Fishing in 2.4: Daily quests and more - Tue, 12 Feb 2008 20:00:00 EST One of the first things I checked out on the PTR was the new fishing daily quests. Call me a glutton for punishment, but I actually enjoy fishing in WoW and have been increasingly interested in this quest ever since it came to my attention via the official forums. Now that the 2.4 test realm has been up for a few days, I've been able to do three of the new, randomly rotating quests which start from Old Man Barlo just outside of Shattrath City.
The first quest I discovered, and the one that I've seen the most so far, is called "Shrimpin' Ain't Easy". It requires you to fly to Zangarmarsh and fish up a few Bloated Barbed Gill Trout. You can catch these by fishing in any of the lakes in the zone. Once you reel one in, you can open it like any other package in the game to collect a few shrimp and gray items. One fish can hold multiple shrimp and this quest can be completed pretty quickly, assuming that you don't encounter any bugs. Currently, I often encounter a bug where I'm unable to catch any fish (aside from the special fishing pools, which don't yield the quest fish) in Zangarmarsh while on this quest. Abandoning and retaking it has fixed the problem every time so far.
Secondly, we have scads of new filters, one of which fills a request from the last post to see all items purchasable with Badges of Justice. We can also filter for quest rewards from a given zone. Furthermore, filters are now usable on more pages: quest subset pages, zone page quest tabs, and token pages. There is a useful filter for items that are new in patch 2.4. It is also possible now to see what items share a cooldown with a given item (example). Finally, quest difficulty levels have been added to quest pages, showing at what levels the quests are red, orange, yellow, green and grey, and forming a nice pretty rainbow. Now where are my ponies?
Well, the 2.4 PTR patch notes are up and and making waves across the WoW community. There's some great stuff in there, too. The Sunwell Isle is open and we're going to see more tier drops than ever before! All in all it seems like a great patch designed to help us get a look at more endgame raiding before the expansion drops.
But it isn't all lolipops and rainbows. Buried deep down in the depths of those notes is an innocent note, buried way at the bottom under the World Environment category and I'll repeat it to you now verbatim:
But there's always been a trick. One that most of us have taken for granted up until now. If you fly straight up, they can't seem to hit you. They'll follow you and fly right underneath you, but they can't hit you. An exploit? I think not. In nature, birds only attack downward, as far as I know. It's just Blizzard adding realism to the game.
It's broken down by category, so if you're just looking for info on the changes to PvP or Professions or Daily Quests, the stories will be easier for you to find. Check back throughout the week as we will be updating the page daily with new content as we dig deeper into the patch.
Last week we went over the importance of motion in PvP. Unlike in most PvE encounters, movement is vital to PvP. Kiting and taking advantage of line-of-sight is standard fare, so unrestricted movement is essential. Thankfully, in World of Warcraft, plate- and cloth-wearers alike move at relatively the same speed. It's difficult to imagine PvP at a plodding pace, which is why movement-impairing spells and abilities are key to PvP.
Every class has skills and talents that either enable unrestricted movement or hampers an opponent's ability to move. In PvP, learning to harness these abilities to the fullest can spell the difference between a mediocre PvP player from an excellent one. As a melee class, my favorite targets are those players who don't bother to move. Even melee classes engaging other melee classes benefit from constant movement, always trying to go behind the opponent to remove chances to parry or block as well as remove oneself from attack range. Let's go over the different classes and their movement enhancing or hampering abilities.
We almost can't believe it's true, but it is. If you're a fan of the WoW Insider Show (and our representative from WoW Radio, Turpster), you won't want to miss Massively's new weekly feature, TurpsterVision. Every Tuesday, the loveable rogue (who actually plays a Gnome Warrior in WoW) will premiere a brand new video segment, full of Turpstery goodness. Massively, if you didn't know, is a blog like WoW Insider, but for all MMOs (not just Warcraft), and each week Turpster will examine another wacky game in the quickly-growing world of online gaming. And it's probably a good guess that he'll also do whatever else he thinks of, too-- his is a kind of rampant talent that you just can't control.
This week, he examines The Endless Forest, an MMO that we don't recommend playing unless you really, really like deer and dancing in wooded graveyards. Yeah-- just watch the video over on Massively, and you'll see what we mean. We welcome Turpster to the Joystiq family (he's like the drunken, obscene cousin, but we totally mean that in a good way), and we're sure that the new TurpsterVision will be a must-watch every single Tuesday.
My main character is a level 70 assassination rogue. I've tried just about every rogue build and assassination is just what I feel the most comfortable with. I also have a restoration shaman I really enjoy who is getting close to 70. (Real men level resto!) I also have a hunter in the mid-60's. For the Horde or Glory to the Alliance?
Alliance all the way. I've tried Horde a few times, but it keeps giving me lower back pain.
