Many responders agreed with this suggestion.This is partly to do with a stark divide between PvE and PvP players.Many raiders would love to see PvP eliminated from the game or at least separated.Frustration over arena queues and boredom with the PvE environment increases the desire for arena-only servers.Blizzard has long said they were working on additional realm types.Roirrawcro of Jaedenar believes that arena realms are an inevitability if Blizzard intends to make World of Warcraft into a viable e-sport.
When I'm being completely honest with myself, I'm forced to admit that one of the things holding my alts back is that I get dissatisfied with their appearance. Whether it's the limited number of options you get at the character selection screen, or just an overwhelming and completely inexplicable preference for a single character model, I always find myself thinking at some point in an alt's 20's or 30's that I'd take them back to the drawing board if I could. I deleted a level 30 Night ElfDruid in no small part because she bore an uncanny resemblance to Cher, and I am very uncomfortable both with the idea of playing Cher and Cher being able to kill people with Moonfire spam. I'm pretty close to deleting a level 30 DraeneiMage for the same reason. Well, not because she looks like Cher, but something about her appearance just....bugs me.
My main is the only character for whom I've never had that impulse, and I don't know why. Female Tauren don't have particularly interesting animations, jokes, or special attacks. They're less plausible (how on earth do they run like that?), less dramatic, and less impressive-looking in endgame armor than their male counterparts. Maybe it's just their distinctively awkward gait -- you can tell it's them from a mile away -- or just that so few people play a Hordeside female who's not a Blood Elf, but I find them hopelessly endearing.
So I keep rolling moo-cows. Or, to be accurate, a particular model. Call me boring, but no toon from my growing herd will ever be mistaken for Cher.
Last day for contest entries! - Sun, 02 Mar 2008 17:00:00 EST Just a friendly reminder that today is the last day you can enter the "Guess the 2.4 patch date and win!" contest. The post will be locked at midnight eastern time tonight, and no more entries will be taken. So if you haven't done so yet, get your guess in!
On a whim yesterday Mike Schramm asked any adventurous reader to put together a graph of what the most popular dates were. Much to the delight of everyone, WoW Insider reader Ian did just that. He made a wonderful bar graph of the dates most users expect the patch to be released (take a look after the break for the graph Ian made). It's interesting to note that most of you don't agree with my mathematical analysis of March 25th, and instead decided that March 18th is the most likely date for the patch to go live. We'll just have to wait and see who's right . ;-)
Of course, who ever does guess the date that 2.4 will go live will have a chance to win a free 60 day game card!
A new server was released earlier this week, and life on Cairne is fresh and unknown. It is amazing not to see any level 70's running around. When most of the population is below level 20, it is really odd actually having to find groups for Dead Mines instead of just having a 70 friend run you through.
As I said on the WoW Insider Show last week, I do have a little green hunter who's 70 and plays in groups with my friends often enough. She's not very powerful, and probably never will be. My warrior and warlock take up most of my end game time, and that's okay. So in hopes that I might convince myself to play a hunter more, I've decided to roll yet another alt on the new server and see where things take me. I really enjoy classes that have pets, so I made another hunter. She's now level 17 after a few hours of play.
One of the first choices I had to make was what kind of pet to get. I used Petopia to browse some of my options, and to make sure that my preconceived notion of a bear was the right answer. It was. With my other hunter, I leveled from 10 to 70 using a cat. Nothing wrong with that, he just wasn't as good at tanking as my bear is turning out to be.
Prettiest in public - Sun, 02 Mar 2008 15:00:00 EST My favorite part of the Public Test Realm is pre-made characters and gear vendors. Not because it's "free epics" or anything like that, not because it's particularly anything out of my reach, but because I get a fun little preview of what my characters may look like down the road.
I'm very picky when it comes to style. I adore the style of Warcraft, but other games(and even some cartoons and movies) have turned me off from them by not having an art style that grabs my attention right away. So that being said, I'll admit that even in the highest points of the Black Temple, my upgrade choices are sometimes dictated by what looks the coolest. If the ugly items are a massive upgrade for me, I'll just put them at the end of my list and hold off from looking like a freak as long as possible.
Being able to toss on full Tier 6 the last time they did pre-mades on the Public Test Realm wasn't about being super powered for a week or two for me. It was a glimpse into the future. How cool will I look a few months down the road? What if I'm going to be wearing a clown suit!? That'd be horrible! Let's log onto the PTR and find out!
