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Below is a list of Article headlines from WOW Insider. This are used on our main page and updated daily. Each article contains links back to WOWinsider, which allow you to view the whole article

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Patch 5.3 PTR: Ghostcrawler clarifies Tri-Spec - Thu, 28 Mar 2013 20:00:00 EST

I think WoW Insider was sufficiently cautious when we posted about the datamined tri-spec feature, saying, and I quote:
  • This is the PTR, and stuff can be datamined that never actually makes it to live
  • Even if it does get tested on the PTR, it doesn't necessarily follow that it will be implemented
  • Sometimes stuff gets put in the files just to mess with us.
And today, from Ghostcrawler's tweets, it looks like we were right to be cautious. He said the following this morning:
So it seems like those who took this as confirmed may have been hasty! It seems reasonable that it's an experiment, rather than a confirmed element coming into WoW. There was a healthy discussion around this, and the fear of excessive homogeneity associated with it, and it's definitely not a decision that should be made lightly.

Are you disappointed? We're not sure that we are. It'd be nice to have a third spec for your main spec, offspec and PvP spec, but would you really use it to its full potential? Do people really want to carry three sets of gear in their bags?

Do note that this doesn't mean it's definitely not in, either. What are you hoping for?

Patch 5.3 PTR: Ghostcrawler clarifies Tri-Spec originally appeared on WoW Insider on Thu, 28 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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What's the purpose of a heroic dungeon? - Thu, 28 Mar 2013 19:00:00 EST

One of the more volatile announcements that we've heard so far from Blizzard regarding Mists of Pandaria is the fact that Mists will not include any more 5-man dungeons. In an expansion where new content seems to be rolling out on a much faster, tighter basis than any expansion prior this seems a little bizarre to players, particularly those that enjoy dungeon-based content. Yet one of the things Mists has been doing consistently throughout the expansion is delivering a wider array of things to do. In fact, there's such a variety in endgame content that players sometimes feel legitimately overwhelmed by the sheer amount of it.

But just because we aren't getting any new dungeons doesn't mean we aren't getting alternate ways to obtain all that sweet, sweet gear we know and love. Patch 5.3 will see the introduction of heroic scenarios, slightly tougher versions of the scenarios we've already seen this expansion. In addition to valor, the heroic scenarios will offer raid-finder level rewards for players that choose to participate in them -- better than any gear you'll find in a heroic dungeon at this point.

While this may seem pretty cool for some people, it does make one wonder -- what's the purpose of heroic dungeons?

Continue reading What's the purpose of a heroic dungeon?

What's the purpose of a heroic dungeon? originally appeared on WoW Insider on Thu, 28 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Enter - The Devil - Thu, 28 Mar 2013 18:00:00 EST

Work Warning: I don't know what this genre is called. But it loud, growling, and mostly screaming. Not much cursing though, not that you can make out the words.

I'll have to do this in two parts. Video first. The music video serves the music fairly well, I guess. The animation is fine, the scenes are fine, and it's all blended together just dandy. While it drags on a little long, and I might have tried to cram in a story, the music video does its just just fine.

The music though. I literally had to Google it to be certain I wasn't getting trolled. I'm not even sure I'm not getting trolled right now. I honestly can't tell. So, I'll just say that this music isn't my cup of joe and maybe you shouldn't listen to this if you're already buzzed on caffeine.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: Enter - The Devil originally appeared on WoW Insider on Thu, 28 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.

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The very best resources for players coming back to WoW - Thu, 28 Mar 2013 17:00:00 EST

If you used to play World of Warcraft but you've been away for a while, coming back to the game can be daunting. With as much as WoW changes patch to patch (and expansion to expansion) you may not be joining a completely new game, but it can certainly feel like it. But catching up can be hard, as news and other sites tend to talk about what's happening right now more than what's changed over the last few years.

But if you're trying to dip you toe back into WoW, we're here to say: don't be afraid! While there have been a ton of changes, it's easier to get up to speed than it's ever been with better in-game help and quests that help point the way when you need to go do something (like train riding or venture into a new zone). And on top of that, there are some great resources out there that can help you figure out up from down in the world of Azeroth and beyond.

Continue reading The very best resources for players coming back to WoW

The very best resources for players coming back to WoW originally appeared on WoW Insider on Thu, 28 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.

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The Light and How to Swing It: Swap seals, not sandwiches - Thu, 28 Mar 2013 16:00:00 EST

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Not being particularly captivated by anything in patch 5.2 so far, I've recently picked up a prot warrior and have carried him through some of the lower level areas. This isn't the first time I've tried leveling up a warrior; back in Wrath I had a level 80 fury warrior that was loads of fun, at least until Blizzard nerfed Titan's Grip and my poorly equipped berserker cow lost his ill-gotten mojo.

Since then I've tried to recapture that magic but there was always something that bugged me about the warrior playstyle: stance dancing. Being forced to choose between creating complicated macros or increasing my number of keybinds by some unseemly factor, I have typically opted for the hidden choice that was retiring the character. Thankfully this aspect of the warrior class seems to have been toned down a bit in Mists, so I figured I'd give our shielded brethren another go.

As paladins we don't have to deal with stances that lock us into or out of certain abilities (though many have pleaded with Blizzard to change that), but we do have something similar -- the seal system.

