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Below is a list of Article headlines from WOW Insider. This are used on our main page and updated daily. Each article contains links back to WOWinsider, which allow you to view the whole article

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The state of the Azerothian economy - Thu, 19 Feb 2009 19:00:00 EST
Thermalnoise over on the WoW LJ thought of a great poll, and the results are interesting. He asked readers there what the average amount of gold they had on their characters was, and I thought the amounts were relatively high: between 2,000 and 10,000g for about 40% of those polled. The other big chunk is between 200 and 2,000g (a little under 30% of respondents), which is where I'd expect most of the player base to be, but no: apparently Blizzard's bigger rewards in Wrath of the Lich King (not to mention the higher gold sinks, requiring us to try and raise more gold if we want to fly around or ride a mammoth) have made us richer as a whole.

Thermalnoise also asked how much your savings of gold fluctuates, and for most people it apparently stays pretty much the same, or generally increases (probably as they run professions, do quests, or sell off drops and pay repairs). I'd imagine Blizzard is keeping a pretty close eye on just how our gold moves around, and that "steadily increase" is what they'd want all of our money to do, just to keep the game's economy moving around.

In fact, though I'm probably repeating myself here, it'd be nice to have them give us some insight on just what's happening with the ingame economy. We've gotten a few hints at what sells and doesn't on the realms, but it would be interesting to see some official numbers about the average amount of money that players have and keep at the various levels of the game. and exactly where it all goes when we spend it.

The state of the Azerothian economy originally appeared on WoW Insider on Thu, 19 Feb 2009 19:00:00 EST. Please see our terms for use of feeds.

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Make your own Achievement - Thu, 19 Feb 2009 18:00:00 EST


MMOCluster has a great little app on their WoW page that allows you to create your own Achievement banner. You come up with the snappy title, the amusing text, even an appropriate picture if you're up to it and the site generates the banner. You can use the banner as a signature or just to make a point in a forum post.

The possibilities are endless. Some other's I'm going to make:
  • Did Somebody Call A Whaaaaambulance? - Complain about the pulls, the heals, the loot, the game, the design, your class, your life. In a PuG. During a boss encounter. While not contributing to the fight. 10 Points.
  • High Roller - Roll on every loot drop regardless of your ability to use or equip the item. 10 points.
  • Charmed Life - Run a Pick Up Group with no deaths or loot drama. 50 points.
I could do this all day, but I think I already hit my bitterness quota with those three. There's always tomorrow!

Make your own Achievement originally appeared on WoW Insider on Thu, 19 Feb 2009 18:00:00 EST. Please see our terms for use of feeds.

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New glyphs incoming soon - Thu, 19 Feb 2009 17:00:00 EST
Eyonix chimed in on the General forums earlier to say that we'll be seeing new glyphs soon. It's just a small line, but it should be good news for all tradeskills. It's very rare for them to add a significant amount of items to one tradeskill in a content patch and leave all of the others untouched. Personally, I think it's a good sign that we'll be seeing a lot of tradeskill love in patch 3.1, but maybe I'm reading into it too deeply.

Even if we're in some crazy world where only Inscription receives tradeskill love, this is interesting news regardless. We might be seeing more glyphs incoming for a lot of our Wrath of the Lich King abilities that weren't given glyphs, so we could experience the base abilities before we started augmenting them. It wouldn't surprise me at all if we started seeing things like Glyph of Frostfire Bolt Mind Sear in patch 3.1.

As soon as the PTR comes up, we'll be hitting the trainers and reputation vendors to see what is coming our way, so keep an eye on WoW Insider for all of that good stuff once it happens.

Edit: Shhh. You didn't see that. It has a line through it, that means it didn't happen.

New glyphs incoming soon originally appeared on WoW Insider on Thu, 19 Feb 2009 17:00:00 EST. Please see our terms for use of feeds.

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Totem Talk: And you will go forth with dual specs to conquer - Thu, 19 Feb 2009 16:00:00 EST
First up, bad news: the Glyph of Windfury Weapon now does not add the additional attack power. You can panic now. This is bad enough that I'll be devoting all of next week's column to it.

