WoW Guild Rankings
edging

   Article Archive

Below is a list of Article headlines from WOW Insider. This are used on our main page and updated daily. Each article contains links back to WOWinsider, which allow you to view the whole article

pathC:\HostingSpaces\kcykmeec\highlandwarriorsguild.com\wwwroot\admin\xml\wow-insider-23-06-2009.xml

Preparing for BlizzCon: Getting there by car or rail - Mon, 22 Jun 2009 19:00:00 EST


BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza.

On Friday, we talked about getting to BlizzCon by air. Until teleportation technology is invented (and not deadly) or "The Big One" hits causing Anaheim to become coastal, the only other two ways to get to BlizzCon are by train or car.

Trains: Anaheim is a stop on the Pacific Surfliner route. Amtrak can be pricey, but with a membership in AAA and a watchful eye on their specials, you may be able to come up with a price that is comparable to flying. The train stop is just down the road from the Anaheim Convention Center and is close to most of the hotels. Of course, trains take much longer than planes, but the trip can be part of your vacation fun.

Continue reading Preparing for BlizzCon: Getting there by car or rail

Preparing for BlizzCon: Getting there by car or rail originally appeared on WoW.com on Mon, 22 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Ming tackles Patch 3.2's resilience change - Mon, 22 Jun 2009 18:00:00 EST
Despite his sometimes-crass way of getting his point across, Ming is one of the best PvP bloggers around these days. When the Patch 3.2 patch notes revealed the upcoming change to resilience, I was hoping to hear his take on it. He delivered! If you haven't seen the patch notes, Resilience in Patch 3.2 will lower incoming damage across the board in addition to its protection against critical strikes. By Ming's estimates, after all other factors have been taken into consideration, the change will bring a net difference of an added 10% damage reduction in the upcoming Season 7.

That number probably doesn't seem like a lot to people who don't set foot into the arena at all, but for people who arena seriously and competitively, it will be a game changer. The developers' stated goal is to slow down the pace of the arena, and this change will do exactly that. An extra 10% buffer on survivability has the potential to absolutely be the difference between a one minute game and a five minute game. It has the potential to be the difference between a gib and a last second defensive save. As has been stated, it's possible to die in the span of one GCD, and that's not fun. If this change can extend one GCD to two or three GCDs to allow for reaction time, the arena just might end up more balanced than it has ever previously been, unless you pretend Mace Stun didn't exist in the middle seasons of The Burning Crusade.

You really shouldn't take my word for it, though. I PvP, but I'd never claim to be a highly rated anything. There's a reason I was waiting for Ming's take on it. Go read what he has to say, and be bolstered by it. The arena might actually be truly fun again.

Ming tackles Patch 3.2's resilience change originally appeared on WoW.com on Mon, 22 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

TurpsterVision: FigurePrints review - Mon, 22 Jun 2009 17:00:00 EST


We can't believe it either - Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on The WoW Insider Show now see him on TurpsterVision right here on WoW.com

This past week I undertook an epic unveiling of not so epic proportions in opening up my very own FigurePrint. Fortunately for you, the lucky viewer, I've captured this live on video -- a first encounter of the most awesome kind -- which can be found below the break!

The first thing that struck me upon opening the package was the weight of it all; the dome is real glass and is a fantastic way to display your character, keeping them free from dust and many other household evils that lurk outside of Azeroth. The reason I would want to go for a FigurePrint would be to immortalize my character, preserving the culmination of four and a half years hard gaming, and this extra layer of protection allows that to happen. It does however present a barrier, much like we have when playing the game, where we can't touch our character (This statement takes on a whole different meaning with some of Night Elf female mailbox dancers out there) but obviously it serves the purpose of protecting the FigurePrint so I guess I can let it slide.

Click on past the break to catch the video and check out the gallery getting up close and personal with FigurePrints!

Continue reading TurpsterVision: FigurePrints review

TurpsterVision: FigurePrints review originally appeared on WoW.com on Mon, 22 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Spiritual Guidance: Did we need the patch 3.2 nerfs? - Mon, 22 Jun 2009 16:00:00 EST


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. Having some difficulty with Mimiron? Let me help!

Where do I start? There are several intriguing changes impacting the Priest class (specifically those of us that heal). On the one hand I'm partially disappointed by some of the changes. On the other hand I'm relieved because the changes could have been worse.

Let us get to it then, shall we?

Continue reading Spiritual Guidance: Did we need the patch 3.2 nerfs?

Spiritual Guidance: Did we need the patch 3.2 nerfs? originally appeared on WoW.com on Mon, 22 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Officers' Quarters: Patch 3.2 -- An officer's perspective - Mon, 22 Jun 2009 15:00:00 EST


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

The last time I did an officers' patch perspective, the numbers were reversed (2.3). In that column, I talked about mage tables, spell damage being added to healing gear, and the Horde finally getting Fear Ward. It was October of 2007. Yep, a lot has changed in the past two years of WoW!

Patch 3.2 isn't yet up on the PTRs, but it's never too early to anticipate issues or plan for future success. Here are a few interesting changes to the game that might have an impact on guilds as we head into the late summer.

1 Raid, 4 Lockout Timers: That's right, the Crusaders' Coliseum will have four different versions with four different lockouts. The kneejerk reaction to this bit of news on the official forums (is there any other kind?) was generally not one of celebration. The most common complaint was, "Great. Now I have to farm the same five bosses four times a week."

