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Below is a list of Article headlines from WOW Insider. This are used on our main page and updated daily. Each article contains links back to WOWinsider, which allow you to view the whole article

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WoW Moviewatch: TV in Azeroth 2 - Mon, 08 Apr 2013 19:00:00 EST

Slightly Impressive returns with TV in Azeroth 2, bringing with him a handful of amusing parodies and pointed jabs at pop culture. Some of the jokes went a little over my head, but others knocked it out of the park. Maybe that's the best thing about this kind of format: you get to do a huge variety of things.

In the Arms of the Naaru, you guys. Seriously, if for no other reason, you must watch this video to get a listen to In the Arms of the Naaru. I was not adequately prepared and I instantly spit my coffee out across the table. That's an inspired parody, right there.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: TV in Azeroth 2 originally appeared on WoW Insider on Mon, 08 Apr 2013 19:00:00 EST. Please see our terms for use of feeds.

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Blizzard purchases IGN Pro League - Mon, 08 Apr 2013 18:00:00 EST

Blizzard has bought the technology and other assets related to the IGN Pro League. The future of IPL was up in the air due to IGN layoffs back in February with 1UP, UGO, and Gamespy closing shop. Now we know what the fate of IPL will be. Some members of the team will be moving over to San Francisco to work on "high-quality web and mobile content in support of Blizzard games" but it appears that the actual operations of IPL will be coming to a close. Other members will be joining Blizzard's existing eSports team and possibly assisting them with the recently announced Starcraft 2 World Championship Series.

Personally, I've enjoyed watching the League of Legends and Starcraft 2 tournaments that IPL held. I'm quite sad to see them go as I was impressed by the level of quality in their productions. Best of luck to everyone involved!


Blizzard purchases IGN Pro League originally appeared on WoW Insider on Mon, 08 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Lichborne: The trouble with hit rating and expertise - Mon, 08 Apr 2013 17:00:00 EST

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Hit rating and expertise are the life blood of the max level PvE death knight. DPS death knights need exactly 7.5% hit rating and 7.5% expertise to avoid missing raid bosses or having their attacks dodged outright. Even tanks, while a miss is less of a big deal for them, may find hit and expertise helps them keep threat and prevent key debuffs from falling off the mob. They're so powerful that if you aren't near those caps, your DPS will suffer horribly, and in most cases, the one thing you do to increase raid DPS is to hit those caps if you aren't at them already.

Now, this is what we have reforging and regemming for though, right? Sometimes it's just not that simple. Today, we'll take a look at the problems with hit gear and suggest some solutions.

The big problem is that once hit and expertise do their job of letting you hit the mob, they are almost literally useless. Dual wielders get a little bit of extra help for their normal weapon hits, but 2 handed wielders get literally nothing else out of them at all. They're dead stats. Arguably, it's bad even if you are at the 7.5% caps, because that means you have a bit of hit and expertise. and expertise rating that's not needed for daily questing or dungeon runs, or even for most raid trash.

Continue reading Lichborne: The trouble with hit rating and expertise

Lichborne: The trouble with hit rating and expertise originally appeared on WoW Insider on Mon, 08 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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"World First" Ra-den? - Mon, 08 Apr 2013 16:00:00 EST

Manaflask, ardent follower of the World First race, has reported that the final bonus boss of this tier has been defeated by a Chinese guild named 七 煌. So why the question mark? Manaflask has looked deeper into the kill, and it appears that there's something fishy afoot.

Asia's guilds are already considered to be on a separate racecourse, so to speak, to the EU and NA guilds we habitually report on, thanks to their increased item levels and higher HP bosses, but this is far beyond that. Manaflask reports the following:
Apparently 七 煌 switched to 10 man after downing Lei Shen in 25 and that made all of Ra-Den's abilities work as it if were 10 man (except they had 25 people there fighting him) [...] The guild supposedly reported the issue to Blizzard so there isn't any actual exploiting going on, just a bug due to the different way in which 10s and 25s are handled in Asia (different lockout etc).
What's more, and this is unconfirmed so should be treated as such, theories have surfaced that there is a bug with the boss. The guild's raid leader is quoted as having said that they also "met something usual in the encounter". We assume they mean unusual, and Manaflask also has theories that, by preventing Ra-Den from reaching his adds, he is prevented from gaining any of his abilities. They also mentioned that Ra-Den turns friendly at 5.5%, which seems likely to be an intentional feature, given what we've heard already in sound files and the like.

The guild have, as mentioned above, reported this to Blizzard, and are convinced that, given all the aforementioned, their kill shouldn't be considered valid. Ion Hazzikostas previously asserted that if he was badly bugged the limited attempts would be lifted, but that seems unlikely at this late stage. We will wait and see, but for now, he's down.

"World First" Ra-den? originally appeared on WoW Insider on Mon, 08 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3: Transmog to be available from bank and void storage - Mon, 08 Apr 2013 15:00:00 EST

If you're a fan of mogging whose bags are already full to bursting, then MMO-Champion brings good news: in patch 5.3, you'll be able to transmogrify using items that are currently in the bank or void storage. The ability is actually already in the game for void storage, but there's no UI elements that let you access it. However, anyone wanting to get ahead of the curve can download the VoidTransmog addon, and transmogrify away without the bother of actually pulling your items out of storage.

While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.

