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The OverAchiever: Guide to Midsummer Fire Festival achievements - Thu, 18 Jun 2009 20:00:00 EST


It's that time of year again, folks. Frankly, I'm glad to be back in the realm of more reasonable and just plain fun holiday achievements, because I hated School of Hard Knocks, and wound up giving up and quitting the achievement after hours of fruitless battleground deaths. Fortunately, the Fire Festival has a lot less potential to drive you to the nuthouse, and a lot more potential to grant experience, gold, and cool items. From what I've seen, Blizzard hasn't changed the holiday since its 2008 incarnation, which is actually a good thing in a number of ways because last year's revamped and expanded Fire Festival was great.

A note on eligibility: your character will need to be at least 50 to hand in the items needed for King of the Fire Festival, and at least 65 to get the higher-level quests necessary for killing Lord Ahune in Slave Pens. With that said, we still recommend that lower-level characters participate, because you'll wind up with a ton of experience and gold even if you can't complete the meta-achievement.

Should you complete the meta, you will be awarded the "Flame Keeper" title. I've listed all of the required achievements in the order I think will be easiest/fastest for the average player to do.

Continue reading The OverAchiever: Guide to Midsummer Fire Festival achievements

The OverAchiever: Guide to Midsummer Fire Festival achievements originally appeared on WoW.com on Thu, 18 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

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PvP Q&A with Blizzard's Cory Stockton - Thu, 18 Jun 2009 19:30:00 EST


Blizzard's Lead Content Designer Cory Stockton answered quite a lot of questions about the upcoming PvP changes in Patch 3.2. There are a lot, particularly the experience gains in Battlegrounds which also has deep implications in PvE as players can simply toggle experience gains off (any Level 60s up for Molten Core?). It's a pretty lengthy interview and Stockton goes into detail with the new Isle of Conquest Battleground. Some highlights from the chat:
  • Experience gain in Battlegrounds is slightly slower than questing or grinding
  • Players can toggle experience gain on and off with a mere 10 Gold
  • There are plans to include greens and "the occasional blue item" at the end of each Battleground match (!) but won't make it to Patch 3.2
  • The Isle of Conquest is in the Frozen Sea, North of Icecrown
  • Objectives in Isle of Conquest are captured exactly like flags in Arathi Basin -- I totally called this wrong when I said it would probably be a numbers and proximity thing
  • Battlemaster Achievement isn't likely to change (whew!) but Blizzard is considering what to do with the Achievements for the Isle of Conquest
  • Rated Battlegrounds are coming. Not quite soon(R), but an announcement will be made during BlizzCon
  • Blizzard plans "to deliver more Battlegrounds to the players as often as we can"
Oh, man. That last bit made want to change my underwear. Blizzard is actually paying attention to Battleground enthusiasts, realizing that while Arenas are nice and all, a lot of players love the BGs, too. New Battlegrounds "as often as we can?" Yes, please! Head on over to the official site to read Stockton's interview in full. Bombs, cannons, parachutes, angry Generals... 3.2 is shaping up to be one explosive patch, indeed.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

PvP Q&A with Blizzard's Cory Stockton originally appeared on WoW.com on Thu, 18 Jun 2009 19:30:00 EST. Please see our terms for use of feeds.

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What Patch 3.2 means for PvP - Thu, 18 Jun 2009 19:00:00 EST


Brilliant. Just brilliant. If you've been keeping up with the many changes in Patch 3.2, you might get an inkling that PvP is going to change drastically and for the better. Adam has already gone through the whopper announcement that Blizzard hinted at some time back: players can now gain experience from the Battlegrounds. It's something I'd wished for since the days of vanilla WoW and the developers have finally gotten around to implementing it in the next major patch.

Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.

That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.

Continue reading What Patch 3.2 means for PvP

What Patch 3.2 means for PvP originally appeared on WoW.com on Thu, 18 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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Maybe Ulduar drakes aren't going away in 3.2 after all - Thu, 18 Jun 2009 18:30:00 EST


We had a bit of a minor freakout when we heard that the Rusted and Ironbound protodrakes might be getting removed as rewards for the Ulduar meta achievements in Patch 3.2, and then even more of one when the slow trickle of information about 3.2 turned into a firehose. Bornakk mentioned the change initially with the caveat that it was their intention to remove the drakes eventually, but that he'd seek definite confirmation either way as to whether it was happening in 3.2 or not. There's been no update about it in the past few weeks.

Well, after a thorough reading of the 3.2 patch notes, I don't see a single trace of anything saying the drakes are getting removed. At the risk of counting my protochickens before they hatch, I think we might be safe, given how fast 3.2 looks like it's coming out.

This is at least a relief for my guild, who's doing pretty well on 10-man hard-mode progression but ... is there a word worse than "dismal"? ... on 25-man hard-modes. Maybe there's hope for us yet.

Should we get the soul-crushing confirmation that they'll be removed with 3.2, we'll be sure to let you know. There's still a lot of time for change on this one, though -- maybe it was an accidental omission, maybe it'll get decided on later -- but for now, you can breathe a little easier knowing you might be able to keep hacking away at those hard modes to get your undeniably awesome drakes even after the Argent Coliseum is commanding your guild's attention.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Maybe Ulduar drakes aren't going away in 3.2 after all originally appeared on WoW.com on Thu, 18 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Patch 3.2 brings some Hunter love - Thu, 18 Jun 2009 18:00:00 EST
I discussed last week about how Hunter trapping and crowd control had gone the way of the dodo. And now as reported earlier today, we have much to celebrate with the release of the official Patch 3.2 PTR Notes. Ghostcrawler and the development team are really showing us Hunters some much needed luvin.

