One thing that has been annoying most people is the ninjas who spend their time waiting for players to take down a pat so they have unobstructed access to the quest items or loot/ore. It happened to me even with the Oil-stained Wolf quest last night in the expansion. People waiting to steal poo! Sick! Why should the players who take down the pat be disadvantaged and lose out on the ore?
The rest of the question and your chance to answer after the jump.
There's still time to get your non-combat baby polar bear pet and your achievement celebrating the 4th anniversary of the World of Warcraft. All you have to do is log into the game and open up your mail. Many folks thought that the achievement would only trigger if you logged on yesterday, however that doesn't appear to be the case.
People are calling the polar bear pet the "cutest thing in-game." The reaction of "Awwww!!!" can be heard throughout guild chats everywhere. And for those special/cool/nerdy enough, you can even have a polar bear non-combat pet next to a polar bear hunter pet next to a BlizzCon polar bear mount next to a regular polar bear mount.
If you get to have that much polar bear love in one screenshot, you get the achievement "Threat Down: Polar Bears" and are awarded the title "Colbert." The t is silent, of course.
Okay... maybe we're kidding about the title, but it's still cool to be able to do that.
Wrath 101: Heirloom items and how to get them - Mon, 24 Nov 2008 15:00:00 EST Wrath of the Lich King introduced not only new content, but an entirely new type of item. These items are called Heirloom items, or Bind to Account (BoA) items. They aren't tied to any one character and can be freely passed from alt to alt, but they're all tied to one account, the account that bought the item. No handing them over to your friends, no mailing them to other players, no mailing them to your second account. So far none of these items are drops, but rewards for more veteran players of the Wrath content. There are two different ways of earning these items, but they dovetail nicely.
If there's one thing we love, it's cake. If there's two things we love, it's World of Warcraft and cake. And so, when our two favorite things are combined, as they were by reader Mike W's girlfriend (he plays Valaar on Kargath), we get more excited than Millhouse Manastorm when he's about to light some sweet-cheeks up. She made this confectionary piece of art for his birthday the other day, and we think you'll agree that Arthas has never looked tastier.
And Mike points out that this is completely and totally hand- and icing tip-made -- no fondant here. Beautiful. I especially like the "spikes" around the outside -- I don't know if that was designed that way, or just the way it looks when you put icing on a cake like that, but it looks great. If we had Dalaran Cooking Awards to give away, she'd get one.
We've added the cake to our ever-growing gallery of favorite Warcraft-related cakes -- if you've got another one, feel free to send it in.
Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.
Today's Ask a Lore Nerd is best read while under the influence of obscene amounts of caffeine and sugar, and while listening to catchy J-Pop (or similar music). Tsuguru is preferred, though most anything the Yoshida Brothers have created is acceptable.
When you are in the DK starting area, you can have a funny little chat with Noth at the plague cauldron and you find out he really, really hates Heigan from Naxx. Do you know why? I'm still trying to find a way to work "slime and crap filled dance studio" into conversations on a daily basis.
WoW Insider Show Episode 65: Death Knight moves - Mon, 24 Nov 2008 13:30:00 EST This week's show was a humdinger -- our own Matthew Rossi (author of our Shaman and Warrior columns) and Daniel Whitcomb (who writes the Death Knight class column), so we've got some terrific discussion for your up-and-coming Death Knights out there. We talked about whether they were OP, and how they're going to fit into our groups and raids, both as tanks and DPS. We also answered emails as usual (including a good one about voice acting in the game, and how the "umbrella factions" in Northrend work), and we talked about how much money Blizzard made last week, and those new commercials (which I just saw on TV the other day).
We had a great time making the show, and hopefully you'll have as good a time listening to it. As always, you can hit up any (or all) of the outlets below (and if you like the show, please do post a short review in iTunes, we'll appreciate it), or just press play right over on the sidebar (you'll find a new one there every morning).
