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The OverAchiever: Lil' Game Hunter - Thu, 26 Feb 2009 19:00:00 EST


Every week The OverAchiever gives advice, walkthroughs and guides on completing your latest Achievement obsession. This week we look at how to track down 75 critters with a minimum of pain.

At some point in your pet collecting career, it's best just to give up and admit you're obsessed. When Lil' Game Hunter went live with 3.0.8, I started looking at my options to get to 75 pets. Most people shouldn't have too much difficulty reaching 50 (Shop Smart, Shop Pet...Smart), but 75 is a little unnerving. I don't have any of the Collector's Edition, Trading Card Game, or fan event pets, and I also play Horde. That leaves me without access to the Sprite Darter Hatchling, and on a lot of realms also makes it harder and more expensive to get the White Kitten, on top of being more expensive to get the lion's share of the faction-specific pets (which, naturellement, are Alliance). What's up with the Horde and pet hate? Sheesh.

So that was somewhat worrying, and I approach this achievement with one question in mind: is it possible to do this without having dropped money on CE, TCG, or event pets?

Continue reading The OverAchiever: Lil' Game Hunter

The OverAchiever: Lil' Game Hunter originally appeared on WoW Insider on Thu, 26 Feb 2009 19:00:00 EST. Please see our terms for use of feeds.

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Ulduar testing schedule now available - Thu, 26 Feb 2009 18:20:00 EST


Forget what Blizzard said about not having a testing schedule. That was just to throw you off the trail. Daelo just announced on the forums that some Ulduar bosses are going to be available for testing very soon. And by soon I mean within the next hour. Here's what Daelo had to say:

On the North American test realms
Hodir - Thursday night, February 26, starting at 7pm EST/4pm PST.
Iron Council - Friday night, February 27, starting at 7pm EST/4pm PST

On the European test realms
Thorim - Friday night, February 27, starting at 7pm CET.
Freya - Friday night, February 28, starting at 7pm CET.

That means that Hodir will be available to fight in less than an hour in North American realms. The Iron Council will be available tomorrow. On the other side of the globe, the Europeans can have a shot at Thorim and Freya. This surprise testing comes right after Blizzard told everyone to stop asking about a raid schedule. Well, there you have it. Note that this will be bare bones testing of the bosses... there will be no trash, no loot, and no Achievements. It's just the boss in order for Blizzard to tune the encounter. Get to the PTR now and form your raids!

NOTE: According to Blizzard, "To get to Hodir from the front of Ulduar, travel all the way through the exterior section headed straight until you teleport into the interior section. Go up the stairs, over the temporary bridge, then Hodir's wing is to your right. The walls of his wing are ice covered and he's at the end."

Ulduar testing schedule now available originally appeared on WoW Insider on Thu, 26 Feb 2009 18:20:00 EST. Please see our terms for use of feeds.

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Video of the Blood of Gladiators TCG Loot - Thu, 26 Feb 2009 18:00:00 EST


Our good friend Drayner over at Twinkinfo.com has gotten his hands on video of the brand new TCG items uncovered the other day for Upper Deck's upcoming Blood of Gladiators expansion. Of the three, the Foam Sword rack seems the coolest -- it looks like a pick up and go heirloom weapon that you'll be able to challenge others with. And while the Epic Purple Shirt is definitely purple (and Epic), the "Sandbox Tiger" is probably the sillest. But if you've always really wanted to ride a Spectral Tiger, there you go (and it does look like that Orc is having a lot of fun, doesn't it?).

We'll be able to get our hands on some of these cards starting next month in stores. Are any of these convincing you to pick up a few card game packs, or are these not quite as exciting as the actual Spectral Tiger mount or the Ethereal Vendor?

Video of the Blood of Gladiators TCG Loot originally appeared on WoW Insider on Thu, 26 Feb 2009 18:00:00 EST. Please see our terms for use of feeds.

