Wanna be friends with a murloc? - Sat, 05 Jul 2008 20:00:00 EST Who's yer buddy? Murloc's your buddy! At least now he can be since he has his very own MySpace page. Did you know that a murloc's heroes are Jay & Silent Bob? Of course you didn't but now you can learn even more fun facts about murlockind by following his blog. Although his posts are written in Nerglish (e.g., "glmrmrgrbaba! mrllgrmrmrgr grmrmrblmrllrlmrgrmlbllb" is one of his most recent comments), he's provided handy translations for us via an unnamed enslaved Troll. His writings offer insights into his budding filmmaking career and his ongoing feud with his nemesis, Aquaman.
Now I'm not much into MySpace, but this profile had me cracking up. Whoever is writing it has the Murloc mindset down cold and provides some funny roleplaying fodder. I don't think I'm alone in wishing Murlocs were a playable WoW class -- even though I know my wish is in vain. I haven't yet gone so far as to play the Murloc RPG, but it does pique my interest.
Oh, and ladies, he's single! Catch him while his current mood is "rockin" and before it changes back to "angry."
There's a new game in town, and Artirius of the Aerie Peak server has noticed it, and admittedly, so have I. With attunements gone, it is now possible for any level 70 to go in and see tier 5 and 6 content whenever they want. Of course, they don't generally have a prayer of actually downing bosses unless they have 20-24 well geared people to help them out.
That's where gold comes in. With a few thousand gold, you can buy your way into a tier 6 group that doesn't need the tier 6 armor and go along for the ride. A few hours later, you come out on the other end with Illidan dead and a few shiny new drops, even if you've never set foot in Karazhan.
It's not just people trying to buy these slots in the trade channel either. As Artirius observes, many raid groups are actively soliciting for buyers for their raid slots. On my own server, one Horde group is trading tier 6 runs for large quantities of certain herbs, promising that all but a few select drops will go to the people who buy their slots with stacks of Netherbloom and Ghost Mushrooms.
My guild is running two bear groups through Zul'Aman a few times a week, and many of us have our bear mounts now. Those that don't are going to get it quite soon. When this is done we have some different options. We can either run some of our alts and what not through and have a character in greens-galore with a bear mount, or we can sell one of the spots on our run.
This selling thing has got me thinking. While our guild doesn't need any more money for repairs and such (we have plenty in the coffers), we can definitely all go to have a few thousand more gold individually. If we ran one person through on a run for 20,000g we'd each make 2,000g for doing 45 minutes of farm content. That's not too bad.
My friends and I discovered a nice little "bug" the other day. We were sitting around Ironforge with nothing to do other than to give a friendly ribbing to our Shadow Priest friend over that fact that she didn't have her Amani War Bear yet. We had our Mojo's out hopping around the feet of our Bears, trying not to get squished. We found out that if we blew them a kiss, we turned into a frog and our mounts grew quite a bit.
Obviously this is some kind of flaw in the model coding that allows this, but it's a fun enough and harmless enough bug that I can't stop myself from doing it every chance I get. More so, drink some Winterfall Firewater and pop Heroism for a real big frog on a bear mount.
This is definitely hilarious enough that I suggest everyone goes out and tries it at least once. Just leave my Mojo alone. He's spoken for.
Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.
Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.
Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.
Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.
Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.
Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.
Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.
Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.
Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.
Mages...Mages are Warlocks without pets.
Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.
Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.
Stuff talks WoW stuff - Sat, 05 Jul 2008 13:00:00 EST A story went up on stuff.co.nz about the World of Warcraft just yesterday, and I was pleasantly surprised by what it had to say. I tend to go into these things with a level of caution, because most news stories that attempt to introduce you to WoW do so very poorly, especially on sites that aren't specifically for WoW.
I expected this to be largely the same, and it actually did start out that way. The phrase '10 million obsessed teens' made me cringe. Luckily, it got better. While the summary of what WoW is has inaccuracies, it certainly isn't anything that would matter to people who haven't played the game. It wouldn't affect their gameplay any. Only us obsessed teens would make a fuss over something like that, and the article isn't really for us.
Overall, it's a pretty good summary of WoW for people who know little about it. It's definitely a social game, and if you don't want to be social or don't have time to invest social time into it, it isn't a game for you. I could have done without the partial endorsement of buying accounts, but... hey, whatcha gonna do?
The moment you've been waiting for has arrived! It's hard to believe that a whopping five months have gone by, but Azerothian Super Villains - Episode 6 has finally been released! Ian Beckman went all out in the production of this sequel to his popular series. It wouldn't be complete without a voiceover from our favorite guest actor, Drewbie, though!
