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Bashiok clarifies changes to Durumu - Wed, 10 Apr 2013 19:00:00 EST

Last night, Blizzard released some hotfixes that mostly focused on the Durumu encounter in Throne of Thunder. Today on the general forums, community manager Bashiok has responded to a few player questions and clarified some of the rationale behind the changes, as well as announcing that another small hotfix to the encounter will be deployed later today. This newest change will see the death-beam during the maze phase dissipating slightly sooner than before, to balance against the fact that it now moves faster than it did prior to the hotfixes. The sum of these changes should help out those players who were struggling with the fight due to graphics and visuals.

Just wanted to follow up with some additional information, as we've seen a few questions since the changes.

In a hotfix yesterday, we changed two elements of the Durumu Eye Sore mechanic, or the "maze" as it's more commonly known. First off, we applied a small client patch to increase the visual fidelity of the fill graphic itself, giving the effect less vertical height and hopefully making it easier to see the safe spots as they appear. Feedback on this change has generally been positive. Separately, at the same time we made some adjustments to the logic of how the maze is drawn with respect to the movement of the Disintegration Beam. One of the less intuitive aspects of the original maze mechanic was how it would begin drawing behind you, and how the right thing to do was actually to turn around and back up, towards the approaching death beam, in order to safely enter the forming maze. Why would any sane person want to move closer to a death beam?!

We generally are extremely cautious about making gameplay adjustments to encounters once players have already learned them, but in this case the opening of the Halls of Flesh-Shaping LFR wing highlighted the fact that the mechanic was a particular source of confusion to many players, and the longer we waited to make any adjustment, the more disorienting it would be if we did change anything. So what we did was make the maze immediately begin drawing in front of the player as the beam activates, so that you never need to turn around and run towards the beam. This also effectively gives players a slight head-start on the beam as it begins to move. To maintain the same sense of urgency, the beam does move slightly more quickly now, so that it will, over the course of the phase, catch up to players and negate that head start. But the player movement required once you're actually running the maze should be unchanged. We have noted, however, that at the very end of the maze sequence, it can now feel like the fast-approaching death ray is going to reach you, making it feel like you're stuck between a rock and a hard place. To address that concern, we are making another adjustment today, which will cause the death ray to dissipate a few seconds earlier at the end of the maze.

Bashiok clarifies changes to Durumu originally appeared on WoW Insider on Wed, 10 Apr 2013 19:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Warcraft Club - Wed, 10 Apr 2013 18:00:00 EST

One sentence makes Warcraft Club a complete win. "I've got you doing dailies for the rest of your natural born life if you don't watch your step." I don't know why it took us this long to get that line in a machinima, but it's here now.

Wowmartiean created these videos for epicpodcast.com and their 24-hour live charity stream. While the videos are a tiny bit rough, they were clearly created for love of learning and on behalf of child's play charities. You have to appreciate anyone who'll take a big bite out of a new skill on behalf of a good cause. My hat's off to you.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: Warcraft Club originally appeared on WoW Insider on Wed, 10 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Guide to gearing up alts in MoP - Wed, 10 Apr 2013 17:00:00 EST

We all know that Mists of Pandaria is far from being as friendly to alts as players have been used to in recent times, but there are ways, particularly with the arrival of patch 5.2, to get geared a little more easily on your back-up characters than at the start of the expansion.

So, you're a freshly dinged level 90. What are your first steps? The first thing you ought to do before setting foot in a dungeon is head over to the Thunder Isle and introduce yourself to the Shado-Pan Assault. They will sell you an ilvl 522 neck at neutral, and as we'll get to, they're where you want to try to spend your Valor Points. You'll also want to make sure you meet the Kirin Tor Offensive or the Sunreavers, as you can earn bonus reputation for them.


Getting to item Level 435

This is the first major hurdle that players need to reach, in order to get into heroic dungeons. It was lowered from 440 to make the item level more attainable very early on in the expansion, and there are a few ways of getting to it.

The first, but perhaps not the most efficient, way is by questing. If you're patient enough to finish questlines like the Klaxxi one, you can get your hands on a 489 ring, and other items in between, but that's only a few pieces per questline, and it's not going to help you much if you're wearing all 377 gear apart from that.

While this definitely wasn't the case early in the expansion, it's now possible to lay your hands on quite a bit of crafted gear that's item level 450, and on the auction house on the servers I play on for around 200-400 gold per item. This is a great start, but can be less useful if there's no much of the gear you need on the Auction House. If that doesn't push you over the 435 item level for heroic dungeons, your next stop is Adventurer's Gear. This is sold by several NPCs around Pandaria, but Supplier Xin and Len At Arms are the two who sell 408 gear.

Continue reading Guide to gearing up alts in MoP

Guide to gearing up alts in MoP originally appeared on WoW Insider on Wed, 10 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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Totem Talk: Restoration life post healing buff - Wed, 10 Apr 2013 16:00:00 EST

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.

Shaman healing always seems tenuous whenever the second tier of raiding hits in an expansion. Don't get me wrong, I'm not saying we suck by any stretch of the imagination, but any tier that has a lot of movement mechanics and a lot less stationary heals we generally have to work that much harder. Now, things have definitely gotten easier over the years for us, but they could always get better right?

So that was when Greg Street, otherwise known as your friendly neighborhood Ghostcrawler and lead systems designer for Blizzard Entertainment, made a tweet that had restoration shaman around the globe cheering, despite them being perhaps a bit confused as to where this came from. So what lead up to this buff? What impact has it had on our healing in the Throne of Thunder? Has it improved our quality of healing life since the hot fix went live?

