 20%.
  • Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
The full notes after the break!

This post is currently being edited. Thanks for your patience.

Continue reading Patch 3.2 PTR Patch Notes updated

Patch 3.2 PTR Patch Notes updated originally appeared on WoW.com on Mon, 29 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

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