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Below is a list of Article headlines from WOW Insider. This are used on our main page and updated daily. Each article contains links back to WOWinsider, which allow you to view the whole article

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Earth Hour and WoW - Sat, 29 Mar 2008 19:30:00 EST
Tonight the world will be celebrating Earth Hour, with individuals, cities and businesses turning off and unplugging as many of their electronics and lights as possible. How can you get involved when you have a scheduled raid, or when this is the only time for you to play today?

You need not feel pressured to unplug everything. Turn out as many lights as you can throughout your home, unplug the electronics and appliances in rooms you are not using, and consult Well Fed Buff for the perfect lights-out snack you can prepare before 8:00 p.m.

This event is important, not because it will change the entire world, but because it will send a message. Not only will we have the opportunity to think about our impact, and learn about just how much power the world did save in that one dark hour, but businesses and governments will realize just how serious people are today about the environment.

Gamers should be a part of that message. Lately, we have been garnering a poor reputation for ourselves, and not because we might all turn into mass murderers from staring all day violent images.

Continue reading Earth Hour and WoW

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How Adam got his loot back - Sat, 29 Mar 2008 19:00:00 EST
About a week and a half ago I reported on an experience I had in Mount Hyjal while fighting Azgalor. While the fight went fine and we did him in one try, I wasn't on Azgalor's threat list and thus did not get any loot. I wasn't on the threat table because I had to tank some spawned demons up and away from the rest of the raid. It was a rather nice conflict of game mechanics.

This all happened on Tuesday, March 18th. By Saturday, March 22nd, I had the two shiny pieces of loot that were coming to me: Glory of the Defender and Onslaught Handguards. Specialist Game Master Skelend had sent me the items, along with a form letter apologizing for the issues we experienced in game. I was quite happy to see this resolved. I was even more pleased that it was resolved quickly and did not take a few weeks; as many people, both those of you who left comments and friends of mine that I talked to, said it would.

So what are we doing to make sure this never happens again? Well for one thing, all the melee is hitting the boss now with a ranged weapon after the tank gets a couple hits in. That's pretty much all we can do to assure this problem doesn't pop up again for us. Despite a few enquires I've made, there is no word from Blizzard if they've fixed this. I suspect that one day it'll just be hotfixed without much fanfare.

All in all, not a terrible experience when something went wrong. Quick and quality support from Blizzard.

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Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone - Sat, 29 Mar 2008 18:00:00 EST

We've been talking about Magisters' Terrace a lot. I have been talking about Magisters' Terrace a lot. Lucky you, we're going to talk about it some more!

Magisters' Terrace is the brand new 5-man that came with Patch 2.4, so it comes across as much harder than it actually is. It is hard, sure, but not the soul-rending pain we're all feeling right now. All new dungeons require a period of adjustment. I remember when Dire Maul first came out, way back in the day. Everyone thought it was utterly horrifying.

During this period of adjustment, you're going to run into groups being far more strict about group composition. Once the community has become accustomed to the difficulty level of Magisters' Terrace, things will ease up. Currently, a lot of damage specced hybrids are having a rough time finding a group consistently due to one pretty large factor: A lack of crowd control. There are a lot of things you can(and should) do to make up for that, and knowing those things will do a lot to contribute to speeding up the adjustment period.

Continue reading Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone

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Do you read your realm forums? - Sat, 29 Mar 2008 17:00:00 EST
Do you read your realm forums? Simple question, eh? Personally, I make sure I at least take a look at my realm forums once a day, even if I don't post.

Admittedly, realm forums are quite often just a pile of drama. Who cybered who, who ninja'd from who, who ganked who. Blah blah blah. Hidden behind all of that, though, there is usually a lot of helpful information. Patch note discussions, recruitment notices, maybe even server progression lists or charts of who on the server has rare crafting recipes.

I've been amazed a few times by people that desperately search for raiding guilds to join on the server, but have not once looked at the official realm boards to see who is even recruiting. Plus, as an officer in a raiding guild, it's just a little bothersome to find out there are so many people that may have been interested in that open spot you had for two months, you just had no way to reach them or know about them.

I've been under the impression that most people who play more than a few hours a week read their realm boards, but I'm not so sure that's the case. That would be a lot of people, when you think about it. So what about you guys? Do you read? Do you post?

Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests including walkthroughs on the new Sunwell Daily Quests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.