Sure sure, you can always use the dressing room feature on the live servers, but nothing is quite the same as actually putting it on and running around in it. I spent a little time on the Arena Tournament PTR doing this with clones of my lower level alts, but I was disappointed to heart all of the PvE content, including mobs out in the world, have been deactivated. How am I supposed to look awesome without level 1 boars to slaughter?
In one of the most bizarre things I've seen happen to the World of Warcraft in my three years playing, the WoW Armory site today is pointing to a generic GoDaddy.com domain parking page. The screenshot above was taken at 1:08 p.m. CST on March 2nd, 2008. WoW Insider has received numerous reports of this. It seems to be a DNS related issue. The domain name wowarmory.com expires today, and it appears as if a registrant has grabbed the wowarmory.com domain name as soon as it expired.
DNS entries for blizzard.com and worldofwarcraft.com point to cerf.net, while the DNS servers for wowarmory.com are currently pointing to domaincontrol.com. While some of you might be seeing wowarmory.com work correctly, others are not. The ISPs of people who are seeing it work have not had their DNS records updated yet, however within the next 48 hours they will see wowarmoy.com go down as well; unless Blizzard fixes this before then (I am sure they are already aware, or becoming aware of it).
Stay tuned to WoW Insider for the latest on this story.
Thanks to Matthew Rossi and his wife for contributing to the technical sleuthing in this post.
Moo Money is off to Austin to cover the South by Southwest Music and Media Conference. Until she is done schmoozing the latest in Machinima talent, I'll be covering WoW Moviewatch for the next day or two. One of the first things I've found is this music video using "Cry Little Sister" from "The Lost Boys" soundtrack.
Black Angel tells the story of a dark angel summoned to wreak havoc, but is imprisoned. Now he seeks the help of his sister, an angel of light. Creative use of the WoW Model Viewer, an evocative song and a strong narrative make for a compelling vid.
Player Joten of the Frostwof server made it to level 40. The first thing he did was run to Darnassus to buy his first land mount and then took this beautiful picture of himself on it with the Night Elf city in the background. Congrats Joten!
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing firstname.lastname@example.org with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime.
Sunday Morning Funnies: Infiltration and escape - Sun, 02 Mar 2008 09:15:00 EST This morning, we have quite a few comics for you to peruse before you head out and start your day, including the February winner of Blizzard's Honorable Comic Contest. From poking a bit of fun at the election process to rooting out those terrorists, we've got you covered.
Of course, something that shiny is going to attract admirers and tons of people who want one for themselves. The issue crops up every few weeks on the general forums or the suggestion boards: Someone wants a crafted flying mount of their own without switching professions. If they got themselves up to 375 in their chosen skill and want to spend another thousand gold or so on expensive trade skill items for a flying mount, why shouldn't they? It'd be a great way to show pride in your trade skilling prowess and give one more way to shed that plain old Wyvern or Gryphon and set yourself apart from the crowd. You could go with, say a nice flying carpet for the tailors, maybe a flying mortar and pestle for the alchemists. Now, I tend to agree that it's probably good enough that Engineers are unique in getting a flying mount in the same way that, for example, Leatherworkers get drums or Blacksmiths get weapons and armor. But then again, I also have to say that Engineers already get some pretty awesome goggles for a unique reward anyway, and a flying carpet would be pretty sweet.
So what do you think? How about a leather-winged glider for Leatherworkers? Or do you think that it's enough that the Engineers have a mount that's taken from previous lore and people should stop asking for silly stuff that's never appeared in Warcraft before?
Last week,Princess Huhuran faced off against her Ahn'Qiraj boss, C'thun. Unfortunately, the Old God was too much for his faithful lieutenant and she fell to his eye beam of death. There was some debate on whether she was too big to be swallowed (where she could actually damage him in what passes for his stomach.) But despite some well written comments in favor of Huhuran, the votes have decided that C'thun emerges the winner of this round.
The Final Four are now set to face off as we get closer to determining who is the baddest boss in all of WoW. Next week, Sapphiron, the skeletal frost wyrm enters the arena against Kel'Thuzad, the Archlich of the Plaugelands for an undead deathmatch (un-deathmatch? undeadmatch?). In two weeks, we'll have what is probably the most anticipated fight of the series: Illidan vs C'thun. And the week after that we'll have the final showdown to see which boss will reign supreme on Two Bosses Enter.
Insert cute pet story here - Sat, 01 Mar 2008 18:00:00 EST About 3 months ago I got my first pet. His name is Max, and is a grey domestic short hair cat. He was a stray that was scratching at my apartment door on a very cold November evening. At the time it was decided that he was just going to stick around for the night, but he grew on us so quickly that we weren't able to let him go. He now is a happy member of my family, and just like the rest of them, he has to put up with me playing World of Warcraft.