Continue reading Totem Talk: Restoration life post healing buff

Totem Talk: Restoration life post healing buff originally appeared on WoW Insider on Wed, 10 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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Electrified Razortooth is an electric ball of cuteness and death - Wed, 10 Apr 2013 15:00:00 EST

Several new battle pets accompanied the release of the Isle of Thunder and patch 5.2. While completing dailies or heading out to the Throne of Thunder, these new creatures may catch your eye. Shiny new models, huzzah!

Electrified Razortooth spawns only as a primary pet on the Isle of Thunder, so while roaming around, keep your eyes open. They don't spawn as often as Swamp Croaker and Elder Python; you may have to make a few rounds to find one. The good news is, Electrified Razortooth is only available in one breed, and that means less time spent farming the ideal rare.

Electrified Razortooth's abilities are mostly Elemental type, and are as follows:

Continue reading Electrified Razortooth is an electric ball of cuteness and death

Electrified Razortooth is an electric ball of cuteness and death originally appeared on WoW Insider on Wed, 10 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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Know Your Lore, Tinfoil Hat Edition: What was the purpose of Uldaman? - Wed, 10 Apr 2013 14:00:00 EST

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talked last week about the various Titan facilities left behind on Azeroth, and even then, some things really nagged at me.
  1. The three known Titan 'cities' spoken of in the histories the dwarves have access to are Ulduar, Uldum and Uldaman. This doesn't preclude others, but it does imply something about those three cities and their relative importance.
  2. Both Ulduar and Uldum have been shown to be of importance to the Titans and their overall plan for Azeroth. Ulduar is where Yogg-Saron was held and was the facility from which the Prime Designate (Loken) kept his seat of power, where the Algalon protocol would be exercised. Uldum, for its part, was the seat of the massive engines that would power planetary reorigination if Algalon had sent Reply-Code Omega.
  3. With both Ulduar and Uldum revealed to be of such planetary importance, what was Uldaman's purpose? Was it merely to safeguard the Discs of Norgannon, and if so, why did it have such a large contingent of earthen and potentially mecha-gnomes but no vrykul, mogu, tol'vir or other such Titan constructs, and no Titan Watchers like the ones of Ulduar or Uldum's Halls of Origination. True, Ironaya and Archaedus remained, but they were more akin to Auriaya the Archivist than to designated Watchers like Freya, Hodir or Loken. (Indeed, Auriaya even drops items with their names on them, indicating that kinship.)
So what does this all mean? Well, I have some theories. This is a speculative essay, what's been called a Tinfoil Hat edition around here, that takes the knowns we have and connects them into what is hopefully a plausible explanation of the unknowns.

Continue reading Know Your Lore, Tinfoil Hat Edition: What was the purpose of Uldaman?

Know Your Lore, Tinfoil Hat Edition: What was the purpose of Uldaman? originally appeared on WoW Insider on Wed, 10 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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The Light and How to Swing It: No hybrid taxation without representation! - Wed, 10 Apr 2013 13:00:00 EST

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Lately I've been browsing the paladin forums, usually with a stiff drink in hand. I'm not quite sure what draws me to those forums - almost every ret post is about PvP or Inquisition, but over time I've managed to find a few that validate my searching with their thought-provoking, insightful, and sometimes humorous nature. The other day, for example, I stumbled upon a post that made me scratch my beard stubble, put down my watered-down gin, and think. In it, the author briefly introduced the notion that he or she felt that players trying to heal in ret spec shouldn't be summarily votekicked for offending the linear sensibilities of the patrons of the Random Dungeon Finder.

Reading through the back and forth provided some good entertainment, and a few individuals earned my respect for being able to heal or tank effectively while also sustaining decent DPS numbers (if their stories are true, of course), but all of this got me thinking: should paladins (or hybrids in general, for that matter) be unshackled from the "one spec-one role" dictum that has dominated the thought-space of WoW players for years?

Continue reading The Light and How to Swing It: No hybrid taxation without representation!

The Light and How to Swing It: No hybrid taxation without representation! originally appeared on WoW Insider on Wed, 10 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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World of Warcraft: Vol'jin: Shadows of the Horde cover reveal - Wed, 10 Apr 2013 12:00:00 EST

Blizzard Entertainment was kind enough to send us the never-before-seen cover art of upcoming novel Vol'jin: Shadows of the Horde by Michael A. Stackpole. It appears that not only will this novel focus on Vol'jin, but Chen Stormstout will play an integral role, too. The book's back cover reads:

Warchief Garrosh's assassins strike at Vol'jin, leaving him at death's door. But fate smiles on the wounded Darkspear leader when renowned brewmaster Chen Stormstout transports him to the safety of an isolated mountain monastery. There, Vol'jin wrestles with old hatreds smoldering between the Alliance and the Horde as he struggles to recover alongside a mysterious human soldier.

Yet this is only the beginning of Vol'jin's worries. Soon, he becomes embroiled in an invasion of Pandaria launched by the Zandalari, revered trolls driven by dreams of conquest and power. This ancient tribe offers Vol'jin a chance to seize the glory that is the birthright of all trolls... an offer made even more tempting after Garrosh's brazen treachery.

Amid these troubling events, Vol'jin is rocked by intense visions depicting his race's grand history. As he questions where his loyalties lie, he knows he must make a choice about his own destiny that could save his people or damn them to languish under Garrosh's heel.

Vol'jin: Shadows of the Horde is currently slated for release July 2, 2013.

World of Warcraft: Vol'jin: Shadows of the Horde cover reveal originally appeared on WoW Insider on Wed, 10 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: Slow queues day - Wed, 10 Apr 2013 11:15:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's late edition of The Queue is brought to you by almost nobody asking a single question in yesterday's comments! Pretty sweet.