The Swiss Army seal

If you happened to pick up the paladin class sometime after vanilla WoW, you were fortunate enough to level up under the new seal regime. Under the old system, seals were a short-duration buff that was immediately consumed upon casting Judgement (back then they didn't skimp on the vowels!) I vaguely remember this mechanic, back when my friends first introduced me to the game. I very much disliked having to recast my seal so often, as many others did, I'm sure.

Continue reading The Light and How to Swing It: Swap seals, not sandwiches

The Light and How to Swing It: Swap seals, not sandwiches originally appeared on WoW Insider on Thu, 28 Mar 2013 16:00:00 EST. Please see our terms for use of feeds.

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Going Large: All-tauren guild stampedes beyond roleplaying - Thu, 28 Mar 2013 15:00:00 EST

It's a fairly safe assumption that a guild composed exclusively of members of one Azerothian race will be a roleplaying guild. If you made that assumption about The Venture Co.'s Thunderhoof Clan -- and yes, the guild is exclusively tauren -- you'd be missing most of what this guild is all about. Of course they roleplay; one glance at the guild Tumblr or website makes their love of the shu'halo life abundantly clear. But as a self-described casual guild, TC also enjoys light raiding and organized and world PvP as well as light RP. It's a fairly unique approach among race-specific groups, which usually core into racial lore and rarely engage in organized raiding or PvP.

We interviewed GM Ravkha to find out how such a specialized guild swings easily with such a wide-ranging approach to the game. For the herd!

Continue reading Going Large: All-tauren guild stampedes beyond roleplaying

Going Large: All-tauren guild stampedes beyond roleplaying originally appeared on WoW Insider on Thu, 28 Mar 2013 15:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3 PTR: Shado-Pan Arena - Thu, 28 Mar 2013 14:00:00 EST

It's always exciting to get a new arena to play with, and come patch 5.3, PvP fans will have had two in just one expansion. We really aren't sure what to do with ourselves! The second new arrival is the Shado-Pan Arena, as pictured above in the header image. You can hopefully make out two tiger statues, facing each other, and behind the right-hand statue you can see a dark door, through which the teams enter the arena.

The run from the door to the tiger statue is very short, and therefore allows you to quickly enter cover, as, of course, they provide good line of sight blocking points. You can also see from the picture that, at the other two corners of the map, are two raised platforms, which have fenced edges. These act a bit strangely, and I am wondering if they are bugged or subject to further adjustment.

When looking at them, one might expect that the fence or steps side of the platform would block line of sight from players below, but actually they don't. It is perfectly possible to cast up or down. The fence can easily be jumped, too, so these, at the moment at least, are simply larger, flat blocks which break line of sight on the lower level, but not from top to bottom at any point we were able to discover.

Continue reading Patch 5.3 PTR: Shado-Pan Arena

Patch 5.3 PTR: Shado-Pan Arena originally appeared on WoW Insider on Thu, 28 Mar 2013 14:00:00 EST. Please see our terms for use of feeds.

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The OverAchiever: Guide to Noblegarden 2013 - Thu, 28 Mar 2013 13:00:00 EST

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, bunnies take over the world.

Time to get sick on candy again, folks! That seems to be a running theme with WoW holidays.

Noblegarden will run this year from Monday, April 1 until Monday, April 8. As always, check your server's in-game calendar for the exact start and stop times. If you've never done Noblegarden before, or only done its pre-2009 version, be aware that Noble Gardener (the holiday's meta) is part of the year-long What A Long, Strange Trip It's Been achievement.

Last year, the Swift Springstrider was added to holiday vendors at the fairly steep cost of 500 Noblegarden chocolate. This year, we haven't seen anything new datamined, but Noblegarden did hit the patch 5.2 PTR in mid-February, so you never know.

Continue reading The OverAchiever: Guide to Noblegarden 2013

The OverAchiever: Guide to Noblegarden 2013 originally appeared on WoW Insider on Thu, 28 Mar 2013 13:00:00 EST. Please see our terms for use of feeds.

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Blizzard offers an inside look at WoW's sound design - Thu, 28 Mar 2013 12:00:00 EST

Blizzard stands out amongst other game companies in their astounding array of musical entities. From legitimate choral and orchestral works, to the dedicated professionals that bring you the realistic sounds you hear every day in game -- their multidimensional musicality is astounding. Sound is often over looked in a game, but in reality it is just as important as the visuals and the text you read; everything is about creating an emotional response to what your character in-game is doing, what they're fearing, what their heroism is forcing them to undertake.

We talk a lot about how that heroism is impacted by mechanics and lore, but little about how it's impacted by the audible stimuli of the surrounding environment and its many creatures. Take a minute while you do your dailies and raiding tonight and see if you can tell what's going on just by the sounds. I think you'll be quite surprised.

In a new post on their blog, Blizzard goes into how some of their sound design was accomplished for patch 5.3 and MoP. There's some more interesting facts that we learn in the article:
  • The Zandalari Battlesaur consists of three sound layers (previewed in the video above): Voice actor Jon Olson, a bear, and a tiger
  • There's five full time people working on WoW's sound design
  • The monk's "woosh" sound was made by swinging large objects around in a circle and editing them together
Then there's also this line from Blizzard's post, which stands out as potentially the best thing ever written about Warcraft:

We also did a big vegetable destruction recording session where we tore up ears of corn, smashed walnuts, hit cabbage, and twisted celery among other things to use for sweeteners. These sounds were used in various ambiences, Monk abilities, creature exertions, farming, doodads, spells and in many different quests.