Patch 5.3: Transmog to be available from bank and void storage originally appeared on WoW Insider on Mon, 08 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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Why don't you tank or heal? - Mon, 08 Apr 2013 14:00:00 EST

I had an interesting conversation on Twitter with Bashiok late last night on one of the trickier questions Blizzard face in their current content, and indeed, in queue-able content since they introduced the dungeon finder, and latterly the raid finder.

The key is, of course, the final sentence. How does Blizzard get more people to tank, and indeed, to heal? It seems to us here at WoW Insider that a key part to answering that question is to establish what's stopping people tanking and healing in the first place. Hence the question in the header, why don't you tank or heal?

Why does it matter? Well, for those who don't tank or heal, there are currently rather long queues, in the Raid Finder as well as the Dungeon Finder. If whatever's stopping people can be dealt with, and more players take on these roles, then queue times will drop for everyone. WoW Insider has some theories about potential things that are stopping people, but do tell us what you think.

Continue reading Why don't you tank or heal?

Why don't you tank or heal? originally appeared on WoW Insider on Mon, 08 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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Weekly Podcast Roundup: April 1-7, 2013 - Mon, 08 Apr 2013 13:00:00 EST

Every Monday evening, WoW Insider brings you a long list of WoW podcasts that were published the week and weekend before. If you don't see your favorite World of Warcraft podcast listed, just let us know in the comments. Be sure to leave a link to it, and we'll pick it up next week.

All podcasts and content belong to their owners. WoW Insider is not responsible for what you hear, and some of the content may not be safe for work.

Continue reading Weekly Podcast Roundup: April 1-7, 2013

Weekly Podcast Roundup: April 1-7, 2013 originally appeared on WoW Insider on Mon, 08 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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Officers' Quarters: Charter pirates - Mon, 08 Apr 2013 12:00:00 EST

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

I never thought I'd be writing an OQ column about intellectual property, but here we are:

Hi Scott,

I'll make this short and to the point, because I'm honestly at the end of my rope with just how disrespectful, inconsiderate, and shady some folks who play this game are.

Without going into too much detail, we removed some folks from our guild a few weeks ago; they tried to poach our members and couldn't, so they ended up stealing our charter instead.

I found out because I noticed them advertising in trade chat, so I scoped their website out. Lo and behold, there were MY words I worked so dutifully on, for many hours, over the course of a few weeks, with my co-GM and other officers. This charter was the result of almost a year's worth of questions, concerns, comments, and experiences we all have shared since forming our guild, and to see another guild just blatantly rip it off was infuriating.

Continue reading Officers' Quarters: Charter pirates

Officers' Quarters: Charter pirates originally appeared on WoW Insider on Mon, 08 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: Stark puberty - Mon, 08 Apr 2013 11:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Osha calling Bran "little lord" is suddenly really weird, now that puberty has hit Bran like a freight train. It's a cute pet name turned insult. The kid grew a foot, exchanged his voice with Barry White, and changed the entire topography of his face in less than a year. Pretty impressive.

I'm talking about Game of Thrones, for the confused.

SkarnWoW asked:

Why do people say that dailies are repetitive and boring, but dungeons are not? If you are chain running dungeons, you are running the same 5-mans over and over. 5-mans that you've done many times. If you are leveling your 3rd alt, dungeons you've done MANY times. Why is doing the same dailies boring, but doing the same dungeons not?

Continue reading The Queue: Stark puberty

The Queue: Stark puberty originally appeared on WoW Insider on Mon, 08 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Going green - Mon, 08 Apr 2013 10:00:00 EST

It's pretty amazing what lengths people in this game will go to for minor aesthetic changes to their character. Running endless dungeons for transmog gear, spending hundred of thousands of gold on jewelcrafting mounts, and of course leveling and training battle pets so they can have the rarest companion possible. Now with the introduction of the green fire quests in Patch 5.2, warlocks can undergo an entire questline to change the color of their spells. Submitter Pinkbunnie of Azeroth Alliance Raiders on Ghostlands (EU-A) has been trying to get her green fire since March 24 and finally defeated Kanrethad a few days ago. Congratulations!

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: Going green originally appeared on WoW Insider on Mon, 08 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Drama Mamas: Of flings and friendships - Mon, 08 Apr 2013 09:00:00 EST

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Harassment is as harassment does.
Dear Drama Mamas,

To put it simply, I am incredibly overwhelmed by a mix of issues with my guild both online and off. I have been with the same guild since about 2009(ish) and was one of the founding members. I assisted with raid leading, recruitment, and many other facets of keeping things running. Myself, our guild leader - who I will call J, and a fellow officer, W were all very close friends for several years.

Until I made a fatal mistake. During a guild event myself and W got... a little too close. I know it was a mistake and it has been having a negative impact on my life for several years now. Whenever I would date anyone else, W would become incredibly jealous and angry, to the point of threatening me, and making incredibly lewd remarks to me via e-mail or messenger services. J, on the other hand did not want to become involved (reasonably so, I think) and would not address the issue.

Continue reading Drama Mamas: Of flings and friendships

Drama Mamas: Of flings and friendships originally appeared on WoW Insider on Mon, 08 Apr 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: What are the meta-reasons you love WoW? - Mon, 08 Apr 2013 08:00:00 EST

Oh, sure. WoW boasts great gameplay and features some magnificent art. The music is outstanding and the stories are pretty good. It's an awesome game. But these aren't the only to love about World of Warcraft.

