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Wowhead releases character profiler - Thu, 25 Jun 2009 19:00:00 EST


Wowhead has been promising a profiler system for quite some time (it's been under development for over two years, according to the site), and now it's finally here.

Wowhead's profiler has pretty much every feature you might want from a modern profiling site, and fits right in to the excellent Wowhead interface. Armory import, 3D character view, gear sets, gear scores, upgrade search - it's all there. You can save your characters however you want, link them to your friends, check puggies, and so forth.

It's just gone public, so bugs are to be expected. Report them to Wowhead if you find them; the Wowhead team is very responsive. New features are also in development, such as embeddable 3D widgets of your characters, or automatic comparison between items in the site database and a profile of your choice.

Continue reading Wowhead releases character profiler

Wowhead releases character profiler originally appeared on WoW.com on Thu, 25 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR Isle of Conquest upcoming changes - Thu, 25 Jun 2009 18:30:00 EST


I hope everybody's been having fun on the PTR. I know Matt's been having a grand time in Patch 3.2's new Battleground, the Isle of Conquest. Thanks to all the players who have been airship-dropping, flag-capturing, glaive-thrower-riding, and general-killing, Blizzard has announced that they will be making some changes to the Isle of Conquest in the next iteration of the PTR build. The changes are as follows:
  • Increased all the gates' health from 300,000 to 600,000.
  • Increased the reinforcement count from 200 to 400.
  • Significantly increased the health and damage of the keep generals.
  • Reduced effect range of the siege damage caused by Seaforium. Both the player damage and the siege damage caused should be 10 yards now.
  • The Huge Seaforium piles will now despawn for 20 seconds once looted.
  • Glaive Thrower - Reduced the cooldown of Blade Salvo from 60 seconds to 30 seconds.
  • Glaive Thrower - Reduced movement speed.
  • Demolisher - The Hurl Boulder and Ram effects no longer share a cooldown.
  • Keep Cannons - Fixed a bug that was causing them to do much more damage than intended.
  • Keep Cannons - Can now be repaired once they are destroyed by clicking on them. This repair process takes 8 seconds and can be interrupted, similar to capturing a PvP objective.
  • Siege Engine - Significantly Increased health.
Zarhym thanks all the players for their invaluable input and encourage further testing and continued feedback on the PTR. The Battleground looks like a whole lot of fun, and the changes should lengthen the considerably short matches. See you guys on the battlefield... as soon as I get this blasted client patch to download, that is...
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 PTR Isle of Conquest upcoming changes originally appeared on WoW.com on Thu, 25 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Scattered Shots: A deeper look into the Patch 3.2 Hunter changes - Thu, 25 Jun 2009 18:00:00 EST
Welcome to Scattered Shots. I am Eddie "Brigwyn" Carrington from The Hunting Lodge and I'll be your tour guide each Thursday as we explore what makes our Hunters tick and how we can make them better.

Man, this has been a busy week for us Hunters or what? With each passing day it is becoming more and more evident that Patch 3.2 is on its way. Of course we have to remember that "on its way" to Blizzard could mean anything tomorrow to a few months. With that in mind, it is probably a good idea to take another deeper look at the proposed Patch 3.2 Hunter changes and see how they might impact both the PvE and PvP game.

Continue reading Scattered Shots: A deeper look into the Patch 3.2 Hunter changes

Scattered Shots: A deeper look into the Patch 3.2 Hunter changes originally appeared on WoW.com on Thu, 25 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR: Koralon the Flame Watcher impressions - Thu, 25 Jun 2009 17:30:00 EST

The Public Test Realm for Patch 3.2 is in full swing, and even though the Argent Coliseum isn't available for testing just yet, there's a brand-new wing in Wintergrasp's Vault of Archavon housing a brand-new giant to beat up. Enter Koralon, the Flame Watcher.

He's a stout fellow, and you probably recognize his model, which he shares with Volkhan from Halls of Lightning and Ignis from Ulduar, replete with crotch-pot. And as you may have also guessed, he uses fire spells and abilities. He doesn't currently drop loot on the PTR, though I assume the distribution will be much the same as it is with Emalon -- two or so pieces of Tier 9 gear along with a lion's share of PVP items.

Impressions and strategy after the jump.

Continue reading Patch 3.2 PTR: Koralon the Flame Watcher impressions

Patch 3.2 PTR: Koralon the Flame Watcher impressions originally appeared on WoW.com on Thu, 25 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

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Two Bosses Enter: Moorabi vs. Trollgore - Thu, 25 Jun 2009 17:00:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

Charging ... goring ... exploding ... cannibalizing ... This week's Two Bosses Enter deathmatch is ugly, ugly, ugly. In the ring: Moorabi of Gundrak versus Trollgore of Drak'tharon Keep. It's going to be rough, and it's going to be bloody.

The ground rules:
  • Assume that the opponents share similar levels, health pools and comparative overall damage output.
  • This match takes place in neutral territory, although the usual waves of Undead will come from ... someplace ... to accompany Trollgore.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Focus on the three S's: style, story and scale.
What's your theory on how this fight goes down? Leave your comment, then cast a vote for who you think will be left standing.

