Human females have animation errors when shooting a ranged weapon or using two-handed weapons.
Remember that with 3.0.8 Ritual of Summoning will be changed to create a summoning stone. The Warlock will cast Ritual of Summoning, which will drop the stone, which can then be used to summon other party/raid members. We are assuming that it's the actual casting of the spell to summon the stone that can only be used once every two minutes, and not the actual summoning of people.
We'll get some video of the animation errors up on WoW Insider as soon as we can, I'm sure there's some potentially funny stuff there.
And don't bother asking if 3.0.8 is coming tomorrow. While we think it's definitely possible, god only knows what Blizzard will actually do. I give it a 80/20 chance that it drops tomorrow morning.
Last week, when we reported on the Facebook I Play WoW app reaching a full 100,000 users, a lot of commenters mentioned another app over there, Hearthstone, that's got a good reputation from the people who use it. I checked it out, and indeed, it's an excellent alternative (or addition -- there's nothing keeping you from using both) to let you show your WoW characters off on Facebook.
Just like I Play WoW, Hearthstone pulls your character information directly from the Armory, and displays it in a number of ways around Facebook, including, if you so choose, on your profile pages or on your wall. A few of our commenters said they liked Hearthstone's display better, but I didn't see any major differences there -- they both display your character, class, level, and server, and both will click through to pages where you can see more stats and discuss the character with others. Hearthstone will also let you change your character's image to a custom choice and enter a bio, though I Play WoW has some customization options as well. Hearthstone has an "equipment history," so even if you shard those epics you can still brag about having them. And finally,Hearthstone will let you play with the characters right on Facebook, and you can /salute or /duel the characters of your friends.
Overall, they're both worth checking out if you want to show off some of your World of Warcraft progress on Facebook. Obviously, I Play WoW is bigger, but as our commenters pointed out, Hearthstone has some excellent features as well.
Survey reveals what twinks are all about - Mon, 19 Jan 2009 17:00:00 EST This is interesting -- our friend Drayner over at Twinkinfo.com recently took a survey of his site's readers, and after picking up almost 1,000 replies, he's posted the results. They show a little bit of insight into the kind of person that plays a twink (a character maxed out at a certain level before 80, usually to run around in PvP battlegrounds). Specifically, they're male, under 21, play for 21-30 hours a week, think their gear rates a 5 out of 5, and are probably level 19 and in Warsong Gulch capturing flags. I'm not sure if that's suprising or not, but those are pretty safe majority votes, even given the smaller sample size of the poll.
Twink players are also more likely to not have more than one account, which kind of makes sense -- they only need one account and just have lots of characters on them. 66% of twinks are actually in twink guilds, and most have at least more than one twink to play around with. Hunters and Rogues top the class choices (though not with a clear majority at all). And perhaps most interesting, over 50% of twinks say Blizzard is serving them just fine -- they're not ignoring them, and they're not giving them any more love than other players. Still, as Drayner pointed out to us, about 36% of twinks said they'd leave the game if Blizzard shut them down with an additional 30% saying Maybe, so Blizzard does have a little incentive there to keep twinking happening.
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
Last time on The Queue, I answered a question about potential hero classes. Zoidberg asked about Archdruids, but there wasn't a whole lot to say. It's a rumor, and a rumor without much weight behind it, just an interview comment taken out of context as the WoW community (yes, even WoW Insider sometimes) likes to do. Since answering that question, I've been thinking about it a little myself.
Do I, personally, think Archdruids will be the next hero class? Nah, I don't think so. Just the name is the big issue for me. Archdruid suggest Druid+ or Druid 2.0 and that's just not cool. You can differentiate them from Druids as much as you want, Archdruid still suggests that it's a better Druid. That's pretty awful. Even if the new hero class (if there is a new hero class) has all of the features we'd expect from an Archdruid, it'll probably be called something else. Maybe a Keeper or something like that.