@Arochius asked:

if all classes got questlines akin to the warlock green fire one, what would the rewards be and the story driving it?

Continue reading The Queue: Slow queues day

The Queue: Slow queues day originally appeared on WoW Insider on Wed, 10 Apr 2013 11:15:00 EST. Please see our terms for use of feeds.

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Around Azeroth: I thought they smelled bad on the outside - Wed, 10 Apr 2013 10:00:00 EST

Ah, Winterspring! It was an isolated glacial wasteland before isolated global wastelands were cool. Submitter Mark is apparently the only player on Earth to still do Umi Rumplesnicker's quests in Everlook. It's a good thing someone did, though, since this neat little The Empire Strikes Back reference quest was added in Cataclysm. Just like Luke Skywalker on Hoth, Mark found himself suspended in ice and had to cut himself free, although sadly he did not receive a lightsaber for a reward.

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: I thought they smelled bad on the outside originally appeared on WoW Insider on Wed, 10 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: The true cost of Feint - Wed, 10 Apr 2013 09:00:00 EST

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I used Feint once while leveling up in 2004. I was in Razorfen Kraul, attempting to duo Agathelos the Raging for a shot at a Swinetusk Shank. While fighting Agathelos, the great boar focused on me. With Evasion down, my life was dwindling. My brother of the shadows told me to use Feint, which would lower my threat. It didn't reduce my threat by enough, and I died. I learned then and there that Feint was not my friend. Luckily there was a dagger on the boar's corpse, so my run back was ever so sweet.

After Tricks of the Trade and Misdirection entered the scene, I put Feint on button without a hotkey -- the action bar equivalent of Siberia. For nearly five years, Feint went unused. Rogues already have potent passive threat reduction. Patch 3.0.8 changed all that, and now I'm pressing Feint as often as Mutilate or Envenom. Feint is now a core ability of the rogue class.

Continue reading Encrypted Text: The true cost of Feint

Encrypted Text: The true cost of Feint originally appeared on WoW Insider on Wed, 10 Apr 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Your most jealous WoW moment - Wed, 10 Apr 2013 08:00:00 EST

I have a guildmate who is thoroughly dedicated to collecting in WoW, and he is very good at it. Every week on reset, he farms the instances that drop mounts he has yet to see. And this past Tuesday, I was one of only two of us (besides him!) logged into guild chat when the Ashes of Al'ar Feat of Strength popped up for him.

Oh my Titan, people!

I was thrilled to death for my guildie, of course! He has diligently killed Kael'thas for ages looking for this mount, and it is certainly a reward well-earned. But I am also jealous as heck, because, man... I love that mount! Maybe someday, I too will have such luck! One can only hope. And keep on killing Kael. He's pretty used to it by now, I imagine. Congrats again, Zable!

What moments have there been like that for you, readers? When have you seen someone get something and thought, "Congratulations! ...I'm so jealous!" Come on, we know it's happened!

Breakfast Topic: Your most jealous WoW moment originally appeared on WoW Insider on Wed, 10 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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Patch 5.2 hotfixes for April 9 - Tue, 09 Apr 2013 21:00:00 EST

Hot on the heels of yesterday's batch of hotfixes is another short and sweet edition of tweaks. Just released on the official blog, today's list primarily concerns the Throne of Thunder raid, with some incredibly welcome changes to Durumu and his baffling maze, as well as a peculiarly specific bug fix for tauren and gnome players.

Rygarius
Classes
  • Hunter
    • Talents
      • Powershot now has a 25% decrease to damage, cast time, cooldown, and focus cost.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Durumu the Forgotten
      • Safe spots in the maze of Eye Sores now appear earlier, before the Disintegration Beam starts moving.
      • Adjustments were made to visual effects for Eye Sores to make it easier to see the maze.
    • Primordius
      • Mutated Abomination effect once again reduces his damage taken from non-Fully Mutated players by 75% on 10-player and 25-player Heroic difficulty only.
Bug Fixes
  • Fixed a crash that occured when Gnomes or Taurens log into the game while riding a mount over water.



Patch 5.2 hotfixes for April 9 originally appeared on WoW Insider on Tue, 09 Apr 2013 21:00:00 EST. Please see our terms for use of feeds.

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Potential Patch 5.3 PvP changes from Twitter - Tue, 09 Apr 2013 20:00:00 EST

If you're even remotely interested in WoW PvP, and aren't yet following Brian Holinka on Twitter, you really should be. We've been talking about him quite a bit lately here at WoW Insider, as he's the main agent behind the huge PvP changes coming in in patch 5.3. He's also incredibly responsive, open and helpful on Twitter, and seems to set aside a huge amount of his free time to respond to players' concerns, and hold open and constructive discussions, while not being afraid to fire out some sarcasm crits on the trolls that often haunt those in his position.

He's previously tweeted about the return of the skirmish system, and has been very responsive indeed about the 5.3 changes, and lately he's also been discussing some more confirmed and potential changes in patch 5.3 and beyond.

Now, please do take these changes with a pinch of salt, these aren't even PTR patch notes, but potential changes, some of which are being tested and appearing on patch notes, and some of which are just in the pipeline for the future.


Potential Battleground Changes

One thing that caught our eye here at WoW Insider was a very recent tweet regarding some changes in the the larger battlegrounds such as Isle of Conquest and Alterac Valley.