Dual specs are coming at long last! What will this mean for shamans? Shamans come in slightly behind other hybrids but are still capable of fulfilling two different DPS roles (melee or caster) as well as healing. What spec combinations can we expect to see? Which will be the most popular or the most in-demand? It's fairly easy to expect that shamans who raid at either the 10 or 25 man level (especially the 25) will be expected to have restoration as their dedicated off spec, especially now that unified spellpower means that they may well be able to heal reasonably well in elemental gear with a few changes.

While enhancement gear isn't even close to as good for either elemental or restoration play, it's still likely that enhancement shamans who raid will be expected to choose restoration as their offspec, since in either case (elemental or enhancement main specs) shamans 'switching to benefit the raid' would most likely be asked to backup heal. However, it is possible to imagine an enhancement/elemental offspec for specific boss fights that are more suited to melee or ranged DPS: the shaman simply switches over to whichever spec allows him or her to contribute the most damage. Gear will of course be an issue.

Let's look at some possibilities.

Continue reading Totem Talk: And you will go forth with dual specs to conquer

Totem Talk: And you will go forth with dual specs to conquer originally appeared on WoW Insider on Thu, 19 Feb 2009 16:00:00 EST. Please see our terms for use of feeds.

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Activision Blizzard voted most likely to succeed - Thu, 19 Feb 2009 15:30:00 EST
An industry survey put together by GI.biz has voted WoW's own Activision Blizzard as the most likely videogame publisher to succeed in 2009. Not that surprising -- not only do they have the Warcraft behemoth under their belt, but Starcraft 2 is rumored for a release this year, as is a sequel to 2007's best selling game, Call of Duty 4: Modern Warfare, and a Guitar Hero spinoff called DJ Hero.

And who knows what BlizzCon will hold -- even though we're only now reaching the steps of Icecrown, the time is ripe for Blizzard to start hinting at content patches that come after 3.1, or maybe even expansion number three. Blizzard and their parent company at Activision are on top of the world right now, so there's no question why 30% of the industry folks surveyed said they'd have the biggest 2009 around. We can't wait.

[via Joystiq]

Activision Blizzard voted most likely to succeed originally appeared on WoW Insider on Thu, 19 Feb 2009 15:30:00 EST. Please see our terms for use of feeds.

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Two Bosses Enter: Eck the Ferocious vs. Amanitar - Thu, 19 Feb 2009 15:00:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's duelists hail from the five-man instances of Wrath of the Lich King.

This week's matchup squares off two more of Wrath's five-man instance bosses who only appear in the heroic versions of their dungeons: kangaroo-on-crack Eck the Ferocious of Gundrak versus 'shroom king Amanitar of Ahn'kahet. What happens when Eck goes bounding across the tops of Amanitar's mushroom garden? Let's work it out.

First, the basics: assume that each boss has approximately the same level, health and damage output as the other. Since Amanitar's mushrooms are an integral part of his defenses, we'll set this match in Amanitar's boggy home turf, minus any adds but with the mushrooms he summons. Beyond that detail, we're out to debate the three S's: Style, Story and Scale. Don't get caught up in the game mechanics and player dynamics of each encounter. Consider the flavor each villainous gladiator brings to bear, then cast your vote for who you think would come out on top.

Continue reading Two Bosses Enter: Eck the Ferocious vs. Amanitar

Two Bosses Enter: Eck the Ferocious vs. Amanitar originally appeared on WoW Insider on Thu, 19 Feb 2009 15:00:00 EST. Please see our terms for use of feeds.

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Instance throttling explained - Thu, 19 Feb 2009 14:00:00 EST

If you do a lot of instances, you're probably familiar with the error message "Additional instances could not be launched. Please, try again later," and the accompanying dance of spamming the instance portal until it lets you in. For me it seems to happen most at the Azjol-Nerub portal, but that's probably just coincidence.

Anyway, although I've been seeing this error pretty much since WotLK launched, Wryxian just made a post today in the European forums explaining what it's all about. Basically, it's an attempt to fix instance performance; if too many instances are running at the same time on the instance server, lag and possible crashes result (and I'm sure we've all experienced that), so there's a limit imposed on how many instances can be up at any given time.

Continue reading Instance throttling explained

Instance throttling explained originally appeared on WoW Insider on Thu, 19 Feb 2009 14:00:00 EST. Please see our terms for use of feeds.