I'm still convinced that pure classes stand to gain a lot more from dual specs than they'll lose, principally in the form a lot more tank and healer availability, but it's an interesting point. How much gold do you really need to get by? Does the idea of having to spend a lot more of it, or having to spend more time getting it, on a particular class or spec make that character less fun to play, and has that played a role peoples' unwillingness to tank and heal?
Again, for the purpose of this discussion I'm considering pure classes to be Hunters, Mages, Warlocks, and Rogues, as everyone else can respec to do different roles.
If you want to send us an intro or anything else, the address is theshow AT wowinsider.com. You can listen to last weekend's show using the links below, and if you'd like to hear us live, definitely make plans to listen in next weekend: we record the show live every Saturday at 3:30pm Eastern / 20:30 GMT. Oh, and don't forget to become a fan of our site on Facebook -- we're almost 3/4 of the way to our goal of 4,000 fans, and if we can reach that goal, Turpster's promised us a brand new, exclusive song. Tell your friends!
Enjoy the show and have a great week. And if you're wondering who Martin Thunder is, here you go.
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There's an old adage in sports that's often bandied about whenever someone gets confused about their role on the team: "Players play, coaches coach." It doesn't really work for us ("Officers office, members . . . memb"?). However, it's true that officers are officers and members are members. Members can slack, but officers have to maintain, support, and improve their guild. This week's e-mail comes from a guild leader who's tried everything (short of giant hammers) to motivate her lazy officers, but to no avail, and she's at the end of her rope.
Dear Scott, I'm a co-GM of a mid-sized, fairly stable guild that has been remarkably stable and solid over the years. We have a solid group of core members who are active, we've progressed steadily through the WoW raiding content, and we have an active social calendar as well. As far as the day-to-day business and guild harmony go, from where the members sit -- things are really great. The problem is, our officers have been getting less and less responsive in taking leadership, and because of it, most of the work seems to be falling more and more on myself and my co-leader. And as more and more of the work falls on us, and the staff we delegated to help us with it doesn't give us that help, we are burning out badly.
One of the things I think is most awesome about Northrend is the fact that it adds a whole continent of "real-world" scenes to the game. Outland was so out there that it was hard to use any of the in-game terrain for any stories other than those that took place on another planet, but Northrend is a very grounded place -- while zones like Zul'Drak and Crystalsong Forest can seem very otherworldly, there are zones like Howling Fjord and Grizzly Hills that seem much more normal, if no less beautiful.
Today's Moviewatch definitely isn't a crafted masterpiece -- even the creator says it only took him about two hours to make, but it does show how haunting some of this Northrend landscape is. Just the cliffs of the Howling Fjord are enough to complement this stark little song and give it an extra dimension. I can't wait to see some more of the machinima that comes out of the new Northrend locations.
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
Badeggplant of Hyjal is frustrated that Starfall will lose its random-proc stun effect from Celestial Focus in patch 3.0.8. In her eyes this removes the utility of the spell and makes it a poor use of mana with a long cool down. She believes that the damage from the spell should be increased to replace the missing stun.
What's interesting about this thread was Ghostcrawler's response. Blizzard is working to remove random proc stuns, such as this one, but also mentioned that Blackout will soon be on the blacklist. He claims that Blizzard is "waging a war" against random stun effects. Many are concerned that Impact will also be impacted.
Besieged by enemies from the past, present and future, it was all that Dirge (main Wulfkin) of <Absolution> on Argent Dawn could do to take this really wicked screenshot. If only her future self would come around and provide half-hearted help while making snide comments about her skill level! Alas, she'll have to handle this on her own.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing firstname.lastname@example.org with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, double-mounts, or pictures of the Ninja Turtles in Dalaran.
Breakfast topic: Poaching - Mon, 19 Jan 2009 08:00:00 EST I'm working on growing our little guild. I've met with some success. I don't spam trade chat to advertise our guild bank, vent, website or or smokin' hot tabard (all of which we have). I like to get to know people a bit before I bring them into the fold. The best way that I know how to do that is to run instances with them.