Continue reading Potential Patch 5.3 PvP changes from Twitter

Potential Patch 5.3 PvP changes from Twitter originally appeared on WoW Insider on Tue, 09 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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World of Warcraft to get an in-game browser in patch 5.3, sort of - Tue, 09 Apr 2013 18:40:00 EST

Coming to WoW in patch 5.3 is an in-game web browser, sorta. We've known for a bit that there's been datamined content that has been pointing to an in-game browser, and today it was announced on Blizzard's official blog that it's a feature coming in patch 5.3. While the press release says "feature-limited," it's a bit more drastic really -- you cannot access any content outside of the battle.net domain, at all. Any links to places like Wowhead or WoW Insider get opened in an external browser.

You can load up the patch 5.3 PTR and access the tool for yourself if you'd like to try it out -- but it is rather underwhelming in its current state. There's not much to do but browse support information; which is helpful sometimes (although the times that I've had to use the support site, I usually haven't been able to get into WoW in the first place).

There is no indication if Blizzard will open up external domains later on.

In-game Browser and Support Tools in 5.3 -- Blizzard Entertainment
We're adding a feature-limited web browser to World of Warcraft that will replace the in-game support system with a direct portal to the Battle.net Support site. Our aim is to give players in-game easy access to the site's robust knowledge base and support contact system.

We've gone to great lengths to improve our website support systems and we want to offer access to all of its robust features in-game. The new browser will make it it easier to find information to help you resolve issues you're experiencing or contact our representatives if you need a little extra help.

We will test this new feature in the 5.3 public test realm (PTR), and we'd like your assistance. Adding a web browser in-game is a new venture for us, and we need you to test it by searching through the support knowledge base and pages to make sure that it holds up in various hardware and network situations. It's important to note that while we will be testing the functionality of this feature within the PTR, we are unable to process support ticket submissions.

To help test and provide feedback, copy your character and download the PTR client.

We'd appreciate your feedback and testing reports to be put into the below forum thread so we can collect and respond to any errors or issues you're seeing.



World of Warcraft to get an in-game browser in patch 5.3, sort of originally appeared on WoW Insider on Tue, 09 Apr 2013 18:40:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: What Are NPC's Thinking 2 - Tue, 09 Apr 2013 18:00:00 EST

Wowcrendor delves into the conscious minds of NPCs with What Are NPC's Thinking 2. I think he was pretty accurate, even if I did feel super bad for the fish on the wall. ("I am... still... alive.") Wowcrendor always does an amazing job of pointing out odd little quirks in the game, like the chaps who's not quite fishing in the water. I laughed out loud.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: What Are NPC's Thinking 2 originally appeared on WoW Insider on Tue, 09 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Reader UI of the Week: Small screen, big ideas - Tue, 09 Apr 2013 17:00:00 EST

Everyone has specific goals to achieve with their UI, it's one of the things I particularly like about writing this column, is seeing what people are up against, and how they've worked with their UI to adapt to that. And this week's UI is no exception. While many of us are playing the game with big monitors, with big computers, or with big budgets, there are others who aren't. This week's Reader UI comes to you from a 1280x1024 monitor, and the submitter, Thieren, has had to work around their resolution to create a UI that allows them the maximum of screen space, and visibility, so that they can be at their most effective.

As a result, the header image is oddly cropped, but fear not, Thieren sent in several screenshots for us all to look at in environments where size doesn't matter. There's a solo shot, one in a ten-man raid, one in LFR, one solo, in combat and one in a party, out of combat. Let's jump straight into Thieren's email
I've largely run with this UI since early Wrath when I sat down to reign in the mess I'd created when I began tinkering with addons during Burning Crusade. There have been alterations, but they're more quality of life stuff and replacing out-of-date addons. The most recent, and the reason for the delay, was moving my SUF bars down from the typical Blizzard position.

Continue reading Reader UI of the Week: Small screen, big ideas

Reader UI of the Week: Small screen, big ideas originally appeared on WoW Insider on Tue, 09 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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The WoW Insider Show Episode 289 - Tue, 09 Apr 2013 16:00:00 EST

Every week, join us as we present you with The WoW Insider Show podcast -- an hour's worth of WoW community discussion covering everything from the week's top stories here on WoW Insider to emails from our readers and what's been going on with our particular characters in Azeroth.

Want to have your question answered on the air? Email theshow@wowinsider.com!

Get the podcast:

[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:


The WoW Insider Show Episode 289 originally appeared on WoW Insider on Tue, 09 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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Possible in-game Hearthstone event and mount uncovered - Tue, 09 Apr 2013 15:00:00 EST

Diligent dataminers over at Wowhead have uncovered what looks like an intriguing Feat of Strength: Hearthstoned. The description reads "Obtain the Hearthsteed from the Hearthstone promotion." Now, ever since Blizzard announced Hearthstone at PAX East and it was clear the game took place in the Warcraft universe, folks have been asking all over whether or not there would be WoW-related items associated with it, just as there currently are in the physical WoW: TCG. While this isn't quite the same thing as a loot card, it is a connection of some sort! We here at WoW Insider would also like to point out that the mount icon on this achievement looks suspiciously similar to the pegasus mounts that were datamined last week!

I'm going to try not to speculate too hard on what kind of in-game event Blizzard might do for Hearthstone, but it would be really cool to see, say, a bunch of NPCs hanging around in various Azerothian taverns playing card games and talking trash to each other. Hint, hint. I'm just saying! Of course, we all have to remember to take this with the requisite datamining disclaimer: just because it's been found in the PTR files doesn't mean it will make it to live. I really hope it does, though, because I'm always happy to grab more mounts!

Edit: Thanks to all who have pointed out that this may very well be the participation reward for the Hearthstone beta. This is what I get for not rereading the Hearthstone FAQ before submitting a post!