Continue reading Two Bosses Enter: Moorabi vs. Trollgore

Two Bosses Enter: Moorabi vs. Trollgore originally appeared on WoW.com on Thu, 25 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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Preparing for BlizzCon: Training for the lines - Thu, 25 Jun 2009 16:30:00 EST


BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza.

There are going to be lines at BlizzCon -- long, long lines. There will be lines to get badges, lines for the store, lines for gameplay, lines for food, etc. There will also be some walking, as the Anaheim Convention center is big. And sitting will take place, if you can get a seat for the more popular events. But mostly there will be standing... in lines.

Standing hurts, as anyone who has to stand all day for work can tell you. I don't recommend standing around as practice for the lines, because it really isn't healthy. But there is another exercise that is good for you and will help you prepare for all that standing: walking.

Continue reading Preparing for BlizzCon: Training for the lines

Preparing for BlizzCon: Training for the lines originally appeared on WoW.com on Thu, 25 Jun 2009 16:30:00 EST. Please see our terms for use of feeds.

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Twinked-out NPCs in patch 3.2 thrill twinks - Thu, 25 Jun 2009 16:00:00 EST
As expected, the twink enthusiasts over at TwinkInfo are supremely excited about that experience switch coming in patch 3.2 -- not only are they finally getting to stop XP gains on demand, but Blizzard has given them their own little easter egg in the game. We already knew the two NPCs with the switch for each faction were called Behsten in Stormwin and Slahtz in Orgrimmar (get it? "Best in slots?"), but now that the PTR is open, they've discovered something else: the NPCs themselves are twinked out with classic Rogue twink gear. From the Blackened Defias Chest to the Feet of the Lynx (and dual Assassin's Blades with Lifestealing), Blizzard went all out on these guys. As Drayner says, the only thing missing is a 'chanted Fishing Hat.

Not everybody is big on twinking -- lots of people think it's annoying to duck into the BGs for the first time and get rolled by an alt who's got a lot of money and time behind them. Fortunately, though, this XP change will not only legitimize twinking even more, but it'll get it out of our way as well, as players with XP turned off will only face other players with XP turned off (other twinks, essentially). Throw in that it's something twinks have been asking for a long time, and it's a win-win for everybody.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Twinked-out NPCs in patch 3.2 thrill twinks originally appeared on WoW.com on Thu, 25 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

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Class Q&A: Death Knight - Thu, 25 Jun 2009 15:30:00 EST

Third in the class Q&A series is Death Knight. I thought it was going to be Warlocks, but I guess plans change. So far Shaman and Mage have been covered, and in each post the Ghostcrawler has been talking about the developer vision for the class past and future, as well as answering popular questions from the forums. What do they have to say about WoW's first hero class? Read on.

Introducing a new class to a game that didn't really have an empty niche was tricky, but they think they have succeeded - "perhaps too well." They like that there's a lot of room for variation in player skill.

In patch 3.2, they wanted to reduce DK AoE and defensive cooldowns, which they definitely did.

The resource system (runes and runic power) is a large part of what makes Death Knights unique. They also have a lot of medium-length cooldown (able to be used a few times per fight), and there's a lot of skill involved in knowing when to use them. DKs are also especially well-rounded, with a lot of versatility and a lot of tricks, which makes them at risk for being over-powered in PvP.

Continue reading Class Q&A: Death Knight

Class Q&A: Death Knight originally appeared on WoW.com on Thu, 25 Jun 2009 15:30:00 EST. Please see our terms for use of feeds.

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Using WoW for learning in schools - Thu, 25 Jun 2009 15:00:00 EST
We've heard about WoW in schools before, but usually it's at schools of higher learning, where they're studying social networks or how society evolves. But a group in North Carolina is planning to put WoW in schools in a different way: by using situations in World of Warcraft to develop literacy, mathematics, and other competencies. WoWinSchools has math lessons and other tests based around WoW terms and knowledge: one example question asks "Which types of heals produce a greater number of recovered hit points during an encounter?" Another wants to know "Which buff (a spell that enhances a character's abilities) is more effective for your character, Blessing of Kings or Blessing of Might?" The idea is to use situations that the kids are familiar with in World of Warcraft (raiding, for example), and apply higher level thinking to those situations.

There are even creative writing suggestions dedicated to the game, from writing an RP story about a character in Azeroth, to writing a song parody (that one should be taught by Professor Turpster) or designing a quest chain. And lest you think they're just joking around, there's a whole slew of research behind the idea, too, and it definitely makes sense: kids who play World of Warcraft are much more likely to be interested in problems about DPS and Healing rather than Susie and Bobby's apples that we added and subtracted back when we were kids in school.

It seems like the only place this is implemented is in one afterschool program -- while there are lots of good ideas here, it's not necessarily being used in many classrooms yet (and my guess is that not every student in schools would vibe with a World of Warcraft-based curriculum, either). But it is a plan in development, and anything that better helps teachers understand what their students are interested in is probably worthwhile.