  • Aspect of the Cheetah: Can now be learned at level 16.
I was really wondering what we were going to do now that mounts were available at 20. It seems we are in good hands. We only have 16 painful levels of slow run until we can get Aspect of the Cheetah and start zipping around.

New graphics are always cool.

Continue reading Patch 3.2 brings some Hunter love

Patch 3.2 brings some Hunter love originally appeared on WoW.com on Thu, 18 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2: The day we find out who stands in Yogg clouds - Thu, 18 Jun 2009 17:40:00 EST

Like me and my guild, you may have found yourself wiping on Yogg-Saron phase 1 lately because there are people who just can't seem not to stand in clouds. We've been basically begging for a Failbot for this particular phase because, let's face it, when we have no way of finding out who's clipping or standing in clouds, it's impossible to berate them for it over Vent. And the general yell of "STOP STANDING IN CLOUDS" is grating for everyone who's not doing it.

Thankfully, Blizzard has heard our pleas. In the patch notes for Patch 3.2, a small note under the Ulduar section informed us that the clouds will be "more vocal" to players who stand in them.

Then again, by the time Patch 3.2 comes out, we might not even be running Ulduar as much, and people will have learned not to step in clouds ... well, probably not the latter. But still. Thanks for this, Blizz. It'll help separate the wheat from the chaff. And guildies from the raid group.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2: The day we find out who stands in Yogg clouds originally appeared on WoW.com on Thu, 18 Jun 2009 17:40:00 EST. Please see our terms for use of feeds.

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Patch 3.2: More profession changes - Thu, 18 Jun 2009 17:20:00 EST


We've picked up some more details about professions in Patch 3.2. Some of the changes were covered a few days ago by Eliah. The notes made today elaborate more on engineering, alchemy, fishing and cooking changes.

Alchemy

  • Stackable potions now stack to 20.
  • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
  • Rage potions can now be used by druids.

I have an entire guild bank tab filled with nothing but Mana Injectors. I was both saddened and delighted when I heard that potions now stack to 20. Big plus to Potion of Speed and Potion of Wild Magic since those will be stackable now. But are they going to be completely useless? Nope! Wait until you see the Engineering changes. It means I don't have to make any more injectors! New epic gem transmutes are on the way too!

More profession changes after the jump.

Continue reading Patch 3.2: More profession changes

Patch 3.2: More profession changes originally appeared on WoW.com on Thu, 18 Jun 2009 17:20:00 EST. Please see our terms for use of feeds.

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Patch 3.2: UI changes coming to the PTR - Thu, 18 Jun 2009 17:00:00 EST
Well wouldja look at that -- hidden in the just-released Patch 3.2 notes are a whole slew of UI changes to check out.

  • Auto-completion for character names in mail, chat, and pop-up interfaces can now be enabled (and disabled) from the interface options. I believe auto-complete was already in there for mail, but now it'll be everywhere, and/or you'll be able to turn it off if you've sent things to the wrong place in the past.
  • Names are getting a color option according to class, so if "Lolpaladins" is really a Death Knight, you'll know right away.
  • Casting bars near a portrait's target will show whether the spell is interruptible or not. Some boss casts are not interruptible, so now you'll know with a glance.
  • Druids will be able to see mana bars even while shape-shifted, which probably won't change gameplay much, but will be nice for bears and kitties.
  • Item comparisons (like the ability to check other gear for slots while hovering over that gear) are now available everywhere -- hover over an item with Alt pressed to see what's currently equipped in that slot on your character.
  • Macros and scripts can no longer target totems by name -- bye bye totem stompers.
  • The quest log is getting a small revamp: it'll be "double-paned for more easily viewing quest information." We're not quite sure what that means (you'll be able to look at two quests at once? It'll break out the list of accepted quests into its own full-size window?), but we'll give you a look as soon as we see it on the PTR.
  • Vendor prices will now be listed on items even if you're not at a vendor. This was a pretty common feature already, thanks to Auctioneer, but now it'll be built into the standard interface.
Keep in mind that these notes are still subject to change -- what's listed here may never make it to the live realms at all. But it seems like there are quite a few changes due in Patch 3.2 are designed to streamline the interface and incorporate a number of elements from common addons.

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2: UI changes coming to the PTR originally appeared on WoW.com on Thu, 18 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 Death Knight changes - Thu, 18 Jun 2009 16:45:00 EST


Death Knights are among the most-changed classes in the first PTR version of patch 3.2, which is not terribly surprising for such a young class. Because of such significant changes, all DKs will receive a free respec.

Blood Strike will scale more from disease (up to 50% per disease), while Frost Strike is receiving significant nerfs: it can now be dodged/blocked/parried, and only gets a 55% bonus from weapon damage, instead of 60%.

On the tanking front, one of our major cooldowns was nerfed, although DKs are still probably the king of tanking CDs (disgustingly powerful new Ardent Defender aside). Icebound Fortitude's CD was doubled to 2 minutes. Veteran of the Third War's Stamina bonus was cut in half, and Toughness was cut by a third.