Possible in-game Hearthstone event and mount uncovered originally appeared on WoW Insider on Tue, 09 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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My most memorable experience in-game - Tue, 09 Apr 2013 14:00:00 EST

You know, I thought this question would be a lot easier to answer than it turned out. After six years of playing this game, I thought surely there would be an obvious stand-out moment, but as I sat down to write this post, I realized that wasn't exactly true. Lest you think I'm implying that I've experienced nothing memorable in WoW, rest assured, that isn't the case. It's more that I have the opposite problem: I've experienced too much that is memorable. I've had some really great times in this game, and it's turned out to be nigh impossible to point to one and say, "That's it, that was my most memorable moment." Instead, I've come up with a list of things that keep coming to mind whenever I think about the topic. They are in no particular order:

1. Killing Nathanos Blightcaller

Nathanos Blightcaller was, in ye olden days, a (potentially) 40-person outdoor raid boss for the Alliance. He was also a quest giver NPC for Horde, so attacking him flagged you for PvP. Considering both of these things, you can imagine how difficult it could be for Alliance raids to actually down him, especially on high-population servers.

Continue reading My most memorable experience in-game

My most memorable experience in-game originally appeared on WoW Insider on Tue, 09 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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The easiest mounts to get your hands on - Tue, 09 Apr 2013 13:00:00 EST

An excellent question has appeared on /r/wow, from a player new to the game, who wants to get his mount collection started. He's wondering what are the easiest mounts to get his hands on, and how he should go about his gaming in the most efficient manner to guarantee maximum mount satisfaction.

So what are the easiest mounts to get hold of? First up, we have to look at the class-specific mounts, the warlock Felsteed and Dreadsteed, and the paladin Warhorse and Charger. Death Knights also get the Acherus Deathcharger, as well as being the only class to have the option to purchase the Winged Steed of the Ebon Blade. The paladin and warlock mounts are learned as abilities with the basic forms at level 20, and the latter ones at level 40. As DKs start later, they will get the Deathcharger through questing almost immediately, and can buy the Winged Steed at level 60.

Druids also have their travel form, and flight form, and Monks have the option to use the Glyph of Zen Flight, and of course, worgen get Running Wild but since these aren't really things you sit your character on, we're not sure if they count as mounts!

But other than those, what are the easiest mounts to get your hands on? Your home city, that is to say your faction's city, will have mounts for you to buy for gold. So undead can get mounts from Undercity, dwarves from Ironforge, and so on.

Continue reading The easiest mounts to get your hands on

The easiest mounts to get your hands on originally appeared on WoW Insider on Tue, 09 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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The Queue: Ugh, not another Bran chapter - Tue, 09 Apr 2013 12:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

My favorite chapters are the ones that say Tyrion on them. And I'm not really sure which Tyrion character is better, the one in the book or the one on TV. Pete (we're on a first name basis, even if he doesn't know it) portrays him better than almost any other actor I've seen in recent memory portray their character; and Tyrion in the book is just so wonderful dynamic, flawed, yet fundamentally good.

So really, I dislike Bran and Sansa chapters.

Chris asked:

What happened to all the bat/sky-screamer mounts that were supposed to be in in 5.2?

Continue reading The Queue: Ugh, not another Bran chapter

The Queue: Ugh, not another Bran chapter originally appeared on WoW Insider on Tue, 09 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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Patch 5.2 hotfixes for April 8 - Tue, 09 Apr 2013 11:00:00 EST

A new round of hotfixes has been released on the official site. It's a pretty short list this time around, mainly tweaking a few issues with some of the encounters in Throne of Thunder, including Ra-den, and addressing a pesky bug that has been plaguing some players working on Isle of Thunder achievements.

Rygarius
Creatures
  • Zandalari Beast Handler is now properly seated in a saddle while riding a Direhorrn.
Raids, Dungeons and Scenarios
  • Throne of Thunder
    • Giorgio's Caduceus of Pure Moods is no longer being awarded to Elemental and Restoration Shamans on Raid Finder difficulty or via bonus rolls.
    • Primordius
      • During the Primordius encounter, spells which dispel a single harmful effect (Sear Magic, Single Magic, or Mass Dispel) will no longer work if any of the positive effects are active on the target (Improved Synapses, Keen Eyesight, Thick Bones, Clear Mind, or Fully Mutated).
    • Ra-den
      • Fixed an issue that could prevent Ra-den from absorbing Essences of Anima/Vita as intended.
      • Engaging Ra-den now resets the cooldown on Reincarnation for Shamans.
Bug Fixes
  • Fixed an issue where some situations could cause players to not receive credit towards Pay to Slay or It Was Worth Every Ritual Stone achievement after defeating Incomplete Drakkari Colossus.




Patch 5.2 hotfixes for April 8 originally appeared on WoW Insider on Tue, 09 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: I'm gonna pop some tags, only got twenty dollars in my pocket - Tue, 09 Apr 2013 10:00:00 EST

It's hard to dress your character on a budget. It's hard and nobody understands. Submitter Ezekington of Ancient Order of UMs on Doomhammer (US-A) wanted to pick up a nice formal outfit to wear to occasions when the usual roguish skull, spikes and leather wouldn't cut it. He rummaged through his bank slots and only found a couple of spare Coins of Ancestry. That Festive Purple Dress looked just great on the night elf model, so it would work fine for him, right? Wrong.

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: I'm gonna pop some tags, only got twenty dollars in my pocket originally appeared on WoW Insider on Tue, 09 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Last Week in WoW: Trolling for patch news edition - Tue, 09 Apr 2013 09:00:00 EST

Happy Tuesday Morning, everyone. The news keeps on coming fast and hard from the patch 5.3 PTR, and while there's no sign of the patch coming to live servers quite yet, there's plenty of stuff to keep us all salivating.