Since we're small, I PUG a lot, so I'm introduced to many players. I'm looking for folks that are both good at what they do and would be a good fit for what we've established. I've found that many times people pug because even though they're in a guild they can't seem to get the assistance that they need. I find that some are actively looking for a change and others just generally enjoy the experience grouping with my comrades.
There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.
One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.
Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.
Welcome to Lichborne, The weekly Death Knight column, where your host is recruiting only the most pro critters for his raiding team.
So by now, I'm sure many of you Death Knights have managed to follow our last tanking gear guide and have put together a pretty decent tank set that's gotten them through a few heroics, but now it's time for the next step: Getting ready to tank Naxxramas. You'll find that while a lot of your gear is probably "good enough," you'll still want to look for a few important upgrades to kick you up another notch so you can be at your best coming into Naxxramas to tank. Let's look at a few heroic upgrades that you can grab to be the best tank you can be heading into 10 man Naxxramas content.
Before we start, there's two things you should remember: One, I'm pretty much following the logic I laid down in the Death Knight statistics primer a few weeks back, so if you want to know why I picked a certain item, the answer is probably there, and two, whatever you do, remember to hit 540 defense skill. You'll need that to survive against the bosses.
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Eliah is filling in for Matt Low today. This week we'll take a look at some easy gear to help get you started at 80.
Naxxramas and heroic dungeons are where a lot of the players are spending their time nowadays. So much so that it can be hard to even get groups for normal instances, which are (in theory) the best source of gear to get ready for said heroics and raids. What's a healer to do?
Fortunately, there are many pieces of gear you have access to without having to get a group for an instance and then hope your item drops, and hope you win the roll against any other casters that might be in the group. This post will highlight pieces you might want to investigate that are crafted or obtained from various factions and quests. This is written from a Holy perspective, but Discipline priests will probably also be interested in many of these items.
Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.
Welcome back! This week we're mostly tilted toward Scourge questions, whereas just a few of weeks ago we were all dragons, all the time. Things just happen that way, I don't plan it! Really! Anyway, let's get this party started.
Promethus asked... Does anyone actually know that Arthas merged with Ner'zhul? Any NPCs that is. Because there was no one besides those of the Legion like the Dreadlords and Kil'jadean who knew that the original Lich King was armor on a pedestal, everyone else like Thrall, Jaina, Rhonin, Bolvar, Wrynn, just know that Arthas was the one who marched to Icecrown and came back only to spread the plague and kill his father. No one but the player actually saw him walk up Icecrown Citadel and shatter Ner'zhul's prison.
It's a phenomenal time to be a Paladin these days. Let's face it, no matter how we spec, we're actually wanted all throughout Northrend. As Holy, we've got spots in parties, raids, and refreshingly even Arena teams of any bracket. As Retribution, we're actually sought after in groups and -- paired with the right teammates -- can actually shine in Arenas, too. Protection Paladins are just about the best tanks in the game right now, even in raids, what with all trash being AoE'd to kingdom come.
Patch 3.0.8 has a few changes that should boost us and balance us in some areas. One big change is how Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore, and the removal of Forbearance from Avenging Wrath once again. This reworks the quick fix post 3.0 where Retribution Paladins were devastating opponents with wings and a bubble. It wasn't the most elegant solution and hurt Paladin tanking about as much as it toned down Retribution dominance in PvP. With Patch 3.0.8, Paladin tanks can look forward to frontloading massive threat comfortable with the thought that Divine Protection is a mere thirty seconds away. Furthermore, Divine Protection no longer has a penalty, making it nearly identical to a Warrior'sShield Wall. That's right, Tankadins get even better.
