It was perhaps one of the most unexpected and controversial changes to hit Wrath Beta: Potion Sickness, the debuff that spelled the end of chain-chugging by allowing only one potion to be quaffed per combat and no more. Some people loved, since it would cut down on pre-raid farming and perhaps allow for bosses to be balanced more around classes and roles and less around Haste, Ironshield, and Destruction potions. Some saw it as a major nerf to Alchemists and to casters who were used to chaining mana pots to stay in the blue.
It's been said that Death Knights are supposed to be a specifically recognizable class, part of their heroic bearing coming in that distinctness. We've already seen some of it with the inclusion of glowing eyes, and now there's more implemented with these beta builds.
All Death Knight Races have the option of taking on a selection of darker skins and gaunt, undead, or angry looking faces. In addition, the Death Knight's glowing eyes now look more more integrated and natural on almost every race, in my opinion. The changes look better on some races. Humans, especially, look very much changed, to the point where Human females can look a lot like Forsaken females without the hunchback or protuding bones.
You can see some of the new looks in the Gallery below, courtesy of tipster Damir.
Death Knights also got another small cosmetic change in the form of new runes. The new runes are a bit bigger and more distinct, and I personally find them easier to keep track of. I'm glad to see the change. You can see the runes here (thanks to tipster chaud and wotlkwiki for that picture).
EDIT:There are no Forsaken pictures in the gallery because there do not seem to be any new looks for Forsaken Death Knights. This is understandable -- They're already dead, after all. You can check our older Death Knight gallery for Forsaken shots, if you wish.
Most of the big notable changes however, center around pets, and specifically Beast Mastery. The 51 point talent is now implemented, and 5 extra talent points work. Chimeras and Devilsaurs are now exotic only. In addition, two new exotic pet families have been found: Worms and Silithids.
You can tame both the Dredge Striker and Dredge Crusher type worms in Silithus and the Jormungar worms in Northrend. For Silithids, only one "warrior" skin seems tamable, while the worker, wasp, and heavy tank type silithids are not tamable. The worms are Tenacity pets who feed on bread, cheese, and fungus and have a family skill called Acid Spit that does nature damage and reduces, while the silithid is a Cunning pet who feeds on meat and fungus and have an ability called Venom Web Spray that roots the target for 4 seconds and does nature damage.
I've added some screenshots of the new pets and their abilities to the gallery above. Also, if you're not impressed with any of the new exotic pet families so far, take heart. We've been told they're still working on the pets themselves.
Unfortunately, the rest of the pet-related news is less than amazing.
While Northrend is a distant and strange land, there are a few friendly and familiar faces in Wrath to ease our pain. These range from joke appearances to lighten the mood, or more serious storylines being continued from WoW Classic and the Burning Crusade.
These familiar faces are spread all throughout Northrend, and we've collected a lot of them in a gallery for you to look through. A few of the returning characters are missing from the gallery for various reasons (like turning in an unfinished quest despawning all NPCs in the area) but we'll get those when we can, too. There's plenty of spoilers in this gallery, though not many of them are massive plot points. Still, if you want everything to remain a secret, I'd be careful.
Oh, before all of you spam the comments about it, no I did not forget 'the Scourge.' I thought that was a little obvious. Also, there are two massive zones and numerous dungeons not yet implemented. There are probably way, way more to come. We haven't seen Sylvanas yet.
Arcane Brilliance is a weekly column about Mages. It contains text. We promise the word "Mage" will appear with moderate frequency within the body of said text, possibly near such modifiers as "awesome" or "god-like." The word "Warlock" may also appear once or twice, sometimes in close proximity to such phrases as "ridiculously overpowered" or "I hate Warlocks." That's really the extent of what we promise, here at Arcane Brilliance: text, Mages, and Warlock-hating.
Indulge me for a moment before we get to the Frost tree:
I'm beginning to recognize a pattern forming. Each week, as Blizzard tweaks the talent setup in the Wrath beta, I'm becoming less and less inclined to complain. I know...I know. I'm a Mage. You poke a Mage with a stick, and QQ comes pouring out. We're all angry emo virgins, sitting at home blogging furiously with keyboards made completely out of tears about how the colors are too bright in Diablo III and writing free-verse epic poems about how Living Bomb caused our parents to divorce.