Downtime is limited to a series of rolling restarts at 7 a.m. Pacific time, but you have time to take a break and read up. You'll want to know what's happening so you can start patch 5.3 off on the right foot.

Hot news and features

Continue reading Last Week in WoW: Trolling for patch news edition

Last Week in WoW: Trolling for patch news edition originally appeared on WoW Insider on Tue, 09 Apr 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: What's your favorite Darkmoon Faire game? - Tue, 09 Apr 2013 08:00:00 EST

In case you've been avoiding major cities recently, consider this your monthly reminder that the time of the Darkmoon Faire is once again upon us, bringing another month's worth of carnival games, prizes and fun. Never been? Start by heading to Goldshire or Mulgore, where a portal will take you straight there. If that's too much travel time, you should be able to find mages in all major cities willing to send you to your destination for a small fee. If you want to take advantage, act fast: it will only be here for a week. Once it closes up shop on the 13th, you'll have to wait another month.

So go on, check it out; we promise that this Breakfast Topic will still be here when you get back.

[hold music plays]

Okay, back? Great! Now we can get to talking about everyone's favorite Darkmoon activities. You do have a favorite, don't you? Perhaps it's the island's unique wild pets or a certain top hat. But maybe carnival games are more your style, like shooting yourself out of a canon or tossing rings onto a turtle? Or maybe you're just in it for the pets, mounts, and heirlooms you can buy for Darkmoon Prize Tickets. Whatever your reasons for visiting the Faire, you must have a favorite thing to do once you're there. So share!

Breakfast Topic: What's your favorite Darkmoon Faire game? originally appeared on WoW Insider on Tue, 09 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3 PTR: Heroic and new scenarios available for testing soon - Mon, 08 Apr 2013 20:00:00 EST

Players that have been participating in the patch 5.3 PTR testing may have noticed that there's not exactly a lot of new content to test out just yet. That's about to change with the next patch update -- according to CM Vaneras over on the EU forums, all new and heroic scenarios should be available for testing with the next PTR update. This includes all new 5.3 lore scenarios -- and if you're wondering whether you'll be able to test both, you can put your mind at ease. Both factions will be able to participate in all new scenarios, and the disguise mechanic introduced when Dagger in the Dark and A Little Patience were released with patch 5.2 will be implemented.

As for heroic scenarios, players will be able to participate in that content as well -- there's a new section in the scenario queuing system that will allow players to queue for heroic rather than regular scenario content. EU players can leave feedback on the official forum thread, and presumably US players will have their own thread for doing so as well. If you've been itching to find out more about upcoming 5.3 content, this is your chance to take a peek and give your feedback on the content.

If you're interesting in participating, you can download the PTR client via your account management page on Battle.net, as well as copy an existing character over to the PTR. Blizzard seems to be looking specifically for people's reactions to the relative challenge of the scenarios, as well as feedback regarding the new bonus objective system. Keep your eyes peeled, we'll have more information on all of the new scenarios once they are available and open for play.

Patch 5.3 PTR: Heroic and new scenarios available for testing soon originally appeared on WoW Insider on Mon, 08 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: TV in Azeroth 2 - Mon, 08 Apr 2013 19:00:00 EST

Slightly Impressive returns with TV in Azeroth 2, bringing with him a handful of amusing parodies and pointed jabs at pop culture. Some of the jokes went a little over my head, but others knocked it out of the park. Maybe that's the best thing about this kind of format: you get to do a huge variety of things.

In the Arms of the Naaru, you guys. Seriously, if for no other reason, you must watch this video to get a listen to In the Arms of the Naaru. I was not adequately prepared and I instantly spit my coffee out across the table. That's an inspired parody, right there.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: TV in Azeroth 2 originally appeared on WoW Insider on Mon, 08 Apr 2013 19:00:00 EST. Please see our terms for use of feeds.

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Blizzard purchases IGN Pro League - Mon, 08 Apr 2013 18:00:00 EST

Blizzard has bought the technology and other assets related to the IGN Pro League. The future of IPL was up in the air due to IGN layoffs back in February with 1UP, UGO, and Gamespy closing shop. Now we know what the fate of IPL will be. Some members of the team will be moving over to San Francisco to work on "high-quality web and mobile content in support of Blizzard games" but it appears that the actual operations of IPL will be coming to a close. Other members will be joining Blizzard's existing eSports team and possibly assisting them with the recently announced Starcraft 2 World Championship Series.

Personally, I've enjoyed watching the League of Legends and Starcraft 2 tournaments that IPL held. I'm quite sad to see them go as I was impressed by the level of quality in their productions. Best of luck to everyone involved!


Blizzard purchases IGN Pro League originally appeared on WoW Insider on Mon, 08 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Lichborne: The trouble with hit rating and expertise - Mon, 08 Apr 2013 17:00:00 EST

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

Hit rating and expertise are the life blood of the max level PvE death knight. DPS death knights need exactly 7.5% hit rating and 7.5% expertise to avoid missing raid bosses or having their attacks dodged outright. Even tanks, while a miss is less of a big deal for them, may find hit and expertise helps them keep threat and prevent key debuffs from falling off the mob. They're so powerful that if you aren't near those caps, your DPS will suffer horribly, and in most cases, the one thing you do to increase raid DPS is to hit those caps if you aren't at them already.

Now, this is what we have reforging and regemming for though, right? Sometimes it's just not that simple. Today, we'll take a look at the problems with hit gear and suggest some solutions.