For one thing, the community is pretty awesome. While the official forums do occasionally degenerate into a bit of trolling and name-calling, they're also some of the most polite, friendly, and welcoming gaming boards on the internet.

The game is relatively responsible about social issues. While things like murder, war, and torture obviously take place, you can't escape this lingering notion that there's social commentary happening underneath the story. Chain mail bikinis are largely a thing of the past. And even if the occasional midriff shows up, at least we're not sporting slave outfits. The game certainly doesn't make light of mental health issues or sexual assault.

Blizzard threw open the doors to the developers, sharing Ghostcrawler and others' insights on how the game is built, balanced, and developed. The community managers engage in meaningful, high-level topics that lend insight to their community strategies. Not only is it good for the game, there's information to be learned.

So while I obviously love playing the game, I love being involved with a game whose meta-community is better than average. It's a great place to be, and I thank you all for it. But, what about you? What do you love about the game, that's not strictly the game play itself?

Breakfast Topic: What are the meta-reasons you love WoW? originally appeared on WoW Insider on Mon, 08 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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Know Your Lore: Vol'jin and conflicted loyalties - Sun, 07 Apr 2013 20:00:00 EST

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"Why?" a voice asked. Vol'jin felt the voice in his bones; it rumbled inside him. "Why you lead our people to subjugation? Surely it be better to fight alone an' proud, to die alone an' proud." "No," Vol'jin said, thinking it through. "De Darkspears should always be free an' proud. But we got to be alive to be free. If we dead, we lost. Better to bide our time, to endure. We be an ancient race, mon, and we endure."
Vol'jin may have been abruptly thrown into the role of leader for the Darkspear tribe, but that doesn't mean he wasn't prepared for it. The leader of the Darkspear is far more clever than one would think. And although he readily agreed to think over what Thrall had said regarding Garrosh Hellscream, it seems in Mists of Pandaria that the conclusion he's come to is that while Thrall's intentions may have been good, the placement of Garrosh as Warchief of the Horde was an error ... one that needs to be corrected.

All around Azeroth, the Horde is crumbling to pieces, and the blame lies on the actions of Garrosh Hellscream. Yet how can Vol'jin justify turning his back on the Horde, leading the Darkspear into the unknown? How can Vol'jin justify his actions in Cataclysm, Mists, and the upcoming release of patch 5.3?

Please note: Today's Know Your Lore contains some brief spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

Continue reading Know Your Lore: Vol'jin and conflicted loyalties

Know Your Lore: Vol'jin and conflicted loyalties originally appeared on WoW Insider on Sun, 07 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Truth About Murlocs - Sun, 07 Apr 2013 18:00:00 EST

Thanks to Caliswow for suggesting Truth About Murloc. It's been a while since I've revisited Darkpippi's Kermit-perfect parody and relaxed to the dulcet tones of a ravenous murloc. It's hard to go from the chill lyrics of Truth About Rainbows to the inevitable consumption of all life by Murlocs, but Darkpippi has managed that feat very well. This is a song for the ages.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: Truth About Murlocs originally appeared on WoW Insider on Sun, 07 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Do we need another Wintergrasp or Tol Barad? - Sun, 07 Apr 2013 16:00:00 EST

Mists of Pandaria is like playing in a field of daffodils while drinking from a mug of stout. Very little to complain about, if you don't mind the eternal dailies. But even with the household chore of doing your dailies, there's one element I still miss from previous expansions: Wintergrasp. (Or Tol Barad, if you prefer).

While Wintergrasp and Tol Barad both had their design challenges, always revolving around that unpredictable critter called human behavior, these World PvP Zones provided dynamics to the game you can't reproduce with queued BGs.

It was a place to play with your server mates, matching your own PvP skills against other folks from your server. While you might run across a familiar face in the regular BGs, Wintergrasp and Tol Barad were the best places to get your home server action happening. These days, Alliance vs. Horde guild rivalries feel a little silly. You don't see each other to have a real feud, unless you're on a PvP server.

The fight timing of the zones lent itself to "WoW breaks." Busy cleaning the house, studying for a test, and otherwise being a productive member of society? Well, trotting off to Wintergrasp or TB when it was up provided a nice, occasional timed break. That probably seems like a minor thing, since you could just do the same as with a BG, but the game's enforced timing gave that work-break-work habit a more natural feel. And the Pomodoro Technique of productivity is effective for a reason. This was the Wintergrasp Technique.

Continue reading Do we need another Wintergrasp or Tol Barad?

Do we need another Wintergrasp or Tol Barad? originally appeared on WoW Insider on Sun, 07 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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The Queue: Crack that whip - Sun, 07 Apr 2013 14:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Okay, sure, one more Castlevania music video to round out the weekend.

KvalriSunstrider asked:

Has it ever been explicity stated in lore that the Titanic Watchers or the Dragon Aspects are more powerful than the other? Is an NPC's Level an indication of their power (I mean lore power here, obviously it's an indication of their mechanical power) or of where they fall in the universe's timeline? I know I sometimes try to apply conventional wisdom to WoW where it isn't really applicable, but this has been driving me nuts as I've gotten more and more into the lore.

