Ah, just the thing we needed in the middle of winter in Northrend! A drink to cool us down! Wait, what? Crap, that's not we need at all! Oh well, I guess we're out of luck. This month's brew from the Brew of the Month club is actually a drink we've seen before. It's the Lord of Frost's Private Label, previously only acquired from Lord Ahune's stash during the Midsummer festivities.
What do this month's brew do? Not a whole lot. Like I said, it cools you down. Really. After drinking it, you can see your character's breath for awhile. Which... you probably won't notice in Northrend at all, because almost the entire continent makes you do that anyway. If you prefer getting your drunk on in Ironforge, this drink is perfect and you can pick some up in the usual places in Orgrimmar and Ironforge. If you're looking for a drink to warm you up on a cold Northrend night, go for a Northrend staple: Mead. It's all over the place up there.
Ask WoW Insider: Instance running 101 - Mon, 01 Dec 2008 18:00:00 EST Here's a question for you all from Percinho about my absolute favorite thing to do in game: five man instances. He and his guildies are about to run their very first instance (or they were when he sent this to us at firstname.lastname@example.org), and he wants to know your very best tips for instance running:
For the first time we have 5 players with level 60+ characters and so have decided to run some instances. None of the guild have extensive experience of instancing as we tend to mainly be solo-ers, or group up in twos and threes just to quest. We're heading to the Ramparts in Hellfire Peninsula with a Warrior, Priest, DK, Rogue and Mage. What we're after is some tips for successful instancing that we may not have considered, those things that every veteran knows that wouldn't even occur to instance-n00bs like ourselves.
On the search for Heavy Frostweave Bandages - Mon, 01 Dec 2008 17:00:00 EST One of the weirdest changes in Northrend so far is the way First Aid training works, strangely enough. Used to be that once you hit a certain level, you could just go run to the trainer to train up the next wave of bandages (or you could buy a manual from a trainer somewhere), but not so in the expansion: to get Heavy Frostweave Bandages, you have to depend on what seems to be a world drop.
The rules are still a little hazy, and the plans to get it seem to be somewhere between experiment and superstition: we know for sure that you need to have 390 First Aid already to get the book to drop (though you need 400 to actually use it), and we know that it can drop from almost anywhere in the world. But apparently there are a few places where it drops more often: in Zul'Drak, sometimes in Sholazar Basin, and sometimes in dungeons. Other than that, everything else is just rumors -- I haven't gotten the book yet, and I've been 400 since I had enough Frostweave to level up. I heard it was on the AH for around 20g, but of course that varies by realm, and when I checked today, it wasn't on the AH at all. And we've also heard that once you learn it, it won't drop for you again, so there may eventually be an AH market for these -- until all potential sellers actually learn the recipe, that is. And then there's this, which just makes my head spin. We may see another level of Frostweave bandages in a future patch.
Very strange, and strange choice by Blizzard to do it this way in the first place. It also appears that a stack of Heavy Frostweave Bandages sells to vendors for only 5g, so the days of nabbing lower-than-3g stacks of cloth on the AH and selling them to vendors for a profit may be over. Which is fine, because your guild's tailor could probably use it anyway. But I am bummed I haven't see the manual drop yet -- the better my gear gets, the less the non-heavy bandages do for me.
Update: Yes of course they can't be on the AH, because as you can see in the screenshot above, the manual is BoP. Never mind. Thanks, commenters.
The children of Wrath - Mon, 01 Dec 2008 16:00:00 EST Starman over at Casual Raid Leader (is that the same Starman that does World of Warcast?) has a great idea. Right around college graduation every year, there's a study that gets nostalgic about what this year's students will never experience -- i.e. since this year's graduates were born in 1986, they've never known a time without Super Mario Bros., and so on. Starman suggests we do the same thing with incoming newbies and the new expansion -- the "children of Wrath" will never know a time when Onyxia was in the Stormwind throne room.
Larisa has a few more: Children of Wrath will never have to go back and do old instances just for the achievement, or have to decide between keeping that noncombat pet or getting the extra bag space back. She was actually a "BC baby," and as she says, she's never tried to run 40 people through Molten Core, or known a time when there weren't any quest chains in Silithus.
What else will the children of Wrath have missed out on? And are there really that many? I imagine that there are still quite a few vanilla players around, and it doesn't surprise me at all that there are plenty of BC babies (I recruited a few people during BC), but how many new players are really coming in to Wrath for the first time? Are there going to be that many people who don't remember when you had to run once instance over and over for rep, rather than just champion it?
Things are good back here in Nagrand -- though we don't see anyone but Death Knights coming through nowadays, I often think back to a few years ago when I saw so many of you come through leveling up, just as you are now in Northrend. You were so innocent and naive back then -- you really weren't prepared, at level 66 and 67, still not knowing what treachery Illidan might have planned or what treasure the walls of Tempest Keep might hold. Nowadays, the space inside those walls is empty except for the occasional Death Knight group -- my friend Ghabar up in Stormspire says they see even fewer players than we do here.