The big problem is that once hit and expertise do their job of letting you hit the mob, they are almost literally useless. Dual wielders get a little bit of extra help for their normal weapon hits, but 2 handed wielders get literally nothing else out of them at all. They're dead stats. Arguably, it's bad even if you are at the 7.5% caps, because that means you have a bit of hit and expertise. and expertise rating that's not needed for daily questing or dungeon runs, or even for most raid trash.

Continue reading Lichborne: The trouble with hit rating and expertise

Lichborne: The trouble with hit rating and expertise originally appeared on WoW Insider on Mon, 08 Apr 2013 17:00:00 EST. Please see our terms for use of feeds.

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"World First" Ra-den? - Mon, 08 Apr 2013 16:00:00 EST

Manaflask, ardent follower of the World First race, has reported that the final bonus boss of this tier has been defeated by a Chinese guild named 七 煌. So why the question mark? Manaflask has looked deeper into the kill, and it appears that there's something fishy afoot.

Asia's guilds are already considered to be on a separate racecourse, so to speak, to the EU and NA guilds we habitually report on, thanks to their increased item levels and higher HP bosses, but this is far beyond that. Manaflask reports the following:
Apparently 七 煌 switched to 10 man after downing Lei Shen in 25 and that made all of Ra-Den's abilities work as it if were 10 man (except they had 25 people there fighting him) [...] The guild supposedly reported the issue to Blizzard so there isn't any actual exploiting going on, just a bug due to the different way in which 10s and 25s are handled in Asia (different lockout etc).
What's more, and this is unconfirmed so should be treated as such, theories have surfaced that there is a bug with the boss. The guild's raid leader is quoted as having said that they also "met something usual in the encounter". We assume they mean unusual, and Manaflask also has theories that, by preventing Ra-Den from reaching his adds, he is prevented from gaining any of his abilities. They also mentioned that Ra-Den turns friendly at 5.5%, which seems likely to be an intentional feature, given what we've heard already in sound files and the like.

The guild have, as mentioned above, reported this to Blizzard, and are convinced that, given all the aforementioned, their kill shouldn't be considered valid. Ion Hazzikostas previously asserted that if he was badly bugged the limited attempts would be lifted, but that seems unlikely at this late stage. We will wait and see, but for now, he's down.

"World First" Ra-den? originally appeared on WoW Insider on Mon, 08 Apr 2013 16:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3: Transmog to be available from bank and void storage - Mon, 08 Apr 2013 15:00:00 EST

If you're a fan of mogging whose bags are already full to bursting, then MMO-Champion brings good news: in patch 5.3, you'll be able to transmogrify using items that are currently in the bank or void storage. The ability is actually already in the game for void storage, but there's no UI elements that let you access it. However, anyone wanting to get ahead of the curve can download the VoidTransmog addon, and transmogrify away without the bother of actually pulling your items out of storage.

While it's a small change, we're sure transmog fans will appreciate the convenience of this tweak. Of course, patch 5.3 is still far on the horizon and it's likely that eager transmogrifiers will be waiting on this for quite a while.

Patch 5.3: Transmog to be available from bank and void storage originally appeared on WoW Insider on Mon, 08 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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Why don't you tank or heal? - Mon, 08 Apr 2013 14:00:00 EST

I had an interesting conversation on Twitter with Bashiok late last night on one of the trickier questions Blizzard face in their current content, and indeed, in queue-able content since they introduced the dungeon finder, and latterly the raid finder.

The key is, of course, the final sentence. How does Blizzard get more people to tank, and indeed, to heal? It seems to us here at WoW Insider that a key part to answering that question is to establish what's stopping people tanking and healing in the first place. Hence the question in the header, why don't you tank or heal?

Why does it matter? Well, for those who don't tank or heal, there are currently rather long queues, in the Raid Finder as well as the Dungeon Finder. If whatever's stopping people can be dealt with, and more players take on these roles, then queue times will drop for everyone. WoW Insider has some theories about potential things that are stopping people, but do tell us what you think.

Continue reading Why don't you tank or heal?

Why don't you tank or heal? originally appeared on WoW Insider on Mon, 08 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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Weekly Podcast Roundup: April 1-7, 2013 - Mon, 08 Apr 2013 13:00:00 EST

Every Monday evening, WoW Insider brings you a long list of WoW podcasts that were published the week and weekend before. If you don't see your favorite World of Warcraft podcast listed, just let us know in the comments. Be sure to leave a link to it, and we'll pick it up next week.

All podcasts and content belong to their owners. WoW Insider is not responsible for what you hear, and some of the content may not be safe for work.

Continue reading Weekly Podcast Roundup: April 1-7, 2013

Weekly Podcast Roundup: April 1-7, 2013 originally appeared on WoW Insider on Mon, 08 Apr 2013 13:00:00 EST. Please see our terms for use of feeds.

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Officers' Quarters: Charter pirates - Mon, 08 Apr 2013 12:00:00 EST

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

I never thought I'd be writing an OQ column about intellectual property, but here we are:

Hi Scott,

I'll make this short and to the point, because I'm honestly at the end of my rope with just how disrespectful, inconsiderate, and shady some folks who play this game are.

Without going into too much detail, we removed some folks from our guild a few weeks ago; they tried to poach our members and couldn't, so they ended up stealing our charter instead.

I found out because I noticed them advertising in trade chat, so I scoped their website out. Lo and behold, there were MY words I worked so dutifully on, for many hours, over the course of a few weeks, with my co-GM and other officers. This charter was the result of almost a year's worth of questions, concerns, comments, and experiences we all have shared since forming our guild, and to see another guild just blatantly rip it off was infuriating.