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Legal action between ZAM and Curse results in dismissal - Thu, 19 Feb 2009 13:30:00 EST


So remember when Curse introduced their database last year called WoWDB, and we pointed out that it bore a strong resemblance to that other popular WoW database, Wowhead? Turns out ZAM, the owners of Wowhead after the acquisition a little while ago, agreed: completely under the radar last May, they filed a lawsuit for copyright infringment to the tune of no less than $1.5 million. ZAM says in the suit, copies of which we've obtained, that they've "expended substantial resources to maintain, update, and promote use of the WOWHEAD website so that it would become... one of the most recognized, and utilized websites designed to attract individuals" who play World of Warcraft. They claimed that WoWDB stole their look and layout purposely to create confusion among customers. This story wasn't reported in the WoW community at the time -- we hadn't heard about it at all until now.

And then, in January of this year, the case was dismissed completely by a judge. We've also seen a copy of the order for dismissal, and from what it says, both sides wanted out: "Pursuant to the parties' stipulation for dismissal, the court hereby dismisses the above-captioned action without prejudice." We don't have any information, however, why the case was suddenly dismissed, but there may have been an agreement made between the two parties -- either money changed hands or WoWDB offered to change its look (as you can see, there's still many similarities between the two sites). Or, as a third option, ZAM just decided it wasn't worth fighting -- according to the comments and activity on both sites, WoWDB doesn't seem to be a serious threat to Wowhead.

We've contacted both sides for comment, and we'll let you know if we hear anything from either one. On the front of it, this looks like ZAM was merely covering themselves -- they filed suit just in case, but never found cause to follow through. But there may be some other agreement between these two companies that lead to the case's dismissal.

Legal action between ZAM and Curse results in dismissal originally appeared on WoW Insider on Thu, 19 Feb 2009 13:30:00 EST. Please see our terms for use of feeds.

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The OverAchiever: Master of Eye of the Storm - Thu, 19 Feb 2009 13:00:00 EST


It's time to head back into the Nether. This Eye of the Storm Call to Arms weekend, why don't you make your forays into that floating space rock a little more meaningful by completing the Achievements required for Master of Eye of the Storm? Out of all the Battleground masteries, this is considerably the easiest of them all, with only eight Achievements to finish. It should take a modest effort to complete, and is a good step towards the Battlemaster meta-Achievement.

Eye of the Storm Veteran
Win 100 times. You know the drill. This is easier than accumulating other victories because Eye of the Storm matches never last for very long because points tick for every second. The more towers a team controls, the more points per tick and the more each flag capture is worth. Even if you lose a game, it's never such an excruciating wait.
Difficulty: Easy

The Perfect Storm
Win 2000-0. Anybody who has played Eye of the Storm enough times will know that this happens rather often, more so than Arathi Basin, at least. This is because unlike Arathi Basin, towers are controlled through numbers and proximity, so overloading a tower will lead to its conversion. As long as a team starts strong or in greater numbers, it will usually result in control of the towers nearest the opponents, which sometimes results in a 4-0 game. It's easier from there. Play enough games to reach 100 wins, and you'll pick this up along the way.
Difficulty: Easy

Continue reading The OverAchiever: Master of Eye of the Storm

The OverAchiever: Master of Eye of the Storm originally appeared on WoW Insider on Thu, 19 Feb 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Cloud 9 by Zimtower - Thu, 19 Feb 2009 12:00:00 EST

Tipster Dread Raven dropped us a note about Zimtower's music video Cloud 9. The tip labled the video as amazing. I admit, I was nervous about that word at first. The last time I got a tip labled that way was for BLIND, and that can be a hard one to measure up to. Also, just as importantly, we did a gnome-based video yesterday, and sometimes our readers have a low gnome-to-nongnome tolerance.

But when I fired up the video and started watching, I was enthralled. Zimtower's work to animate the singer was astounding. Face and body movements are well-tuned and expressive. You can see her eyes behind her gnomish goggles. The soft glow of scenery and motion-capture are all beautifully done, giving the video an overall ephemeral quality.