Unlike old Transformers toy boxes, there's no convenient Power Level Rating for most Azerothian beings. We're not sure who's stronger, or how that strength would even be measured, for that matter.

Continue reading The Queue: Crack that whip

The Queue: Crack that whip originally appeared on WoW Insider on Sun, 07 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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Sunday Morning Funnies: Trigonometry Comics - Sun, 07 Apr 2013 12:00:00 EST

Sunday Morning Funnies is your weekly list of WoW-related web comics.

SMF is spotlighting a regularly updating WoW-related comic each week. Last week, Contested Territory was featured. To continue the series is Trigonometry Comics:

Trigonometry Comics is a comic about a gnome death knight named Trigonometry. She's a high-functioning psychopath with a talent for deductive reasoning and an obsession with mathematics. Ever since the fall of the Lich King, she's been struggling to find her place in the world. Luckily, she is not alone; she has her friends, Sparcle and Helayne. And then there's Arugadh, a proud, stiff-necked dwarf paladin who would put the death knight into the ground permanently, if not for the fact that they're being forced to work together.

The comic is created by Brett (aka Trigonometry), who is happily married, possesses "no particular talent for mathematics," and is "owned by two cats." Brett creates the comic mainly in-game. It is a good balance of funny, dramatic, and philosophical.

Trigonometry Comics updates on Mondays and Wednesdays.

Continue reading Sunday Morning Funnies: Trigonometry Comics

Sunday Morning Funnies: Trigonometry Comics originally appeared on WoW Insider on Sun, 07 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Everything looks worse in black and white - Sun, 07 Apr 2013 10:00:00 EST

What's the best outfit to go with a translucent skeletal horse? Why, a nice monochrome gothic dominatrix ensemble, of course. Submitter Emanuelle of Sinners on Darkspear (EU-H) went to extreme lengths to coordinate her skimpy regalia and huge monster claw with her surroundings. It worked well in the undead areas, but she looked pretty awkward when she returned to the lush jungles and bright colors of Pandaria.

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: Everything looks worse in black and white originally appeared on WoW Insider on Sun, 07 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Did you participate in Noblegarden? - Sun, 07 Apr 2013 08:00:00 EST

I have a confession to make. I didn't really do anything at all for Noblegarden this year. Let's face it, I got the mount last year. I've done all the quests. I've gotten all the achievements. There's nothing remarkably new or exciting about the holiday, so I just ... skipped it. And to be perfectly honest, I'd sort of forgotten it existed until I suddenly found myself randomly slapped with a pair of bunny ears.

And this has been kind of par for the course for holidays. I barely notice them in passing. I did pick up my gifts under the tree during Winter's Veil, but other than that, the year has been kind of a blur as far as in game holidays goes. Now maybe it's just the fact that I've been playing this game so terribly long, but I do tend to wonder -- how many people are participating in the holiday stuff? How many people are still after achievements, mounts, pets, and other fun things assorted with the holidays?

It also makes me wonder if we'll see any more revamps of the old stuff in Mists. Supposedly, Brewfest is due for a visit from the pandaren this year, which might just convince me it's worth attending this time around. I would, however, like to see a new holiday introduced. I'd love to see a pandaren holiday. Not the Wanderer's Festival, but a once-a-year, proper holiday event. It's a given that pandaren likely know how to throw one heck of a party, so let's see one in action!

So how about you guys? Did you head out and participate in Noblegarden? Are there any holidays you're still participating in, year after year? Do you think Azeroth could use a new annual holiday -- and if so, what do you think it should be? And don't worry -- if you, like me, completely forgot about Noblegarden, you've got the rest of the day to frantically gather eggs before it's all over. Just hit up low level towns of either faction and start hunting!

Breakfast Topic: Did you participate in Noblegarden? originally appeared on WoW Insider on Sun, 07 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Theoretical limits and the DPS warrior - Sat, 06 Apr 2013 20:00:00 EST

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I always agonize over breaking set bonuses. You can sim it out all you like, you can run dummy tests, you can hit up LFR to test it out, but at the end there's always that brief period of self doubt over abandoning a set bonus for overall higher stats. My current raid had something like four warriors, four hunters, and a fair amount of shamans and monks so I'm not even trying for tier right now, instead focusing on overall upgrades. So last night, after getting a nice DPS ring and breastplate, I decided to break my Tier 14 4 piece set bonus.

To be honest, my performance seems to have improved, and I find myself wondering if it's because I raid as arms, since we don't get the double-crit on Mortal Strike that fury gets on Bloodthirst. I did do some LFR after the raid as fury, but my weapons are significantly below my arms weapon (since I can't use a polearm with Titan's Grip and I haven't gotten squat for SMF in two tiers of raiding) so in the end it felt like a wash. Heck, in order to even test TG I had to do an item restore on my upgraded Starshatter.

One of the issues facing us as DPS warriors is the idea of maximum DPS by spec. A lot of people will use sites like Noxxic, look up what the maximum DPS is for their class by spec, and just spec that. It doesn't work, and they get frustrated. Based on a conversation I had in LFR last night, I'm doing everything imaginable wrong by speccing arms as a DPS warrior, and I found myself forced to defend my spec choice even while outperforming everyone else. In fact, it seemed to irritate said person that I was doing what he said couldn't be done. Now, let me be clear that this isn't Noxxic's fault - it's a poor craftsman who blames his tools, and it's a worse craftsman who tries to use a power drill as a belt sander. But let's talk a bit about the difference between your DPS in a perfect vacuum vs. your DPS in an actual raid situation.