Continue reading Officers' Quarters: Charter pirates

Officers' Quarters: Charter pirates originally appeared on WoW Insider on Mon, 08 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: Stark puberty - Mon, 08 Apr 2013 11:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Osha calling Bran "little lord" is suddenly really weird, now that puberty has hit Bran like a freight train. It's a cute pet name turned insult. The kid grew a foot, exchanged his voice with Barry White, and changed the entire topography of his face in less than a year. Pretty impressive.

I'm talking about Game of Thrones, for the confused.

SkarnWoW asked:

Why do people say that dailies are repetitive and boring, but dungeons are not? If you are chain running dungeons, you are running the same 5-mans over and over. 5-mans that you've done many times. If you are leveling your 3rd alt, dungeons you've done MANY times. Why is doing the same dailies boring, but doing the same dungeons not?

Continue reading The Queue: Stark puberty

The Queue: Stark puberty originally appeared on WoW Insider on Mon, 08 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Going green - Mon, 08 Apr 2013 10:00:00 EST

It's pretty amazing what lengths people in this game will go to for minor aesthetic changes to their character. Running endless dungeons for transmog gear, spending hundred of thousands of gold on jewelcrafting mounts, and of course leveling and training battle pets so they can have the rarest companion possible. Now with the introduction of the green fire quests in Patch 5.2, warlocks can undergo an entire questline to change the color of their spells. Submitter Pinkbunnie of Azeroth Alliance Raiders on Ghostlands (EU-A) has been trying to get her green fire since March 24 and finally defeated Kanrethad a few days ago. Congratulations!

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: Going green originally appeared on WoW Insider on Mon, 08 Apr 2013 10:00:00 EST. Please see our terms for use of feeds.

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Drama Mamas: Of flings and friendships - Mon, 08 Apr 2013 09:00:00 EST

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Harassment is as harassment does.
Dear Drama Mamas,

To put it simply, I am incredibly overwhelmed by a mix of issues with my guild both online and off. I have been with the same guild since about 2009(ish) and was one of the founding members. I assisted with raid leading, recruitment, and many other facets of keeping things running. Myself, our guild leader - who I will call J, and a fellow officer, W were all very close friends for several years.

Until I made a fatal mistake. During a guild event myself and W got... a little too close. I know it was a mistake and it has been having a negative impact on my life for several years now. Whenever I would date anyone else, W would become incredibly jealous and angry, to the point of threatening me, and making incredibly lewd remarks to me via e-mail or messenger services. J, on the other hand did not want to become involved (reasonably so, I think) and would not address the issue.

Continue reading Drama Mamas: Of flings and friendships

Drama Mamas: Of flings and friendships originally appeared on WoW Insider on Mon, 08 Apr 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: What are the meta-reasons you love WoW? - Mon, 08 Apr 2013 08:00:00 EST

Oh, sure. WoW boasts great gameplay and features some magnificent art. The music is outstanding and the stories are pretty good. It's an awesome game. But these aren't the only to love about World of Warcraft.

For one thing, the community is pretty awesome. While the official forums do occasionally degenerate into a bit of trolling and name-calling, they're also some of the most polite, friendly, and welcoming gaming boards on the internet.

The game is relatively responsible about social issues. While things like murder, war, and torture obviously take place, you can't escape this lingering notion that there's social commentary happening underneath the story. Chain mail bikinis are largely a thing of the past. And even if the occasional midriff shows up, at least we're not sporting slave outfits. The game certainly doesn't make light of mental health issues or sexual assault.

Blizzard threw open the doors to the developers, sharing Ghostcrawler and others' insights on how the game is built, balanced, and developed. The community managers engage in meaningful, high-level topics that lend insight to their community strategies. Not only is it good for the game, there's information to be learned.

So while I obviously love playing the game, I love being involved with a game whose meta-community is better than average. It's a great place to be, and I thank you all for it. But, what about you? What do you love about the game, that's not strictly the game play itself?

Breakfast Topic: What are the meta-reasons you love WoW? originally appeared on WoW Insider on Mon, 08 Apr 2013 08:00:00 EST. Please see our terms for use of feeds.

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Know Your Lore: Vol'jin and conflicted loyalties - Sun, 07 Apr 2013 20:00:00 EST

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
"Why?" a voice asked. Vol'jin felt the voice in his bones; it rumbled inside him. "Why you lead our people to subjugation? Surely it be better to fight alone an' proud, to die alone an' proud." "No," Vol'jin said, thinking it through. "De Darkspears should always be free an' proud. But we got to be alive to be free. If we dead, we lost. Better to bide our time, to endure. We be an ancient race, mon, and we endure."
Vol'jin may have been abruptly thrown into the role of leader for the Darkspear tribe, but that doesn't mean he wasn't prepared for it. The leader of the Darkspear is far more clever than one would think. And although he readily agreed to think over what Thrall had said regarding Garrosh Hellscream, it seems in Mists of Pandaria that the conclusion he's come to is that while Thrall's intentions may have been good, the placement of Garrosh as Warchief of the Horde was an error ... one that needs to be corrected.

All around Azeroth, the Horde is crumbling to pieces, and the blame lies on the actions of Garrosh Hellscream. Yet how can Vol'jin justify turning his back on the Horde, leading the Darkspear into the unknown? How can Vol'jin justify his actions in Cataclysm, Mists, and the upcoming release of patch 5.3?

Please note: Today's Know Your Lore contains some brief spoilers for patch 5.3 content. If you're trying to avoid spoilers, you may want to turn away.

Continue reading Know Your Lore: Vol'jin and conflicted loyalties

Know Your Lore: Vol'jin and conflicted loyalties originally appeared on WoW Insider on Sun, 07 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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