Many players would balk at the thought of "have to" in this context. After all, just because you can, doesn't mean it's mandatory. But in hardcore guilds, the drive to be competitive (and keep your raid slot) can lead you down some strange roads. In some guilds, it is expected that you attend every scheduled raid you can. Some players are getting burned out just at the idea of running the same content four times in a single week.

Continue reading Officers' Quarters: Patch 3.2 -- An officer's perspective

Officers' Quarters: Patch 3.2 -- An officer's perspective originally appeared on WoW.com on Mon, 22 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

WoW Insider Show Episode 95: Just for you - Mon, 22 Jun 2009 14:00:00 EST
Quite a show on our podcast last weekend -- while, despite lots of pre-show tweaking, I still wasn't able to get audio set up correctly, we were still able to get all our guests on. Both Lesley Smith and Chase Christian joined us to talk about all of the patch 3.2 changes we've heard about on the coming PTR, including Chase's thoughts on Rogues getting Axes, what the Coliseum will be like and the changes to Emblems in raids and Heroic instances. We also talked for just a bit about the Midsummer Fire Festival, which is on the realms right now. Turpster will be doing it, as he's still in the chase for the holiday achievements, but the rest of us are pretty meh.

And we talked about our plans for BlizzCon (live streaming ahoy!), and even gave away some loot codes. The contest from during the show is over and done with (so please don't bother emailing us about Yogg Saron any more), but just so you weekly listeners aren't out in the cold, we'll do this: two random commenters on this post before Wednesday the 24th at midnight will win a loot card code each. That's right: comment on this post (using a real email) before Wednesday at midnight and you'll have a chance to win a Footsteps of Illidan loot card of your own, thanks to our friends at WoWTCGLoot.com.

Enjoy the show, and we'll see you next week.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

WoW Insider Show Episode 95: Just for you originally appeared on WoW.com on Mon, 22 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Ulduar proto-drakes will get one-month warning for removal - Mon, 22 Jun 2009 13:00:00 EST


The roller-coaster of "will they or won't they remove the Ulduar raid drake rewards" seems to have come to a definitive answer. The rusted and ironbound proto-drakes will be removed, but they will give us "about 1 month of warning" so you can make a final push if you really want it. The drakes are rewards for completing Glory of the Ulduar Raider (and the 25-man version).

Bornakk points out the parallel with the Arena mount rewards, and says that this is no accident: these are supposed to be rewards for the "top tier" of raiders, and letting people earn them with more powerful equipment from higher raids would defeat that purpose. Therefore, he says we should expect it to go this way in the future, as it was with the Naxx drakes.

As a side note, he says they may be removed when patch 3.2 comes out or some time after. This suggests to me that they think there's a decent chance patch 3.2 will come out less than a month from now. If they knew it was going to come out later, they'd just give the one month warning a month before they expected the patch to drop.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Ulduar proto-drakes will get one-month warning for removal originally appeared on WoW.com on Mon, 22 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Patch 3.2 Argent Coliseum details - Mon, 22 Jun 2009 12:15:00 EST


Yay for more Argent Coliseum news! Our European brethren get the lowdown on the Argent Coliseum with a brand new under development page highlighting what is to come from this patch 3.2 raid and dungeon instance. As we were already given to believe, it's similar to the Ring of Blood/Amphitheater of Anguish questlines from BC and WotLK. Also, in order to access the 'hard mode' 10 and 25 man heroic versions of the raids, you apparently first have to defeat the normal mode version.
  • In the "Heroic" version of the Crusaders' Coliseum, you and your raid only have a limited number of attempts for each raid lockout period, and each time your raid wipes, one of your attempts will be used up. To embark on the epic Trial of the Grand Crusader, you must first prove your worth by clearing either the 10 or 25 player version of the Crusaders' Coliseum's normal mode. After you have dealt the killing blow to the coliseum's final heroic mode boss will you be able to collect the Crusaders' Tribute, and the fewer attempts you needed to complete the Trial of the Grand Crusader, the better your reward will be.
They go on to list the kinds of fights you'll encounter in general terms: while we don't really get any names, we're told the general breakdown will be beasts like magnataurs and jormungar wyrms and poweful Scourge minions of the Lich King. "How the Argent Crusade managed to capture these fiends remains a mystery; what's less mystifying is your fate should you fail to overcome this challenge." I have to admit, I'm very curious about the lore behind these encounters.

If you're looking for more details, scoot on over to the under development section and take a look. You can also take a look at the accompanying screenshot of the Argent Coliseum.

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 Argent Coliseum details originally appeared on WoW.com on Mon, 22 Jun 2009 12:15:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

WoW Moviewatch: Jesse Cox Voice Actor Video Demo - Mon, 22 Jun 2009 12:00:00 EST


Tipster Kerri clued me in to the Jesse Cox Voice Actor Video Demo on YouTube. This is definitely not the sort of movie we'd regularly feature on Moviewatch, of course, but it points out an interesting facet of machinima that we don't usually talk about. Namely, this video shows off the skills of the voice actors.

Many times, a video can be visually impressive, but less-than-stellar voice acting can detract from the overall experience. Jesse Cox has worked with Myndflame in several videos, as well as starring in Divided Soul. By watching this demo reel, you can very clearly see how much character and technique he brings to his roles. I think it can't be understated how important it is to a machinima to have actors who can speak their lines fluidly, believably, and without awkward moments.