That's just it, though: lately, I've found I'm all out of QQ. I've put my mascara-stained Sephiroth pillow back on my bed and stopped mailing locks of my greasy dyed-black hair to Kalgan, and have instead started to feel something very close to optimism. It's been building since I hit rock bottom after the WWI to the point where now I feel pretty good about the direction we're heading as a class. As you may recall, It wasn't that long ago that I felt far differently.
Join me after the jump for more positive thinking followed by enough Frosty goodness to give you brain-freeze.
The other day, I came across a project so epic that I recorded my part on the spot. When you think of all the past projects that were huge successes, such as Tales of the Past 3 and I'm So Sick, none can compare to Little Teapot. It stars newcomer, Marri, as the lead character, with voiceover work by Caruu, as well as a duet by Drewbie and myself.
When asked to comment about his blockbuster machinima, Eagleshadow, clad in a red velvet smoking jacket, stroked his chin and revealed, "Marri was a vision meant to be captured on screen for all to see. #Machinima is where I find my Eagleshadow superstars. You really would not get this from any other guy ..."
Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
You've seen pics, maybe even a small movie or two, but have you seen a devilsaur up close and personal?
Well, except when they stomped and chomped you silly in Un'goro? /shudder
Here ya go, then! We tamed one and let it loose in Shattrath City and Nagrand, using all its abilities and letting it rip stuff up.
You are most welcome to download the presented YouTube version (212MB) movie by right-clicking here.
And if you're feeling particularly frisky and want to see this movie in its native format and in stereo, download the full-sized version (324MB) by right-clicking here.
Devilsaur-stompin' is best heard LOUD! We jacked up every sound option, including reverb, so you'll get the full Devilsaur Experience.
And remember that the Monstrous Bite spell triggers the Monstrous Strength effect. Don't try to "learn" Monstrous Strength from a trainer or find it in the talent trees; it only comes with Monstrous Bite.
Another great big Thank You to the WoW Insider editors for allowing us to publish this movie both here and on our little blog at the same time!
I can't say enough good things about Dalaran. It's the most beautiful place in the game -- the architecture and textures in the area are more detailed than any we've ever seen. If it weren't for the invisible holes in the ground that send you plummeting to the Crystalsong Forest below, I'd probably never leave! Now that I think of it, that's probably why we don't have more flying cities: health hazards. (Yes, at present, visitors to Dalaran may fall through the city to the ground below without warning.) However, it has its own fruit vendor, so it can't be all bad, can it? But on to your questions!
How do you actually get to Dalaran. It's really high up... can you only fly there?
Earlier in the beta, anyone could reach Dalaran by visiting the Crystalsong Forest and using a crystal below the city to teleport up. However, more recently, transport has been further restricted. To visit Dalaran one must be level 74 and complete a quest. (As I'm not yet level 74, I can't give you details on the quest, I've only been told it exists.) Commentor Ktok also notes that Mages get a self-only port to Dalaran at level 71.
The level 74 thing does seem a bit odd (can you imagine Shattrath with a level-restriction?), but we'll see if the restriction sticks around and makes it live.
Despite this year's political furor, the Olympics are still an important part of the summer. And one of the best parts of the Olympics is the opening ceremonies. I particularly like watching vaguely embarassed athletes walk past in impractical national costumes that no one has worn for hundreds of years. After receiving her Competitor's Tabard, Jilara of <Black Dragon Clan> on Perenolde felt inspired to recreate the opening ceremonies, complete with Mistyreed Torch. Sadly, the national costume of Lordaeron appears to include some very questionable athletic shorts.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing email@example.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more sunsets or pointless geopolitical spam in Trade Chat.
Unfortunately, blacksmiths do not have as many plans available from factions as many of the other professions do. Of course, this means less professions-related reputation grinding, although of course, you'll likely end up grinding anyway for the blues and purples.