Blizzard's detailed look under the hood of sound design is available on their blog.

Blizzard offers an inside look at WoW's sound design originally appeared on WoW Insider on Thu, 28 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: I'm going to let you finish, but SSC was the worst trash ever - Thu, 28 Mar 2013 11:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Today my question is simple: what on earth are people complaining about the ToT trash for?

I get that it's nuts on LFR, but when you get in a guild group for normal/heroic, it's just a matter of understand the mob's simple mechanic/gimmick and working around it. In two weeks I fully expect to have my guild running through the trash like no one's business.

I'm not sure if this is just standard QQ or if people have entirely forgotten about SSC/TK trash...

Daniel asked:

Why doesn't Blizzard allow for an in game client for developers to post their addons on? This seems like a less risky way to deal with keyloggers and other nasty bugs. And by in game I mean menus before you log your characters.

Continue reading The Queue: I'm going to let you finish, but SSC was the worst trash ever

The Queue: I'm going to let you finish, but SSC was the worst trash ever originally appeared on WoW Insider on Thu, 28 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: A drive-by cursing - Thu, 28 Mar 2013 10:00:00 EST

Submitter Evolevort of The Dawn Watch on Wyrmrest Accord (US-A) just couldn't be bothered to deal with the hassle of dismounting to kill enemies in the Borean Tundra. That was so, like, two expansions ago! Instead, he figured out a way to shadowbolt his opponents to death without ever leaving his horse. Afterwards, he swung by Valiance Keep so he could show off his super-evil outfit to all the barmaids. Ladies, he's single!

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: A drive-by cursing originally appeared on WoW Insider on Thu, 28 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3 PTR: The Kor'kron are taking over - Thu, 28 Mar 2013 09:00:00 EST

Wowhead posted a short recap of this recently, and of course we had to go and check it out. The Kor'kron, for those who aren't aware, are effectively the Horde Warchief's bodyguards, his secret police, only, they're not so secret these days. Our lore experts clarified for me that, although they're now loyal to Garrosh, they were brought in by Thrall, to keep the Warchief free to do his chiefly things. And now, presumably at Garrosh's behest, they're branching out into invading territories all over Kalimdor.

On the PTR, currently at least, the Kor'kron are at their most active in the Northern and Southern Barrens. There, you can find settlements, like the ones pictured above, along with a host of other Kor'kron incursions into this once relatively peaceful area.

There are elite mobs, marked on the map by red crosses, which need at least three people to take down, and apparently drop Latent Kor'kron items. At this point, the elites don't seem to tap to anyone, as far as the loot goes at least, but there's also the distinct possibility that I've just been unlucky. You can also have a blast just killing the Kor'kron, although they rarely drop anything at all, let alone anything of use. There are Kor'kron Motivators and other elite mobs within the camps on occasion, too, who drop high quality items.

But for me, the most exciting part of the Kor'kron invasion of the Barrens is the caravans.

Continue reading Patch 5.3 PTR: The Kor'kron are taking over

Patch 5.3 PTR: The Kor'kron are taking over originally appeared on WoW Insider on Thu, 28 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Should characters be able to learn all professions? - Thu, 28 Mar 2013 08:00:00 EST

In a recent Call to Auction podcast with WoW Insider writer and profession/economy specialist Basil "Euripedes" Bentsen, WoW Lead Systems Designer Greg Street and Professions Designer He-Rim Woo intimated that Blizzard might be toying with the idea of expanding the number of professions players can have. "We've even considered whether it makes sense to let characters learn more than two professions (or maybe even all of them)," they told Euripedes. "We have nothing to announce yet in this direction. It's just brainstorming at this stage."

Personally, I'm a huge supporter of a robust crafting system that's central to both the economy and player gearing. Crafted purples -- I love 'em. But strengthening the professions as a whole could mean a major overhaul to the difficulty and accessibility of what the game allows individual players to accomplish. If player-made items were to play a more central role in modern Azeroth, how should the scaling of professions and crafting change to accommodate that? Should changing professions be difficult? Expensive? Should you remember recipes if you drop a profession and then pick it up again? Or should you be able to learn as many professions as you care to put the time into training?

Breakfast Topic: Should characters be able to learn all professions? originally appeared on WoW Insider on Thu, 28 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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Patch 5.2 hotfixes for March 27 - Wed, 27 Mar 2013 20:19:00 EST

Another round of hotfixes for patch 5.2 has just been released on the official blog. It's a pretty short list, by and large involving changes for several classes. Before you get too panicked, most of the class changes simply involve tweaks to T15 set bonuses rather than direct class changes. Shaman with a penchant for healing, however, should be pretty happy with this round of fixes.
  • The shaman spells and abilities Chain Heal, Healing Rain, and Earthliving Weapon now all heal for 20% more.
  • T15 Brewmaster monk 2-piece should now correctly increase Stagger by 12%.
  • Oondasta's health has been reduced by 50%. This does not, however, make him any less terrifying or deadly.
Read on for the full list of hotfixes.

Continue reading Patch 5.2 hotfixes for March 27

Patch 5.2 hotfixes for March 27 originally appeared on WoW Insider on Wed, 27 Mar 2013 20:19:00 EST. Please see our terms for use of feeds.