Using WoW for learning in schools originally appeared on WoW.com on Thu, 25 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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Mimiron hard mode nerfed - Thu, 25 Jun 2009 14:00:00 EST

We've been seeing sporadic reports today that the Mimiron hard mode was nerfed via hotfix at some point during the night, and it appears those reports were correct. Bornakk just posted in the "recent in-game fixes" thread that the following changes were made to the hard mode of Ulduar's ingenious keeper:

  • Flame damage reduced.
  • Damage/health gained from Emergency Mode reduced slightly.
  • Range of Emergency Fire Bot's Deafening Siren reduced in heroic; no longer cast on normal.
  • Damage from Heat Wave in phase 2 reduced.
  • Damage from Plasma Blast in phase 1 reduced.

That's a pretty wide array of nerfs. I haven't tried the hard mode - my guild is still working on getting the normal mode down consistently. I do love the fight on normal, though; it's not easy, but it is super-fun.

Hard-mode raiders, what do you think? Does this fall in the category of "why would you nerf a hard mode," or was he simply ridiculous before?

Mimiron hard mode nerfed originally appeared on WoW.com on Thu, 25 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

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The Care and Feeding of Warriors: Patch 3.2 wish list - Thu, 25 Jun 2009 13:00:00 EST
What to say about patch 3.2 so far? One of the dangers of writing about the PTR in general is the possibility that, as you are typing out what you want to say, a brand new PTR patch is dropping. To some degree this would be a welcome circumstance even though it would erase what I'm writing about now, because the current PTR has nothing for warriors.

Well, okay, not nothing. They buffed Armored to the Teeth slightly. On the PTR it grants 1/2/3 AP per 108 armor, as opposed to on live, where it takes 180 armor for that same benefit. Why 108? Maybe because it was easy to swap the 8 and the 0. Honestly, I couldn't tell you. The amount of AP you get from the talent isn't tremendous, but anything's better than nothing I suppose.

Also, the block value changes are in (I tested them out yesterday), and, well, they fail even as a band aid fix to the problem of block performance: sure, you deal more threat to trash pulls and take less damage from them, but as far as bosses are concerned, block is still lackluster as a 'oh I don't want to die' stat. You can now block up to between 3 and 4k of a 22 to 25k hit, I'm not exactly breaking out the party hats. Especially when you'd have to stack the heck out of the stat to get even that much out of it.

And man, as nice as the T9 tanking set is in terms of pure stats and bonuses, you will not want to give up that T8 4 piece set bonus with the straight up 20% magic damage reduction for it. 10 seconds of 20% magic damage reduction? You simply can't undersell how awesome that is for tanking big spike damage bosses in Wrath raids. It's pretty much the only thing that keeps warrior tanks viable against DK's and druid tanks for those fights.

Continue reading The Care and Feeding of Warriors: Patch 3.2 wish list

The Care and Feeding of Warriors: Patch 3.2 wish list originally appeared on WoW.com on Thu, 25 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: All Souls Day by Pulverpadda - Thu, 25 Jun 2009 12:00:00 EST



All Souls Day by Pulverpadda represents one of the most frustrating scenarios a machinima author can experience. That is to say, while he's working on his movie in good faith, "real life" seems to keep getting in the way. Pulverpadda is joining his second year in the Army, and it's going to be at least a month before he's able to really get cranking.

In the mean time, however, we're able to enjoy this nominal trailer for his work. If I hadn't been aware that Pulverpadda wanted to turn this into a more full-length film, however, I would have enjoyed it on its own merits. The music is catchy and thriving, and the imagery in the video is compelling.

I wonder, sometimes, if "trailers" couldn't be formatted this way for machinima. We've all seen previews that never seem to result in full movies. But even if Pulverpadda doesn't complete a longer feature, All Souls Day can stand on its own as music-oriented video.

At any rate, best wishes to the author during his second year in the Army, and good luck finishing his final film.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: All Souls Day by Pulverpadda originally appeared on WoW.com on Thu, 25 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

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WoW, Casually: What Patch 3.2 means for casuals - Thu, 25 Jun 2009 11:00:00 EST


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Oh my. All of this Patch 3.2 stuff is a bit overwhelming. We'll go over the changes that affect most casual players here, but there is still a lot of info that I won't cover. Many class changes are on the way, as well as a series of Q&As that Blizzard is releasing periodically. Also, the professions are getting some attention. So keep an eye on our Guide to Patch 3.2 for the latest changes that are specific to your character choices. Here is an analysis of the changes that affect most players with limited playtime:

Continue reading WoW, Casually: What Patch 3.2 means for casuals

WoW, Casually: What Patch 3.2 means for casuals originally appeared on WoW.com on Thu, 25 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Summertime blues - Thu, 25 Jun 2009 10:00:00 EST


Runasutaru the Insane of Wildhammer-EU is not amused by the frivolity of the Midsummer Fire Festival. "In the middle of all the festivities at this time of the year, most forget that the threat posed by the enemy still remains, not stopping for anything," she writes. "I was reminded of this after being tasked with the defeat of Lord Ahune. Picking up his Frostscythe, I decided to take a pause from all the excitement flying around in the air. Carefully selecting my gear for the best camouflage possible in Icecrown, I assumed a position near a bridge and started observing the movement of the army forming below me."

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Summertime blues originally appeared on WoW.com on Thu, 25 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

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One Boss Leaves: Chrono-Lord Epoch stops time for Volkhan - Thu, 25 Jun 2009 09:00:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy deathmatches. This season's bosses hail from the five-man instances of Wrath of the Lich King.