Finally a reminder: we won't have a live show next week (November 29th) due to the Thanksgiving holiday, but we will have a new episode this week, featuring Felicia Day from The Guild as a special guest. She'll be on to talk about season 2 of her show, their big deal with Microsoft, and everything else WoW as usual. Stay tuned -- we'll post that one as soon as it's ready.
Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [Ustream] Listen to the unedited recording in Ustream. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly.
With every expansion comes a slew of new quests, many of whom have that word at the end that's both aggravating and exciting: (Group). It's exciting because the rewards are generally better. But it's aggravating because now you need a few extra hands on deck to move forward with the questline.
Finding help with these quests is easy when everyone is still leveling. But eventually most of your guild will be 80, and those lagging behind or leveling up secondary characters won't have as much luck finding groups. In a month or two, guild chat across every server will be filled with people asking for assistance. In small, tight-knit guilds, it won't really be an issue. Ironically, it's usually people in the larger guilds who have trouble finding groups -- and we as officers can wind up providing most of the help. This week, one reader wants to know how to prevent this scenario.
Hi Scott. I'm the assistant GM of a guild with over 400 members (225-250 accounts), and an issue that keeps coming up is the lack of response for help, either with instances or quests. The problem I have faced personally is that at one point I went out of my way to help anyone who has asked and eventually had to make an alt to hide on. If I logged onto my main I couldn't accomplish anything that I wanted to do since all I did was help others. This also happened to one of my Officers. Then there are those who won't help anyone at all unless there is something involved that they need.
Howl: A Tauren story was a solid attempt. It's the story of a Tauren leaving home, growing, seeing the world, and learning to wage war. (And, then, of course, learning the effects of waging that war.) The author is Howl, so he is probably somewhat the namesake of the story.
There's a lot I can get behind in the movie. It's a fairly involved story, that attempts to share a real narrative and growth. In Campbellian language, Howl's a relatively archetypical hero story. But the movie itself had some flaws that could use a new cut. The animation was basic, which is all right, except that the movie involved a lot of action scenes. Given that the audience is familiar with WoW itself, action scenese really need intense cuts and interesting angles to not just view as "Ah, Tauren parry. Tauren attack. Tauren dodge." The pacing was also slow, to me, which can be a problem with a very long film.
Ultimately, I hope Howl comes out with a Redux or a part two. It needs to be much faster and maybe less emphasis on the fight scenes.
Yes, as you know from the little Blizzard Bear in your mailbox, yesterday was the fourth anniversary of our favorite game, World of Warcraft. It's been a huge four years -- we've seen Blizzard develop and change massively multiplayer games as we know them, and gaming as a whole in some ways. We've grown our own characters up all the way from level one to 30 and 60 and 70 and beyond, and we've gone through two expansions, eight endgames, countless patches and class changes, endless guild achievements and breakups and many, many "dings" and "grats."
We at WoW Insider would like to congratulate Blizzard on four years of World of Warcraft -- it's been an amazing ride so far, and it's not over yet. After the break, some of our writers have posted their own thoughts and memories on the game's anniversary, and please add your own in the comments below.
It could seem silly to celebrate the anniversary of a videogame, especially one that, if you've been playing since day one, you've spent over $800 and countless hours on. But then again, look at what this game has given back: groups and guilds full of friends (and some spouses), weeknights full of gear upgrades and XP gains, Saturday afternoons spent slaying dragons and Sunday evenings spent picking herbs in the Swamp of Sorrows or admiring the sunsets in Hinterlands. We've played this game for four years, and for most of us, it's been worth every quest. Here's to many, many more.
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
Another day, another Queue. Forgive the awful quality of the screenshot above, I tried to show off Malygos' righteous beard but the guy doesn't sit still, even if you ask him nicely. He's a crabby son of a lich sometimes. Well, let's forget about him and dig into today's questions. As always, if you have a question for The Queue, leave it in the comments section below and we'll get to it in a future edition.