Like I said, the video demo itself is pretty straight-forward. I hope it brings the results to Jesse that he wants. But, I wanted to feature it to help highlight the often unsung hero of machinima: the voice actor.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Jesse Cox Voice Actor Video Demo originally appeared on WoW.com on Mon, 22 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

The Queue: Patch 3.2 and Beyond the infinite - Mon, 22 Jun 2009 11:00:00 EST


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Patch 3.2 is bringing about a lot of questions. Many cannot be answered yet, however we know the general direction of things from comments left by Ghostcrawler and others. I don't think that we have heard all the surprises in Patch 3.2, and we probably won't for a little bit.

So today's Queue questions are compiled from comments left around the site. Hopefully the answers will help clear some things up.

And today's reading music has two selections. One is Johann Strauss' Blue Danube Waltz, and the other is Pink Floyd's Great Gig in The Sky. They are connected, and have to do with today's content.

Jjbrophy111 asked...

"What will happen to saved Emblems of Heroism and Valor whit patch 3.2?"

Continue reading The Queue: Patch 3.2 and Beyond the infinite

The Queue: Patch 3.2 and Beyond the infinite originally appeared on WoW.com on Mon, 22 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Around Azeroth: I love a parade - Mon, 22 Jun 2009 10:00:00 EST

The unofficial rainbow realm of Proudmoore held a Pride celebration on Saturday, and according to Riege of <The Tainted Ones>, the event went off without a hitch. "The after party at Booty Bay was the perfect end to a day of just enjoying the game," Riege wrote. "Alliance and Horde, gay and straight, ogre or human or gnome...it didn't matter. We were just a bunch of people who were having fun. How often does that happen?" But Riege, where are the feral druids? Everyone knows you can't have a good pride parade without bears. *rimshot*

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: I love a parade originally appeared on WoW.com on Mon, 22 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Lichborne: Patch 3.2 Death Knight changes in-depth - Mon, 22 Jun 2009 09:00:00 EST


Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb.

On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let's take a deep look at the changes and see what they'll mean for us going forward into Patch 3.2.

Continue reading Lichborne: Patch 3.2 Death Knight changes in-depth

Lichborne: Patch 3.2 Death Knight changes in-depth originally appeared on WoW.com on Mon, 22 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Breakfast Topic: Your Midsummer Fire Festival goals - Mon, 22 Jun 2009 08:00:00 EST
The Midsummer Fire Festival went live yesterday in Azeroth (but with a few glitches that will hopefully be cleared up soon.) With so much to do during this festival, we here at WoW.com we're wondering what your main goal was for this event.

Are you focused on finishing the associated achievements on your way to a proto-drake? Are you using the quests as a way to level an alt or low level character? Farming Ahune for a Scorchling pet? Or perhaps you're enjoying the role-playing aspect of the event or even the thrill of raiding the home cities of the opposition. There's plenty for the casual player, too.

Let us know in the poll below and if you don't see the answer you like, leave it in the comments! Also, if you like to learn how to make the Midsummer magnet in the photo above, check out our World of WarCrafts article with detailed instructions.

View Poll

Breakfast Topic: Your Midsummer Fire Festival goals originally appeared on WoW.com on Mon, 22 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

All the World's a Stage: So you want to be an Engineer - Sun, 21 Jun 2009 23:45:00 EST


This installment of All the World's a Stage is the thirty-fifth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW.

Engineering has been my favorite profession in WoW, both in terms of its usefulness in the game, as well as its status as an awesome profession for roleplaying. Maybe it's just because I'm a huge fan of steampunk, but I find that those gadgets and funny things you can make with engineering have a certain style that goes beyond simple utility -- You just look at an engineer with his goggles, his mechanical mount, and maybe even some sort of robot or machine trailing along after him, and you immediately get the feeling that this is a character with character. No other profession can give you such a distinct characterization: you're not just a rogue, for example -- you're a scientist rogue!

In addition to that, most other professions feel like "crafting" jobs added on to the regular game, which they are -- they may give you better stats in one area or another but otherwise don't add many new abilities. Engineering, on the other hand, gives you a lot of special abilities and buttons to push, all of which can start to feel like a special sub-class for your character, underneath whatever class he or she already has.

In fact, as roleplayers, many of us play up our status as engineers as much or even more than our status as a hunter, warlock, rogue, or whatever. That engineering style is so persistent that it can define our characters more than anything else -- our own Palehoof practically defined this style in the column devoted to engineering that he used to write every week, before he lost his horns and his hooves in a bizzare scientific experiment (and decided thereafter to spend more time with his family). His commentaries on practical and theoretical engineering serve as excellent inspiration for all roleplayers who would call their characters engineers.

Continue reading All the World's a Stage: So you want to be an Engineer

All the World's a Stage: So you want to be an Engineer originally appeared on WoW.com on Sun, 21 Jun 2009 23:45:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Popcap's addons updated - Sun, 21 Jun 2009 20:00:00 EST
Popcap kindly sent us a note to say that both of their free addons (Bejeweled and Peggle) for World of Warcraft have seen updates lately, so if you're still playing the versions you downloaded when they first came out, better give them a refresh. Bejeweled, the classic gem matching game, is now up to 1.1, and features a completely updated score system (you'll be asked to convert it the first time you load) that tracks all kinds of new features. In addition, the Achievements now have their own screen, so they're all easier to track as well. And a bunch of bug fixes have gone in, to make the game smoother and faster.