Favorite thing to do in Azeroth?
I'm a compulsive Control-Clicker. I love control-clicking phat epic lootz and seeing how they look on my characters. I also get a big kick out people-watching in-game and seeing some of the silly and outrageous character and guild names people come up with.
What's the best instance in the game?
Scarlet Monastery. If you have enough rest and a good group you can pick up two levels in that place easy. And the resale value of the metric ton of silk you'll pick up isn't a bad perk either. The layout is predictable, and it's nearly impossible to get lost. I detest rat maze zones (Razorfen Kraul, anyone?)
What's the worst instance in the game?
Maraudon hands-down. I hate that place. The encounter is way too long, and it's out in the middle of nowhere in probably one of the bleakest zones in the game.
Remember the stealth animations? - Tue, 12 Feb 2008 15:01:00 EST Rogues probably remember well the day that their current stealth animations were altered over a year ago now. People complained that their character suddenly seemed wobbly or constipated while walking around in stealth, but Blizzard responded with promises of brand-new super-cool stealth animations for rogues of all races to help solve the issue. They said, and I quote, "Currently this issue is expected to be resolved in patch 2.1," (which obviously didn't happen) "but there is a chance that the new animations will not be ready by that time, which may result in the fix being delayed for a later patch."
A later patch indeed! Which later patch, you ask? 2.4 perhaps? The official word is "no new ETA," which, as you know, is Blizzard-speak for "sorry guys and gals, we wish we could do this right now, but there just isn't time. We might have time to do it sometime between now and the next global ice age, perhaps."
No, to be fair, they probably will get around to it some day, probably even sometime during the 21st century!
MythBuster Hortus says "No PTR caused lag" - Tue, 12 Feb 2008 14:30:00 EST When I woke up this morning I was greeted to two things: a fist full of WoW news to report on, and my daily dose of MythBusters. Interestingly I found that our chummy Blizzard PTR forum poster Hortus has taken up dispelling some myths of his own. This myth is so epic that I think it would make for a good computer nerd edition of MythBusters.
The myth is this: every time the PTR goes up, my server slows down.
I play mainly in two different servers, Anvilmar and Eldre'Thalas. I've heard it claimed often enough on both servers that the PTR seriously effects stability. Most people claim this is because the PTR and the server hardware are on the same "rack." Most servers are just a small gray box with a few blinking lights on the front of them, and lots of connection ports in the back. When making a server farm, like Blizzard has scattered throughout the country, they physically put the servers in clusters, called racks (no, not that kind of cluster, well kind of, but that's beside the point).
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes - both the renowned and the relatively anonymous. Know an interesting player you'd like to see profiled? E-mail us at 15minutesoffame AT wowinsider DOT com.
We knew when we sat down a few weeks ago to interview Noor the pacifist that the whole concept of a WoW character who didn't kill anything would start the flames rolling. The idea definitely lit some bonfires around the interwebz: incredulous readers Dugg it, StumbledUpon it ... it even showed up on Fark. But the real heat was in the reader comments, as readers at WoW Insider and across the 'net flamed, lambasted, reasoned, cajoled, ranted and otherwise worried the topic to bits like a pack of ravenous worgs.
Seeking some perspective in the aftermath, we turned to Gweryc the melee Hunter. We suspected he might offer a shoulder to cry on about being misunderstood in the pursuit of eccentric, concept-driven gaming. Instead, we got an inspired dissection of current thinking on who plays MMORPGs and why -- and what playing a purposely gimped character has to do with it. Join us after the break for a conversation with Gweryc on metagaming, gaming achievement ... and of course, being a Hunter who hits stuff.
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you.
The last time we parted ways, you had been left with some casting lag reduction homework. This was the first step in pumping up your healing per second (HPS) with little in the way of capital cost. Today we're going to cover spell haste.
I have a ton to say, per normal, so I'm gonna hide all the healorz juiciness behind the jump. You'll prolly want to go and get a snack. You're going to need provisions to make it through, methinks. I'll wait here until you get back, np.
Are daily quests leaving casuals behind? - Tue, 12 Feb 2008 13:00:00 EST Daily quests have come a long way from when they first appeared. They first seemed to be the perfect solution for those stuck at level 70 with nothing to do, the casuals who really didn't feel like moving on to the 10 and 25-man game, or just didn't have the time to. They were a great way to break up the monotony of making money by grinding mobs with lucrative drops or mining and herbing. They also let you progress slowly and steadily towards that magical 5000 gold mark and your own epic mount. Sure, they're still good for all that, but they've also gotten to be so much more.
So really, what's the deal with dailies now? Let's look at it after the break.