Even the boys in Halaa say things are slow -- while I'm sure it's a relief not to be under attack every other hour, they come down here to Aeris Landing every once in a while just to pass the time and see what's up. I suppose when the Death Knights are gone, that'll be pretty much the end for us. Oh sure, we'll have the occasional newbie come through (I'll always need Crystal Fragments and Obsidian Warbeads, as long as there are suppliers to buy them -- and there are), but things won't be the same. Maybe I'll even get out of the trading business and take up a profession of my own. I hear Inscription can be fun.
Oh, and by the way, it's the first of the month, so I've got your monthly gems sitting here. You may not need them up in Northrend, with your Lich King and your dragons and whatever else you've discovered up there (have you found any Ethereals yet?). But they're here, just like the rest of us, waiting for you. Sigh.
The achievement calls for you to kill all of the 10-man bosses and all heroic bosses present in Wrath of the Lich King at launch. The bug is in the fact that while Malygos isn't listed as a required boss kill, it really is. If you kill Maylgos, along with having killed every other 10-man and 5-man boss, you'll get the achievement.
Tigole originally announced this bug back on November 3rd, but it really hasn't been coming into play until now. We've received a few tips and complaints about it, and thought it worthy to bring to your attention.
Which may seem a little expensive, but Mania breaks the price down on her site: of the $20, a full $15 goes right back to Cafepress for printing costs and their profit. And of the $5 she gets, Mania sends it back to the artist for his work, so she doesn't even really expect to break even. Which is too bad -- there's certainly interest in these, I think, and it would be nice if we could set it up so the money goes somewhere besides Cafepress (but of course, then Mania would have to find a different printer and a different way to sell it, and who knows how much that all costs).
At any rate, it'll definitely turn out to be a nice calendar, so if you know any pet tamers who need help keeping track of the date, there's your holiday gift.
All the great new content in Wrath has brought a number of my guild members back to the game. It's great to see their names lit up in the roster again. But I imagine that, in some guilds, players have come back that no one is particularly happy to see logging in again. This week, one reader wants to know how to handle a member that annoys just about everybody.
I'm an officer in a pretty big, casual guild (roughly 100 people). One issue that [. . .] has caused quite a lot of discussion in officer chat and forums alike is a few of our members. These members are disliked by many people in guild, due to their overall behavior, as in repeatedly asking for the same things in chat, and complaining during raids (among other small things, that over time drives people crazy).
Now, this have gone on for a fairly long time, and we have come to the place where most officers just want to get rid of them. Problem is, they have not actually broken any of the rules. They are close to at many times, but they never actually cross that line and do something that is clearly against the rules. We don't have a "no annoying people rule."
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
First off, I want to apologize for an error I made yesterday. I didn't research the sockets that Blacksmiths can give only to themselves enough, and due to one-part misinformation, one-part assumption, I said those sockets overwrite enchants from Enchanting. That's actually not true. Leatherworking's fur linings do overwrite enchants. Tailoring's cloak embroidery overwrites enchants. Blacksmithing's sockets do not. Again, I apologize for that. Socket One-Handed Weapon still never made it into the game, though. With that all said, let's get into the questions.
I've got another question about sockets. I remember that we had lots of socketed quest rewards in Outlands. But I've completed three zones in Northrend and seen only few of these. Does it change in mid-70 zones or do we have to wait until we get our hands on gear from Heroics?
The Dude, Where's My Mount? series is one that has regrettably not been on Moviewatch often enough. Any kind of episodic series that puts this level of effort and consistency into its work should definitely be noted. We've covered one episode before, but hopefully we'll do a better job keeping up in the future.
Episode 7 of DWMM has a kind of classic fantasy vs. real-life trope, wherein the authors of the series get confronted by their characters. I think it works for the laughs, though it'd probably help your appreciation if you were familiar with the series. The production values are spot on for this episode -- anything less would leave the interaction feeling like a waste of time, while more special effects would make the scenes feel forced and overworked.
Also? The episode features a Dalek. That means it wins.
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
This picture might look like the inside of a kaleidoscope, but according to Jumzuu of Blade's Edge-EU, it's actually the inside of the inscription trainer's house in Dalaran. "From the outside, it's a normal size building, but inside... it's roomy!" he writes. "It's hard to show both in the same picture." This is also what my fantasy apartment looks like. One question -- exactly how do they access the books on the top shelf with no ladder?
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing email@example.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, "mounted mounts", or pictures of the Ninja Turtles in Dalaran.
Embrace your Chilled Meat - Mon, 01 Dec 2008 09:00:00 EST Leveling through Northrend, you're probably coming across oodles of Chilled Meat. It drops off of just about every beast (and some other critters) in Northrend, so it piles up pretty quick. You get multiple stacks of it just questing normally. With it being so horirbly common, you might be inclined to just toss it. I mean, it can't be that useful, right? It's everywhere! No. Keep it. Trust me. Keep it.