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Patch 5.3 PTR: New scenarios and Lorewalker Cho - Wed, 27 Mar 2013 20:00:00 EST

Patch 5.3 has some changes coming for scenario content. In addition to the new heroic versions of all existing scenarios, several new scenarios have been added. Unlike patch 5.1's Dagger in the Dark and A Little Patience, all scenarios will apparently be available to both sides upon patch 5.3's release. Much like what we're seeing with these faction-specific scenarios in patch 5.2, players of either faction will be given a disguise so that they may play through the other faction's content without fear of being murdered.

But there are a few other developments with scenarios as well. Upon logging into the PTR, both Alliance and Horde players will receive a letter from Lorewalker Cho, asking them to come to the Lorewalkers area in the Vale of Eternal Blossoms. Once there, Lorewalker Cho offers a quest that triggers a story scene briefly explaining the story behind the Blood in the Snow scenario, complete with visions of Varian Wrynn and Moira Bronzebeard, and asking players to complete the scenario so he can know the rest of the story.

Continue reading Patch 5.3 PTR: New scenarios and Lorewalker Cho

Patch 5.3 PTR: New scenarios and Lorewalker Cho originally appeared on WoW Insider on Wed, 27 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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World of ClassCraft inspires kids to work hard in school - Wed, 27 Mar 2013 19:00:00 EST

Would you have done better in high school physics if it had been gameified? In this BBC report, Mr. Young, a physics teacher in Quebec, Canada, explains that doing just that has made a difference in his own classroom. Mr. Young divides his students into groups of eight, and within each group students are offered the role of a warrior, priest, or mage. Each start out with a few base abilities, and can earn more through the accumulation and expenditure of experience points. How do you earn experience points? By turning in assignments on time, behaving yourself in class, and helping others with their homework.

Each character also has hit points, just like in WoW, and you can lose hit points through poor classroom behavior or missing homework deadlines. If your hit points go to zero, you earn yourself a detention or some other sort of penalty. But your teammates can help you out, too. Warriors, with their large hit point pool, can soak damage, and priests can heal it back. Like this, teams are encouraged to work together and help each other learn the material. Mr. Young calls the whole system "World of ClassCraft" in honor of WoW, which it imitates.

Continue reading World of ClassCraft inspires kids to work hard in school

World of ClassCraft inspires kids to work hard in school originally appeared on WoW Insider on Wed, 27 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Stormwind City Theme as Hip Hop - Wed, 27 Mar 2013 18:00:00 EST

The Stormwind City Theme Hip-Hop Version brings new, hip life to the old theme. It doesn't really scream hip hop to me, though. Perhaps something like techno, or industrial. But not really. I don't know, hip hop is as fine as anything else, I guess.

While I don't think the video is particularly mindblowing, it is a decent Titantron-esque rendering to watch while you listen to the music. I would have liked to see soldiers marching, or some other martial imagery, since even the remixed version has that military cadence. Ultimately, though, the music is satisfying and worth a listen.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: Stormwind City Theme as Hip Hop originally appeared on WoW Insider on Wed, 27 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.

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Patch 5.3 PTR: A first look at Heroic Scenarios - Wed, 27 Mar 2013 17:00:00 EST

Whilst waiting for my battleground queue to pop on the PTR, it seemed like a good time to check out a heroic scenario or two. These are queued for, solo or in a group, from a drop-down in the scenarios section of the Looking For Group panel. What are they like? Well, in general, rather like anything that's listed as heroic in WoW, things hit harder. Quite a lot harder, frankly: in A Brewing Storm my group actually had to pay attention to the red circles cast by the trash mobs, and try to stand in the green circles which offer healing.

In the Crypt of Forgotten Kings, it was much the same, the bad got far badder, but the mechanics remained the same, and despite the regular untimely death of some team-mates, all fights were completable with 2 well-geared players. The same applied for A Brewing Storm and Greenstone Village.

The eagle-eyed reader will have noticed that, apart from offering more gold, as well as the standard 50 valor, and the cache of treasures, there's a line for completing bonus objectives, which can earn a massive (for scenarios) 90 additional valor. Subsequent scenarios still award 25 valor, but the 90 valor bonus appears to remain intact.

Continue reading Patch 5.3 PTR: A first look at Heroic Scenarios

Patch 5.3 PTR: A first look at Heroic Scenarios originally appeared on WoW Insider on Wed, 27 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.

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Totem Talk: Restoration and the Throne of Thunder, Part 2 - Wed, 27 Mar 2013 16:00:00 EST

Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.

The first foray into the Throne of Thunder being over, it's time to dive deeper into the realm of the resurrected Mogu emperor. There is, however, a few more obstacles that lay before us as we take out the last of the Zandalari standing in our way. Once those pesky Zandalari are gone we can go further. The problem is those pesky trolls never stay gone for good or for long, but we can at least give them a few punches, kicks and some lightning to the face to remind them of their past follies.

This will not be a comprehensive boss guide, instead this will be a quick run down on things that you, as a resto shaman, should be aware of or tips to help make your healing of the encounter easier.

Continue reading Totem Talk: Restoration and the Throne of Thunder, Part 2

Totem Talk: Restoration and the Throne of Thunder, Part 2 originally appeared on WoW Insider on Wed, 27 Mar 2013 16:00:00 EST. Please see our terms for use of feeds.