Inscription is shaping up to be one heck of a profession. After seeing the interesting Druid and Mageglyphs in an earlier build of Beta, this latest build pushed yesterday revealed some Paladin glyphs and gives us an inkling of where Blizzard wants to take the class. Unlike the Mage and Druid glyphs, there are no cosmetic ones just yet -- what spells could be cosmetically upgraded, anyway? Avenging Wrath, perhaps? Here are the functional ones:
Glyph of Seal of Command Increases the chance of dealing Seal of Command damage by 20%. From how I read this, it seems like the glyph increases the proc rate of Seal of Command by 20%. Since Seal of Command currently works through a PPM or Proc Per Minute, mileage may vary depending on your weapon. With an optimal 3.8 speed weapon, Seal of Command can proc around a whopping 64% of the time. Note that PPM calculations for SoC are done after haste is factored in. It's a definite increase in DPS and provides a slightly more consistent burst.
Glyph of Hammer of Justice Increases your Hammer of Justice duration by 1 sec. This glyph extends the stun duration to 7 seconds -- still not enough to deal dual Judgements. Pure PvE Paladins might want to skip on this glyph, but it's a particularly powerful glyph for PvP especially when specced and geared for the 20 second cooldown (3/3 Improved Hammer of Justice + PvP set bonus). Taking advantage of the stun even without the glyph every time 20 seconds subjects it to diminishing returns, so longer stuns won't necessarily go the full duration against a single target. However, this works extremely well with the Glyph of Crusader Strike, slimly allowing 2 Crusader Strikes against a stunned target.
Alright, this is a question that's probably more important for those offshore than the people in the United States. When World of Warcraft and The Burning Crusade were released, I had to call people in the U.S. to pick up our copies and send us our registration keys. I missed out on the Collector's Edition of the original one because of geographical limitations, but I'm fairly certain I would've camped out at Target or Best Buy the night before release in The Phantom Menace/ iPhone style just to get one.
I was in San Francisco a week or so before The Burning Crusade made its way to the shelves (blast you and your moving ship dates, Blizzard!), but fortunately made arrangements to get a Collector's Edition before I had to head back home. I'm more prepared now, banking on a few channels to get a couple of Collector's Editions of Wrath of the Lich King when it comes out later this year. With the game right now shaping up to be one of Blizzard's best ever, I'm curious as to where people plan to get their copy. Have you pre-ordered? Is there a store chain near you? Maybe you, like me, are geographically challenged and will have to (ab)use contacts abroad? What's your Wrath of the Lich King release date battle plan?
The effects on the gems you find on the trainers aren't incredibly mind blowing, but the raw stats they supply is pretty impressive. Of course, this is all scaled up for level 80, so we'll probably be finding quite a bit of the crafted gear impressive as we find more of it. If you want to see what the trainers have to offer so far, check out the gallery down below.
The fine folks at MMO Champion have found a heaping helping of, among other things, shaman glyphs for the new inscription profession in the latest beta build. As juicy as that is, there's far more of interest: deep elemental got heavily worked over, with enhancement and restoration seeing some changes too.
A whole lot of Wrath of the Lich King content after the jump.
A list of tentative Priest Glyphs have been released into the recent beta for Wrath of the Lich King. Since I am no expert in Shadow, I'll defer an examination of those Glyphs to the resident WI guru. All I can say for the most part is that these Glyphs show promise. I'll go over the Glyphs that affect the healing Priest (Discipline or Holy) and discuss their application raid environments, PvP environments and otherwise.
Glyph of Lightwell - Increases the amount healed by your Lightwell by 1 to 6%
So here is Lightwell as it is currently in the Wrath beta. As you can see, a level 80 max rank unbuffed Lightwell offers 4620 health over 6 seconds. Let's assume that lady luck is with you today and you managed to hit a 6% increase. Your Lightwell now heals for a whopping, jaw dropping, fear inducing 4900 healing (give or take). Now is that really worth a Glyph? I don't think it's worth a Glyph slot. But before we judge too quickly, lets move on down the list.
My Priest buddy Matt Low is going to cover the new Holy and Discipline glyphs later today, and I'm going to look at what us Shadow Fiends get so far. Let's leap right into the Shadow stuff, eh? Glyph of Psychic Scream - Increases the duration of your Psychic Scream by 3 seconds.