And Peggle has reached 1.02, with some new code to try and keep users with different versions from having compatibility problems, as well as a few options to keep the chatspam down to a minimum. If your guild is angry that you keep accidentally hitting "Publish" and getting your score in their guild chat, get this new version, as it allows you to control where that goes, as well as change the name from "Publish" to "Brag," to more accurately describe what it is.

Both versions can be downloaded right over on Popcap's WoW site, or from the usual suspects at your favorite addon databases. It's great that they're still updating these (still for free!), but, completely selfishly, we still kind of want Zuma next.

Popcap's addons updated originally appeared on WoW.com on Sun, 21 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

WoW as a channel for news from Iran? - Sun, 21 Jun 2009 18:00:00 EST
Normally, this wouldn't rate too high for us -- lots of people have ideas about how to use World of Warcraft, and many of them never actually come about. But then again, this is in the Wall Street Journal of all places, so we'll give it a look. If you're on Twitter, you've probably heard about what's going on in Iran right now -- there was an election, the "official" results given were judged as rigged by many involved, and the government seems to be cracking down on both news media and citizen journalism, as well as protesting citizens, to very sad results. How does World of Warcraft fit in to all of this? Andrew Lavallee of the WSJ's Digits blog points to this report by Craig Labovitz, which talks about how Internet traffic has been filtered out of the country around the election. At the very end of his analysis, Labovitz points out that channels for videogames, including both Xbox Live and World of Warcraft, have shown very little government manipulation. That suggests that if the government in Iran does continue to shut down certain channels, citizens there might be forced to spread the news through any virtual route they can, including possibly Azeroth.

This is obviously all just analysis and speculation so far -- while there clearly (from those charts) has been interference in the media, no one (as far as we know) has yet had to resort to chatting in World of Warcraft to get their message out, and though what's happening in Iran is made up of some very serious (and seriously unfortunate) situations, the fervor online about using brand new channels like Twitter to share real-time news is often overstated. Personally, I believe that even if Twitter didn't exist, this information would find another way to get out. Still, the interesting thing to take away here is that even our "silly" video games today are actually media on a global level.

Thanks, Cedars!

Continue reading WoW as a channel for news from Iran?

WoW as a channel for news from Iran? originally appeared on WoW.com on Sun, 21 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

Happy Father's Day from WoW.com! - Sun, 21 Jun 2009 16:00:00 EST
This was so cute we had to share -- that future Alliance kid at right is Cara's son Riley, no doubt owning it up on Daddy's Death Knight in the battlegrounds. That's right -- the DK who rolled over you with Howling Blast in Wintergrasp yesterday was actually played by a 9.5 month old baby. How's that burn feel? Cara tells us, and the pic was part of a "WoW you're a great father" theme for Riley's first Father's Day.

From all of us here at WoW.com, here's a shout out to all of the fathers out there, both Dads of players and Dads who are players themselves. Take a break from taking down Ulduar or grinding out those Argent Tournament quests and make sure to give your Dad a call (and/or the usual tie or socks) today. Or just send him an in-game email for those of you who play with your pops.

Happy Father's Day!

Happy Father's Day from WoW.com! originally appeared on WoW.com on Sun, 21 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

[1.Local]: The epic rap battle comment war edition - Sun, 21 Jun 2009 14:00:00 EST
Reader comments - ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Wild applause! Mad QQing! The floodgates of Patch 3.2 information have opened, and the comments here at WoW.com reflect it. As much as we love a good debate, [1.Local] will be steering clear of the 3.2 threads -- after all, nothing's set in stone yet, and all the hue and cry begins to sound tiresomely similar after the third or forth topic.

Instead, let's start off this week's [1.Local] with a much more novel (and entertaining) method of presenting (and settling) differences of opinion: a comments rap battle.

Continue reading [1.Local]: The epic rap battle comment war edition

[1.Local]: The epic rap battle comment war edition originally appeared on WoW.com on Sun, 21 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Reader UI of the Week: Twigleaf's healer UI - Sun, 21 Jun 2009 12:00:00 EST


Reader UI of the Week is back! Each week WoW.com will bring you a fresh look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@gmail.com.

Let it never be said that I don't listen. After last week's sparse screenshot, many of you said you wanted to see a UI in real action, and especially a healer UI. I got a number of good submissions, but Twigleaf's (of Unity on Velen) stood out from the pack by being both very functional and very pretty. Everything has a place, the screen is information-packed, and nothing is ugly.

If this was my UI, I would move the center scrolling combat text up a bit, since I like to keep the very center of my screen clear to watch for things. But hey, it's not my UI. Let's see what Twigleaf has to say about it.

Continue reading Reader UI of the Week: Twigleaf's healer UI

Reader UI of the Week: Twigleaf's healer UI originally appeared on WoW.com on Sun, 21 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Around Azeroth: Life isn't fair - Sun, 21 Jun 2009 10:00:00 EST

Hey! Link! You have seventy-two hours left until the moon comes down and destroys Termina. Actually, this picture is from something I hate only slightly less than Majora's Mask -- a saronite node stuck in the air. We've had a ton of variations on the floating-minerals theme submitted, but Nakhama of <Armistice> on Azshara manages to capture the perfect pose of excitement turning to despair.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Life isn't fair originally appeared on WoW.com on Sun, 21 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Sunday Morning Funnies: It is no longer taco time - Sun, 21 Jun 2009 09:00:00 EST
This week's comic list is a good one, so settle in and start clicking. To answer a comment on last week's post, comics can be submitted through the WoW.com tip form, or left as a comment on the most recent Sunday Morning Funnies post.