Continue reading Patch 3.2 Death Knight changes

Patch 3.2 Death Knight changes originally appeared on WoW.com on Thu, 18 Jun 2009 16:45:00 EST. Please see our terms for use of feeds.

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Patch 3.2 bringing Strand of the Ancients coin toss - Thu, 18 Jun 2009 16:30:00 EST
We mentioned this issue a while back -- since it was introduced to the game, Strand of the Ancients has started Alliance on attack first, and that's caused problems. Due to the way the map is set up (a back-and-forth attack and defend map), the team that starts attacking has an advantage in terms of farming honor -- they only have to play until the other team loses rather than having to keep up a defense the whole time. That means shorter battlegrounds for the Alliance, which means more honor overall for them.

The problem was that Blizzard couldn't just flip a switch to randomize the battleground's spawn points: they were hard-coded into the moving ships that players appear on, so it took much more coding to use a coin-flip start. However Zarhym now confirms that the coin flip is coming to SotA. And though he didn't say when in the original post, the Patch 3.2 notes tell us that it's coming in that patch.

Hopefully Blizzard will have learned their lesson for the Isle of Conquest -- although since it's closer to Alterac Valley from what we've heard, we probably won't have that asymmetrical issue, and both sides will be able to start with just as many advantages and disadvantages as the other.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 bringing Strand of the Ancients coin toss originally appeared on WoW.com on Thu, 18 Jun 2009 16:30:00 EST. Please see our terms for use of feeds.

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Patch 3.2 changes the tiered Emblem system - Thu, 18 Jun 2009 16:15:00 EST
There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:

  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
  • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.

Continue reading Patch 3.2 changes the tiered Emblem system

Patch 3.2 changes the tiered Emblem system originally appeared on WoW.com on Thu, 18 Jun 2009 16:15:00 EST. Please see our terms for use of feeds.

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First screenshots from Patch 3.2's Isle of Conquest released - Thu, 18 Jun 2009 16:00:00 EST


Blizzard just released some screenshots from Patch 3.2's brand new super massive Battleground, the Isle of Conquest. For those unfamiliar with the Isle, it's a large-scale 40v40 Battleground that features siege combat, good old-fashioned melee, capturable resource points, NPC bosses like Alterac Valley, steady Honor ticks from capping certain areas, and more. It's essentially the Battleground with something for everyone. We just recently posted a Q&A with World Designer Cory Stockton, with a lot of questions about the Isle answered.

And now we've got screenshots to give us a feel for the place. They show bits and pieces of the Isle, including the Alliance Keep, part of the Refinery, what appears to be the Airship Hangar, and the Lighthouse. It's all very Northrend and very exciting. After all, in the grim, dark future past World of Warcraft, there is only war. As long as you're in a Battleground, anyway. But only if you're fighting instead of fishing or killing harpies. Regardless, there's definitely war going on somewhere.

Check out the shots in the gallery below. We'll keep you posted with all the new info we get!

First screenshots from Patch 3.2's Isle of Conquest released originally appeared on WoW.com on Thu, 18 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2: Replenishment nerfed, MP5 buffed - Thu, 18 Jun 2009 15:40:00 EST

Mana regeneration was a much-discussed area for change in patch 3.1, but when the patch went live, it turned out the changes hadn't been all that massive; most healers are still not putting a high premium on regen stats or watching their mana bars too closely, fights like Vezax excluded.

A big part of the reason why mana regen has been so extreme in Wrath is Replenishment; as of right now, any of five DPS specs (Shadow Priest, Survival Hunter, Retribution Paladin, Frost Mage, and Destruction Warlock) will provide the ten lowest people in your raid 0.25% of their maximum mana per second. Among other things, this makes Intellect a prime regen stat.

Well, Replenishment is getting a bit of a nerf in patch 3.2: instead of 0.25% max mana per second, it'll be 1% maximum mana over five seconds. That's a 20% nerf. This applies to all sources of Replenishment. At the same time, all items with MP5 on them are having the MP5 buffed by about 25%. These two changes will probably even out for the MP5-based healers (Paladin and Shaman), while making them value MP5 gear a bit more. Druids and Priests will feel a regeneration nerf, but I think they can afford it.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2: Replenishment nerfed, MP5 buffed originally appeared on WoW.com on Thu, 18 Jun 2009 15:40:00 EST. Please see our terms for use of feeds.

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Patch 3.2 brings about Ravasaur mounts, baby dinosaurs, Northrend orphans and more - Thu, 18 Jun 2009 15:20:00 EST

Great news for collectors of pets and mounts in the Patch 3.2 notes! Not only will the long-desired Ravasaur mount finally be available -- for Horde players only, mind you -- but dinosaur fanatics will be pleased to discover that they can find Raptor Hatchlings from rare and elite raptors throughout the world. For those unwilling to farm, you can also buy Obsidian Raptor Hatchlings from Breanni in Dalaran!

But that's not all. Besides those two, Blizzard says that there are six other new unannounced non-combat pets available, not including Argent Tournament rewards.

But even that's not all! Northrend Children's Week will start with the new patch, which means that we're likely to see the Gorloc and Wolvar orphans we've known about since Wrath launched.