As a mage, my main weapon is almost always a Staff with some good stats to it. Since Wrath of the Lich King has come out I have read several places that there are now some really well speced staffs that are "Bind to Account", such as the Dignified Headmaster's Charge and the Grand Staff of Jordan. I understand that their stats scale with level, but how does one go about aquiering these new "BtA" items?
With so much new content to explore, Mendalieth of <Unseen> and Zebadez of <Embrace of Power> from Burning Steppes-EU may have found the rarest sight in Wrath of the Lich King -- nothing. It's neither zen nor Photoshop powers, though. According to Mendalieth, they've simply situated themself high up in one of those weird albino trees in Crystalsong Forest for a little quality time against the pure white bark. Ah, blood elf love. Imagine how depressed they'll be when they take off their helmets and discover they're both male.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing email@example.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, "mounted mounts", or pictures of the Ninja Turtles in Dalaran.
Very interesting. Formerly, The Guild posted their episodes on YouTube, which not only let browsers there find them easily, but let sites like this one embed and spread the word about the series. But while MSN has a video site, it's not immediately clear that they'll allow embedding -- it may not be so easy to spread around/watch episodes if The Guild is no longer uploading to YouTube and other video sharers. The Guild will have an embedded MSN player on their currently-being-redesigned site (complete with ads), but we're not sure whether we'll be able to embed it any more or not.
We will, however, find out the whole story on the new season (which will apparently include a holiday special) this week when we talk to Felicia Day herself on a special episode of our podcast, the WoW Insider Show. Look for that by next weekend, and keep an eye on the site on Tuesday -- even if we can't embed the new episode, we'll be sure to let you know where you can see it.
That there's markedly less emphasis on soul-crushing trash (I'm looking at you, Shattered Halls) and more emphasis on cool boss mechanics and gorgeous scenery is also pretty awesome. And then there's that giant drop in Azjol Nerub taking you past several levels of the ancient city that never fails to kill someone. I shouldn't find it funny, but I do, even when it's me.
How far along are you on the new Northrend 5-mans? Have you picked a favorite yet? And how many people have you seen die on the Azjol Nerub drop?
You might say that paladins are the guardians at the gates of hell -- they fight evil wherever it penetrates into their world and they take the fight to the evil's source in the hope of quenching it forever. Although they focus on guarding their people from undead and demonic forces on the rise, paladins actually stand against evil everywhere, including the evil in their own hearts.
Being a paladin means that you have a relationship of some sort with the Holy Light, that mysterious force of goodness and faith that flows to some degree within all living beings with positive intentions. Most paladins (and many priests) believe that when you do something that you believe to be good, the power of the Light increases in you and your connection to the rest of creation is strengthened, whereas doing something evil (such as acts of greed, despair, or vengeance) will darken the universe and weaken your connection to it. Whether this belief system is a religion or a philosophy is open to interpretation, and seems to depend in some part upon which race you are.
There are three sorts of paladins in World of Warcraft, aligned with the humans, the draenei, and the blood elves. All of these share certain similarities, but each has its own differences as well.
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to look at the final 5 levels from 75 to 80!
When I finished off Grizzly Hills, I was a few bars into 75. To be fair, I did run a few normal instances to knock out the quests that were within them. In this week's post, I'll give you a quick glance of the last areas and what you can start working on once you reach 80 (such as instances and gearing for raids).
One of the semi-new concepts in Wrath of the Lich King is the idea of PVE leveling dailies that are available long before max level. One of the first ones that Alliance humans will see is Break the Blockade in Howling Fjord.
Honestly, I feel pretty safe in saying that this isn't one of the most well-designed quests. It's a basic bombing quest, except they seem to have forgotten all the lessons they might have learned from previous bombing quests in Ogri'la and Quel'danas.