Sunday Morning Funnies: It is no longer taco time originally appeared on WoW.com on Sun, 21 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

Breakfast Topic: Favorite in-game settlement - Sun, 21 Jun 2009 08:00:00 EST
This is a fun thread over on the forums, and though we've talked about favorite cities a few times before, I like the use of the word "settlement" -- it seems different enough from "city" to consider separately. Your favorite city brings to mind images of metropolises like Stormwind or Orgrimmar, but "settlement" could mean anything -- the Mirage Raceway, way out in the middle of Shimmering Flats (those Goblins probably live there, right?), or the Arrakoa camps around Terrokar Forest. "Settlement" opens up the question a lot, from the biggest cities to the smallest huts on the outsets of Azeroth.

So what's your favorite in-game settlement? Booty Bay and Loch Modan get a lot of votes in the thread. Personally, I kind of like the Westfall Brigade Encampment up in Grizzly Hills -- it was fun wandering around there and seeing the old faces from Westfall. Back in the old world, Lakeshire holds a little fascination for me -- it was the first time in the game that I was out of Elwynn and starting to realize just how big the world really was.

What about you?

Breakfast Topic: Favorite in-game settlement originally appeared on WoW.com on Sun, 21 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

The Midsummer Fire Festival has begun - Sun, 21 Jun 2009 07:20:00 EST
The Midsummer Fire Festival should now be live on almost all North American realms. If it isn't, it will be shortly! Not much has changed since last year, beyond the addition of the achievements.

Speaking of achievements, while we have our guide to the Achievements of Midsummer, you might not be able to make a significant dent in them today if you made rounds with the flames last year. None of the quests seem to have reset from last year, so getting your hands on the holiday currency to buy the items you need is going to be difficult, to say the least. By difficult, I may or may not mean borderline impossible.

I don't expect this to be a permanent issue, we'll probably see a hotfix sometime in the near future since the problem is already being checked out. Of course, that's assuming the issue is something that can be hotfixed. If not, I don't doubt we'll see a fix of another flavor down the road. I don't foresee Blizzard keeping What a Long, Strange Trip It's Been out of players' hands because of something like this. In the meantime, at least you can still take a crack at Lord Ahune.

The Midsummer Fire Festival has begun originally appeared on WoW.com on Sun, 21 Jun 2009 07:20:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Totem Talk: Patch 3.2 PTR - Sat, 20 Jun 2009 21:00:00 EST
Patch 3.2 has been announced, and shamans saw some changes. That's the short version.

Well, we've had the big patch notes bomb dropped on us, and they weren't kidding about changing restoration around, were they? Of course, if you're an orc shaman, you also got expertise with fist weapons added on to your racial, which is pretty neat all told. We also finally saw the debut of the new totem interface, which I can't say enough good things about. The ability not only to drop up to four totems in one GCD but to have up to three customizable sets of four totems for different uses (I plan on making a set just for when there's no DK's around and I can finally use Strength of Earth totem instead of freaking Stoneskin) just made the clouds part and a host of glorious angels descend upon me. Turns out they wanted some money, but still, for a moment it was pretty keen.

Before we get rolling, though, I want to remind people: I want your horde screenshots! Otherwise this column is just going to be goat-men from the Twisting Nether, and I know you don't want that. I personally don't care, but you guys get so upset, and while that orc racial does make leveling my orc shaman appealing, I don't really think I have the time.

I should probably also mention that rogues got axes in an attempt to give the design team more freedom to actually put some axes into the content. (Yay for one 1h DPS axe in all of Naxxramas, EoE, the Obsidian Sanctum and Ulduar!) I can only look forward to the host of axes in Argent Coliseum that are too fast for shamans to use effectively. On the up side, goodbye, totem stomper macros! We hate you!

Continue reading Totem Talk: Patch 3.2 PTR

Totem Talk: Patch 3.2 PTR originally appeared on WoW.com on Sat, 20 Jun 2009 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Addon Spotlight: XLoot and friends - Sat, 20 Jun 2009 19:00:00 EST

Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we'll cover it here.

Today I'm going to focus on an addon that is almost purely cosmetic. XLoot is one of those addons that people will see on screenshots and ask "ooh, what is that?" Essentially, it makes your loot frames much prettier, and somewhat more informative. You can see the default configuration in the screenshot.

It's extremely configurable, though; anything from background and border colors to whether the loot frame snaps to your cursor can be set with a simple "/xloot options." Personally, I like my XLoot to not snap to my cursor, since I use auto-loot and the movement is distracting. I also like to lighten it up a bit; glossy black isn't a great fit for my UI. But everyone should be able to find a look that fits.

Continue reading Addon Spotlight: XLoot and friends

Addon Spotlight: XLoot and friends originally appeared on WoW.com on Sat, 20 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Arcane Brilliance: Patch 3.2 for Mages - Sat, 20 Jun 2009 17:00:00 EST



Each week Arcane Brilliance sits down to write a column about Mages and all things Mageworthy. Big news this week in Mageville: Patch 3.2 is hitting the PTRs. And we all know what that means -- new Mage cat forms. Finally.

Having had some time to ingest the 3.2 PTR patch notes, I feel I can now speak about them in a calm, rational manner. The PTR (and all of the additional changes that tend to take place therein) is only just beginning, and yet there are already so many nuggets of newness to devour that my news-stomach feels full to the bursting point. The Isle of Conquest... the death of 2v2 Arenas... Engineering becoming cooler... Emblems of Conquest dropping from heroics (?!)... the fact that Blizzard is now shutting all twinks away together in their own battlegrounds, exiled from the general populace, where they can only pwn each other all day long, until one day Kurt Russell is sent in to rescue the president after Air Force One crashes there... there's simply so much to take in that it's been a little bit difficult to process it all.