All that's on top of the new paladin mounts from the Argent Tournament, the Sunreaver and Silver Covenant mounts, and the new as-yet-unnamed Argent Tournament pet. Nice patch for you pet and mount collectors, eh?


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 brings about Ravasaur mounts, baby dinosaurs, Northrend orphans and more originally appeared on WoW.com on Thu, 18 Jun 2009 15:20:00 EST. Please see our terms for use of feeds.

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Changes coming for Block in Patch 3.2 - Thu, 18 Jun 2009 15:00:00 EST
Well, as we already discussed, block is currently a lackluster stat for tanking. But patch 3.2 has some changes in store, and one of those changes is to how much block value you'll see on just about everything, clearly aimed at boosting block's worth.

  • Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
What this basically means is twofold. First, of course, you're going to be blocking for more damage. Since the amount of block value you get from your shield and from strength will not be affected, it won't be exactly double what you're blocking for now, but it will be close to that much: expect to see at least 75% more block value all told.

Secondly, however, any item you've been using to temporarily double your block value either for mitigation or for threat (I used to keep Coren's in my bags for that very reason) will not provide double the block value on the proc, but rather the same amount for twice as long. To use Coren's as an example, it will now provide 118 block value, and when used will provide 200 more block value for 40 seconds instead of 20.

If anything this will increase block's value as a threat stat (I've seen no changes to abilities like Damage Shield, Shield of Righteousness or Shield Slam) as well as giving it a bit more teeth as a mitigation tool. I don't think it's a permanent fix to block, but as a stopgap measure it should make the worth of it a bit more obvious.

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Changes coming for Block in Patch 3.2 originally appeared on WoW.com on Thu, 18 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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Battleground leveling and experience changes in Patch 3.2: Twinks v. Twinks - Thu, 18 Jun 2009 14:50:00 EST


There was a big announcement today on upcoming Battleground changes. However there are two critical pieces of PvP information that people everywhere, especially twinks, are going to go crazy over.
  • You will be able to level through PvP Battlegrounds
  • You will be able to turn off experience gains
This means that you'll be able to level your character simply by competing in PvP in battlegrounds and completing objectives, such as capturing the flag in WSG or securing resources in AB. Not from killing other players. This opens up a whole new way of playing the game at the earlier levels, one that will add a significant dynamic to it.

The second major change is the ability to turn off this experience gain in Battlegrounds and the rest of WoW (at a cost of 10g). This means that twinks are a viable and supported option in WoW, and lets those players who want to sit in the 30s bracket enjoy it to their heart's content.

Additionally, if you have turned off experience gains, you'll be placed in separate battlegrounds from those that have them turned on. That means that twinks will play against other twinks, and not against those players who are just interested in the bracket from a more casual perspective.

The floodgates of Patch 3.2 are wide open now. Enjoying it?
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Battleground leveling and experience changes in Patch 3.2: Twinks v. Twinks originally appeared on WoW.com on Thu, 18 Jun 2009 14:50:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR patch notes - Thu, 18 Jun 2009 14:15:00 EST


I totally called it: the Patch 3.2 PTR notes are now available on the official forums, which means that we should expect the PTR itself to go up today. This is the patch that will bring the expansion of the Argent Tournament, with new 5/10/25-man content, and much more - see our patch 3.2 guide for an overview.

General

Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid Normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (Normal), 25-player (Normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.

Trial of the Champion

5-player (Normal and Heroic mode) dungeon. Daily quest added to the Heroic daily dungeon quest giver.

Trial of the Crusader

10 and 25-player (Normal mode) raid dungeon.

Trial of the Grand Crusader

10 and 25-player (Heroic mode) raid dungeon. Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.

Isle of Conquest, the new 40 vs. 40-player siege-style Battleground is now available for testing.

Continue reading Patch 3.2 PTR patch notes

Patch 3.2 PTR patch notes originally appeared on WoW.com on Thu, 18 Jun 2009 14:15:00 EST. Please see our terms for use of feeds.

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Find in-game friends on Livejournal's WoW Friending meme - Thu, 18 Jun 2009 14:00:00 EST
The WoW Livejournal communities are really some of the best citizens in the WoW community at large -- they always have interesting discussions and insights going on over there, and if you ever need a question answered or just want an opinion on something in-game, they're always ready with some insight. That's why I think this WoW Friending meme that spirdirslayer has going on is such a good idea -- basically, if you're over on Livejournal and are looking to meet a few players on your realm, you can head over to the page, find your server, and then enter your information along with a few survey questions and check out who else is playing with you in-game.

I almost wish Blizzard did more social networking stuff like this -- through the Armory, we can find out everything we need to know about each others' characters these days, but there's not much we can learn about the people behind those characters. Our own profiles here on WoW.com help with some of that as well, but it would be nice to have it all integrated in the game somehow: examine a character and find out that their player is living in the same town you are. Completely optional, of course -- not everyone wants to socialize to that extent. But for those interested, it seems like it would be a lot of fun.

Find in-game friends on Livejournal's WoW Friending meme originally appeared on WoW.com on Thu, 18 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 upcoming Paladin changes - Thu, 18 Jun 2009 13:32:00 EST


Blizzard has just released a set of major upcoming changes to the Paladin class, due to come about with Patch 3.2. There are some major changes that are going to not sit too well with folks, while making others quite happy. But with that said, it should be noted that all these changes might not make it through.