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Blizzard finishes courtyard statue - Thu, 26 Feb 2009 17:30:00 EST
That statue of an Orc on a Wolf (the same one that every Blizzard employee got a copy of when they moved into their new HQ a little while back) is now completed and standing outside of their main building in Irvine, California. The OC (don't call it that) Register took a trip over and got some pictures of it, and you can see the whole amazing thing in their photo slideshow.

Cool office decoration or the coolest office decoration? The statue was sculpted by the Weta Workshop in Australia, and shipped all the way into Irvine. No easy task, considering it's bronzed and 12 feet tall. Though from the pictures, it looks like it was installed in two separate pieces -- the wolf mount first, and then the Orc on top. And it also looks like Blizzard had a short unveiling ceremony, but it seems like it may have been just for employees from inside the building.

Bet that statue is more awesome than whatever's outside whatever building you're in right now. It's more awesome than what's outside mine, and I'm in Chicago.

Blizzard finishes courtyard statue originally appeared on WoW Insider on Thu, 26 Feb 2009 17:30:00 EST. Please see our terms for use of feeds.

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Scattered Shots: Dual specs mean double the fun for hunters - Thu, 26 Feb 2009 17:00:00 EST



Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be diving into what hunters will have to look forward to from the world of dual specs.

So far the uproar about the dual spec feature coming to us in patch 3.1 has been predominantly from classes that are able to fill multiple roles in a raid environment, giving them more flexibility to swap between tanking, healing and dealing damage based on the needs of their group at the time. The 1000g price tag on this feature may seem a bit daunting to some, but the benefits of being able to swap between tanking and healing at a moment's notice without costly respec fees or inconvenient trips to the nearest not-so-nearby trainer are obvious. This all begs the question, though: what's in it for us pure DPS folks?

The easy answer to that is being able to swap seamlessly from a PvP build to your raid build when invites start going out for the night. And lets not forget that Survival Hunters are the new Shadow Priest, right? If you're missing one of your friendly neighborhood mana batteries one night, you can swap into a spec for that at the drop of a hat. There are also plenty of opportunities for enterprising young Hunters looking to farm old world raid bosses solo, and there's a spec for that, too. There's plenty of fun to be had for us Hunters, and this new dual spec feature will make the transition from conquering the wilds of our world as a lone tracker to wiping the floor with the deadliest of raid bosses that much easier.

Continue reading Scattered Shots: Dual specs mean double the fun for hunters

Scattered Shots: Dual specs mean double the fun for hunters originally appeared on WoW Insider on Thu, 26 Feb 2009 17:00:00 EST. Please see our terms for use of feeds.

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Totem Talk: PTR Roundup - Thu, 26 Feb 2009 16:30:00 EST
Well, my PTR transfers haven't gone through yet. I debated putting this column off until tomorrow in the hopes that they would have happened by then but the fear that they might not and I'd be late and still in the same boat caused me to decide to write about it today.

We've talked about the most recent changes on the PTR here and here. As of right now these are the changes we're working from in terms of speculating about what the class will look like in 3.1. It's fairly clear that most of the changes are aimed either at shaman viability in PvP. I'm disappointed to see that Frozen Power, the talent aimed at giving shamans a snare/root in PvP is 25 points down the enhancement tree, but not surprised, as it seems to be aimed more at giving enhancement shamans an anti-kite than in giving other shamans a kiting ability.

To be honest, none of these changes really makes me want to take an elemental or enhancement shaman into PvP. They're incremental improvements, changes that could in the future form the basis for something exciting for shamans (the new Glyph of Stoneclaw Totem has real potential, even though yes, it does use up your earth totem so that you can't be fear immune when you use it... this is and has always been a drawback of shamans in PvP and I don't think Blizzard is ever going to entirely remove it, although with Frozen Power you at least have a replacement for Earthbind) but at present it still feels somewhat unexciting. The way the changes affect PvE seems more positive, which is odd in a patch aimed at PvP tweaks for the class.