And yes, once again, looking at those patch notes, I can't help but feel a bit underwhelmed at the 3 lines Mages got. Does every other class really need that much more fixing than us? Really? Still, what's there deserves some analysis. We're not getting much, fellow Mages, but what we are getting is fairly significant. So let's all stop staring at the 72 changes Death Knights and Paladins got for a few minutes and have a little talk about the notes for Mages, such as they are.

One nice thing about the lack of changes we're getting: according to the brand new Mage Q&A, Blizzard thinks we're fine, which of course explains why we're not getting messed around with. More on that next week, after I've had a chance to make my peace with God and get my affairs in order. In fact, Blizzard has long suggested a direct corollary between the amount of changes a class is receiving and the general status of the class. Looking at the patch notes, I can't help but notice the following: Mage changes: 3... Warlock changes: 8. I'm looking at this as statistical proof that Warlocks are almost three times as screwed up as Mages. It's good to see Blizzard accept what I have always known: Mages are way better than Warlocks. Just like I've always said.

Continue reading Arcane Brilliance: Patch 3.2 for Mages

Arcane Brilliance: Patch 3.2 for Mages originally appeared on WoW.com on Sat, 20 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

The mystery of the missing Ulduar models - Sat, 20 Jun 2009 15:00:00 EST


Back at the very end of last year, the folks at MMO-Champion did their usual excellent work in mining up a heap of models from Ulduar. Now that it's six months later, I have to ask: what happened to all of them? Take the sword pictured above. If you've raided Ulduar, you've seen this model wielded by the Twilight's Hammer cultists in the hallway to the Descent Into Madness. Why, then, is it the case that there are four 2h swords available in 10 and 25 man Ulduar and none of them use this model? Furthermore, why do all four of them in fact use the same model instead?

As you can see from the older post, there was an alternative two handed mace model, two more 1h sword models, another crossbow model and an alternate gun model as well. You may not love all of them (our own Alex Ziebart felt that the crossbow model lacked) but you have to wonder, why does every Ulduar gun, crossbow, mace and 2h sword look identical? Why are there only two one handed sword models when there could have been four? Are these models coming in a later instance or are they just there to dress up some NPCs? I actually think that the sword model alternative rocks pretty hard. I realize the mace says 'aspect' instead of 'ulduar' meaning that it might be intended for a later Chamber of Aspects instance, but even so, there was clearly a lot of work making new gear for Ulduar that didn't even get used outside of some NPCs. Any opinions on why we got one model for most drops in Ulduar instead of using some of these?

The mystery of the missing Ulduar models originally appeared on WoW.com on Sat, 20 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

WoW Insider Show live today at 3:30pm Eastern - Sat, 20 Jun 2009 13:30:00 EST
Our podcast returns once again to the virtual airwaves this afternoon, and this is going to be a good one: we're welcoming back both editor Lesley Smith and Rogue columnist Chase Christian, and as usual, Turpster and I will be on to answer your emails and chat live with you over on the Ustream page. We'll be talking mostly about patch 3.2, of which the patch notes hit our eyes just this week. There are some more details about the upcoming Crusaders' Coliseum instance, the Emblem system (that will definitely inspire some discussion), and all of the other changes that caught our attention in there. Plus, Midsummer Fire is almost upon us, so we'll chat about that as well.

Tune in this afternoon over on the our Ustream page at June 20, 2009 3:30 PM EDT, or you can jump after the break to see an embedded feed. If you'd like to email us questions, feel free: the address is theshow@wow.com. And what the heck -- we'll be giving some loot card codes away on the show today as well, so tune in if you can and you might pick up some free in-game loot. See you this afternoon!

Continue reading WoW Insider Show live today at 3:30pm Eastern

WoW Insider Show live today at 3:30pm Eastern originally appeared on WoW.com on Sat, 20 Jun 2009 13:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Patch 3.2 gives Wintergrasp a queue - Sat, 20 Jun 2009 12:00:00 EST
Here's a change that will probably be by turns amusing, exasperating, or a relief, depending on who you are and how you play: In a new section recently slipped into the official 3.2 PTR patch notes, Blizzard revealed that they plan to add a queue to Wintergrasp in Patch 3.2.

In short, you can queue up by visiting a Battlemaster or entering the zone within 15 minutes of the game start. Only 100 people will be allowed to fight on each side of the battle, to be chosen randomly from the battlemaster and from the zone, with level 80s receiving highest priority.

When Wintergrasp was first introduced, even people who otherwise disliked PvP found it fun, and some old-timers found it be about the closest thing to the fabled world PvP battles of old in Hillsbrad, Ashenvale, and other such places.

Continue reading Patch 3.2 gives Wintergrasp a queue

Patch 3.2 gives Wintergrasp a queue originally appeared on WoW.com on Sat, 20 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

Around Azeroth: Burn baby burn - Sat, 20 Jun 2009 10:00:00 EST

You can think of this as a prequel to yesterday's picture, taken just before the resto druds finally snapped. Feral druid Arradiana of <The Twilight Folk> on Dethecus decided to taunt her leafy brethren with their greatest fear. Be careful, guys. If I've learned nothing else from The Evil Dead -- and I haven't -- it's that trees cannot be trusted. (Thanks to Maisy of <The Twilight Folk> on Dethecus for the pic!)