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Know Your Lore, Tinfoil Hat Edition: Carved by similar hands - Wed, 27 Mar 2013 15:00:00 EST

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow.

Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean?

This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me.

In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought.

The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

Continue reading Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

Know Your Lore, Tinfoil Hat Edition: Carved by similar hands originally appeared on WoW Insider on Wed, 27 Mar 2013 15:00:00 EST. Please see our terms for use of feeds.

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Level 90 PvP Gems and Enchants by primary stat - Wed, 27 Mar 2013 14:00:00 EST

Everyone knows where to get their PvP gear -- it's on the Serpent's Spine -- and with Blizzard's changes to the gear vendor panes, it's fairly straightforward to whittle it down to just exactly what you're after. However, one thing that's not so simple is the rest of the work you need to do. As we all know, gear needs gems, and it needs enchants, and we've struggled to find a place that pulls together all the PvP options for that, so we through we'd make one. Let's get started.


Pure PvP Stats

These, naturally, are items that provide increases in neat PvP stats, with no secondary stats. If you look back at my column which covered the changes to resilience, you can see how important these stats are. Depending on your style, class, and the season, these may be the best choice. There are no Jewelcrafting-only pure PvP stat gems.

Gems:

Continue reading Level 90 PvP Gems and Enchants by primary stat

Level 90 PvP Gems and Enchants by primary stat originally appeared on WoW Insider on Wed, 27 Mar 2013 14:00:00 EST. Please see our terms for use of feeds.

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Encrypted Text: Adjusting your rogue to patch 5.2 - Wed, 27 Mar 2013 13:00:00 EST

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Patch 5.2 only came out three weeks ago, and there's already talk about what's coming in the next patch. While the new PvP gear changes are interesting, we still have to deal with what the last patch dealt us. Rogues typically receive fewer changes than the other classes, for better or worse. When we have a patch like 5.2 that introduces several updates and new additions, there's naturally a period of coping with the changes.

Marked for Death is an amazing talent for chewing through mobs, if you remember to use it. I tend to use it to dispatch a few enemies while doing dailies, forget about it for 5 minutes, and then I remember it, and wonder how I forgot in the first place. With the Glyph of Deadly Momentum, I feel that rogues are the most efficient solo class in the game. We can keep Slice and Dice up permanently, and with Rupture applied immediately, we're dealing full damage right off the bat.

Continue reading Encrypted Text: Adjusting your rogue to patch 5.2

Encrypted Text: Adjusting your rogue to patch 5.2 originally appeared on WoW Insider on Wed, 27 Mar 2013 13:00:00 EST. Please see our terms for use of feeds.

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Are patches coming too fast? - Wed, 27 Mar 2013 12:00:00 EST

So the Patch 5.3 PTR was announced earlier this week, and I am currently downloading the files for it as I write this. Patch 5.2 only went live a couple of weeks ago, and its PTR began in January, a mere few weeks after 5.1 was released. Oh, and Mists of Pandaria itself has only been available since October! Whew! Ladies and Gentlemen, content in WoW's fourth expansion has been coming at a breakneck pace, and I'm not entirely sure I like it.

I'm a slow player, in all honesty. I like to take my time and explore, do lots of quests, level professions, and generally just take my sweet time. I play WoW largely to relax, and for me, racing through everything as quickly as possible is not relaxing. I also have a pretty hard limit to the amount of time I can spend playing before I start to go stir crazy and really need to get up and do something else. That isn't conducive to rapidly completing things like daily-based rep grinds. So for me, I'm a little disappointed by the short spaces between new content being released. It kind of stresses me out, makes me feel like I need to play more, and harder, to keep up. I realize that feeling is all in my own head, but it doesn't stop me from wishing I had, oh, maybe two extra weeks before the 5.3 PTR was announced!

Continue reading Are patches coming too fast?

Are patches coming too fast? originally appeared on WoW Insider on Wed, 27 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Queue: Sweet romance - Wed, 27 Mar 2013 11:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Dating advice in The Queue? Seriously? Yep!

@aspectofthedork as ked:

if your significant other asks you to be "romantizzle," what is an appropriate response?

Continue reading The Queue: Sweet romance

The Queue: Sweet romance originally appeared on WoW Insider on Wed, 27 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: We're fools to make war on our brothers in arms - Wed, 27 Mar 2013 10:00:00 EST

"I saw Ferdinand relaxing next to a tree today, and I thought to myself, 'He sure looks lonely,'" writes submitter Maegina of The Byrd House on Ghostlands (US-H). "I just happened to have packed a nice picnic basket, so I asked him if he would like to share my lunch. We started talking and after a few minutes poor Ferdinand started telling me his life story. It was heart-wrenching. He likes to come down to the orchard to enjoy the wildlife and to meditate in this peaceful and beautiful setting. He said that it helps him to get back in touch with his roots."

"Well, to make a long story short, it never fails that as soon as he starts to become one with the universe, someone comes along and picks a fight to the death. More times than not, it's poor Ferdinand that ends up dead. It's not Ferdinand's fault. He's just happens to be one of those rare citizens of Pandaria that everyone feels the 'glorious' need to kill."