Why should you keep Chilled Meat? Well, it's not only used in Cooking awesome things like Feasts (and everyone loves to feast), but it's also used in almost all of the new Cooking daily quests in Dalaran. If you're a Cook, you'll want a massive stockpile of the stuff. If you're not a Cook, your friends will really appreciate it, and if you don't like your friends that much, you can auction it for a lot. I've been watching the prices on them, and it varies wildly between being cheap and unreasonably expensive, depending on what the daily quest is and what day of the week it is. Weekends the price drops significantly since more people are leveling, but come the middle of the week, peoples' stores start slipping.
Clearly the answer is the BB Gun for for most us. But there are a few out there that are experience the holiday raiding blues. And they just had their first taste of them.
The simple fact of the mater is that during this time of year it's increasingly hard for players to find raids of any size to run with. It leaves guild leader's heads in knots as they try to make everyone happy, and saddens the hard core raider as they can't work on progression content (especially with a new expansion).
Of course the flip side to this is that in a little over a month everyone will return wanting to raid even more than before. That's a good thing for everyone who enjoys that aspect of the game.
The Warlock is the ideological counterpart to the Paladin. Where paladins strive to wipe out evil wherever they see it, warlocks enslave those evils and use them for their own purposes. Being a warlock is all about harnessing the most wicked, corrupting, and evil forces in the universe.
Why are these forces evil, you ask? Aren't magical powers neutral in themselves depending on how you use them? Isn't killing with one weapon more or less the same as killing with another? Well, if you consider that awarrior basically cuts or bashes things, and a paladin cuts or bashes and brings down the righteous energy of justice. But a warlock uses curses and spells, which, like horrifying biological weapons of modern days, destroy his enemies' minds and eat away their bodies from the inside; wreaks massive havoc with great explosions and persisting fire; and sucks the souls out of people and creatures and uses them to power even more horrifying abilities, such as summoning demonic creatures who would just as soon pluck out your eyeballs as look at you.
To suffer at the hands of a warlock is significantly more excruciating than the attacks of any other class -- a slow, painful, torturous, agonizing death. If warlocks existed in modern earth, their abilities would be against all international agreements on human rights and rules of warfare; they would be squarely in the evil company of terrorism, drug-trafficking, slavery, and biological germ warfare development.
And yet if your warlock works for the Alliance or the Horde, he or she claims to do all of these things all for the greater good.
Welcome to Lichborne, WoW Insider's weekly column on the Death Knight, written and named by a guy who actually doesn't have that talent. How does this keep happening, seriously?
So by now, I'm sure a lot of Death Knights are, like yours truly, getting into the level 80 home stretch and trying to figure out which of the Wrath factions to grind first. If you've already read our Wrath 101 guides to reputation and to the Oracle and Frenzyheart tribes, you're off to a good start. In this week's Lichborne, we'll take it a step further by looking at the purchasable rewards for each faction with the eye of a Death Knight. As with our previous gear guide, I'm operating on the assumptions that haste and armor penetration are less desirable for Death Knights and that expertise is primarily for Death Knight tanks.
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. How do you feel about trinkets? This week Matticus will examine a wide variety of trinkets in the game obtainable in Northrend for healers!
Trinkets are interesting items. They have different abilities and uses best suited for the situation at hand. Here is the majority of trinkets that I believe us healers would be interested in the most and my initial thoughts on them. I've even recommended a few of them for us Priests!
If you're still trying to decide whether to grind rep with the Oracles or the Frenzyheart in Sholozar Basin, here's something that might make up your mind: The Mysterious Egg, a reputation reward at revered with the Oracles. You'll have to keep the egg on you for 7 days, but at the end of those 7 days, it will hatch into a few things. Most of the time, the egg will be a "dud," and you get an Aged Yolk.
Some of the other possibilities, however, are pretty dang cool.
This week on Ask a Lore Nerd, we're only answering a small number of questions, because they're really good ones and I want to dork out over them a little. Let's get started, shall we? Mornash asked...
Speaking of Garrosh Hellscream, what do you think Blizzard has in store for us with his story. They're portraying him like his father was, a bloodthirsty, arrogant, loose cannon. Are they going to have him repeat past mistakes? Maybe bring about another downfall? Or will Saurfang and Thrall get through to him and have him ultimately become a hero?
Atlasloot Enhanced is absolutely one of my must-have addons, and I've watched it grow with loving admiration since the day I realized I could see what my toons looked liked wearing Sunken Temple loot.
For those of you not using this one, it's a wonderful way to spend your time while waiting for your groups to get situated, double check drop rates on certain items, or even link items from your wish list for typically uninterested group-mates. (Go ahead and take advantage of the captive audience.)
Although we've featured this one before, Atlasloot Enhanced has some great features for the curious player, and in light of all the new content, I thought we'd review some of the reasons to install and use this very useful mod.
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
Just a few questions today, because slow weekends are slow. Who wants to ask questions when you can be playing? Certainly not me. I will still answer questions, however. Let's jump right in with ender's question...
What, in your own opinion, is the easiest faction to start to grind on for rep as a new level 80? I know there is the "championing" but with dailies etc, what seems to be the easiest?