A few of the key intended changes include:
For additional information on the upcoming patch, check out WoW.com's Guide to Patch 3.2. The complete announcement after the break.

This post is being edited live. Please bear with us.

Continue reading Patch 3.2 upcoming Paladin changes

Patch 3.2 upcoming Paladin changes originally appeared on WoW.com on Thu, 18 Jun 2009 13:32:00 EST. Please see our terms for use of feeds.

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Raid Rx: How to read healing parses (or meters) - Thu, 18 Jun 2009 13:00:00 EST




Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Need help reading healing meters and parses? Don't know where to begin? Let's see what I can do!

"Are healing meters supposed to measure your ability or their inability (to stand in fires)?"

That's a great quote I saw on the Plus Heal forums. I wish I bookmarked the thread. I can't remember who said it.

Reading meters is not for the faint hearted. There is often an overwhelming amount of information that needs to be dissected. Unlike damage meters, healing meters are extremely subjective to various fights.

Continue reading Raid Rx: How to read healing parses (or meters)

Raid Rx: How to read healing parses (or meters) originally appeared on WoW.com on Thu, 18 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Castlevania: Wisps of Dracula - Thu, 18 Jun 2009 12:00:00 EST


Your appreciation for Castlevania: Wisps of Dracula by Noblejazan will vary depending on your knowledge and experience with poorly written fan-fiction. The author took an "original story" written by a fan of the game Castlevania, and put it into machinima. Mind you, Noblejazan used an actual fanfiction. The resulting video is somewhere between a hyperspeed parody and a weeping nod to the phenomenon of fanfic.

This video has all the very best tropes. It has senseless tragedy, dashing heroics, an invulnerable, rogue hero, and a hint that the real Mary Sue has yet to be born. (I'm sure Rhonin is just around the corner for the next installment.) The author is careful to pronounce the actual language from his chosen fanfiction, and the movie moves so fast it feels like you're on a sugar-fueled rollercoaster ride. I especially like the word-art flying across the screen, to help make sure you don't miss any details.

Although I was a little confused when I first pulled this video up on WarcraftMovies, I laughed out loud when I played the YouTube stream. This video is hilarious work, though I'll admit I'm not sure of the gimmick could be repeated. It's definitely worth the few minutes watching.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Castlevania: Wisps of Dracula originally appeared on WoW.com on Thu, 18 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

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One Boss Leaves: General Bjarngrim commands the field - Thu, 18 Jun 2009 11:00:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

Well folks, we've had some tight battles lately -- and this wasn't one of them. In a rather predictable display of superiority, the Hall of Lightning's General Bjarngrim outclassed Sjonnir the Ironshaper from the Halls of Stone in this week's Two Bosses Enter, One Boss Leaves.

Loyal Two Bosses fan Siaperas is always good for a fair recounting of the battle."If I knew nothing else about them, I would wage my bet on General Bjarngrim based on how Loken assigned these men," he wrote. "Loken would want somebody who could handle himself but have good managerial skills to oversee an operation like the Forge of Wills. However, he would want to protect himself with some of his most dangerous servants. I'm not saying that Bjarngrim is just muscle and Sjonnir is all brain -- they're both very intelligent and powerful opponents -- but in Loken's eyes, I suspect he sees Bjarngrim as the more dangerous opponent in a fight. And I would agree.

"I do not think this would be so one-sided as Bjarngrim winning without Sjonnir getting his licks in. The adds would bring some nice flavor, but between Whirlwind and Chain Lightning, they're not going to be much help. What's going to win the day for Bjarngrim is his ability to think on his feet, to put the most hurt on his opponents. Sjonnir puts too much reliance on his minions. He'll be able to kite Bjarngrim around a little and buy himself time, but still he won't do too much between Bjanrgrim's Spell Reflect, Intercept and Pummel. In the end, Sjonnir just can't deliver the same amount of hurt to Bjarngrim as he will be receiving, and Bjarngrim wins."

Continue reading One Boss Leaves: General Bjarngrim commands the field

One Boss Leaves: General Bjarngrim commands the field originally appeared on WoW.com on Thu, 18 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Season of the witch - Thu, 18 Jun 2009 10:00:00 EST

Did you really believe that the Ember Clutch was created by a bunch of fire-breathing proto-dragons? Pshaw. That's just what they want you to think. In reality, Akrasia of Steamwheedle Cartel-EU got a little too careless with her Arcane Missiles, and what was once a thriving forest is now a bunch of very large matchsticks. Remember, kids, as the Rabid Brown Bear says, only you can prevent forest fires. At least that's what I think he says. It's hard to understand him through all the foaming at the mouth and chewing on my leg.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.


Around Azeroth: Season of the witch originally appeared on WoW.com on Thu, 18 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

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EQ dev: WoW wouldn't exist without EQ - Thu, 18 Jun 2009 09:00:00 EST

Videogamer.com has an interview up with Ryan Barker, the lead designer for seminal MMORPG EverQuest. When asked if he thought WoW would exist without EQ having been around, he replied that he didn't think so, and that Blizzard designers would likely agree with that statement.