Except, it's not really "putting up with" WoW, it's more like "intensely interested in what's going on." Max will often times spend the whole four hours of the night's raid spread across the desk staring at my computer screen. He'll react to the sounds, the bright flashes of light, and occasionally even other in game cats. When someone says "lol" and their character laughs, he'll jump and stare down the speaker the laugh came from.
Playing with your mouse - Sat, 01 Mar 2008 17:00:00 EST Lots of us purchase these nifty mice from the local computer store. Be they a fancy new Logitech mouse with a dozen keys placed strategically around the unit, or a slick new beauty from Apple, the mouse is a strategic part of your game play.
At least, it should be.
All too often people don't utilize what they have in front of them. Today we're going to look at how you can increase your game play by using your mouse more effectively. In particular, the buttons.
However before we look into buttoning strategies, lets just quickly cover moving with the mouse. It's pretty simple, right? Push both buttons down, move forward. Right click and hold to turn your character. Left click and hold to look around without moving. Mike Schramm covered this in a post about a month and a half back, and it's a pretty good read for those interested more in the topic of mouse moving.
So now that that's out of the way, let's look at basic mouse buttoning techniques. I own two Logitech MX5000 cordless optical mice. They work very well and have a battery life of a couple days; but even then I recharge them both every night just so I don't have disaster strike me in the middle of a raid when the battery goes out.
Welcome to another installment of Hybrid Theory, wherein columnist Alex Ziebart assures the world that he does not, in fact, hate Retribution Paladins. In fact, he raids with a Retribution Paladin. Really. He does. Pinky swear.
Let's face it, folks. A lot of raid leaders have very little idea what they're doing when they're brand new to the raiding thing. I was there once, too. Until you have some experience in the 25-man raids, you have very little idea how group synergy works or anything of that sort. As a hybrid, especially one specced in a tree other than your healing tree, this could cause you some issues when looking to break into raiding from the ground level, rather than filling a gap in an existing raid that generally knows what's what.
You will most likely find that you'll need to sell yourself to raid leaders. What can you bring to the table? What can you do that a mage can't? What can you do that a rogue can't? The answer: Quite a bit! First thing to keep in mind, though, is that as a hybrid, you will probably not do as much damage as the other DPS classes in the raid. Healing specced, you will keep up just fine. Damage specced? Well, you won't keep up on every encounter. That's okay though. You don't need to. Why? Because you specifically allow those other classes to meet their maximum potential.
I'll go through each of the damage specs one by one. Tanks, healers, sorry. You come next week. I'm writing a column, not a novel!
Chew some fat - Sat, 01 Mar 2008 15:30:00 EST I mean this in the 'talking' sense rather than the 'eating whale blubber' sense.
One of the things I really enjoy about playing WoW, even all these years later, is the game underneath the game. While I'm awful at math, the old D&D geek in me still enjoys considering my stats, mixing and matching gear to see how it best combines for what I'm going for (in this case, high defense and avoidance.... with the right set I can push 40% block, for instance, but it's a gimmick set, not something I'd actually tank real content in). Last night, due to my raging insomnia, which has in the past rewarded me greatly, I had a very interesting conversation with another warrior in my guild about weapon speeds, co-efficients and why I should keep tanking with my Sun Eater instead of the new dagger I just got.
Obviously I'm comfortable with my knowledge of the warrior class and the game (or I'd probably not be able to write here without crying and hiding under my desk) but there's a lot to keep track of, and it was good to have another person to bounce the relative benefits of the weapons off of. One of the benefits of this being a social game is the people: when you have good people around you, make use of them. Ask them for help for quests and instances. Go help them do the same. Heck, just talk to them. Talking about the game, heck, even just talking about why my character's name sounds vaguely like a kaiju has livened up wiping on Malacrass because the mage gone one-shotted by an add before he could sheep it again.
There are unpleasant aspects to interpersonal contact in the game... barrens chat, bad PuG's, people who clog Trade chat with their egomaniacal rantings, that one enchanter who spams with his various enchants but when you actually ask him to do one is always afk, constant 'duel me outside Ironforge, if I win you pay 10g, if I lose you get 100g' posts from people who won't actually pay up... but man, a good group of people can really override all that junk with useful sounding boards and fun times. Make sure to keep good people once you find them, because they'll make the game ten thousand times better.