You know the drill. Illidan plots something evil, Kael'thas screws up, and everything goes awry. However, there's a lot more depth (and laughs) to it than that. In this episode, "The Virgin Kael'thas," Illidan plans to take over the island of Theramore, but needs Kael'thas to distract the leader, Proudmoore, in order to carry it out. When Proudmoore is discovered to be Jaina, a lady, will he be able to carry out his mission?
You know you've been spending a little too much time in cat form when you start sizing up the local critters as dinner. Raaliya of <Hawtness> on Lightning's Blade, sick of eating vegan food like Lyribread and Telaari Grapes, indulged her carnivorous side by stalking a prairie dog in Stormwind. Hey, at least she's not indulging other urges at the crazy cat lady's house ...
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing firstname.lastname@example.org with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it.
My one and only goal for the Fire Festival was to get my hands on Ahune's Frostscythe. I've wanted a scythe on my Priest ever since Warlocks got one as a quest reward back in the day. I probably have pretty much the best guild in the world, because they took turns rotating alts to summon Ahune for me throughout the festival. When the thing finally dropped, we had killed the Frostlord roughly eighty times and we got five Scorched Stones for various people. We have decided my loot luck could not possibly be worse.
Dry Pork Ribs are a low-level Cooking recipe and are edible by level five characters.They can be prepared at 80 skill.The mats for the in-game recipe are simple Boar Ribs and Mild Spices.It's nearly as simple in real life, just ribs and rub.Dry Pork Ribs restore 243 Health, and will give a 4 Stamina and Spirit buff for 15 minutes if you sit down and eat them.
Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.
Before we start this week, I'd like to let you guys know about a neat little thing we've set up for you. If you have requests for Know Your Lore or questions for that other column that I do, you can e-mail me at email@example.com ! I can't guarantee that I'll fill all Know Your Lore requests, but I'll certainly do my best. Now, on with the show!
My original intent with Know Your Lore this week was to go back to our preparation for Wrath of the Lich King with Kel'thuzad. I was pretty excited, because I adore the Scourge and c'mon, Kel'thuzad has to be awesome, right? Uh... no, not really, he isn't. He was shockingly boring and was only interesting in the context of the Scourge as a whole. He's definitely a pawn. He didn't stand up well on his own, so we're stepping away from the Road to Wrath a little longer.
Instead, we're going to focus on a topic suggested by my buddy Danny Whitcomb. Today we're going to look at Malorne, which conveniently goes pretty well with this past week'sAsk a Lore Nerd. Malorne is one of many demigods in Kalimdor's history, but is/was generally regarded as one of the greatest. This makes sense, considering he and Elune hooked up once upon a time
This week in Tank Talk I'm covering the various stages a tank exists in during their time in a guild. Yesterday in Part I of the column I talked about the recruitment and applicant stages. These stages help clarify the beginning life of a tank within a guild. While talking about what these stages are and what they mean to the tank, I also covered how the guild can keep them happy while ensuring the best tanking possible is done.
The job of keeping a tank happy is arguably unique task when compared to non-tanks in that they are the ones which everything eventually comes back to in the game. If a ranged DPS dies, they're going to feel it in a longer encounter. If a healer dies they'll notice the healing start to lack. Finding a way to communicate everything to a tank and taking in their unique situations can be a challenge, but it is a necessary one.
Lets resume our look at the last few stages of a tank's life within a guild, starting with the raider tank stage.
Use: Shoots a purple fireworks display into the air that explodes into a rain of sparkles.
It has infinite uses (hence the "perpetual"), and a 30 second cooldown. The whole display itself lasts about 4 seconds, but it does like pretty purty.
No level requirements, so anyone can use it -- provided you can get it.
How to Get It: Yes, it's a TCG item, but not one of the normal ones, where you just buy a booster and hope you pick it up. Nope, this fireworks trinket is part of Upper Deck's "points" program, in which points is just a fancy word for "spend more money!" Every booster pack you buy has a certain number of points in it, and when you've collected enough points cards, you can spend them on UDE's website for ingame items like this one. There's about 100 points per booster pack, and this item currently costs 3,000 points (it used to cost 10,000!), so you'd have to buy 30 booster packs (MSRP around $5, though you can find them cheaper and more expensive in different places, so about $150 total) to get enough points for the trinket.
Fortunately, we have eBay, where people are selling and buying the UDE points for as cheap as $15. Still not really a great way to get an ingame item (spending real money for virtual stuff, woo!), but if you really want to get your hands on this trinket, there you go. Otherwise, just do a few runs of Scarlet Monastery's Armory, and you'll have all the fireworks you need.
Getting Rid of It: You can't! Vendors won't take it, and it'll never run out of charges, so the only way to get rid of it would be to destroy it. And that would be like throwing money down the drain, which is something that TCG buyers would never ever do, right? Right?