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Addon Spotlight: Starting from scratch - Sat, 29 Mar 2008 16:30:00 EST
Since the release of Patch 2.4, Blizzard has recommended to players that they delete the contents of their Addons and WTF folders to ease the transition to the changes made with the new content patch. I've had a few people ask me how this is done, so here it is, folks; how to start from scratch.

First off, it might help to understand where your addons live and how your preferences are stored. The guts of your addons live in the Addons directory, the working parts so to speak. When you configure your addons, these preferences are stored in the WTF directory, which also provides a home for your macros, video settings and any other preferences you are able to change. In order to truly "start from scratch", you will need to remove all traces of your addons and their associated settings. This can present some frustration to those of you who don't want to reconfigure all of your settings, but it is part of the price paid for patches.

Keep reading to find out how you can do some spring cleaning in your World of Warcraft directory...

Continue reading Addon Spotlight: Starting from scratch

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Factual errors abound in ExtremeTech commentary - Sat, 29 Mar 2008 16:00:00 EST
Several of you have passed word to us concerning an opinion article by Jim Lynch, a "journalist and community manager" from ExtremeTech. He recently wrote a piece concerning the "Ten Reasons World of Warcraft Sucks". If you would like to laugh a bit, I'd go over and check it out.

I don't want to rip into him for his opinions. He's entitled to them. Opinions are things like "they need new battleground maps," or "Paladins are not good tanks." While we might vehemently disagree with them, they are opinions nonetheless, and they are not facts. Facts are things like "Blizzard can put in new battleground maps," or "Paladins can tank."

What I can do is correct some of his facts. First, he says that a player must spend 5000g to get a flying mount. It only costs 1000g. He suggests a price of 1200g as an appropriate amount to charge for a flying mount, looks like he's 200g too high.

Continue reading Factual errors abound in ExtremeTech commentary

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Arcane Brilliance: Mage version 2.4 - Sat, 29 Mar 2008 15:30:00 EST



Every week, Arcane Brilliance endeavors to provide a small peek into the mysterious world of Mages. On Tuesday--in case you just teleported in from under the Dalaran bubble this morning and weren't aware--we got a new patch. This week, we'll take a long hard look at the patch as it relates to Mages, including some Mage-related observations and a giant list of all that sweet, sweet, cloth gear.


I almost didn't have time to write a column this week, guys. I don't know if you've noticed, but there are 8 billion daily quests out there for us to do and most of them involve competing with several hundred players for the same 3 mobs. At some point on Tuesday I may or may not have started sprinting around Quel'Danas Arcane Explosioning over and over until I tagged something, but I can't be sure. The whole day is sort of a blur.

So far I absolutely love the patch. We've had the better part of four days with it now, and I have a few thoughts, if you'll indulge me. First, Magisters' Terrace is hard. I like that. You have to know what you're doing in there, so either find a patient group, study up yourself on what to do for each of the boss fights, or invite someone who's run it a few times. Unless you know what you're doing, you're going to wipe a few times. It's just the right amount of challenging for what will eventually be the final 5-man dungeon before the expansion. There are a lot of ways for Mages to make themselves useful in the place, what with all the sheepable mobs that pull in large groups and the value of ranged DPS in many of the encounters. If you haven't gotten to AoE the living crap out the room before Vexallus yet, you're missing out. Just make sure the healer has a quick trigger finger.

Secondly, If you haven't respecced to try out the new Improved Blink, you should consider it. It isn't going to let you tank an instance by any means, but it provides some very nice extra survivability in PvP. When you Blink, you get this very nice phased-out effect going on, and you can actually see the arrows and spells pass through you instead of hitting you 25% of the time. Good clean fun, believe me. Makes running the flag in the new and improved Warsong Gulch slightly more entertaining.

Come back after the break for more gear than you can shake a magical stick at.

Continue reading Arcane Brilliance: Mage version 2.4

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Priestess Delrissa, bringing a little PvP to your PvE - Sat, 29 Mar 2008 15:00:00 EST

A brief glance at the Dungeons and Raids official forum last night was a bit of a surprise. The third boss in Magisters' Terrace has inspired a lot of hatred and arguing. Why is that a surprise to me? Well, it's becoming one of my favorite 5 man boss encounters in WoW! Either the QQ is going strong on the official forums, or I'm a complete and utter masochist. I'm leaning towards that second one, considering Blackheart the Inciter is my former favorite.

If you have never seen this encounter before, or don't know how it works, Eliah touches on it a bit in his Magisters' Terrace guide. Basically, it's a 5v5 arena match. You can't tank it, there are no threat tables. It's a game of control and survival. Priestess Delrissa, who is a Holy Priest, can spawn with four random friends, chosen from a pool of eight.