It was indeed the day that time stood still: Chrono-Lord Epoch (The Culling of Stratholme) shattered the Halls of Lightning's Volkhan in this week's Two Bosses Enter deathmatch. "Honestly, Chrono-Lord Epoch should be able to destroy pretty much any boss in the game," observed kabshiel. "He can stop time, for Pete's sake! All Volkhan does is make little robots and break them. Manipulating the space-time continuum > Toy making."

The only dissenting opinion this week came from Kar On E: "Although it's pretty obvious at this point that Chrono-Lord Epoch is going to win, I'm going to make the case for Volkhan. In this, I'm presuming that neither has read any strategy on the other and that each is going about it on wits alone."

Continue reading One Boss Leaves: Chrono-Lord Epoch stops time for Volkhan

One Boss Leaves: Chrono-Lord Epoch stops time for Volkhan originally appeared on WoW.com on Thu, 25 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Do you use heirlooms? - Thu, 25 Jun 2009 08:00:00 EST
Heirlooms are something I've not really had much experience with but as I've been doing Wintergrasp a lot since hitting 80 (prior to my burnout, that is). However as the prospect of re-rolling a very different kind of class becoming more promising, so did heirlooms.

I remember hearing about them at last year's WWI and it sounded like a great idea at the time. A way to may have your main help out an alt. I would be able to outfit my lowbie toon with decent gear that gets better as she levels. Plus I like the fact they are an homage to classic WoW by taking their names and graphics from weapons no one ever uses anymore.

Oddly I don't know anyone in my guild who uses them but I'm pretty sure someone out there is buying them. I see lots of people regularly clustering around the sellers in Wintergrasp Fortress, diligently checking which item they want for which alt but it seems like the only reason to buy them is if you're an altoholic.

With this in mind, I'm curious, constant readers, did you buy heirlooms in order to make leveling an alt easier? Are they worth the expense? Did they make it easier to level and did you reuse them with multiple alts? What if you've never used them before, do they seem more appealing now the new items have been revealed on the PTR?



Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Breakfast Topic: Do you use heirlooms? originally appeared on WoW.com on Thu, 25 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

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Pardo says Blizzard still not interested in bringing WoW to consoles - Wed, 24 Jun 2009 21:00:00 EST
Blizzard has never been keen to put WoW on consoles -- while there have always been rumors, they've never bothered showing much interest. And in a new interview with IndustryGamers, Blizzard's Rob Pardo tells us why: the controller issue remains a problem (it's certainly possible to map WoW onto a controller, but not yet in any way Blizzard would approve of), and modern consoles have come up with even more problems of their own. A hard drive, says Pardo, would be pretty much required, since WoW is up to around 10gb so far, but even the Xbox 360 (which now commonly allows game installs on the HD) still doesn't guarantee players will have that much space available. And Pardo says that while they have been in talks with Microsoft about what the two companies can do together, he says he's wary of the patching process over there -- it's not exactly as quick as they'd like.

So it remains unlikely that we'll ever see WoW in its current form on any console systems -- while there's probably lots of money to be made, the game was designed from the ground up to be a PC game, and there are still too many issues flying around (and it's likely too late in the game's lifetime) for Blizzard to try and make the jump. But that next-gen MMO...

Pardo says Blizzard still not interested in bringing WoW to consoles originally appeared on WoW.com on Wed, 24 Jun 2009 21:00:00 EST. Please see our terms for use of feeds.

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Ghostcrawler on why Bluetrackers suck - Wed, 24 Jun 2009 20:00:00 EST
Ghostcrawler has finally said on the forums what I've been saying for a while here on WoW.com and elsewhere: using blue text on the forums as a way of disseminating information is "a strange way to communicate." He's been appending the words "[Not tracked]" to some of his posts so they don't end up on the official "bluetracker," because a lot of what he posts is just silly and fun and not to be pored over and examined (especially without the context of the other posts around it). But all of those posts are still picked up by the unofficial bluetrackers that many players follow, and he laments that it's annoying to have people jump in on threads without reading all the context: "you end up looking like a real jerk half the time."

I would never call GC a jerk, but it's clear to see what he means -- sending out information via official posts on the forum is something Blizzard has done for a long time, and it's really a bad way to go about it. To their credit, they've been trying lots of new things lately, from official interviews to class Q&As and just plain releasing official information on the site. But I've always thought (and still think) that the company could use an official blog -- back when I was playing Dark Age of Camelot, I really enjoyed all of their work on the Camelot Herald, and I think Blizzard would benefit from something more like that. They do have a section for official news on the front page, but that's mostly licensed items and marketing information, not actual updates to the game.

Continue reading Ghostcrawler on why Bluetrackers suck

Ghostcrawler on why Bluetrackers suck originally appeared on WoW.com on Wed, 24 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR Tier 9 set names - Wed, 24 Jun 2009 19:00:00 EST


Even though Blizzard already said that they'd be introducing a whole new set (or sets) of tier gear, it's still a little overwhelming to see information for Tier 9 gear considering that Tier 8-8.5 has only recently been unleashed with Patch 3.1 and Ulduar. Still, Patch 3.2 looks like some ways off and we can't get too excited about the Call of the Crusade just yet.