The song itself fits perfectly. While it's not my genre of music by preference, the strong bond between visual and audio has cemented "Cloud 9" as something to live in my iPod. Zimtower said the video was about joy. I was skeptical, but the sense of serenity and peace during the movie really did bring that across. I admit, I thought the music video was, in fact, amazing.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ..

WoW Moviewatch: Cloud 9 by Zimtower originally appeared on WoW Insider on Thu, 19 Feb 2009 12:00:00 EST. Please see our terms for use of feeds.

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One Boss Leaves: The Commanders take the vote - Thu, 19 Feb 2009 11:00:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's duelists hail from the five-man instances of Wrath of the Lich King.

Commanders Kolurg or Stoutbeard carried this week's matchup by popular decision over contender Erekem. Dissenters made a strong case, though, for the Arakkoa's comeback potential in the likely event that the Commander's Whirlwind took out his guards.

"Anyone who thinks the Commanders would win, clearly hasn't fought Erekem," protests Karilyn, "for one simple reason: when Erekem's guards die, he becomes more powerful than you can imagine. I seriously doubt the Commander would hold back on using Whirlwind, as that's his biggest strength. A quick sacrificial offering of his guards, and Erekem would easily have a significant upper hand."



Vote later today in the next matchup of this season's Two Bosses Enter ... One Boss Leaves.

One Boss Leaves: The Commanders take the vote originally appeared on WoW Insider on Thu, 19 Feb 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Unlife of the party - Thu, 19 Feb 2009 10:00:00 EST


Most undead revere the Dark Lady Sylvanas, and Noahdeer of <almost> on Dark Iron is no exception. Even while they're fighting off an Alliance raid, she's still his center of attention. Heck, even the blood elf Ambassador Sunsorrow couldn't take his eyes off her, which is probably why he's lying dead on the ground. Maybe it's some of the post-Love is In The Air pheromones still hanging around. Will you look what love has done?

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, double-mounts, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Unlife of the party originally appeared on WoW Insider on Thu, 19 Feb 2009 10:00:00 EST. Please see our terms for use of feeds.

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8 things raiding guilds want from their applicants - Thu, 19 Feb 2009 09:00:00 EST


Casual Hardcore has an excellent post, titled "Not All Guilds Are Created Equal," on the mental process you'll want to engage in before applying to a raiding guild. It dovetailed pretty neatly into a recent post by our own Matticus on "6 Ways to Reject a Guild App Without Sounding Like an Angry Ex." Both articles have a lot of sound advice that's well worth your time if you find yourself looking to change guilds or get into raiding; the former is written a bit more from the perspective of a player-applicant, the latter from the officers charged with saying yes or no.

While reading these, I was reminded of comments I've seen on guild applications during my time as a raider. Some simply expand upon the points addressed by Casual Hardcore and Matticus; others were slightly different sentiments people were prone to airing whenever they recognized certain undesirable patterns. I've never been a recruitment officer (my guild leader has correctly observed that, as a soft touch, I would cheerfully rubber-stamp every match-girl, axe-murderer, and mortgage lender on the server), but over time it's been hard not to get a sense of what that person would want to see when they open a new application:

Continue reading 8 things raiding guilds want from their applicants

8 things raiding guilds want from their applicants originally appeared on WoW Insider on Thu, 19 Feb 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Gonna check out Ulduar on the PTR? - Thu, 19 Feb 2009 08:00:00 EST

It doesn't take Mind Vision to determine that I'm really, really excited for 3.1, and of all of its features, the Ulduar raid has me enthralled the most. I love new raids, and after all this time running Naxx, I'm ready to move on to a bigger and badder place. It doesn't hurt that everything I've heard about Ulduar sounds great! 14 bosses, hard modes, optional bosses, getting launched onto the back of a giant fire-breathing robot ... I honestly can't think of any negatives about the place. I guess it's just what I needed.

Of course, I haven't played it yet. But soon, very soon, the PTR will go live and I'll be able to bask in all of its brass-and-marble glory. And you won't be able to shut me up about it if you try. If you can't beat me, though, you should consider joining me there.

I'm aware, of course, that raiding's not for everyone, and that some people don't want encounters spoiled for them before they go live. So what about you guys? Are you looking forward to checking out Ulduar for yourself on the PTR? Gonna wait until it hits live WoW to try it out? Or do you just not care about Titantown too much?