In January 2006, a group of friends, including Dopefish and Malu05, decided to create a community machinima project, Nogg-aholic Collaboration, or NAC, to showcase World of Warcraft in ways that they felt had not been done before. Named after the time period in which it was filmed, February 2006, My Burning Valentine was intended to highlight what NAC was all about, as well as its guidelines. However, the more that they explored the depths of their creativity, the less that they wanted to show off this film!
As they continued to add to the guidelines for NAC, the release date was being pushed farther back. In the end, their interest waned, so they closed down the forum and moved on, leaving this video behind as a memory. For further explanation of the project, as well as more clips, check out Dopefish's video page for My Burning Valentine.
Brutallus goes ballistic on the PTR - Tue, 12 Feb 2008 11:00:00 EST Warlocks who have always been a bit frustrated when they go into Shadow Labyrinth and see all those huge, delicious demons who refuse to be enslaved will get a kick out of this: It seems that a warlock on the PTR managed to enslave one of the biggest, baddest demons we've yet seen in the World of Warcraft: Brutallus, the pit lord boss in the Sunwell Plateau. Not only that, he then managed to get him out of the instance and set him loose on the docks, where he proceeded to smash up all the level 1 sightseers and the level 70 Adventurers alike and generally make a huge mess of things.
This is a bug that is almost sure to be fixed before the patch goes live, of course, and with good reason. It'd be a bit of a drag if life for the Shattered Sun Offensive was a constant stream of fighting off massively powerful pit lords unleashed by a stream of bored warlocks. But still, for one brief, shining moment, all you Demonologists can bask in the glow of true power, and know that you once caused one of the mightiest of the Burning Legion to bend to your whim. Yeah, that's right, it's good to be the Warlock. And your parents said studying the dark arts would never get you anywhere.
Player Bloodelfer of the Anachronos server made it on to the European Public Test Realm this weekend. After making the perilous swim across the ocean, he was happy to have made it alive to Sunwell Isle. But what he couldn't understand was the constant cries of "I'm standing on top of the city!" Soon he discovered the truth behind the outrageous claim: a miniature city next to the docks and flightmaster in the new Patch 2.4 lands.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing email@example.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime.
The name of the game in raiding is learning what makes a boss tick and using it against them. Since the beginning of PvE there have been people kind enough to figure out the fights and let the rest of us know what to do. You can find strat guides all over the interwebs, including sites like Bosskillers and WoWWiki, plus more.
And while those are great resources that we've used time and time again to defeat our foes, the wall after wall of text has been hard to digest for some of our TLDR (Too Long Didn't Read) members. What if there was an easier and more entertaining way?
Enter Akaineko (Bazlek) and Scorpio_Angel (Zhain) on WoW Ladies and their illustrated boss strats for Leotheras, Lady Vash (Phases 1, 2, and 3), and just out yesterday... dun dun DUN: Illidan 1, 2, and 3. I made Zhain pinky swear that someday they'll do Kael as well.
Now, before you go ripping into their strat guides, be aware there are some language and adult concepts contained therein. These may not be ideal bedtime stories for your 3 yr old, kk?
But they're seriously killer guides and the commentary/art takes learning boss strats to a whole new level.
[Thanks to Jaxson_Bateman for pointing out the additional Illidan parts!]
No, It's not a drinking problem - Tue, 12 Feb 2008 09:00:00 EST Matthan of Burning Blade brought up an issue with drinking to recover mana on the public test realm.He found that he was not receiving the normal benefit from imbibing.Hortus indicated that this phenomenon is not a bug but a change in the mechanics that ramps up mana regeneration over time.Players are used to a steady increase in mana with every tick.This change was not included in the patch 2.4 notes.
The general consensus from players is negative.Speculation suggests that the change was geared toward casters drinking Star's Tears or conjured water in the arena. Posters have made many arguments on why this would have negative consequences in the PvE environment.Many casters drink between pulls and do not usually have the opportunity to spend thirty seconds drinking in raids and instances.Incremental increases in drinking over time would inconvenience all members of a party or raid as they would have to wait for casters to fill up on mana.This could change become disastrous in chain pulls and endurance fights, where every second counts.
At this least, this could make monitoring the PTR process exciting as we try to figure out what Blizzard may add and take away. In addition, although Blizzard has said that they don't plan any major classes changes, this might mean that we can still hope for the tweaking of some abilities. Nethaera's already made it known that she's watching a few well constructed shaman threads about the changes to the class or lack thereof, at least.
In other news, Bornakk has updated his post on International PTRs with the news that Blizzard now plans to make the servers accessible over multiple regions for 2.4.0 only. So unfortunately, if you were planning any raiding or PvP tourneys to see which region reigns supreme, all bets may be off.
With this new progressive testing announcement, we'll be sure to keep an eye on the notes for you and tell you as soon as we see any changes, so keep us in mind here at WoW Insider for your patch news needs.