As soon as the PTR went live yesterday, Alex and Adam scrambled to put together a whopper gallery of Tier 9 gear which might've overwhelmed the whole lot of us who were all too eager to find out what goodies are in store with the new patch. While a lot of things can still change now until the patch goes live, we do know a few things. Check out the Tier 9 sets in the gallery below, which has been re-organized by class and spec (because we love you all that much), and let's take a look at the Tier 9 sets after the jump.

Continue reading Patch 3.2 PTR Tier 9 set names

Patch 3.2 PTR Tier 9 set names originally appeared on WoW.com on Wed, 24 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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WoW Rookie: Talking with the enemy - Wed, 24 Jun 2009 18:30:00 EST
New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

You can't talk to the enemy in the World of Warcraft. Shouting "KEK" when you're on your Alliance character doesn't read as "LOL" to the Horde players, no matter how many times you've heard that rumor. You can't Mind Control the enemy and then babble away in your own tongue (although that did work for one amazing, once-upon-a-time period in a long-ago patch). The truth is, trying to leapfrog the Alliance/Horde language barrier is a bannable offense; you're just not supposed to talk to the enemy.

That said, there is a way you can make your intentions known to players of the opposite faction: standard, pre-set emotes. The only emotes that work between factions are the ones that are already in place in the game. Creating your own emote by typing "/e yourmessage" only works for players of your own faction; for others, it translates to "X makes some strange gestures" - pretty antagonistic, really, no matter what you're actually intending to convey.

Continue reading WoW Rookie: Talking with the enemy

WoW Rookie: Talking with the enemy originally appeared on WoW.com on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Tier 9 to come in three quality levels - Wed, 24 Jun 2009 18:00:00 EST

10-man ilvl 25-man
Naxx 200
KT, EoE 213 Naxx
Ulduar 219
Ulduar hard 226 Ulduar, KT/EoE
CC
232 Ulduar weapons
239 Ulduar hard
CC hard 245 CC
258 CC hard
Well, that answers that question. According to what MMO-Champion has found in the PTR item database, Tier 9 gear from patch 3.2's Crusader's Coliseum raid comes in three different versions for each set (T7 and T8 come in two, from 10- and 25-man). There's one version at ilvl 232, one at 245, and one at 258. This leads to the following loot distribution, I'd guess:

  • 10-man normal (232) < 10-man hard (245) = 25-man normal (245) < 25-man hard (258)

Others (such as 10n < 25n < 10h = 25h) are logically possible, but to me, that's the most likely distribution that leads to three different ilvls. It's also the way Ulduar is done with normal and hard modes, apart from some differences in weapon ilvl.

Crusader's Coliseum on heroic is a bit different than Ulduar hard modes, though. It seems that when you do a heroic CC raid, you start out with a certain number of attempts (wipes), and the more attempts you have remaining upon defeating the final boss, the better loot you get. So will ilvl 258 gear be contingent upon beating CC-heroic in (say) fewer than half your attempts? I guess we'll have to wait and find out.

Of course, the really important question is: what the heck will we call the 3 different sets? T9.0, T9.33, T9.66?


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Tier 9 to come in three quality levels originally appeared on WoW.com on Wed, 24 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: The Lumberjack Rogue - Wed, 24 Jun 2009 17:00:00 EST

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk VERY tongue-in-cheek about the upcoming addition of Axes to the Rogue arsenal.

As it turns out, my cynicism last week was completely unfounded. I had assumed Death Knights would be getting the new weapon skill that Blizzard had thrown up for grabs, and that we'd have yet another class rolling on Fist weapons. However, Rogues were the recipient of this new buff, and we'll now be able to use Axes in the upcoming patch!

While many of the old Rogue veterans may put the kibosh on using anything that's not a dagger, I'd like to see us take the opportunity to embrace this change. Orc Rogues will be able to take full advantage of Axe Specialization (which will actually include Fists in 3.2), and it opens up the door to an entirely new playstyle that I like to call 'The Lumberjack'. You'll see what I mean, after the cut.

Continue reading Encrypted Text: The Lumberjack Rogue

Encrypted Text: The Lumberjack Rogue originally appeared on WoW.com on Wed, 24 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.

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Isle of Conquest gameplay screenshot gallery - Wed, 24 Jun 2009 16:00:00 EST

The new Battleground coming with Patch 3.2, the Isle of Conquest, is live on the 3.2 PTR as we speak, and we've been running some games on said Isle to see how it measures up to the current BGs. We're pretty happy with it so far -- it certainly looks great, as you'll be able to tell by checking out the screenshot gallery we've compiled for you. It shows the BG and all its sundry parts in action.

We'll keep you up to date with new Isle info as we get it. If you're on the PTR too, then be sure to queue up -- who knows, it might just be one of us you're ganking!


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Isle of Conquest gameplay screenshot gallery originally appeared on WoW.com on Wed, 24 Jun 2009 16:00:00 EST. Please see our terms for use of feeds.