I think he's right, too. The success of EQ allowed for countless imitators and innovators to follow in its footsteps, and WoW is certainly both of those things. What made WoW successful in the first place, beyond brand recognition, was the fact that the developers -- whose team consisted of a number of former EQ devs and prominent community members! -- refined and added on so many features cribbed from EQ. They made the formerly hardcore-only genre accessible to a wide variety of players and age groups, and in doing so broke subscriber and sales records -- thus continuing to make new MMOs financially plausible. And with WoW's improvements to the diku formula, the genre is now filled with WoW imitators as well. History repeats itself.

Sure, it's entirely possible that WoW could have existed without the advent of EQ, but it would have been a very different game if it existed at all. And I doubt it would have been anywhere near as good without having been able to learn from EQ's myriad mistakes or study its successes. We owe a lot to Old Man EQ. Now get off his lawn.

EQ dev: WoW wouldn't exist without EQ originally appeared on WoW.com on Thu, 18 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: How do you cope with burnout? - Thu, 18 Jun 2009 08:00:00 EST


Burnout is a natural part of doing anything for a long period of time whether it's a game or your job. Right now I've got WoW burnout, I can't be bothered to log on and the thought of raiding Ulduar (Ignis specifically) just makes my eyes and head hurt. It's not too bad and I've certainly had worse pre-Wrath but it's exacerbated in part I think by the lull. Patch 3.1 is out, Patch 3.2 is coming and the next unannounced expansion is a long time off yet. On top of that there aren't enough hours in the day to work, sleep, raid and play with my cats.

It makes me wonder what's the best way to get out of this phase? Do I go cold turkey for a week? Do I reroll or do I just try a new instance? Tell me your suggestions, please, how do you cope with burnout?

Breakfast Topic: How do you cope with burnout? originally appeared on WoW.com on Thu, 18 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

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Crusaders' Coliseum details released - Wed, 17 Jun 2009 21:20:00 EST


Bornakk just released some major details of the Crusaders' Coliseum, the new 5/10/25 man dungeon that will be released with Patch 3.2.

First and foremost, this will be the next tier of raiding. There was some speculation that this would be an interim tier of raiding, however that is not the case. The gear that will come out of the Crusaders' Coliseum appears to be Tier 9.

Secondly, the encounters will be unlocked one per week until all five encounters are available. This mirrors very closely the way the Sunwell Plateau was handled back in Patch 2.4.

Finally, there will be a new "Crusaders' Tribute" mechanic. The mechanic appears to track the number of times you attempt an encounter, and the fewer times it takes you to complete the encounter, the greater the loot will be for the final boss. A type of raid where you are going for the Tribute rewards will be called a "Tribute Run."

For further information about the upcoming patch check out WoW.com's Guide to Patch 3.2.

The full details of the announcement after the break.

Continue reading Crusaders' Coliseum details released

Crusaders' Coliseum details released originally appeared on WoW.com on Wed, 17 Jun 2009 21:20:00 EST. Please see our terms for use of feeds.

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The limits and possibilities of Bind to Account - Wed, 17 Jun 2009 21:00:00 EST
Aeuis brings up an interesting point over on the forums: even though some of the items we get are called "Bind on Account" (or, more properly, Bind to Account, even though most people use BoA as shorthand) they're really not that, because you can't actually send them across factions or realms. Of course, that's pretty obvious to people who've been playing the game for a while -- Blizzard has never really encouraged cross-faction interaction at all (you can "send" items through the neutral AH, though even that is a bit of a hack, not really the intended purpose). So BoA items are actually bound to account, server, and faction.

But Wyrxian is surprisingly open about "future possibility:" he does say that while Blizzard could allow us to send items between factions if they wanted us to, they also wanted to leave things open just in case the functionality came into view in the future. That doesn't mean we can expect a change in the next patch, but it does seem to mean that Blizzard is still open to the "possibility." You'd think it be tough technically (character inventories are all over the place, especially cross-server), but considering that we can now have cross-server battlegrounds, all it would probably take is a tweak to the in-game mail system. One character sends an item, another character receives it.

And really, the only possibility that might come open is just ease-of-use -- that's why BoA and Heirloom items are in the game already, and if Blizzard determines that it would be easier to have you share items between your characters' factions and servers (perhaps if they upgrade the character re-customization feature to include a faction change?), then it will likely happen sooner or later.

The limits and possibilities of Bind to Account originally appeared on WoW.com on Wed, 17 Jun 2009 21:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: Wokka wokka - Wed, 17 Jun 2009 20:00:00 EST
We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The Daily Quest: Wokka wokka originally appeared on WoW.com on Wed, 17 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

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Reminder: "Dirty Jobs of Azeroth" contest ends tomorrow! - Wed, 17 Jun 2009 19:00:00 EST

You've got just one day left to enter WoW.com's Geeky Clean "Dirty Jobs of Azeroth" contest! We're still waiting for some really fantastic submissions, so here's the rundown for those who missed it the first time around:

We've got five (5) prize packs of five (5) different Geeky Clean soaps ready for the people who send us a screenshot of your character performing one of Azeroth's dirtiest jobs. To enter, take your screenshot and send it with a text caption or description to contests@wow.com before 2PM ET on June 18th, 2009. We'll choose our five favorites and post them soon after.