First, Instead of a personal flying mount, you have to bomb the ships from a zeppelin that makes its rounds every few minutes, so you have to wait for it dock before beginning the quest. Secondly, the pirates and ships you have to bomb are scattered very far apart, often hidden by icebergs until the last moment, and don't seem to respawn very fast. All of this adds up to making the quest somewhat of an exercise in frustration solo.
Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.
As usual, we'll start right off with answering your questions. If you have a question you want answered in a future edition of The Queue, just leave your question in the comments section below and we'll try to get to you next time! JamieG asked...
What is the minimum required enchanting skill to disenchant epics from Naxxramas? It's unlikely that we will need to for a while, but it would be handy to know!
Forum post of the day: Best LOL moment in "Wrath" - Sun, 23 Nov 2008 16:00:00 EST Wrath is an odd mix. It's unquestionably darker in tone than both classic WoW and BurningCrusade, but it's not hard to find funny bits and pieces scattered around. Därkseid of Deathwing, after having a disgusted murloc refuse to be rescued by him ("Ewwww, orc!") during a quest in the Borean Tundra, started a thread dedicated to peoples' favorite humorous moments so far in Wrath. All the normal world PvP events can be found here (aggroing a Storm Giant while being attacked and Feigning Death onto your enemy? Check!) but you'll also find a growing catalogue of memorable quest text and great NPC dialogue, like Akini's entry on this page.
For my money it's tough to exceed the tongue-in-cheek commentary you'll find in the books scattered around Acherus as you start a career as a Death Knight, including the one pictured above. Some of them are actually serious and give accounts of the Scourge's spying into the preparations made by the Horde and the Alliance for an assault on Northrend. Some of them, like The Death Knights of Acherus, are just hilarious, namely the entry concerning one "Harmony" whose period of service turned out to be extremely brief: "The name of this death knight was found in violation of common Scourge decency. Struck down by the Lich King." Well, Arthas, in such matters I defer to your excellent judgment.
A guildmate of mine was healing a Culling of Stratholme run last night and finally broached a question that seems to have occurred to everyone who's helped Arthas take his utilitarian moral perspective on the road: "Why are we helping this guy?"
It's a question that people used to ask about Black Morass a lot too (indeed, the first boss, Chrono Lord Deja, will ask you that himself), but Black Morass was a little more cut-and-dried. Medivh unquestionably cost many lives in bringing the first Horde through his portal, but if the orcs never set foot in Azeroth, then the world would have fallen to the Legion. The Bronze Dragonflight is unusually blunt about the cause-and-effect; war breaks out among the human kingdoms, the Alliance never occurs, the new Horde is not present at Hyjal to defend against Archimonde's forces -- indeed, the Legion may very well have swept the world without Hyjal ever occurring. So, despite the destruction wrought by the first Horde's entry into Azeroth (and you could argue, because of it), Medivh must succeed in opening the portal.
I'm not sure it's quite that straightforward with "Old Strat" -- and questions about whether it is prompt some thought-provoking questions concerning Azeroth's past, present, and future.
Welcome to Lichborne, where Daniel Whitcomb really needs a bigger boat. And maybe a more imposing minion to steer it.
So by now, I assume a good chunk of us are managing to get through Outland again and are hitting the 68-70 level range, ready to jump onto a boat or zeppelin and head to Northrend. Now, up til now, I'm sure a lot of you have been sticking with your Death Knight quest gear, hoping to avoid the clown look of Northrend, or have been leveling so fast through Outland that you haven't had time to replace most of it anyway.
But we're in Northrend now, guys. The difficulty is ramped up a bit, and you're really going to have to start replacing stuff pretty quickly. No worries though, Blizzard's art team has done a pretty decent job of making most of the Northrend quest rewards look like something you'd be willing to be caught dead wearing, so to speak, especially if you're into Norse mythology and imagery like I am.
Today, we'll be discussing some of the best quest upgrades for a Death Knight in the first few zones of Northrend, but before we do that, I'd like to mention one more gear-related thing from our tanking column last week: The Cobalt "set."