Continue reading The Care and Feeding of Warriors: Theoretical limits and the DPS warrior

The Care and Feeding of Warriors: Theoretical limits and the DPS warrior originally appeared on WoW Insider on Sat, 06 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Fallout - Megaera - Sat, 06 Apr 2013 18:00:00 EST

Here's another incredible video from Fifth Element. This time riffing on Fallout, the 2 minute intro features all the nostalgic awesome you could possibly want. I'm continually impressed by how these guys manage to kick out these amazing videos, one after another.

This video features a special treat. If you keep an eye on the wall posters, you can spot a shout out to this article by Brian Wood. So, Fifth Element may agree that, "Yes, beast mastery can raid."

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: Fallout - Megaera originally appeared on WoW Insider on Sat, 06 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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9 years later, a venerable trinket finally dies - Sat, 06 Apr 2013 16:00:00 EST

There are very few items in World of Warcraft that have much of a shelf life beyond the games in which they debut. No matter how powerful and prestigious they are, they get nerfed, or their level range is restricted, or -- most commonly -- they're simply outclassed by bigger and better gear. Thunderfury lasted through early Magtheridon kills in The Burning Crusade before Blizzard nerfed its threat. The Luffa was resurrected for a few shining weeks to help guilds kill Moroes before the developers squashed its use for anyone past level 60. Even the most hotly contested BC trinket and Wrath trinkets, the Dragonspine Trophy and Deathbringer's Will, were eventually scuttled by DPS, no matter how much intra-guild bloodletting they'd inspired before.

However, the Darkmoon Card: Blue Dragon somehow managed to fly under the radar for years. While it was never the best trinket in any tier outside of classic, it was still a pretty solid regen piece (albeit more so before in-combat regeneration was improved during Wrath). I got mine after Aertimus at Hotstree noted in early Wrath that it was still shockingly good almost five years after it appeared in the game, and I knew legions of healers who pulled theirs out of mothballs or went to hunt the Beasts deck themselves as a result. You never know, we all said, when it'll pop up in the middle of a sea of "better" trinkets and still be one of your best options for regen.

No more. As Blizzard announced during a hotfix late on April 4 for the recent patch 5.2, the Blue Dragon "now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69." I guess it'll be in the bank for good now, because I just don't have the heart to get rid of a workhorse trinket that performed its job faithfully for so long.


9 years later, a venerable trinket finally dies originally appeared on WoW Insider on Sat, 06 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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WRUP: Our suggestions for April Fools' Jokes - Sat, 06 Apr 2013 14:00:00 EST

Well, WoW didn't get to do an April Fools' joke. That sucks but is totally understandable. But they've got their friends here at WoW Insider to help out. This week's bonus question is: What would you have done for a WoW April Fools' Joke?

Alex Ziebart (@AlexZiebart) This weekend I'm doing another playthrough of Bioshock Infinite. While not a perfect game, there are a couple instances where the narrative falls apart for the sake of shock value, most of it is pretty damn good. As for Blizzard April Fools' Joke, they should've changed the World of Warcraft logo on Battle.net to Titan.

Continue reading WRUP: Our suggestions for April Fools' Jokes

WRUP: Our suggestions for April Fools' Jokes originally appeared on WoW Insider on Sat, 06 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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The Queue: La hora es tarde - Sat, 06 Apr 2013 12:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I guess I'm doing two Castlevania music videos in a row. Will tomorrow be the hat trick?!

NunoMarce asked:

Is there any criteria Blizzard uses when sending free gameplay weeks for inactive accounts ? I ask because I want to resub my girlfriend's account but I was waiting for the free week so she could play the free seven days plus the month, but so far she never got the email from Blizzard. Should be worth mentioning we both received several free weeks in the past, and I got mine as soon as 5.2 hit. Some friends of mine even got the free week twice! What gives?

Honestly, I couldn't tell you. I'm sure Blizzard has internal criteria for sending out the free weeks -- you could try asking the BlizzardCS Twitter account.

Continue reading The Queue: La hora es tarde

The Queue: La hora es tarde originally appeared on WoW Insider on Sat, 06 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: There's a story in your voice - Sat, 06 Apr 2013 10:00:00 EST

"Our guild, Thundering Hammer Clan on Feathermoon (US-H), was recently featured on WoW Insider for the cross-realm RP event we hosted," writes submitter Jatazi. "The first ever in-game (well, that we are aware of) Kosh'harg took place on March 20, 2013. I'm submitting a few screenshots showcasing the fun had by all. It was an awesome event!" In this screenshot, a group of storytellers entertained the crowd with their tales of wonder and/or sweet pyrotechnics.
Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: There's a story in your voice originally appeared on WoW Insider on Sat, 06 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: I've had enough! - Sat, 06 Apr 2013 08:00:00 EST

I'm not one to make a big deal out of a minor itch. Whether it's an annoying person, irritating behavior, or a frustrating situation, I can keep on rolling without interruption. But oh, there comes the inevitable straw that breaks the camel's back. For me in Mists, it was the ookin' dook flingers and dear Li Li (bless her heart) who tag-teamed to destroy my last nerve. Individually, I think I could handle them, but since the moment I found my quest logs on both factions simultaneously logjammed by the pair of them, I've cut a wide path around both. No more hozen. No more strident brats. So, so done.