Be creative, original, and funny to win this contest! You'll be judged 50% on originality/creativity and 50% on presentation. And be sure to use an email address to which you have regular access when submitting your entries, because that's how we'll get a hold of you!

You may enter only once. The contest is open to legal residents of the 50 United States, the District of Columbia and Canada (excluding Quebec) who are 18 and older. Click here for the complete Official Rules.

Reminder: "Dirty Jobs of Azeroth" contest ends tomorrow! originally appeared on WoW.com on Wed, 17 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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WoW.com's Guide to Patch 3.2 - Wed, 17 Jun 2009 18:30:00 EST


It's that time again!

Patch 3.2 is due to hit the PTR any day now. We've been getting a ton of official information over the past week, and that always happens right before the PTR goes up.

For Patch 3.1 we compiled everything on the site into WoW Insider's Guide to Patch 3.1, and quickly found out that people enjoyed it. So we've done the same for you all this time, creating WoW.com's Guide to Patch 3.2.

At least once a day, usually in the morning, the guide is updated with the latest Patch 3.2 news. When tons of breaking news comes out during the day, we're updating it quickly then as well.

So check it out, enjoy the patch news, and stay tuned here on WoW.com for all the latest!



WoW.com's Guide to Patch 3.2 originally appeared on WoW.com on Wed, 17 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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The Queue: Clap hands - Wed, 17 Jun 2009 18:00:00 EST


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

I clapped hands with Kil'jaeden pre-Wrath. He wasn't very happy about it.

Maybe if he heard today's reading music he'd think differently.

DoIt asked...

"I've taken an extended break from WoW and am planning to come back and level some alts when Patch 3.2 drops, anyone have an ETA on it?"

Continue reading The Queue: Clap hands

The Queue: Clap hands originally appeared on WoW.com on Wed, 17 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

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Preparing for BlizzCon: Reserve your lodging ASAP - Wed, 17 Jun 2009 17:00:00 EST


BlizzCon approaches! Preparing for BlizzCon will be your regular source for tips on how best to prepare for Blizzard's gaming extravaganza.

If you were lucky enough to get tickets to BlizzCon 2009, you've got over two months to prepare. But one of the very first things you should do is make your lodging arrangements as soon as possible. As with any popular convention, rooms closest to the venue are already filling up, so your options are closing with each passing day. Following are tips for choosing the location of your non-BlizzCon time:
  • No charge to reserve now: In most cases, you need a valid credit card to guarantee your reservation, but your card is not charged until your stay. So make your reservations now to ensure you have a place to stay.
  • You can cancel if things change: Check the cancellation policy of your hotel to be sure, but usually you are able to cancel 24 hours before your stay begins or even the same day.
More tips are after the break.

Continue reading Preparing for BlizzCon: Reserve your lodging ASAP

Preparing for BlizzCon: Reserve your lodging ASAP originally appeared on WoW.com on Wed, 17 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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WoW Rookie: 20 tips for PvP realm leveling - Wed, 17 Jun 2009 16:00:00 EST
New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

There's no doubt about it: it's trickier and twitchier to level a character on a PvP (player versus player) realm than it is on a "Care Bear," PvE (player versus environment) realm. Some players thrive on the electric anticipation of the unexpected ambush; others wilt under the unrelenting stress. Being an experienced gamer and having the proverbial "friends in high places" can make the experience a lot more enjoyable - so is leveling on a PvP realm beyond the reach of a WoW rookie? Absolutely not!

But make no mistake, it's war out there ... and only the savvy will survive unscathed. Sounds ominous, eh? Let's knock off some of the mystery. First, we direct you to Zach Yonzon's insightful introduction to the PvP attitude. Zach explains exactly what is different about playing on a PvP realm, as well as the basics of concepts such as "flagging" and "honor." Soak up the basics, then join us after the break for 20 tips to help you survive your time as a WoW rookie, PvP style.

Continue reading WoW Rookie: 20 tips for PvP realm leveling

WoW Rookie: 20 tips for PvP realm leveling originally appeared on WoW.com on Wed, 17 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

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Resto Shaman changes hinted - Wed, 17 Jun 2009 15:00:00 EST

Shaman news part two: revenge of Shaman news! You may still be reeling from the revamp to the totem interface announced earlier today, but Ghostcrawler presses on. In a thread bemoaning the current state of Resto Shamans, he pre-announced the following changes for patch 3.2:

The crab says they'll try to make a more comprehensive list of Resto changes soon. Class changes lists, you say? Is that a PTR I see on the horizon?


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Resto Shaman changes hinted originally appeared on WoW.com on Wed, 17 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Everything but Vanish - Wed, 17 Jun 2009 14:00:00 EST
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about what's up next for the Rogue class. Hopefully, nothing!

While I don't have any official numbers, I think it's easy to say that Rogues are the class that sees the most complaints from others. Crying about Death Knights has been en vogue recently, but we've still got years of threads calling for the complete and utter downfall of every assassin. While all of this negative press has resulted in a few nerfs that nobody was happy with, it seems that Blizzard has chosen to rise above the noise and ensure our slot at the top of both the DPS meters and PvP representation charts.