Continue reading Totem Talk: PTR Roundup

Totem Talk: PTR Roundup originally appeared on WoW Insider on Thu, 26 Feb 2009 16:30:00 EST. Please see our terms for use of feeds.

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Plagued and Black Proto-drake rewards to be removed - Thu, 26 Feb 2009 16:00:00 EST


Bornakk had some news today that might send a lot of raiding guilds into a frenzied rush to get those raid Achievements. According to him, Blizzard will be removing the Plagued and Black Proto-Drake rewards from the Glory of the Raider and Heroic: Glory of the Raider meta-Achievements respectively. Blizzard believes that with guilds progressing into Ulduar and getting significantly better gear, those Achievements would be trivialized. So the 310% mounts are sadly going the way of the Amani War Bear.

With Patch 3.1 already on the PTR -- although without Ulduar yet -- the clock is ticking for aspiring drake riders. All hope isn't lost, however, as Blizzard is introducing two new reward mounts to go with the 10- and 25-man Ulduar raid Achievements. Pictured above as mined from the PTR files by MMO Champion is the Ironbound Proto-Drake, which I suspect is the reward for the Heroic Ulduar Achievments. There's also a Rusted Proto-Drake, which is likely the reward for the 10-man meta-Achievement. For those of you working towards the Plagued and Black Proto-Drakes, you don't have long now! Hop to it and don't die!

Plagued and Black Proto-drake rewards to be removed originally appeared on WoW Insider on Thu, 26 Feb 2009 16:00:00 EST. Please see our terms for use of feeds.

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Video of Val'anyr, the Gavel of Ancient Kings - Thu, 26 Feb 2009 15:30:00 EST
Video of the legendary mace coming in patch 3.1, Val'anyr, the Gavel of Ancient Kings, is already making the rounds. The animation is pretty cool, but I remain unconvinced of its overall awesomeness. We can't see any of the particle effects this weapon may have, because none of that stuff is ever built into the model. We won't know what it really looks like until we see it in-game somewhere, or someone digs out the other bits and pieces it all together.

The animation itself, which is the whole point of watching the video, is really freaking sweet. If it's an animation that happens semi-randomly and isn't just a constant thing, I really, really like it. My only concern about the weapon is, again, the particle effects. Something really cool looking is going to need to fill in that gap in the middle. As long as there's something there, this weapon is going to be amazingly cool. If there isn't, it's going to be amazingly boring. A very 'make it or break it' situation, I think. That's just my opinion, though. Do you guys disagree?

Video of Val'anyr, the Gavel of Ancient Kings originally appeared on WoW Insider on Thu, 26 Feb 2009 15:30:00 EST. Please see our terms for use of feeds.

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Argent Tournament rewards found - Thu, 26 Feb 2009 15:00:00 EST
MMO Champion has posted some of what are believed to be rewards from the Argent Dawn Tournament coming to the servers, and they are pretty awesome. All of the rewards will apparently be purchased with a new currency called Champion's Seals, and those will be earned from doing dailies, some instanced activity (likely a type of mounted combat -- think PvP-esque, but against mobs), and all of the other various tasks the Argent Dawn is lining up for us. The Tournament itself will appear in 3.1 (and Alex has already posted a great gallery of what it looks like on the PTR), but other activities won't appear until a later content patch.

There are epic weapons for everyone (right now priced at 25 seals, though that may change -- the weapons seem to be a little higher 5-man Heroic level), as well as blue boots, belts, gloves, and neckpieces for most classes and specs (all just 10 seals -- about equivalent to the Revered options the endgame reputations). Additionally, you can get tabards for each faction city (at 50 seals, that seems expensive, but they could have a special proc or ability granted with them), you can buy specially colored faction mounts for 100 seals, and at the top of the heap is an Argent Hippogryph for a whopping 250 seals. Seals, it seems, will also be able to be exchanged for reputation commendations, so if you just want to rep up with a certain old faction rep, you can do that, too.