Sometimes a new thing seems enjoyable at first, but after repeated exposure to it, it begins grating on your nerves until you just can't take another second. Beyond grating characters -- no more talk about annoying NPCs -- is there something else in Mists of Pandaria that's become the target of your own ire? Maybe it's a quest type that's worn out its appeal, a running joke that's lost its edge, or a trending group or raid behavior that frustrates you to tears. Is there some aspect of the game that you wish would quietly, completely wink out of existence overnight? Is there something prevalent in today's game that makes you clap your hands over your eyes and screech "Enough!"?

Breakfast Topic: I've had enough! originally appeared on WoW Insider on Sat, 06 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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Weekly news roundup with Panser of TradeChat - Fri, 05 Apr 2013 20:00:00 EST

TradeChat's Panser returns with this week's WoW Insider news recap, where we look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Weekly news roundup with Panser of TradeChat originally appeared on WoW Insider on Fri, 05 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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Phat Loot Phriday: Invocation of the Dawn - Fri, 05 Apr 2013 19:00:00 EST

The druid known as Not Spot muttered to himself while scrawling a sigil on the ground. The artwork took longer than usual since he was using the handle of an immense hammer. As soon as the picture was finished, a flash of light erupted in the small clearing and a woman in scintillating robes appeared.

The druid blinked. "Uh."

"What?" she asked. "I'm a priest."

"Like, you can heal me and such?" the worgen asked. "I'm a druid. I can handle that myself, for the most part."

"I prefer Discipline, actually," the priest answered. "Though, we still heal. But it's pretty different from what druids do."

"You really weren't what I was expecting," the worgen replied. "I was looking for help finding my friends."

"What were you expecting with an Invocation of the Dawn? It's a powerful caster mace," she answered. "Of course you'd see someone like me."

Item Note: Much to everyone's chagrin, this weapon will not actually summon a priest blogger. However, it does have smashing stats and drops in the Throne of Thunder.

Phat Loot Phriday brings you the scoop on some of the most ... interesting ... loot in the World of Warcraft, often viewed through the eyes of the stalwart Throgg and indelible Lolegolas. Suggest items you think we should feature by emailing mikeg@wowinsider.com.

Phat Loot Phriday: Invocation of the Dawn originally appeared on WoW Insider on Fri, 05 Apr 2013 19:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3 PTR: Valley of Spirits closed down by Garrosh's goons - Fri, 05 Apr 2013 18:00:00 EST

It seems that Garrosh's Kor'kron Guard are ramping up their action against the Darkspear trolls in Orgrimmar's Valley of Spirits. Wowhead's Perculia reported on this earlier today, and WoW Insider had to go check it out for ourselves.

And it's true, where once there were snake vendors roaming freely, now there are trolls cornered and watched by the Kor'kron overseers. There's no business taking place at all, and almost all the NPCs have different things to say to the would be purchaser, or indeed, trainee. My shaman trainer responded thus when I interacted with him:
Not now, shaman. I cannot train you today.
[Your trainer's voice lowers to a whisper]
The Kor'kron watches our every move. Garrosh has the Valley of Spirits under his thumb.
You want to help? Find Vol'jin. He will know what to do.
while Perculia reported her rogue trainer saying the following:
Ya need trainin'? You picked a real inconvenient time to come pokin' through the Valley of Spirits.
[Your trainer's voice lowers to a whisper]
The Kor'kron watches our every move. Garrosh has the Valley of Spirits under his thumb. I could be killed if they saw me talkin' to you.

Lucky for you, they don't ever see me. Lean in close, [name], we gotta keep this on the down low.
The other NPCs have various different dialogs that all tell much the same story: Garrosh's grunts have taken over the Valley of Spirits, and are preventing the trolls from doing their business. Sijambi the innkeeper is the only one who still seems to be open for business, but it's possible she is running some sort of racket, as her hammocks are packed with sleeping Kor'kron.

Continue reading Patch 5.3 PTR: Valley of Spirits closed down by Garrosh's goons

Patch 5.3 PTR: Valley of Spirits closed down by Garrosh's goons originally appeared on WoW Insider on Fri, 05 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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The WoW Insider Show Episode 288 - Fri, 05 Apr 2013 17:00:00 EST

Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:


The WoW Insider Show Episode 288 originally appeared on WoW Insider on Fri, 05 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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How to say, shout, and generally get your message across in WoW - Fri, 05 Apr 2013 16:00:00 EST

Newsflash! World of Warcraft is what's called an MMO or massively multiplayer online game. What this means is that you're constantly playing with other people, and a lot of them. And since you're playing with them, you're probably going to want to be able to communicate with them. Though this may seem like basic stuff, WoW has a number of different communication tools and they may not all be evident to the new player. (Please don't ask me how long it took me to figure out how to use chat channels. Because, uh, I don't remember. Let's go with that.)

To start, most of the chat commands are typed into the game prefaced with a slash -- though just hitting enter will remember what type of chat command you last used and assume you want to keep speaking in the same way.

So what are you waiting for? Let's get talking.