We went through a spell as the least-played class of WotLK: a level that Rogues had never even approached previously. We were largely middle-of-the-pack in PvE and PvP, with HAT exploits and Glyphed Vigor + Overkill + Mutilate combos barely sustaining us. However, Blizzard heard our cries for a resurrection, and we were reborn in patch 3.1. With the newly minted PPM Poison mechanics adding gobs of nature damage to every spec, and the redesigned Combat tree breathing life into the raiding scene, we're sitting pretty as the #1 DPS class in both Ulduar and the arena. The question that's on my mind now: "What next?"

Continue reading Encrypted Text: Everything but Vanish

Encrypted Text: Everything but Vanish originally appeared on WoW.com on Wed, 17 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

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New Shaman totem interface revealed - Wed, 17 Jun 2009 13:33:00 EST

This was sketched in outline in the massive Shaman Q&A post that went live a while back, but now we have details on how they plan on redoing the Shaman totem interface for patch 3.2. Remember these are just plans, and things may change as the development of the patch progresses, but this is the current state of things.

Shamans will get a new bar for their totems, above the main action bar, where other class-specific bars go, like Paladin auras or Druid shapeshift forms. You'll have a button for a totem of each element of your choice, a button for Totemic Call (renamed Call of Earth), and a button for a new ability, Call of Fire, that drops all four selected totems at once, in a single GCD (but for the full mana cost).

You'll also be able to set your Call of Fire to summon less than four totems if you like. Call of Fire will be trained at the same level as Totemic Call currently is, 30. At "higher levels" (I'd guess 60 and 70, or so) you get Call of Air and Call of Water, which do exactly the same thing as Call of Fire, but you can load them up with different totems. This gives you three different quick-sets of totems you can drop in one keystroke.

Well, shamans, what do you think? Is it everything you hoped for in a totem interface update?


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

New Shaman totem interface revealed originally appeared on WoW.com on Wed, 17 Jun 2009 13:33:00 EST. Please see our terms for use of feeds.

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Requiring epic achievements for normal runs - Wed, 17 Jun 2009 13:00:00 EST
Leafshine echoes a concern I've heard a lot around the community and even here on WoW.com lately: why are some Naxx pickup group organizers requiring the epic achievement on characters joining the raid when they're only running Naxx 10? Sure, we'd all love to have raids full of epic characters, but when you consider that to even get that gear, you have to topple Naxx 25, it seems a little silly to require a raid full of characters that don't actually need the run you're going on.

Then again, you could (and probably do) subscribe to the "free market" theory of PuGing: if you think that's silly, don't join that raid, and eventually people who want those requirements won't have anyone to run with (and if they do have people to run with, then apparently even those who have conquered Naxx 25 still want to go back and run 10, for fun or badges or offspec gear or whatever). But that does leave out people who really do need to (and can) run the instances -- just because you don't have a character full of gear from Naxx 25 doesn't mean you can't perform respectably in Naxx 10.

Continue reading Requiring epic achievements for normal runs

Requiring epic achievements for normal runs originally appeared on WoW.com on Wed, 17 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Maw Trailer - Wed, 17 Jun 2009 12:00:00 EST


This is the trailer for Grubthar's upcoming feature-length movie, Maw. The premise of the movie centers around a small group of orcs who are chased out of Khaz Modan by the Alliance. With nowhere to go, the war party sets sail to the west. A similar group of Alliance soldiers gives chase to the horde. When both arrive on a distant shore, events take place which will "test their honor and seal their fates."

The basic kernel of Maw's story sounds decent, but something about the trailer didn't really click for me. I think I felt like the trailer was focused on the dragons more than the orcs. And while I would love a dragon movie, and am reminded of the White Drake because of it, I don't think that's what Maw's going to be about. On the other hand, I could be overthinking this.

Ultimately, though, I'm a fan of story-based machinima, and I look forward to seeing what Grubthar delivers. Click here to check out the trailer.

[Via Myndflame]

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Maw Trailer originally appeared on WoW.com on Wed, 17 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR soon? - Wed, 17 Jun 2009 11:00:00 EST

The patch 3.2 news is coming pretty heavy, leading me to wonder when we're going to get the chance to try this stuff out for ourselves on the PTR. Here's an indication that it might be relatively soon: the European PTR forum was wiped clean last night, and the default stickies reinstated.

The character copy links and the PTR client download links don't work yet, of course; if they did, we'd have a much bigger story for you. And this doesn't necessarily mean the PTR is going up today (although it could), but it does mean it's getting nearer. On the other hand, we still haven't heard a peep about the new 5/10/25-man content; I expect to see something about that before the PTR opens.

Still, I'm going to go out on a limb and guess that we'll get the patch 3.2 PTR on Friday. What's your prediction?


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 PTR soon? originally appeared on WoW.com on Wed, 17 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: This little piggy - Wed, 17 Jun 2009 10:00:00 EST


Anyone up for a pig pickin'? Santhice of <Blood Runs Cold> on Altar of Storms sends in a picture from one of Kalimdor's most secluded and most entertaining instances, Razorfen Downs. Sure, you'll probably get killed by the opposing faction ten times before making it to the entrance, but the Coldrage Dagger and Robes of the Lich are worth the winding crawl up the center spiral. Santhice writes that this picture is of a pig-headed furnace from the beginning of the instance. All I know is that I suddenly want to reread Lord of the Flies and eat some bacon.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: This little piggy originally appeared on WoW.com on Wed, 17 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

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