THESE QUESTIONS AND MORE ANSWERED (BY YOU) IN THIS, THE BREAKFAST TOPIC.

Breakfast Topic: Gonna check out Ulduar on the PTR? originally appeared on WoW Insider on Thu, 19 Feb 2009 08:00:00 EST. Please see our terms for use of feeds.

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Staff changes at WoW Insider - Thu, 19 Feb 2009 07:00:00 EST


O hai guise. Dan O'Halloran, your friendly, neighborhood Managing Editor here. Just wanted to let you know about the recent comings and goings we've had at WoW Insider.

First, departures. Our crafts guru, Shelbi Roach, has moved on leaving us with a wonderful collection of WarCrafts. And BigRedKitty got too big for his Huntery britches and will be focusing on some little-read personal site of his along with a new project he refuses to elaborate on. You can be assured that will include many Top 10 lists.

Now, on to new arrivals. Daniel Whitcomb is moving on from the Hunter weekly column, Scattered Shots, to focus on our Death Knight weekly column, Lichborne. Taking over the reins of Scattered Shots is Jessica Klein aka Lassirra of The Hunter's Mark. Also, the weekly Warlock column, Blood Pact, will be getting a new writer, Nick Whelan from Curse of Senility. They'll both be starting in the next week or so.

Also, new columns have been arriving here at WoW Insider. Raid Rx, our weekly Raid healing blog, has been revived by our Spiritual Guidance writer, Matt "Matticus" Low. Two Bosses Enter, One Boss Leaves, our fantasy Wrath boss deathmatch feature has also returned under the steady hand of Lisa Poisso. And just last month we debuted a new weekly Achievement column written (mostly) by myself.

But wait! There's more! Coming soon to WoW Insider:
  • a weekly community blog spotlight
  • tips on making gold in game (legally)
  • a daily round up of great WoW articles around the blogosphere not written by us!
  • new and revised leveling guides (man, Blizzard just can't stop with the sweeping class mechanic changes)
Thanks for reading the site and let us know below what other kind of content you'd like to see here. I can't promise it will happen, but we're always looking for different ways to keep you informed and entertained.

Staff changes at WoW Insider originally appeared on WoW Insider on Thu, 19 Feb 2009 07:00:00 EST. Please see our terms for use of feeds.

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Are Paladins going to get nerfed? - Wed, 18 Feb 2009 20:00:00 EST


There's a cloud of gloom hanging over our collective Paladin heads over here at WoW Insider, and a lot of it has to do with the fact that Divine Plea still works. Even with the 50% healing penalty, Divine Plea is still a critical spell that's used without much of a second thought. Now it's just used a tiny, tiny bit less. Of course, Ghostcrawler also mentioned in his explanation of the new mana regeneration changes that they're going to nerf Spiritual Attunement for "non-tanking Paladins," too. So yes, there's that cloud.

Here's the thing, though... that change will hurt Retribution Paladins more than it will Holy Paladins. Retribution Paladins rely on the synergy of Spiritual Attunement and Seal of Blood / of the Martyr in addition to Judgements of the Wise, Replenishment, and Divine Plea. We'll probably have to see exactly what the incoming nerf looks like before we panic, but considering how Paladins have a history of getting beaten by the nerf bat, it's not an altogether rosy proposition. In fact, I think Paladins are probably going to get nerfed beyond the current Divine Plea and the future Spiritual Attunement. My thoughts after the jump.

Continue reading Are Paladins going to get nerfed?

Are Paladins going to get nerfed? originally appeared on WoW Insider on Wed, 18 Feb 2009 20:00:00 EST. Please see our terms for use of feeds.

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New World of Warcraft stein features Lich King - Wed, 18 Feb 2009 19:30:00 EST


Remember those World of Warcraft steins you thought were way too expensive and passed on buying? There's another one. Three Point Entertainment has released a new stein, this one featuring everyone's favorite bad guy, the Lich King himself, brandishing Frostmourne and leading an army of the Undead in the way he's apt to do. We have to admit, it does look cool and all, but at $90, we'll be drinking our ale from the usual sippy-cup, thanks.