Pretty enticing. We have yet to see how exactly seals will be earned or how easy they'll be to come by, but it seems like Blizzard is planning to make this a catch-all option for endgame in terms of picking up rep, mounts, or gear. Just like the champion tabards let us choose just how we could earn rep for the endgame factions, the Argent Tournament appears to be a chance for folks at level 80 to pick up whatever rep or options they like by doing whatever the Tourney offers.

Argent Tournament rewards found originally appeared on WoW Insider on Thu, 26 Feb 2009 15:00:00 EST. Please see our terms for use of feeds.

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Two Bosses Enter: Gal'darah vs. Krystallus - Thu, 26 Feb 2009 14:00:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's duelists hail from the five-man instances of Wrath of the Lich King.

Loosen up those fingers and get ready to post your theory on who will come out on top in this week's Two Bosses Enter matchup: Gal'darah of Gundrak versus Krystallus from Halls of Stone. It's Impale against Petrifying Grip and Shatter - who's doing what, while who's out of commission?

As always, the basics: assume that the two bosses share similar levels, health pools and damage output, that any crowd control abilities they have affect one another, and that they are fighting on neutral territory. Because one of Krystallus' key abilities (Shatter) is designed for use against multiple opponents, we'll allow its effects against Gal'darah here. Other than that, we're out to debate the three S's: Style, Story and Scale. Don't get caught up in game mechanics and what players might do in each encounter. Consider the flavor each villainous gladiator brings to bear, then cast your vote for who you think would come out on top.

Continue reading Two Bosses Enter: Gal'darah vs. Krystallus

Two Bosses Enter: Gal'darah vs. Krystallus originally appeared on WoW Insider on Thu, 26 Feb 2009 14:00:00 EST. Please see our terms for use of feeds.

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The Queue: Missing out - Thu, 26 Feb 2009 13:30:00 EST


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Before we get started today, I just wanted to take a moment and mention that I'm working on a Special Edition (super special!) of The Queue focusing on Dual Specs. It won't interrupt our regular daily doses of The Queue, it'll come seperately. It might take me awhile to piece it together because people have asked a lot of Dual Spec questions, but it's coming! Slowly but surely.

jam asked...


What happened to the new instance that was supposed to be in Un'Goro crater, accessible only by through the Waygate in Sholazar Basin?

Continue reading The Queue: Missing out

The Queue: Missing out originally appeared on WoW Insider on Thu, 26 Feb 2009 13:30:00 EST. Please see our terms for use of feeds.

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Your own personal train wreck - Thu, 26 Feb 2009 13:00:00 EST


I don't mean getting outed on Guildwatch for ninja'ing that T7 staff (no, it's still not a Hunter weapon) or cybering the guild masters girlfriend by mistake. I mean the new little beauty in the movie above that we've heard rumors of since Patch 3.1 hit the PTR late Monday night. And fresh from the Dalaran toy store, here it is, the Wind Up Train Wrecker. Just place down a train set, summon your little buddy and watch him go to work. This may very well replace the Crashin' Thrashin' Racer for miniature motorized fun.

What other fun goodies await us in the coming patch, you say? How about a Spectral Tiger child's ride. Or an Argent Squire. Or consider the giant mechanical gnome head that you can fly. It's not all Titan killing in 3.1, you know.

Your own personal train wreck originally appeared on WoW Insider on Thu, 26 Feb 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: How To Paladin XXXI - Thu, 26 Feb 2009 12:00:00 EST


This has been a rather newsworthy week. We've had Nyhm's final goodbye and the release of No Point: Stretching Time. Now, we see the return of a man Baron Soosdon calls "THE DIVINE ONE." Ladies and gentlemen, I present to you How To Paladin XXXI.

Like Moo Money said many moons ago, it's hard to categorize Shepiwot's work. It's pretty firmly in the "WTF" category, and I think it's probably best if we just leave it there. You're probably going to find the How To Paladin series funny, entertaining, or just plain annoying. Maybe all three. I'm in the "it's entertaining" camp, and I can live with that.