Continue reading Priestess Delrissa, bringing a little PvP to your PvE

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Ready Check: Facing Kalecgos - Sat, 29 Mar 2008 14:30:00 EST



Ready Check
is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau,
everyone can get in on the action and down some bosses. Or wipe to them. Again. And again. And again... This week, we take our first steps into Sunwell.

Apparently, there's some sort of patch out, and with it some new raid instance. Wait, what? A new raid instance? After the months and months of farming BT to death?

Many of the raiders in my guild have been well and truly bored for a while, and we've seen a fair bit of attrition as people got so bored they dropped out of the game for a while. A new patch and a new instance brought some back; on our first raid this week, attendance was through the roof. With bags of flasks, potions, food, sharpies, seeds and caps, we ventured into Sunwell Plateau for the first time; read on for the raiders' lowdown on Kalecgos, the first boss you'll meet there. (Note, spoilers within!)

Continue reading Ready Check: Facing Kalecgos

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Doom Lord Kazzak makes friends in 2.4 - Sat, 29 Mar 2008 14:00:00 EST
Everyone loves the new daily quests. They're fantastic! Fast, easy, good rewards. Spread across the world so there's always somewhere else to go if a spot is crowded. Absolutely awesome.

The location of a couple of these daily quests has caused some inadvertent hilarity, though. The close proximity of the Throne of Ki'jaeden quests to Doom Lord Kazzak has sent the Hellfire Peninsula death toll skyrocketing. I was waiting for him to spawn for a few days, just to see how quickly he'd be taken down by people scrambling for gold, due to the changes to his loot. Specifically, making it all BOE.

I was lucky enough to be in the zone at just the right moment and was able to hear his very cool opening speech. Accompanying that speech, though? The dying screams of dozens of innocent questers. Music to my ears! I flew up to take a closer look at the carnage, and I stumbled across my favorite little detail of the entire thing. There was a Nightmare Vine spawn at the bottom of the ramp leading up to Kazzak. Just inches within his aggro radius. One by one, herbalists would deviate from their quests and run up to that Nightmare Vine, only to die horribly to the Doom Lord. Well played, Blizzard. Well played.

Snippets of my chat log behind the jump!

Continue reading Doom Lord Kazzak makes friends in 2.4

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Magisters' Terrace illuminated - Sat, 29 Mar 2008 13:00:00 EST
Patch 2.4 is just a win all around, if you ask me. Very casual player? Only have an hour or less to play? Hit the dailies. Super-hardcore raider? Sunwell Plateau, baby, the hardest raid yet (or so I hear; I'll likely never see it myself). And if, like me, you flat-out love five-man dungeons, you have a new playground too: Magisters' Terrace, lovingly known as MrT.

The gallery below is a comprehensive, step-by-step, illustrated guide to the Terrace on normal mode, starting from the first pull and going all the way through to Kael'thas. First, some quick notes on group composition. In my opinion this isn't the hardest of the level 70 instances (that honor would go to Arcactraz or Black Morrass), so you don't need everyone to be group-specced or raid-geared, but it does help tremendously to have some crowd control available. The more, the better. And if you don't have much CC, you'd better hope you have a tank that can keep threat on multiple targets (might be a bit more difficult for Druids).

The good news is that the bulk of the mobs in the instance are humanoids, and can therefore be sheeped or seduced; traps also work well. There are also a few demons around that can be banished.

But before you can start pulling, you've got to get there. The Terrace is on the new Isle of Quel'Danas (IoQD); taxis from Ironforge and the Silvermoon City will get you there quickly for 25 silver or so. Or, if your realm has completed the quests to activate the Sunwell portal, you can port straight from Shattrath to IoQD. Once you get on the island, just ride east up the road to get to the instance. It's hard to miss, what with the meeting stone and big glowing portal and all.

Click on to the gallery below to see a picture of where it is on the map, and the rest of the walkthough.

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WoW Moviewatch: The Last Hunt trailer - Sat, 29 Mar 2008 12:00:00 EST

If PETA were in WoW, they wouldn't be pleased with Nav. He just finished his first ever machinima, a teaser for his upcoming series, The Last Hunt. The video follows a boy who aspires to become a hunter and be one with nature.