And just in case you happen to be burdened with too much money in this horrendous economy, you can get a "Legendary Collection" version for $175 that's signed by the artist, is limited to only 750 steins worldwide, and includes "premium hand painting throughout." No idea why you'd want your hands painted, but if you're really spending $175 on a World of Warcraft mug, you're already nuts.

The new steins start shipping in late April and May. Considering all of the bailouts lately, your house will probably have regained its value enough for you to afford one of these, right? We say go for it.

New World of Warcraft stein features Lich King originally appeared on WoW Insider on Wed, 18 Feb 2009 19:30:00 EST. Please see our terms for use of feeds.

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Ghostcrawler gives specifics for patch 3.1 mana regen changes - Wed, 18 Feb 2009 19:00:00 EST
One of the big changes coming in patch 3.1 is the change to mana regen, and it has a lot of people pretty frantic. The last thing healers want is for their life to become harder, right? Well, Ghostcrawler hit the forums today with some clarification on the subject.

Base regen (which is an equation that factors in both Intellect and Spirit) will be nerfed by about 40%. This means the mana you would regen while just standing around doing nothing will be quite a bit lower than it currently is. However, in exchange, regen-while-casting talents such as Meditation, Intensity, Spirit Tap and many others, whille be buffed so your in-combat mana regen shouldn't be harmed very much. It'll essentially prevent you from trying to wiggle in and out of the 5 second rule for big regen ticks, while not terribly bothering your mana regen while you're actually doing things.

Continue reading Ghostcrawler gives specifics for patch 3.1 mana regen changes

Ghostcrawler gives specifics for patch 3.1 mana regen changes originally appeared on WoW Insider on Wed, 18 Feb 2009 19:00:00 EST. Please see our terms for use of feeds.

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Sneak peek at World of Warcraft comic issue 16 - Wed, 18 Feb 2009 18:00:00 EST

The official WoW website has put up a preview for issue 16 of the World of Warcraft comic. I have to say, this one doesn't look nearly as facepalm inducing as the last few. In fact, aside from a few art oddities (did Valeera just trip up there?), it looks like a pretty good start for this arc.

It looks like this arc is not only focused on Garona's half human, quarter orc, quarter draenei son, but a few other things, too. It looks like this arc will focus somewhat on Fandral Staghelm and the state of Teldrassil, what's happened to Ahn'qiraj since we were there last and potentially the relationship between King Varian and Valeera. To avoid spoilers, I'll stick a few more things behind the cut below.

Continue reading Sneak peek at World of Warcraft comic issue 16

Sneak peek at World of Warcraft comic issue 16 originally appeared on WoW Insider on Wed, 18 Feb 2009 18:00:00 EST. Please see our terms for use of feeds.

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Australian AG: MMOs like WoW must be classified - Wed, 18 Feb 2009 17:00:00 EST
The good folks over at the OC (don't call it that) Register's Blizzard blog have gotten some more information about that recent flap with many MMOs being unrated and thus legally unable to be sold there. They talked to Daniel Gleeson of the Australian Attorney General's department, and he said that yes, the MMO games like World of Warcraft will have to be rated to be sold in the country. But he also reiterated what we'd heard a little while after Massively posted their story: that games were still being sold on store shelves, regardless of the actual legal tangles.

The Blizzard Blog also spoke with the IEAA, the classification board down there for games, and they were told the same thing that Massively was: while the board thought that MMOs did not require a rating, it has since become clear that they do. The difference, says the AG guy, is that the IEAA believed that "games" like WoW were actually services, not games, and thus didn't fall into the classification system.

But now it's clear to everyone that they do, so we'll expect to see the IEAA pass out a rating for World of Warcraft and the other MMOs on sale down there, and then this will all be over. It's interesting to note that ratings may be a very cultural thing -- here in America, ratings are pretty strictly issued by the ESRB, partially because the videogame industry is worried about governement intervention in the system (if the industry can't police themselves, angry parents may ask the government to step in). But in Australia, the government obviously seems largely unconcerned about the ratings. Then again, Aussies aren't completely laid back about everything having to do with MMOs.

Australian AG: MMOs like WoW must be classified originally appeared on WoW Insider on Wed, 18 Feb 2009 17:00:00 EST. Please see our terms for use of feeds.

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