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TurpsterVision: FigurePets Unveiling - Wed, 24 Jun 2009 15:00:00 EST



We can't believe it either - Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on The WoW Insider Show now see him on TurpsterVision right here on WoW.com


Today FigurePrints revealed their brand new line of 3D printed WoW products in the form of 3-piece collectible non-combat pets -- FigurePets! As always I was on hand with a camera, a knife and a box of products to open cautiously on camera to give you the first impressions on this exciting new product range.

Also I managed to sit down with Ed Fries, the FigurePrint founder, and ask him a few questions about the new FigurePets and what else might be on the horizon for 3D Printed WoW Products.

Behind the break you'll find the video, interview and a photo gallery of the FigurePets.

Continue reading TurpsterVision: FigurePets Unveiling

TurpsterVision: FigurePets Unveiling originally appeared on WoW.com on Wed, 24 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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Guildwatch: System error beep bop - Wed, 24 Jun 2009 14:00:00 EST


We have no idea why Coridane is so against Warlocks getting made fun of in the game (he must not be a fan of our very own Warlock-hater, Christian Belt), but apparently it's serious -- serious enough for him to kick you from a raid. We do especially like that the need to assault downed Warlocks is actually a system error ("beep bop"): we would just have assumed that was normal protocol. It sure is in our raids.

More drama like this, along with downed and recruiting news, in this week's Guildwatch. If you have tips for us, feel free to send them in -- just drop us a note (please keep it short, sweet, and clear) at guildwatch@wow.com, and you might see it here next week.

Continue reading Guildwatch: System error beep bop

Guildwatch: System error beep bop originally appeared on WoW.com on Wed, 24 Jun 2009 14:00:00 EST. Please see our terms for use of feeds.

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The Queue: Judgement of Light & Day - Wed, 24 Jun 2009 13:00:00 EST

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Today's music comes from a viewing of Scrubs I was, at the time, forced to watch by the girlfriend Katie. They had this great band playing at the end called The Polyphonic Spree. Today's featured reading music is the aforementioned band performing Light & Day ("Reach for the Sun").

It really doesn't have anything to do with anything, but they're hippies and jump around a lot while making some rather cool and unique music. Plus they have this cultish vibe to them. The Leader is good, The Leader is great, we surrender our will as of this date.

Hey look! World of Warcraft related things coming up now...

Many people asked...

"The PTR you download from the official WoW site is still 3.1! How are people getting on the Patch 3.2 PTR?"

Continue reading The Queue: Judgement of Light & Day

The Queue: Judgement of Light & Day originally appeared on WoW.com on Wed, 24 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Project Lordaeron - Wed, 24 Jun 2009 12:00:00 EST


Project Lordaeron is a music video by Vinex. According to the author, this is his first video, and it doesn't have a "real" storyline. While that might be the literal truth, I think that Vinex's movie actually speaks to the tragedy and events that occured in Lordaeron. The movie features the well-known scene at the opening of the Culling of Stratholme, and goes on to show how the madness of Arthas radically changed what is now known as the Plaguelands. You're ultimately left with a haunting series of images that helps drive home the themes surrounding Arthas Menethil's story.

I found the music particularly interesting and very well suited to the pace of the video. Vinex and Xayo created the original score for Project Lordaeron, which instantly raised my opinion of the piece. I think it's exciting to see new authors creating their own music to go alongside their imagery, since it can often promise a more "whole" piece from the final product. I'm curious to see what music the pair might forge for other videos, as I'd be thrilled to see more and more complex soundtracks.

Overall, I like the work that Vinex has done, and I hope to see more from the auther in the future.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Project Lordaeron originally appeared on WoW.com on Wed, 24 Jun 2009 12:00:00 EST. Please see our terms for use of feeds.

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Replenishment's wild ride - Wed, 24 Jun 2009 11:00:00 EST
Ah, Replenishment. No buff might be more welcomed in raids and reviled in theorycrafting. Ever since Ghostcrawler told us it was a necessary buff earlier this year, Blizzard seems to have twirled it around and around, taunting us like the proverbial carrot on a stick. It's been passed out to many classes, buffed a few times, nerfed even more (that Arena nerf was particularly strange), and in patch 3.2, soon headed to the PTR, it's getting nerfed again, even while MP5 (mana per five seconds) is getting a boost. What's the deal?

Merlot, the Shadow Priest behind the Misery blog, has a good breakdown of just why Blizzard is so schizo with Replenishment. The whole point of the buff was to have Blizzard have some control over mana during fights -- instead of worrying about each class' mana separately, they'd just have this buff that gave mana like a big spigot, which they could then control as they saw fit. But players are so different across the board that putting them all under one big buff umbrella hasn't worked so well: a buff to Replenishment helps some and hurts others, and a nerf does the same, meaning Blizzard is flipping back and forth on turning the spigot on or off nearly every patch.

Continue reading Replenishment's wild ride

Replenishment's wild ride originally appeared on WoW.com on Wed, 24 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Forbidden donut - Wed, 24 Jun 2009 10:00:00 EST

The Image of Archmage Vargoth can travel the whole world and see everything there is to see, but there's one thing he can't do -- eat delicious baked goods. Oh, and love, but who cares about inability to love when you're faced with the inability to stuff your face with cream puffs? Vadric of <Hammer of Goel> on Moon Guard taunted the conjurer by bringing him to Aimee's dessert cart in Dalaran. Then Vadric presumably devoured an entire Lovely Cake by himself, while Vargoth sobbed and desperately tried to lick frosting off of the blood elf's fingers.