Gnomes or Dwarves: Which would be better to attach to a bottle rocket? - Fri, 04 Jul 2008 17:00:00 EST I don't know if it's just the kid in me that likes to blow things up, but I always find myself aiming to make a few explosions happen around this time of year. As I've grown older and understood more about physics, chemistry, etc., I've come to make the explosions even larger. For instance, putting a bunch of fireworks in a barrel, lightening them all on fire at the same time, and then funneling the explosion towards the ground usually has a humorous result.
Humorous might be a few missing fingers, but they can be reattached. And really, who needs their middle finger for anything good?
This year I'm going to try to attach things to bottle rockets, perhaps 10 to 20 all tied together in a bundle. My goal is to see how high I can make things go up in the air. It's going to be a grand ol' time. And after all, what better way to celebrate the birth of America than to blow your own little part of it up?
All this talk about blowing things up has got me thinking though, which race would fit better on a rocket, and which would fly farther? Gnomes or Dwarves? Let's look at the strengths and weaknesses of both.
Our weekly podcast is back on the air tomorrow afternoon, and Turpster should be back at home in England, ready to tell us all about the rest of his WWI trip. I'll be on, along with John "BBB" Patricelli, and we'll also welcome Kyle Horner from our sister sites Massively and Big Download -- he's just recently gotten back into WoW, so we'll chat with him about what's changed since he left and why he's coming back. We'll also read your email (since we missed it last week, we'll have a lot to go through, I'm sure) as well as other tidbits from WWI, what's up with the Wrath world event, and when all of these beta registrations might actually start meaning something.
So join us, won't you? Just tune in to WoW Radio live tomorrow afternoon at 3:30 Eastern, and you'll be able to hear the show live on the virtual airwaves. And you can join us in IRC if you'd like as well -- either chat on the site, or send your IRC client of choice to irc.mmoirc.com and the #wowradio channel. And if you'd rather email the show, you can do that, too -- firstname.lastname@example.org is the address for all your complaints, queries, and general Turpster praise.
[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.
The big news of the week, of course, was the flurry of news about the Wrath of the Lich King expansion let loose at the Worldwide Invitational. Readers dogpiled dozens of news posts with speculation, QQs and cheering alike.
Join us after the break for this week's meatiest reader comments here at WoW Insider. Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts - unlike your mama, we like us some hot, fresh backtalk.
Insider Trader is your inside line on making, selling, buying and using player-made products.
This week, Insider Trader will be starting a discussion about trade channel in World of Warcraft, including its usefulness to its likability, abuse, and role in the game.
At first glance, trade channel is supposed to be a channel linking all major cities, providing a forum for craftsmen and buyers to meet up and exchange goods and services.
Within this context, players make a living, purchase gear and consumables, research goods and services, make friends and business associates, and learn the ins and outs of server economy.
Unfortunately, when asked their opinions of trade channel, many players describe it as annoying, useless, or offensive, and many keep it turned off permanently. Still others seem to hover in trade chat, spending a great deal of time in it either chatting, selling or sometimes, buying.
The Care and Feeding of Warriors: On my treads - Fri, 04 Jul 2008 13:02:00 EST One of the complaints I see from time to time on the WoW forums and even here on WoW Insider is, to paraphrase is, "there are all these level 70 warriors and yet I can't find a tank." I have a variety of responses to this statement as a protection warrior at level 70. It might be how you ask, for one thing: a polite tell from someone asking me if I'll tank heroic Ramparts once saw me taking an entire group of relatively new 70's through both heroic Hellfire instances. It's also possible that, while I am a tank, I don't feel like tanking for you with an hour to go before raid time, since I'll be tanking that entire time. But I'm curious about this mindset that assumes that with all these level 70 warriors, you should be able to find a tank.
I don't see "all these level 70 paladins and druids and I can't find a tank" nearly as often. Now, I understand that paladins and druids can heal, and the general populace finds that to be just as valuable. But I know there are a host of DPS druids and paladins out there. While they're derided to some degree (and unfairly so, but this column isn't named Matthew Rossi defends every one of the tanking classes if they choose to DPS - we know it's unfair, we'll let it go at that) there doesn't seem to be this absolute assumption that the first and best role of any class that can tank is to tank the way it seems to be there for warriors.
Now, I love tanking. I'm good at it, I enjoy the challenge, I stay up all night working on threat sets, avoidance/mitigation sets, stamina sets, I go to sites like Wowhead and look at shields all day. Tanking is my idea of a good time. So I'm certainly not arguing that warriors cannot, or should not, tank.
I'm arguing that they should not tank just because you want them to.