For people who don't play the World of Warcraft or similar games, or do not spend much time on the internet at all, it's difficult to grasp the idea of bonds and friendships formed over the web. How can you be friends with someone you've never seen before? I can understand the inability to grasp such a thing, it's rarely easy to comprehend what you haven't seen or experienced yourself. To those who haven't had powerful friendships over the internet, it makes no sense how you can grow so close to someone you can't see, you can't touch.
Even through the supposed anonymity of the internet, the greatest of friendships can be formed. Bonds so powerful that you never want to let them go, and may change your life forever, for the better. Despite the distance, despite the inability to touch and feel, you can grow as close as family to these supposed anonymous people. These individuals are more than just "internet people." They're people. In the World of Warcraft, a video game, I have found people that have truly changed me. I would not be the person I am today without them.
I've been playing WoW since launch day, and the community I've been a part of in the game has been a constant for all of these years. People have come and people have gone, but for the most part, I've played the World of Warcraft with the same names, the same faces, the same people. I'm 21 now, and I started gaming with this crew when I was 17. I can safely say I've essentially grown up with these people. We reminisce on the old days, and we realize that we've all changed quite a bit since the beginning. We've matured together, we've grown up together. People who have never had this experience, as I said before, don't understand how you can form such bonds over the internet. Some of the greatest friendships I've ever had, and ever will have, have been on the internet. Some people you will never forget, no matter where you met them. This is something I've had to think about quite a bit the last few days.
Mats for the new Alchemist Stones have been reduced. Old mats were Alchemist Stone, 2 Nether Vortices, and 16 primals; new mats are reduced by 10 primals, i.e. Alchemist Stone, 2 Nether Vortices, and 6 primals. Which primal is required varies based on the stone in question: Assassin's = Shadow, Guardian's = Air, Sorcerer's = Fire, Redeemer's = Life.
The Philosopher's Stone is now a trinket requiring level 35, and gives +5 to all stats.
Jewelcrafters can get patterns for four new epic gem cuts (Reckless Pyrestone, Steady Seaspray Emerald, Quick Lionseye, Forceful Seaspray Emerald) both from the Shattered Sun Offensive at Revered and from the Scale of Sands (the Mount Hyjal faction) at Honored.
The models have been changed for Vanir's Right Fist of Brutality, Crossbow of Relentless Strikes (pictured), Vanir's Left Fist of Brutality, Vanir's Left Fist of Savagery, Gavel of Naaru Blessings, Grand Magister's Staff of Torrents, Vengeful Gladiator's Pummeler, and Vengeful Gladiator's Bonecracker; see MMO-Champion for screenshots.
It looks like the new Philosopher's Stone is a cool little trinket; I don't remember there being much competition for that slot that early in the game. It's an interesting move to make those cuts available from two factions, and should appease the hardcore types who, presumably, are at least Honored with Scale of Sands by now. Looking at the Primal requirements for the Alchemist Stones, most of those are easy primals, but Air is significantly more expensive. Rogues get it easy. And all those new models look groovy; a good set of changes overall.
Welcome, my friends, to the second installment of Macro Anatomy. In this episode we'll be going over some basic macro commands and I'll introduce some simple macros for you to learn and play with.
Before we move ahead, I wanted to reiterate an important change to many macros since the release of Patch 2.3 for those of you who are already writing and using macros. The /stopcasting command is no longer necessary between instant-cast, non-GCD spells. An example would be the following macro:
PTR Notes: Class changes from 2/29 - Sat, 01 Mar 2008 13:00:00 EST Yet another new build went up on the patch 2.4 PTRs last night, and it had a few class changes (as well as item changes; more on those later):
[Shaman] Flametongue debuff changed to -25% healing, but stacks twice; duration is still 5 s
[Priest] Mass Dispel will now affect up to 10 friendly and 10 enemy targets (source). Is it wrong that I've never used this in PvE?
Bloodlust/Heroism will now stack with Icy Veins (source), but will still not stack with the new Power Infusion (source).
As far as I can figure out, the upshot of the Flametongue change (which presumably applies to both the Weapon and the Totem versions of Flametongue) is that if you just hit someone once, they won't get the full -50% effect; you've got to beat on someone continually to keep that up. Will the Mass Dispel change make it more useful in raids? I have no idea. Probably not, what with the 15 yard radius.
Alin Putinelu decided to submit this humorous documentary into the contest. He walks the viewers through the development process of a video game, while showing images and video of WoW. While I found it informative, I don't know if it's award-winning material. The easy listening music and serious voiceover were a nice touch, though!