Continue reading How to say, shout, and generally get your message across in WoW

How to say, shout, and generally get your message across in WoW originally appeared on WoW Insider on Fri, 05 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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These alpha screenshots aren't quite the World of Warcraft you used to know - Fri, 05 Apr 2013 15:00:00 EST

Just how long have you been playing World of Warcraft? Whatever the answer, there's a very good chance you weren't playing when these screenshots were taken, back in the game's alpha phase. The above screenshot, taken off the coast of Stranglethorn Vale in the game's earliest of days, was posted to Reddit along with many others, all carefully annotated.

While it's not quite a comprehensive directory of Azeroth as it was, it's a more complete record than any we've seen and a great nostalgia trip for players who have been there as well as players who haven't. Some of the scenery will be familiar to anyone who played before Cataclysm, though a great deal of it is subtly off from the WoW you may remember. And then there are oddball shots like the one above.

Head to Reddit or Imgur to browse the whole gallery for yourself or read on to see a selection of our favorites.

Continue reading These alpha screenshots aren't quite the World of Warcraft you used to know

These alpha screenshots aren't quite the World of Warcraft you used to know originally appeared on WoW Insider on Fri, 05 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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All Things Azeroth interviews Hearthstone developers - Fri, 05 Apr 2013 14:00:00 EST

Since the announcement of Hearthstone at PAX East, many developer interviews have been circulating (including our own!). This week the All Things Azeroth podcast featured Hearthstone production director Jason Chayes and game designer Ben Brode, and there are a few interesting tidbits to take away from the interview that you might not have heard before. In particular, they detail an example of the types of fun cards they're developing to keep gamers on their toes. The example they discuss is King Mukla. You might be familiar with King Mukla if you've quested through The Cape of Stranglethorn, he's the enormous gorilla you need to kill to complete the Princess Poobah questline. In Hearthstone, Mukla is a cheap card to play that packs a punch, but the catch is that he'll give your opponent bananas which allows them some extra abilities, so you've got to think carefully about when you play him!

Other topics covered during the interview include some more details about card crafting and the rationale behind it, the Golden Card upgrades, and some of the developers' thoughts on things like a client for Hearthstone in WoW to ease the pain on those long DPS dungeon queues. I must say, the more I hear about Hearthstone, the more fun it sounds. I've got high hopes for this game, not least because I think there's a good chance that it might be the magic video-game bullet that finally piques my boyfriend's interest. Hey, he's resisted all my attempts to get him into WoW so far, I'm getting desperate!

You can check out All Thing's Azeroth's conversation with Jason Chayes and Ben Brode in episode 339. Happy listening!

All Things Azeroth interviews Hearthstone developers originally appeared on WoW Insider on Fri, 05 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3: Accuracy and damage changes to pet battles - Fri, 05 Apr 2013 13:00:00 EST

One of the big things in turn based strategy games is the chance to hit/miss and crit. These are random, yet controlled, elements that directly lead to an interesting gaming experience; no matter what battle you go into there is a chance (however small you might make it) that you won't come out alive. It's a founding principle of RPGs -- from D&D to Pokemon.

Pet battles, as they stand, have a relatively high amount of randomness. I think there are two ways to see it now. First, pay attention to your fight logs and average the number of hits/miss vs crits. You'll find this can fluctuate wildly between battles of the same pets using the same abilities. The other way to tell that there is a significant random element is to pay attention to how much health your pet lost after each battle -- sometimes it's a lot, othertimes it's not that much -- and this amount can vary wildly. In an extreme example, your pet might go from 100% to 10% health one battle, and then go from 100% to 90% the next (against the same pet and level). That's a lot of difference, and this tends to be less than fun.

To fix things, Blizzard is reducing the randomness in pet battles through changes to the accuracy and damage output. Specifically they are removing the base 5% to dodge. This will serve to make things hit more often across the board.

Since the 5% base to dodge has been removed, without additional changes many abilities had a 100% chance to hit. To correct this, some abilities now have a base chance to miss, but in return their damage has been increased. Also notable is that each pet will still have at least one ability that will have a 100% chance to hit.

Some of the other highlights of the change coming up in patch 5.3:
  • Hit chance will now be listed on abilities
  • Crit chance has not been messed wth
  • Higher level opponents will be easier to hit (miss chance per level down from 5% to 2%)
Check out the full post over on Blizzard's site, along with a list of abilities that have had their hit chance reduced while their damage increased. Crithto also does a good job of explaining randomness in turn based games, it's worth a read.

Patch 5.3: Accuracy and damage changes to pet battles originally appeared on WoW Insider on Fri, 05 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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Patch 5.2 Hotfixes for April 4 - Fri, 05 Apr 2013 12:00:00 EST

The hotfixes keep on coming! The latest batch are fairly minimal, but they don't make diamonds as big as bricks. They're addressing one particular bug which WoW Insider has seen mentioned several times on Twitter lately, specifically one which would strand players on a phased warship while trying to complete the quest Extended Shore Leave. Unable, it seems, to hotfix the unphasing of the warship, Blizzard's team pulled the quest for now.

And Durumu has had a bit of a change. Interestingly, it's not to the purple-on-purple issue with his maze of purple death phase, but instead it's an increase in speed for the yellow eye cone. But, most excitingly, there's a fix in place for warlocks who have completed Seek the Signal and are stuck in the wrong Black Temple phase. Rejoice, in a warlocky way!