This edition has everything you might expect from Shepiwot journeying to Northrend. Dancing, dancing, and more dancing. Some fighting. Tanks! Explosions! Over all, it's a crazy, whacky ride. It felt to me like it moved faster than previous editions, which is probably a good thing.

"How to Paladin" might not be your cup of tea. But, for the fast pace of the film, it won't take you long to drink it.

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ..

WoW Moviewatch: How To Paladin XXXI originally appeared on WoW Insider on Thu, 26 Feb 2009 12:00:00 EST. Please see our terms for use of feeds.

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Ghostcrawler explains the DK aura changes - Thu, 26 Feb 2009 11:00:00 EST
When the first set of 3.1 patch notes popped up, many Death Knights were surprised to see that their auras were being reworked into something that, well, just isn't an aura at all.

Instead, the effects are being rolled into talents so that, if talented, the Death Knight herself still gains the benefit, but does not extend it to party or raid members.

Although they will now be called, for example, Improved Blood Presence, the benefits will be applied regardless of the presence assumed by the character.

I have to admit that my first reaction to the change was a negative one. It feels weird to me switching from a Holy Paladin to a character that simply does not have a comparable range of buffs and auras to offer.

That's when my roomie and addict of WoW forums and websites, piped in with the why. Today, Ghostcrawler gives an official explanation.

Unholy Aura, which grants a 15% movement speed increase, was slowly "becoming mandatory as a raid buff." The ability is not only handy for long corpse runs, as well as fights where movement speed and reaction time are critical, but it seriously impacts the overall damage done by the meleeing crowd.

Melee characters spend an annoying amount of time backing out of range because of AoE or ground effects, running around the mobs to always stay behind them, following after a mobile tank, and the like. This disrupts their damage, and because this has always been the case, classes and encounters are balanced assuming that this is still going on.

Continue reading Ghostcrawler explains the DK aura changes

Ghostcrawler explains the DK aura changes originally appeared on WoW Insider on Thu, 26 Feb 2009 11:00:00 EST. Please see our terms for use of feeds.

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One Boss Leaves: Eck pwns the ick - Thu, 26 Feb 2009 10:30:00 EST


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's duelists hail from the five-man instances of Wrath of the Lich King.

It was kangaroo vs. 'shroom as Eck the Ferocious took on Amanitar in this week's Two Bosses Enter, One Boss Leaves deathmatch. The little Gorloc bounded to a fairly tight victory.

Reade Rhoz offered up a dissenting opinion on how this matchup would go down: "My vote goes to Amanitar, because his tactics seemingly counter all of Eck's strengths. Eck deals poison damage, and as a giant mushroom, Amanitar is likely to be highly resilient to poison. Eck jumps around, Amanitar entangles. Meanwhile, while Eck is rooted to the group, Amanitar's fungal friends are spouting up all over the place, damaging Eck. Since neither of these bosses are notable for their intelligence, by the time Eck realizes that the spores are ripping his body apart from the inside out, it'll likely be too late. Coupled with a powerful Poison Bolt Volley from Amanitar, and it looks like the Gorloc doesn't have much of a chance."



Vote later today in the next matchup of this season's Two Bosses Enter ... One Boss Leaves.

One Boss Leaves: Eck pwns the ick originally appeared on WoW Insider on Thu, 26 Feb 2009 10:30:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Orc vs. wild - Thu, 26 Feb 2009 10:00:00 EST

In this screenshot, Licantrope of Sporeggar-EU is demonstrating an important life lesson; when you're physically outclassed in a fight, go for their weak spot. Although next time he might consider using his axe, or, y'know, realizing that the bear is incredibly dead and merely mounted in a lifelike position. Oh well, not everyone can be Thrall. The orcs need ditch-diggers too.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, double-mounts, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Orc vs. wild originally appeared on WoW Insider on Thu, 26 Feb 2009 10:00:00 EST. Please see our terms for use of feeds.