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Forbidden donut originally appeared on WoW.com on Wed, 24 Jun 2009 10:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR: New Children's Week quests revealed - Wed, 24 Jun 2009 09:00:00 EST
Bornakk hinted about this awhile back and we knew what the reward pets were going to be but when this years Children's Week came and went with no new content, a lot of players were a tad disappointed. Well now that the PTR is up in order to test patch 3.2, testers can find the Northrend incarnation of Children's Week in full swing and that means lots of shiny new quests.

The new quests see you taking around a Wolvar orphan named Kekek or little Roo of the Oracles to meet certain famous people or visit various landmarks in Northend like Wrymrest Temple, Vordrassil, Dalaran and the Bronze Dragonshrine.

You then have to take them to a toy shop in Dalaran and buy them each a gift. If you've ever done the classic or Outland Children's Week quests then you'll know the drill and it still looks like a lot of fun. Check out our gallery below to find out more about what the quests involve.



Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 PTR: New Children's Week quests revealed originally appeared on WoW.com on Wed, 24 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Did the Patch 3.2 news bring you back to the Tournament? - Wed, 24 Jun 2009 08:00:00 EST

As you've probably seen on the site before, I grew bored of the Argent Tournament really fast. I still think the mind-numbing repetition is a pretty big step backwards in their world design thus far, but all of the recent Patch 3.2 news has been making me hopeful that it won't always be the overly repetitive mess I see it as right now. It's driven me back to doing the Tournament quests, even!

The fact that the Crusader title and Exalted with the Sunreavers/Silver Covenant are required to take part in the new Argent Tournament solo content is playing a big role in my decision to play through the current dailies again. I stopped doing them just shy of Crusader, with no real intent to go and finish it off. As much as I wanted the title, I really could not bear doing those dailies anymore. One can only joust so much! I'm very much interested in the new content and items though, so with those two goals being the gateways to it, I'm not given much of an option. Crusader or bust. I do not like to bust.

Continue reading Breakfast Topic: Did the Patch 3.2 news bring you back to the Tournament?

Breakfast Topic: Did the Patch 3.2 news bring you back to the Tournament? originally appeared on WoW.com on Wed, 24 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR: New Heirloom Items Gallery - Wed, 24 Jun 2009 04:00:00 EST
We've heard these were coming, and now they're here: heirloom chest pieces. We just grabbed these screenshots hot off the patch 3.2 PTR. These are the level 80 versions, of course, but you can get a feel for what each chest has, statwise. You'll notice that the promised 10% experience gain is there on all the pieces, and that they are slightly bugged right now in that each of them has no armor.

You'll also notice that the names and graphics, which hearken back to old original WoW gear, mostly match up with existing heirloom shoulders, so you'll even be able to get your newbie all color coordinated and whatnot. Of course, a set bonus would have been nice too, but I'm sure we'll all be able to comfort ourselves with that nice big experience gain boost. The chests currently cost 40 Heroism badges and a bit of gold to buy, although that may change before the patch goes live.

Patch 3.2 PTR: New Heirloom Items Gallery originally appeared on WoW.com on Wed, 24 Jun 2009 04:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR unveils Tier 9 sets - Wed, 24 Jun 2009 03:00:00 EST


Now that the PTR is up, the floodgates have been opened. We're beginning to see a ton of new information about the next major content patch, the Call of the Crusade, including but not limited to the new Tier 9 sets. I know, it's crazy, right? I haven't even completed my Tier 8.5 set and here comes Blizzard dumping all this new gear on my lap. Ok, it's technically not that easy to get the gear but it'll certainly be easier with the new badge loot system. It's the dawn of the casual age of WoW, and Blizzard is taking a huge leap experimenting with dungeon modes.

Whatever happens, we players win. So take a gander at pieces of the Tier 9 sets, which are available on the Tournament Grounds on the PTR for a token piece and small change (and purely for testing purposes, Michael Sacco notes that one vendor is giving away tier sets for a song). While there aren't any models for the gear yet -- they're currently using Tier 8+ placeholder graphics -- it's interesting to note that there are two sets of gear for each spec. They're identical items, just named differently for the Horde and the Alliance because, as Blizzard revealed, Patch 3.2 marks the return of faction-specific gear. Even cooler, Blizzard departs from the old tier set naming convention by naming the sets after notable figures in Warcraft lore. Check out all the items in the gallery Alex and Adam painstakingly put together. You know you want to.

Patch 3.2 PTR unveils Tier 9 sets originally appeared on WoW.com on Wed, 24 Jun 2009 03:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR: Badge of Triumph loot gallery - Wed, 24 Jun 2009 02:00:00 EST

We've spent a bit of time on the Patch 3.2 PTR compiling images of the new badge loot available with Emblems of Triumph. You'll find the vendors in the usual spot -- by your specific faction's other badge vendors. There's quite an assortment of pieces available, though still no Elemental gear (thanks Blizzard!).