Rygarius
  • Quests
    • Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.
  • Raids, Dungeons, and Scenarios
    • Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.
  • Throne of Thunder
    • Durumu the Forgotten
      • During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.
  • Items
    • Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.


Patch 5.2 Hotfixes for April 4 originally appeared on WoW Insider on Fri, 05 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: Castlevaniacapella - Fri, 05 Apr 2013 11:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I've been watching all the video game acapella videos this guy made. I love them.

OolongSOE asked:

Wasn't Blizzard going to increase the guild max level to 30 with Mist of Pandaria? Has there been any word if this will actually happen before the last 5.x expansion?

The devs talked about doing this but ultimately backed out, saying they felt it was just updating for updating's sake instead of for a compelling reason. There's been no further indication that the guild level cap will be raised in MoP. We'll see what the next expansion brings.

Continue reading The Queue: Castlevaniacapella

The Queue: Castlevaniacapella originally appeared on WoW Insider on Fri, 05 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Getting your goat - Fri, 05 Apr 2013 10:00:00 EST

Just be patient, self. Soon enough the ugly green things in the garish clothing will be distracted or intoxicated enough to move away from the counter. Then we make our move. Then, at last, the goat will eat the cake. And the mug of beer. And the bag of money. And whatever else is in the vicinity. Goats aren't picky. (Thanks to submitter Kulu of Metric System on Wyrmrest Accord [US-H] for the screenshot!)

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: Getting your goat originally appeared on WoW Insider on Fri, 05 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Are you a god? Why WoW, and every game, has to suck - Fri, 05 Apr 2013 09:00:00 EST

Ray: Gozer the Gozerian? Good evening. As a duly-designated representative of the City, County and State of New York, I order you to cease any and all supernatural activity and return forthwith to your place of origin, or to the next convenient parallel dimension.

Venkman: That oughtta do it. Thanks very much, Ray.

Gozer: Are you a god?

Ray: No.

Gozer: Then die!


Our world has consequences. If you speed, you get a ticket. If you eat too much, you get fat. If you do bad things, you go to jail. If you do good work, you make more money. If you are nice to people, you make friends. If you show up to raids on time, you get a spot in the group.

Consequences are both good and bad; either way they're a logical result of your actions. Without consequences there would be no causality and no ability to put things in temporal order. Without diving too deep into logical philosophy here, you could do fun things like show up late to raids and demand a spot; or show up with broken weapons and expect to kill a mob.

Of course these are extreme examples of why consequence is important, but the basic principle stands: in our world there are actions that take place in response to your actions. In game, this principle needs to hold true as well. There has to be a consequence to whatever you do.

Why?

Because you're not a god.

Continue reading Are you a god? Why WoW, and every game, has to suck

Are you a god? Why WoW, and every game, has to suck originally appeared on WoW Insider on Fri, 05 Apr 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Spill your secrets for an organized guild bank - Fri, 05 Apr 2013 08:00:00 EST

Whether you're a guild officer guiding the collective bank storage of an entire guild or a banker alt managing a one-account guild vault, how do you keep things guild bank storage under control? What does it take? Chaotic guild banks have broken many a lesser volunteer who drowned under the unrelenting barrage of items. If you're a neatnik, please, please tell us. This organization thing -- how is it done?

Talk tabs with us. What tabs do you maintain in your guild bank? Your single-player guild bank? How do you keep guild members from simply hurling items into the bank wherever they find an open slot? What kind of maintenance is involved -- do you have a dedicated officer or a set amount of time to prune and organize on a regular basis?

Surely there's a method to the madness of guild banking, a way you keep your vault from turning into the Anne Stickney Home for Wayward Everythings. Help!

Breakfast Topic: Spill your secrets for an organized guild bank originally appeared on WoW Insider on Fri, 05 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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What optional means in World of Warcraft - Thu, 04 Apr 2013 20:00:00 EST

There are a few things I do in World of Warcraft. I raid. I do dungeons and scenarios for valor points and also to test out specs and gear optimization for use later in raids. I run LFR for gear to use as a stopgap in later raids, or to supplement my bad luck (for instance, I really really need a trinket). And I do a lot of older content, because I am a transmogrification junkie and I always have a hankering for a new look. Every few months, I get the urge to PvP because I remember the six months I spent PvPing at the end of Vanilla and the on and off arena days of The Burning Crusade with equal parts fondness and loathing, and when fondness overwhelms loathing I go give it another shot.

These are the things I do in World of Warcraft. Everything else, I either don't do, or I do haphazardly. I don't do cooking anymore at all -- I used to, but one look at the current state of cooking and how intertwined it seems to be with the Tillers completely soured me on it. I don't do the Tillers. I only do dailies until I no longer need the rep to buy something and then I never do them again. I have two professions that I like to keep maxed, but I rarely do anything with them for profit, I just have them for the raiding benefits. In short, I play World of Warcraft to kill things and to look good while I do it. And that's enough for me.

But I know it's not enough for everyone. Mists of Pandaria will be six months old this April 21st, and for a lot of people, it's the expansion that increased choices -- the expansion that expanded their options. And in fact, it did so for me, as well. Because one of the great things about options is that they are optional, and you can choose not to do them. So for me some of the greatest aspects of Mists of Pandaria have been all the things I haven't bothered to do.

Continue reading What optional means in World of Warcraft

What optional means in World of Warcraft originally appeared on WoW Insider on Thu, 04 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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edging

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