"So the next time you wander by the The Arboretum and you see Ferdinand sitting under that tree, please be kind enough to sit and chat a little or even share your lunch with him before you kill him. It's no bull: everyone needs a friend."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Around Azeroth: We're fools to make war on our brothers in arms originally appeared on WoW Insider on Wed, 27 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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Hunters get more pet slots: running out of things to complain about - Wed, 27 Mar 2013 09:00:00 EST

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim or ask him on Google+.

In the very early incarnation of the patch 5.3 PTR, hunter stables have been expanded to accomodate up to 50 hunter pets. This awesome feature was discovered by a score of hunters almost as soon as the PTR was available, though I believe Kalliope reported on it first.

With this change hunters will now be able to collect up to 55 different pets, with 50 in the stable and 5 in the active pet slots.

In the comments to this news at the WHU, Arth made an apt observation:

Min. range is gone, our specs are fairly well-tuned and are all viable, we aren't terrible in PvP, and now this. What the hell are we supposed to complain about?

What indeed, hunters? Let's take a moment to look at why hunters need so ridiculously many stable slots, and why we got them.

Continue reading Hunters get more pet slots: running out of things to complain about

Hunters get more pet slots: running out of things to complain about originally appeared on WoW Insider on Wed, 27 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: What would it take for you to PvP? - Wed, 27 Mar 2013 08:00:00 EST

We've been surfing the wave of exciting PvP changes lately at WoW Insider, with Brian Holinka's bold changes to World of Warcraft PvP. Part of the motivation behind these changes is to get players into PvP, to encourage people to try, to make it easier to get started.

This has also been a recent theme in WoW Insider's PvP coverage, and we're looking to put out more of that sort of content. So, as part of that, we're interested: what would it take for you to PvP? Are you one of those people who will never PvP, come hell or high water, and there's nothing that will change your mind? Or is there something that could be done to bring you over to the dark side?

If you're more inclined to try, then perhaps you could fill us in on what might help you. What would push you further in the direction of PvP, what would help you to get started, what would take the fear out of PvP? Not just things WoW Insider could do, although ideas for that are welcome, but things that could change in the game, too. Let us know all your thoughts, your fears, your reasons why you don't PvP, and what it could take to change your mind!


Breakfast Topic: What would it take for you to PvP? originally appeared on WoW Insider on Wed, 27 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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Roundup of Hearthstone blue posts from the last few days - Tue, 26 Mar 2013 20:00:00 EST

Last week at PAX East Blizzard announced a new game to be released sometime this year: Hearthstone! I'm sure many of you have read a great deal about Hearthstone already, and WoW Insider's own Dawn Moore did a wonderful write up of her first impressions as well as an interview with Hearthstone developers Eric Dodds and Jason Chayes. For those of you who might be a bit out of the loop, Hearthstone is a collectible, digital card game where players can build decks and pit them against one another. It's set in the Warcraft universe and features many memorable characters from WoW as well as voice acting, spell effects, and other such bells and whistles that give it a fun look and feel. While there isn't an enormous amount of information available yet, we do know a few things so far, such as:
  • Hearthstone will be free to play. You have the option of purchasing more cards if you like, but you can win those same cards via gameplay and don't have to spend a cent.
  • The beta will begin this summer, and you can sign up to be a part of it.
  • Hearthstone will be available for Windows, Mac, and iPad. Further platforms have yet to be announced.
If you've been wondering where to go to get more information about Hearthstone, there is a new official Blizzard Hearthstone forum, as well as the PlayHearthstone official twitter feed and Facebook page - all great resources for information. Below the cut I've also compiled a number of the latest and greatest blue posts about the game, for your reading convenience. Oh and don't forget to check out the official FAQ as well, it is large and comprehensive. I haven't quoted it because it's far too big to do so. Now, on to the blue posts!

Continue reading Roundup of Hearthstone blue posts from the last few days

Roundup of Hearthstone blue posts from the last few days originally appeared on WoW Insider on Tue, 26 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.

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Lichborne: Stupid death knight tricks on the Isle of Thunder - Tue, 26 Mar 2013 19:00:00 EST

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With patch 5.2 well underway, by now you've probably spent a good amount of time on the Isle of Thunder. There's lots of fun stuff to dig into there. For the most part, non-raid content seems designed so that most classes can deal with it with a minimum of fuss. Still, some classes will have an advantage, and this time, death knights are among them. Today we'll look at a few ways in which you can use your death knight specific skills to make your time on the Isle of Thunder more profitable.

Continue reading Lichborne: Stupid death knight tricks on the Isle of Thunder

Lichborne: Stupid death knight tricks on the Isle of Thunder originally appeared on WoW Insider on Tue, 26 Mar 2013 19:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Stuff PvPers Say - Tue, 26 Mar 2013 18:00:00 EST

I was really hoping that there would be some phrase in Stuff PvPers Say that I wasn't familiar with. Or that, maybe, I hadn't myself said. But as it turns out... yeah. Slightly Impressive got it pretty right. That's the stuff I say, and I imagine you've all said it before, also.

The problem isn't that PvPers are so predictable (although we can be), it's that battleground experience is eventually fairly universal. We're all playing on the same maps, with the same rules, doing the same thing over and over until if you see that lone tank standing on the flag one more time... you'll lose your mind. Because the cat druid is always nearby.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

WoW Moviewatch: Stuff PvPers Say originally appeared on WoW Insider on Tue, 26 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.

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The 15 nastiest trash clears of WoW - Tue, 26 Mar 2013 17:00:00 EST

I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW.

Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

Continue reading The 15 nastiest trash clears of WoW

The 15 nastiest trash clears of WoW originally appeared on WoW Insider on Tue, 26 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.

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Drama Mamas: Time to stop tanking? - Tue, 26 Mar 2013 16:00:00 EST

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Our email address is having technical difficulties. If you would like to send us a letter to be answered in our column, please email to dramamamas@gmail.com for now. On to this week's letter.
Your recent article on Time Management has me considering if I need to change roles in the game.

I'm the main tank for my small 10 man guild. We raid two nights a week. We are currently working on Horridon one night, and going back to HoF/ToES the 2nd night to help some members get better gear. If I don't play, 9 other people don't get to have fun. I also feel a certain responsibility to my guild to have the best gear I can get which means putting in a ton of time into WoW on our non-Raid nights.

The thing is I love playing WoW. I love my guild. I love tanking. It's a blast and a great way to shake off the stresses of my day.

Continue reading Drama Mamas: Time to stop tanking?

Drama Mamas: Time to stop tanking? originally appeared on WoW Insider on Tue, 26 Mar 2013 16:00:00 EST. Please see our terms for use of feeds.

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It came from the Blog: Join us for a scavenger hunt - Tue, 26 Mar 2013 15:00:00 EST

I have quite a few battle pets burning a hole in my pocket, so it's time for another scavenger hunt.
  • When: Saturday, March 30 at noon EDT (9 a.m. PDT, 10 a.m. server time)
  • Where: Meet the fountain in the Court of the Sun in Silvermoon City on Zangarmarsh (US-PvE-H)
  • Who: Any horde player
  • How: Just ask Tizzi or any member of It came from the Blog for an invite
Some of the companions have been donated by guildies and others are extras I have from holidays. The great thing about battle pets is that everyone who joins us will still be able to use their prizes on their home servers.

The contest will be held in zones that don't allow flying, but you'll have a better chance of winning if you have a mount. That having been said, I have many pets to give away, so there will be many winners.

The hunt list will be provided in /say when the event begins, so that only those who are punctual will be able to see it. It will be given again 15 minutes later in event chat.

These hunts are always fun so please join us!

Please join us on Zangarmarsh (US-PvE-H) in It came from the Blog. All guild ranks can invite, so /whisper Tizzi or any online member. You are all welcome as long as you play by our simple rules -- basically, don't be a funsucker! Visit the guild FAQ for more details.

It came from the Blog: Join us for a scavenger hunt originally appeared on WoW Insider on Tue, 26 Mar 2013 15:00:00 EST. Please see our terms for use of feeds.

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Resto druids vs. the world 2: War harder - Tue, 26 Mar 2013 14:00:00 EST

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we may hate numbers, but oh, they add so much to our lives.

Story time!

I first got a lesson on how to read healing meters while raiding Serpentshrine Cavern. One of our healers, an otherwise very competent holy priest, consistently ran OOM early on Morogrim Tidewalker and was next to useless during the final phase of the fight. The head of the heal team took an hour to look over the logs, and decided to give me a lesson on how to read them while doing so. It quickly became apparent that the priest was unwittingly covering for a resto shaman, who not only wasn't pulling his weight, but also seemed to take an unusual amount of damage.

"Why aren't you doing anything during the add phases?" asked the head, a paladin.

"Because our off-tank can't hold aggro for s$#t and I'm tired of dying to murlocs."

This was actually true. Our head healer pondered for a moment. "Can't you just Chain Heal after he's already gotten all the murlocs?"

"No, I die that way too. And we have to save BoP for the clothies who have to AOE the murlocs." Also true.

Continue reading Resto druids vs. the world 2: War harder

Resto druids vs. the world 2: War harder originally appeared on WoW Insider on Tue, 26 Mar 2013 14:00:00 EST. Please see our terms for use of feeds.

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Analysis of Blizzard's post on patch 5.3 PvP gear - Tue, 26 Mar 2013 13:00:00 EST

The patch 5.3 PTR notes brought some big, scary changes to PvP, which WoW Insider explained for its readership yesterday, and now Blizzard's official blog has, as promised, arrived. It deals with a lot of the same concerns as we addressed yesterday, but also adds in several pieces of new information for players to digest. Let's start with that. Here are the changes in full:

Daxxarri
  • Base Resilience will be set to 65% for all characters level 85 and higher
  • Resilience will be removed from nearly all PvP gear
  • Players will still be able to use Resilience gems and enchants
  • PvP power will remain exclusively on PvP gear
  • PvP set bonuses that currently provide Resilience will now provide PvP Power
  • Healers and hybrid-casters will benefit to a greater degree from PvP Power, and Battle Fatigue will increase to make PvP gear superior for healers.
  • The Big Change: We will be adding an item level ceiling to all gear in unrated Battlegrounds, Rated Battlegrounds and Arenas
  • All gear with item levels higher than 496 will be scaled down to 496 (Conquest gear item level). This includes even Conquest items that exceed the ilevel ceiling, such as weapons.
In addition, some of the changes that we've discussed previously will also be implemented:
  • In patches that don't include a new season (including patch 5.3), the seasonal currency requirement of 7,250 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the 27,000 Conquest Point seasonal currency requirement is reached, players will be able to purchase Tyrannical Gladiator's gear with Honor Points.
  • The Conquest Point catch up cap will be introduced. You can read our PvP Gear in 5.2 and Beyond blog for more information on these changes.