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.


Around Azeroth: Burn baby burn originally appeared on WoW.com on Sat, 20 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

WRUP: Summer ahoy! - Sat, 20 Jun 2009 09:00:00 EST


Another week has brought us to another weekend, which means it's time for us all to work out what we're playing this weekend. The Midsummer Fire Festival begins today, but surprisingly enough, it's not what any of our crew seem to be looking forward to for weekend World of Warcraft entertainment. Leveling alts? Raiding Ulduar? Or, gasp, dare I say it, some kind of crazy life beyond the keyboard? How dull! There's summer to celebrate!

For what the WoW.com team is up to this weekend -- and to let us know what you're playing this weekend -- read on!

Continue reading WRUP: Summer ahoy!

WRUP: Summer ahoy! originally appeared on WoW.com on Sat, 20 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Breakfast Topic: When are we going to see the rest of the Chamber of Aspects? - Sat, 20 Jun 2009 08:00:00 EST

I've been killing Sarth for months and, oddly I still enjoy it. Sans the last half an hour which normally involves bickering and the following question: 'What's a raid roll?' repeated ad infinitum. However each time I enter the Chamber of Aspects, I find my eyes drawn to the other still-sealed portals and wonder when they will open. It's clear the Dragonflight portion of Wrath lore is still incomplete and I live in hope these new raids might be tied into patch 3.3 or even the new expansion.

So tell me readers, when do you think Blizzard will start opening the other Sanctums? What kind of raids would you like to see for each flight? Do you think it might tie into the whole Infinite Dragonflight questline or be something to do with the Lich King? What are your thoughts, constant readers?

Breakfast Topic: When are we going to see the rest of the Chamber of Aspects? originally appeared on WoW.com on Sat, 20 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Blood Pact: Of spells and bad metaphors - Fri, 19 Jun 2009 21:00:00 EST


A shaving of pencil lead, bark of a dead tree, the ashes of one of Kafka's short stories, bound together with a drop of writer's blood. Set it aflame, and the pact is forged! Let all who are bound by this Blood Pact be forever cursed to reconsider content distribution! Also, here's the Warlock column!

Ah, mid June. That blissful period between the end of finals, and Blizzard answering my questions. Time to sit back, unwind, and get back into my gaming and my writing. However, since I didn't spend much time in WoW during this past finals week, I found myself lacking inspiration. So, as I am wont to do now and again, I spent some time perusing the writings of my class columnist colleagues, hoping to happen upon some inspiration. And as it turned out, I stumbled across a gem of a post from the gentlemanly fellow over at Arcane Brilliance. He really is a rather dapper chap.

Sadly, I am particularly ill-suited to write a post on useless Warlock spells. You see, I have a dark and terrible secret. And not just the ones that come standard issue for all card-carrying Warlocks: this is a truly dire bit of personal arcana which I am mortified to admit in public... but here goes: I am a spell pack-rat. I use action bar supplementing addons just so I can keep every single spell or ability I've ever acquired somewhere on my screen. If my raid leader demanded that I ride my felsteed around in eleven circles, then dismount and dizzily cast a rotation made up entirely of Curse of Weakness and WANDING, then I wouldn't even need to open my spell book. Might need to find a new raid leader, but at least I wouldn't be unprepared.

Given my unseemly disability, I've decided that rather than directly emulating my esteemed counterpart, I'll simply write a column from the opposite perspective! Many spells in a Warlock's arsenal are unduly maligned as "useless" by mobs of rampaging children demanding to be buffed. It's downright unfair to call these spells useless when in fact they are only (if you'll forgive my overused joke) usefulness challenged.

Continue reading Blood Pact: Of spells and bad metaphors

Blood Pact: Of spells and bad metaphors originally appeared on WoW.com on Fri, 19 Jun 2009 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Phat Loot Phriday: Silent Fang - Fri, 19 Jun 2009 20:00:00 EST


This is a nice piece of hefty (as in, anyone can get it, not just the top raiders) loot from Twitter's own @Wibbels. It's a sword from around level 60 with a breathtaking proc.

Name: Silent Fang (Wowhead, Thottbot, Goblin Workshop)
Type: Rare One-hand Sword
Damage/Speed: 45-85 / 1.60 (40.6 DPS)
Abilities:
  • There's actually only one, and it's a crazy chance on hit: if it procs (around 5%), the enemy hit is silenced for a full six seconds. Complete silence (no spells, no casting, no nothing) for six seconds, 5% of the time. Pretty awesome, right? Unfortunately, as with everything, there's a catch.

Continue reading Phat Loot Phriday: Silent Fang

Phat Loot Phriday: Silent Fang originally appeared on WoW.com on Fri, 19 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Groupcrafting: The art of getting a group together - Fri, 19 Jun 2009 19:00:00 EST
Tales of the Aggronaut sent us this multipart guide he wrote on one of the things we all do in the game that might nevertheless be tough for a lot of people: actually getting a group together. It sounds like a simple thing (just ask people whether they want to group up or not), but as you probably know from experience, sometimes it can be pretty tough. So TotA set out, instead, to do a from-the-ground-up guide, from how to find and network with people in the game to how to build a group piece-by-piece.