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Petopia back in action - Thu, 26 Feb 2009 09:00:00 EST


As many of you pointed out through numerous, apprehensive e-mails, our favorite Hunter pet resource was down for a while. As Mania pointed out, however, she was aware of the issue and was working actively to get the site back online. It seems like she's knocked the right heads, too, because Petopia is back on its feet again, supplying us with all the Hunter pet information we could ever want. So as unsettling as Petopia's disappearance was, especially in light of another favorite WoW resource closing its doors, there's no need to panic. Whew.

Petopia back in action originally appeared on WoW Insider on Thu, 26 Feb 2009 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: Of Commandments, insane faction grinding and a little Johnny Cash - Thu, 26 Feb 2009 08:30:00 EST
The Daily Quest took a break for a few days to stare longingly at Tier 8 armor and try to process the myriad class changes coming. But we're back with a list of great WoW-related links from around the blogosphere.

And in honor of the Sarth encounter enjoy the Shade of Aran flame wreath pic above.

The Daily Quest: Of Commandments, insane faction grinding and a little Johnny Cash originally appeared on WoW Insider on Thu, 26 Feb 2009 08:30:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Pride in your Achievements - Thu, 26 Feb 2009 08:00:00 EST
The current Achievement system is extensive, and growing. While many seem to exist just to give you a small pat on the back, others push you into new content, silly stunts, and wacky doings.

Which achievement gives you the most pride? There's a lively discussion on the forums about the matter, and we'd like to continue it here.

It seems like a simple question, but when I began pondering my answer, I wasn't sure what to choose. I'm proud that I have completed every meta achievement leading up to What a Long Strange Trip it's Been, so far this year. I'm not sure if that should count yet, considering there are still plenty of chances to fumble the whole thing.

I believe that I will settle on Twilight Assist. Sarth with a drake or more up is definitely the hardest content currently in the game. Although we haven't managed two or three, I belong to a small, tight-knit raiding guild that started from the ground up. None of our players are recruited from elite guilds, and we don't have 25-man gear. Getting this achievement was an awesome feeling.

So I ask again, of which achievement are you most proud, and why is that the case? Was it the most fun or challenging? Was it because of a reward or title?

Breakfast Topic: Pride in your Achievements originally appeared on WoW Insider on Thu, 26 Feb 2009 08:00:00 EST. Please see our terms for use of feeds.

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WoW Patch 3.1 PTR Build 9626 Patch Notes Changes - Thu, 26 Feb 2009 00:20:00 EST
A new Patch 3.1 PTR build is out tonight, build #9626. This build adds some changes and brings a few undocumented changes into their proper documented status.

And with this new build, we're going to try something new here at WoW Insider. Each time the patch notes change, we'll bring you a listing of significant changes to them.

What's a significant change?

  • Non-grammatical, there are grammar and spelling errors in the patch notes. While people might like to make fun of them, they're not of any consequence.
  • Non-contextual, sometimes the context of a note changes but doesn't really make any difference. Something like a Shield Bash change moved from the Arms tree (where it was mistakenly placed) to the Protection tree (where it belongs).
  • Non-formatting, often times the format of the patch notes will change. This includes things like using ":" or "-" in the appropriate places. These don't concern us.
  • Sometimes the new changes to the patch notes will just be undocumented things becoming documented. But that's important to know too.
So after the break you'll see our first go at this. A complete list of the changes from the initial Patch 3.1 PTR build to PTR build #9626. You can also view the fully updated notes, and view an archive of previous iterations of the patch notes.

Enjoy!

Continue reading WoW Patch 3.1 PTR Build 9626 Patch Notes Changes

WoW Patch 3.1 PTR Build 9626 Patch Notes Changes originally appeared on WoW Insider on Thu, 26 Feb 2009 00:20:00 EST. Please see our terms for use of feeds.

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