Continue reading Analysis of Blizzard's post on patch 5.3 PvP gear

Analysis of Blizzard's post on patch 5.3 PvP gear originally appeared on WoW Insider on Tue, 26 Mar 2013 13:00:00 EST. Please see our terms for use of feeds.

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Last Week on Massively: PAX East, Elder Scrolls Online, and more - Tue, 26 Mar 2013 12:30:00 EST

Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
Hands-on with Hearthstone: Heroes of Warcraft
You've read WoW Insider's first impressions of Hearthstone, now check out what Massively had to say! Accessibility seems to be the name of the game for Hearthstone as it is with all Blizzard titles.
Hands-on with The Elder Scrolls Online
Massively was recently given the opportunity to tackle the upcoming MMO The Elder Scrolls Online hands-on. Check out their first impressions of the classes, gameplay, and more!
New video explains exactly what WildStar is
WildStar is an upcoming MMO, we know that, but what is it all about? Check out this fun video from Carbine Studios that provides all you need to know.
Diablo III console video sizzles, Blizzard hints at other platforms
At PAX East, Blizzard Entertainment released a new trailer for the upcoming console release of Diablo III. They've also revealed the console release may not necessarily be a Sony exclusive.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Last Week on Massively: PAX East, Elder Scrolls Online, and more originally appeared on WoW Insider on Tue, 26 Mar 2013 12:30:00 EST. Please see our terms for use of feeds.

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The Queue: Season 1, Episode 14 - Tue, 26 Mar 2013 11:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

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Matt asked:

are PvP pet battles restricted by continent? If I queue for a battle in outland, will I only get matched w/ others in outland?

Continue reading The Queue: Season 1, Episode 14

The Queue: Season 1, Episode 14 originally appeared on WoW Insider on Tue, 26 Mar 2013 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Wile E. Coyote style - Tue, 26 Mar 2013 10:00:00 EST

"I was giving a guildie a ride to a Black Temple farm run when we flew over the chasm between Blade's Edge Mountains and Netherstorm," writes submitter Neffi of Reckoning on Wyrmrest Accord (US-H). "Apparently we cross-realm shifted in-between zones, and the game disconnected him, knocking him right off my saddle. While he was disconnecting, he stood there in mid-air à la Wile E. Coyote. When he managed to get logged back in a few seconds later, there was a pause -- and then he plummeted to his death, frantically bubbling the whole way down. What we took away from this is: Two person mounts + cross realm zone = bad."

Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.
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Around Azeroth: Wile E. Coyote style originally appeared on WoW Insider on Tue, 26 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.

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Enter to win The Art of Blizzard Entertainment - Tue, 26 Mar 2013 09:00:00 EST

When we first heard about The Art of Blizzard Entertainment, a collection of artwork from Blizzard's artists over the course of their development history, we all seriously underestimated its size. While many expected something on the scale of the art books that come packaged with a World of Warcraft Collector's Edition, it turned out to be a 376 page behemoth that dwarfs nearly everything else on my office bookshelf. The book features everything from Chris Metzen's earliest Blizzard works to far more recent Mists of Pandaria and Diablo III artwork.

Thanks to Blizzard Entertainment themselves, we have a copy of the book to give to one of our lucky readers.

To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Tuesday, April 9, 2013. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. One winner will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here.

Enter to win The Art of Blizzard Entertainment originally appeared on WoW Insider on Tue, 26 Mar 2013 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Which is the hardest class to play? - Tue, 26 Mar 2013 08:00:00 EST

I have been informed by The Management that the answer to this question is a rogue. This is probably objectively true. Rogues are a finicky class to play. Gearing can be an inordinate pain, with new pieces of gear often requiring complete regemming and reforging for optimal DPS output. Rotations, priorities, and situational attacks are also quite complex, and I have a lot of admiration for accomplished rogues. I have a rogue myself, and if I'm away from her for even a few days, it takes me a little while to get back into the rogue play style groove. However, I cannot truthfully say that a rogue is the most difficult class for me. My main is a druid, and I have played feral spec since I started WoW (though I raid and run dungeons mainly as Restoration - I prefer healer queue times, who doesn't?) so roguish game mechanics are pretty familiar to me. No, to me, the hardest class to play would be a death knight.

I have never been able to make sense of death knight mechanics. I can recite them: abilities consume runes, which produce runic power, which is necessary for other abilities. In practice, though, when I play a death knight it always eventually boils down to button mashing, which is not fun at all. So, despite having rolled a death knight at least three or four times, each in an attempt to finally stick with the class, I've given up. Death knights and me, we just weren't meant to be.

I still don't understand why, though, because honestly the concept behind both death knight and rogue mechanics is really similar! It doesn't make any sense that I'd be perfectly at home with one class but not the other. What gives, brain? I feed you and give you sleep when you need it, the least you could do is be more consistent in your virtual-world data processing, okay?! Alas, I cannot change the natural order of things, and death knight mastery will likely remain my World of Warcraft white whale. What about you, fair readers? What is the hardest class for you to play?

Breakfast Topic: Which is the hardest class to play? originally appeared on WoW Insider on Tue, 26 Mar 2013 08:00:00 EST. Please see our terms for use of feeds.

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