Not bad, not amazing. You can argue that those 3 seconds will never, ever come into play in PvP, and you would be mostly correct. PvE, I've never said "Oh man I wish my silly fear lasted THREE MORE SECONDS" but oh well. Not all glyphs need to be drool-worthy. A Psychic Scream glyph might be something I would use while leveling. Reducing the cooldown by another 1-3 seconds would be far superior, though. Glyph of Shadow Word: Death - Targets below 35% health take an additional 5% damage from your Shadow Word: Death spell.
Kinda counter-intuitive to the new talent Pain and Suffering, but more damage is more damage. I don't see anything really very wrong with this glyph. Should be good for PvP, good for leveling. Works against Pain and Suffering for raiding, but like I said, yay damage. EDIT: What I mean by counter-intuitive is that Pain and Suffering reduces how much damage we take, but now we're buffing that damage back up. It isn't a huge deal, more damage is awesome, but I would rather see that damage placed on a different spell for a raiding setting. It's quality everywhere else.
The latest blacksmithing patterns from Wrath - Sat, 09 Aug 2008 03:00:00 EST Blacksmiths received a happy surprise in the latest beta build that launched tonight in the form of a bunch of new craftable gear, including the ability to add a socket slot to belts, bracers, and gloves and some nice new epic items. So far, we're seeing epic helms and boots of three different playstyles:
The epic weapon options also have good variety, though they're missing an obvious tanking weapon. There's the Titansteel Bonecrusher (a one-hander with stamina and AP), the Titansteel Guardian (a level 80 spell power weapon with less spell power than what I'm wielding at level 70 -- open to guesses on who Blizzard expects to use this one), and the Titansteel Destroyer (the two-hander every Death Knight wants).
That's all the epics, but if you want to see all of the recent additions, check them out in our blacksmithing gallery!
Gotnerf of Vashj is facing a not-entirely-uncommon dilemma.His fiancé is has shown no interest in playingWoW.He believes that once she spends some time seeing him enjoy the game she will want to join in. Gotnerf asked other guys how they got their wives to play.While some suggestions were entirely unhelpful, many seemed encouraging.
Leadfoot of Feathermoon suggested a direct approach "You know how you're always saying we should spend more time together?We can share this together, honey."That's more or less how it worked for me.Zelkari of Spirestone recommended something most ladies can't resist, "Show her druids and their flight form."Strumpet of Eldre'thalas had some very grounding advice from experience:
The Olympics are on both in Azeroth and in real life right now. And Wowhead has gotten into the spirit of the games: they're offering users the chance to win one of five lovely Wrath of the Lich King beta keys! What do you have to do for a chance to get your hands on one? Simply go to the contest thread in the Wowhead forums, and post your idea for an Olympics-themed achievement. An example given is "High Dive: Fall 65 yards or more into water, without suffering any fall damage."
Winners will be chosen randomly from the thread, one per day for the next five days (starting tomorrow). A few caveats:
You have to have a USWoW account to use the beta key (sorry, European readers).
Only one entry per person - you can put in multiple ideas if you want, but just put them in one post. This will not raise your chances of winning.
Achievements must have an Olympic theme.
Only entries go in the contest thread.
Don't post on multiple Wowhead accounts, or the folks at Wowhead will feed you to Magmadar.
A while back, we noted the retirement of Cheeky from the world of Hunter theorycrafting, leaving her unparalleled Hunter Spreadsheet an orphan and Hunter min-maxers everywhere with the prospect of being deprived of an amazing tool going in to a new expansion.
Luckily, it looks like the torch will be taken up as Wertez of the Hunting Lodge has decided to take over the project with Cheeky's blessing. You'll be able to find the Spreadsheet at the Hunting Lodge itself now, under the Hunter Research and Info category on the site's sidebar.
With Hunter mechanics changing in some pretty basic ways going into Wrath of the Lich King, we'll need a strong and steady hand to guide the spreadsheet into the level 80 end game. Here's wishing good luck to Wertez!