As with all PTR foofaraw, the stats, names, and most certainly art for these pieces can and may change by the time Patch 3.2 goes live, so give feedback if you think something's amiss on the Test Realm Forum.

For now, drool away at the item level 245 loot.

Patch 3.2 PTR: Badge of Triumph loot gallery originally appeared on WoW.com on Wed, 24 Jun 2009 02:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 PTR now live - Tue, 23 Jun 2009 23:50:00 EST

The wait for the new content patch may have just gotten a little shorter! The files for Patch 3.2, Call of the Crusade, are now available for download from the official site (or any number of other mirrors, at this point), and the PTR realms are up.

MMO-Champion and a number of other sites have datamined information from the files, including new achievements, holidays, and names of the Coliseum bosses, which we've compiled for you.

We'll keep you updated with any new information we get regarding 3.2, including the current status of the PTR, as events warrant. Get psyched!


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Patch 3.2 PTR now live originally appeared on WoW.com on Tue, 23 Jun 2009 23:50:00 EST. Please see our terms for use of feeds.

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Patch 3.2 will show quest objectives on the world map - Tue, 23 Jun 2009 20:00:00 EST

The patch 3.2 PTR patch notes have been updated again; I still expect the PTR to go live sometime today. The only new information in this iteration of the notes is what they'll be marking in the way of quest objectives on the world map, and with what markers. We already knew they'd be doing something like this, but we didn't have the specifics.

User Interface: Quest creatures and objects will now show on the player's world map.
  • A skull graphic will be placed on the map in the general area where creatures players must kill can be found.
  • A glowing skull graphic will be placed on the map in the general area where creatures can be found that drop quest objects.
  • A gear graphic will be placed on the map in the general area where players must loot objects found in the world.
  • A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC.
  • X marks the spot on the map where players must reach, discover or explore a designated area.
  • A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.

Continue reading Patch 3.2 will show quest objectives on the world map

Patch 3.2 will show quest objectives on the world map originally appeared on WoW.com on Tue, 23 Jun 2009 20:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: Tuesdays are no fun without maintenance - Tue, 23 Jun 2009 19:45:00 EST


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Did you know you get to be a crab for one of the Midsummer quests? That's me doing my Ghostcrawler impersonation.

The Daily Quest: Tuesdays are no fun without maintenance originally appeared on WoW.com on Tue, 23 Jun 2009 19:45:00 EST. Please see our terms for use of feeds.

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European server maintenance for June 24th - Tue, 23 Jun 2009 19:30:00 EST
Lesley, our European writer, is out of our virtual office at the moment and isn't available to write up the EU maintenance notice for all of you. So I'm doing it. To try and make the experience authentic, please read this post in a very poor fake English accent. No, wait! A fake German accent. Yeah, that's way more awesome. Do that.

Like the (or should I say das) North American realms, European realms will largely consist of rolling restarts with only a few exceptions, which we'll get to in a moment. Rolling restarts will begin at 05:00 CEST and should be finished by 07:00 CEST.

However, there is a set of realms that will need an extended maintenance period that will begin at 03:00 CEST and last until 15:00 CEST. The affected realms are: Auchindoun, Ghostlands, Hellfire, Karazhan, Nagrand, shattered Halls, Sporeggar, and The Sha'tar.

If you're unsure of what these times are in your time zone, please refer to the World Clock.

Should you need entertainment throughout the maintenance period, just take look at Daniel Whitcomb's latest edition of the Tuesday Morning Post, which rounds up our site's best and brightest posts of the week.

Au revoir!

European server maintenance for June 24th originally appeared on WoW.com on Tue, 23 Jun 2009 19:30:00 EST. Please see our terms for use of feeds.

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The Queue: Roll out the barrel - Tue, 23 Jun 2009 19:00:00 EST


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Many of our questions today are related to Patch 3.2 again, but don't take that as an indicator that it's all you can ask of us! We'll field pretty much anything WoW related in The Queue, so don't be intimidated. Just hit the comments and ask away!

Also, I'm going to make all of you listen to the Beer Barrel Polka because it has been haunting me since Polish Fest this past weekend. Augh. Get it out of my head.

Sedawk asked...


"Will there be more things to buy for Champion's Marks? Or should I go ahead and buy that hippogryph?"

Continue reading The Queue: Roll out the barrel

The Queue: Roll out the barrel originally appeared on WoW.com on Tue, 23 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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Patch 3.2 T9 set bonuses and relics - Tue, 23 Jun 2009 18:30:00 EST

Continuing on the data-mining train, we have now learned the set bonuses from the tier 9 gear that is coming in patch 3.2 (confirming, by the way, that there will be a real tier of gear in the Crusader's Coliseum raid). There is also information available on some new relics for the relic-bearing classes (Paladin, Druid, Shaman, and Death Knight).

Information after the break. Keep in mind some of these are certainly placeholders. The priest healing 4-piece, for instance, is strictly worse than the priest healing 2-piece Tier 8 bonus; there's no way it would go live like this. Some of the bonuses don't even make any sense, like the Warlock 4-piece. Datamined info is always suspect.

Continue reading Patch 3.2 T9 set bonuses and relics

Patch 3.2 T9 set bonuses and relics originally appeared on WoW.com on Tue, 23 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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