And I like it a lot -- he starts with a preamble with some general networking tips, including finding social channels to join (many guilds and realms have a few social channels constantly filled with folks LFG or interested in playing socially) and putting together a solid friends list, then goes on to explain how to communicate (probably a great read for anyone in any part of the game) and then how to actually build a WoW group, from core classes to splitting up class roles. Very impressive -- while most veteran players have probably heard or done this stuff before, it's nice to see a clear, concise guide that starts at the beginning.

And it's even nicer to see a guide that emphasizes the social aspect of gameplay. Even here at WoW.com, we're all about gameplay tips, from profession insights to class balance discussion, but sometimes we overlook that to play a social game like World of Warcraft, you sometimes need to focus on social skills. As much as theorycrafting and gear upgrading can help, sometimes it's better to learn how to be friendly and social instead.

Groupcrafting: The art of getting a group together originally appeared on WoW.com on Fri, 19 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

Preparing for BlizzCon: Getting there by air - Fri, 19 Jun 2009 18:00:00 EST


BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza.

You have some time to make travel arrangements for BlizzCon, but you should be aware of your options now and be looking for deals. In general, it is best to make your reservations at least 2 weeks in advance for most carriers, but there are sometimes last minute deals and also specials run periodically. Take your time and choose wisely.

There are many airports in the local area, but here are the 3 best options:
  • Los Angeles: LAX is the largest airport near Anaheim, but is an hour away, with good traffic (a rarity in Los Angeles). Regardless, it may be your cheapest option and most airlines fly there.

Continue reading Preparing for BlizzCon: Getting there by air

Preparing for BlizzCon: Getting there by air originally appeared on WoW.com on Fri, 19 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

Get addon updates via Twitter or RSS - Fri, 19 Jun 2009 17:00:00 EST
I am pretty notorious for not updating my addons often enough (I think some of the versions I have must be years old by now), but maybe with this, I'll be better: Reader Fin runs a website that tracks RSS updates of addons from most of the database sites, so all you need to do is hook that feed up to your reader of choice, and then whenever a new addon drops (either one that you're waiting for, or all of them, if you just want to watch them go by), you'll see it pop up in your reader, ready for inspection or a download or whatever you like.

He's also hooked it right up to a Twitter feed, so you can also tune in on Twitter and watch the new addons go past. I thought there might be too many going out, and that all those addons might spam up your Twitter feed, but actually if you've got a full slate of follows already (I've got about 200 talkative folks), it's not bad at all -- enough to keep you interested, but not so many that you feel flooded.

Of course, this probably still won't help me get my addons updated -- only putting an extra hour or two of free time in the day will help me accomplish that one. But it'll nice, at least, to know they're out there.

Get addon updates via Twitter or RSS originally appeared on WoW.com on Fri, 19 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

The long wait for a Green Proto-drake - Fri, 19 Jun 2009 16:00:00 EST


The WoW CMs continue their polling of rare and hard-to-find items: first, we got queried on Mr. Pinchy, and now the forums have a poll about that more recent bounty, the Reins of the Green Proto-drake. As you probably already know, you have to first get revered with the Murloc faction of the Oracles, and then you have to buy a "Mysterious Egg" once every seven days from their quartermaster... that probably hasn't yet given you the mount you want. Personally, I've gotten plenty of Aged Yolks and quite a few noncombat pets, but not my Proto-drake.

And my experience is hardly singular -- according to the poll, a full 55% of respondents have not yet opened up their Cracked Eggs to find the mount. 4% found it on their first try (bastards -- that number seems incredibly high), and almost 14% went for the joke "Oracles?" answer, or maybe just have no idea what the question is about. Obviously this is hardly a scientific poll, so we can't calculate drop rates or anything like that (most database sites put the drop at around 2%, which means on average 50 eggs to a drake, or almost a year of farming), but it's pretty clear that the Proto-drake is a supremely rare commodity.

Continue reading The long wait for a Green Proto-drake

The long wait for a Green Proto-drake originally appeared on WoW.com on Fri, 19 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

Celebrating a guild anniversary in style - Fri, 19 Jun 2009 15:00:00 EST
Pink Pigtail Inn has what is probably the most involved guild anniversary I've ever seen. We've seen quite a few anniversaries and events come through Guildwatch, but this one takes the cake: a huge competitive scavenger hunt, complete with out-of-game clues, banned class abilities (so teams could be balanced out), and even self-made quests involving the guild's lore. It's probably rare to find a group of officers that can be this committed to something normally considered "an RP event," but obviously it worked out, because the whole guild really enjoyed it.

The context Larisa puts this in, however, is even more interesting. According to the Daedalus Project (a series of surveys of MMO players -- we've mentioned their work before), the majority of players can't celebrate a guild's anniversary anyway, as they haven't been in their guilds for even a year yet. I've never considered it, but it's true: while we are very attached to our guildies when we do find a good guild, we aren't really attached to them for very long, relatively speaking. There are stories of guilds going on for decades, but even those guilds have players coming and going -- if your guild has the same group of people playing together for a few years, you're probably in a smaller group than you think. PPI's example is a great one for any guilds who have been around long enough to celebrate it.

Celebrating a guild anniversary in style originally appeared on WoW.com on Fri, 19 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments


---------------------------------------------------

We Have a Tabard: A little help from my friends - Fri, 19 Jun 2009 14:00:00 EST
The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.

I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.

The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.

Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

Continue reading We Have a Tabard: A little help from my friends

We Have a Tabard: A little help from my friends originally appeared on WoW.com on Fri, 19 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments


---------------------------------------------------

 

edging

Copyright © 2016, Highland Warriors Guild, World of Warcraft. All Rights Reserved.