Strat guides for Wrath bosses come in all shapes and sizes. From a quick list of encounter highlights to PhD dissertations complete with graphs, charts, spell rotations and timed movements. Then there's this guide to the Sartharion fight from the guild <My Little Pwnies>. It illustrates positioning of the Obsidian Sanctum fight using, well, stuffed animals as visuals.
As you can see from the image above, the guide writer used a bear tank, two cat druids, a Moonkin and a Resto druid, but that's just to show tank, melee dps, ranged dps and healer positioning. I couldn't tell you if the strat is accurate, it may just be all for laught, so you may want to check out the more popular strat sites around the net for the lowdown on the entire encounter.
The next promised strat guide from this guild is Kel'Thuzad, played by baby seal with a knit Dr. Seuss hat. I can't wait.
So, as you might guess, knowing my previous background, I read WoW-related forums a lot. Old habits die hard, strapping young talbuks need to read a lot, and given that my career path is in Community at game companies, it pays to know what game communities (all of them) are saying. I obviously tend to gravitate toward games and topics that hold my interest (game design, indie games) or games for which I have a particular fondness (sup Aquaria, luv u baby gurl; yo Cave Story, holla back), but I'll read pretty much anything about a game as long as I can follow it.
And I'm gonna be straight with you, WoW community. You guys are incredibly fickle when it comes to lore, and it breaks my two-sizes-too-big heart to read your ramblings about how Blizzard "doesn't care" about it.
I examined the sitch in detail and I'm ready for you to apologize and mend the error of your ways once you've perused my summary of why you mean well, wrong though you are, when you use the phrase "lorelol". I've made charts and graphs that should finally make it clear--I've prepared a lecture.
Reputation gains on grey mobs changed in 3.0.8 - Sun, 18 Jan 2009 14:30:00 EST 3.0.8 just keeps giving us more surprises. The newest patch note update tosses us this fun number: Reputation gained from mobs no longer deprecates based on your level! This means that even if you're level 80 and killing mobs in Stratholme for rep, you'll still gain the full amount of Argent Dawn rep you would've gotten if you were level 60 (or the mobs were 80). Good news for those of you trying to get Argent Champion, Guardian of Cenarius, or Diplomat, although the folks that already ground those reps without this change might feel it trivializes those titles. For those of who you haven't started the grinds yet, maybe you should consider waiting a little bit and taking advantage of this change to save your sanity a bit. This isn't the first time a change like this has been made, but it's a welcome one.
WI reader Ray actually notified us of this change on the PTR a few days ago, but apparently I'm so slow that the change managed to make the updated 3.0.8 notes before I posted it. This is me hanging my head in shame. I'LL MAKE IT UP TO YOU, RAY.
Titanguard weapon enchant gone after all - Sun, 18 Jan 2009 14:00:00 EST Ok, so you remember how Titanguard, the 75 stamina weapon enchant, disappeared from 3.0.8? Apparently, that was intentional. Ghostcrawler spoke out yesterday on the rationale for removing it. In short, it was just too good. That 75 Stamina would have made it far and away the best tank enchant, and would have locked them into creating higher and higher tiers in future patches and expansions so tanks wouldn't just stick with Titanguard and be done with it. Not only would this lead to less variety in game, but the developers would be stuck specifically designing future encounters with the assumption that every single tank had that extra 75 stamina.
Blizzard's certainly shied away from making certain enchants too powerful before. For example, the Crusader enchantment was given diminishing returns after level 60 specifically so it wouldn't overshadow any other weapon enchants. With that in mind, this move does fit in with Blizzard's modus operandi. And if nothing else, it's good that this was nerfed now, before it made its way onto the live servers. While some tanks may not be happy with the outcome, this is certainly an instance where the PTR testing process worked.
Death Knights will still get to keep the +2% stamina on their Rune of the Stoneskin Gargoyle, in part to make up for the lack of a shield and a solid defense sigil. Ghostcrawler also did not rule out the possibility of future tanking enchants, but only if they could find out a way to prevent the same problems that caused them to take out Titanguard.