The reception on Warcraftmovies was fairly good, but I'd have to agree with the commenters about the voice acting. Not only did the dialogue feel forced, but some sentences actually made no sense! However, we have to give Nav major kudos for putting himself out there. This blogger can't wait to see the series!

[Via Warcraftmovies.com]

Previously on Moviewatch ...

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Drysc on Blizzard customer service - Sat, 29 Mar 2008 11:00:00 EST
We are all rather critical of Blizzard at times. After all, many of us spend an inordinate amount of time in the game; especially the WoW Insider staff on patch days. We expect things to work in a certain type of way, and we expect that when we encounter a problem, things will be solved ASAP.

Nothing is wrong with these expectations we have, and indeed we should have them. After all, we want this game to be the best game possible. For many folks it's the only one they'll play. The happiness and smooth sailing in game is principally the responsibility of the customer service department at Blizzard. They're the ones to fix our issues when something goes wrong.

Drysc, one of the most visible community managers, made a wonderful post earlier this week on exactly what happens in Blizzard's support services. The full post and response are worth taking a second to read. The bullet points of his posts are as follows:

Continue reading Drysc on Blizzard customer service

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Around Azeroth: Elementary education - Sat, 29 Mar 2008 10:00:00 EST

Pity the poor children of Elwynn Forest. Not only do they have to deal with doll thieves, crazy cat ladies, and those weird kids who enjoy standing in a pentagram, they can't even get a decent education. How could they, when sheep are clearly labeled as cows? Clearly, this situation requires the able hand of Commander Samuel Vimes to sort things out. Perhaps he can arrest Lazul, who seems to enjoy turning cows into sheep and then photographing them. Pervert!

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. Screenshots of dying red dwarves (the star kind or the vaguely Scottish drinking kind) are totally okay though.

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WoW Insider Show live this afternoon - Sat, 29 Mar 2008 09:00:00 EST


Yes it's Saturday once again, and that means that we'll go live this afternoon on WoW Radio with episode number 31 of our weekly podcast. This week, the talk will no doubt center around the biggest thing that happened in the last week of Warcraft -- yes, of course I mean patch 2.4. We'll have impressions of the content so far, a look at the official and unofficial changes, and a general breakdown of just what the heck happened to Azeroth on Tuesday.

I'll be on the show along with Turpster, and this week from WoW Insider we'll have Eliah Hecht on the show for the first time ever, as well as John "BigBearButt" Petricelli. It should be a lot of fun -- to join us, tune into WoW Radio this afternoon at 3:30pm EST (and join us on IRC if you'd like -- we'll be on irc.mmoirc.com in the #wowradio channel). Feel free to email us questions or comments as well: theshow@wowinsider.com is the address for that.

It's a patch 2.4-stravaganza on the WoW Insider Show today, so come for the 2.4 impressions and wrapups, and stay for the punch and pie!*

*Punch and pie may not be included.

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Breakfast Topic: Fun surprises - Sat, 29 Mar 2008 08:00:00 EST
As many of you are, I've been doing my duty to my server and pocketbook by completing the Shattered Sun Offensive daily quests every day. I have to admit, I was pretty disappointed that the reward for many of the quests is [Shattered Sun Supplies].

Before opening it, I was excited. I expected some nifty food and potions, maybe gems or herbs, and greens. I like to be surprised by some things, so I hadn't looked up the current loot list.

Needless to say, after a few days, and a bag full of useless 68 greens with + resistances on them, I became discouraged. Then I opened my first one of the day, and voila! A [Badge of Justice]!

Because I rarely have much time to spend in-game these days, I hadn't collected any of these yet (sad I know). The experience actually reminded me of the two times that [Wall of the Dead] dropped for me, and the time that [Kang the Decapitator] fell into my hands, and the roll came out in my favor. The two rarest pets I've ever farmed and received, the [Captured Firefly] and the [Tiny Crimson Whelpling], also definitely gave me a natural high.

What warm and fuzzy memories do you have of surprising drops and good fortune?

Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests including walkthroughs on the new Sunwell Daily Quests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.

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Hotfix roundup for Saturday March 29 - Sat, 29 Mar 2008 07:00:00 EST
Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day. You can also check out all of the hotfixes for Patch 2.4.

Yesterday's hotfixes include:

  • Archmages's Guile, Battle Mace of the High Priestess, Terrok's Gavel, and Sedai's Blade have all been properly changed to Main-Hand Only weapons
  • When taking the flight path from Ironforge to the Isle of Quel'Danas, you will no longer become fatigued and die if you had any buffs active which effect your ability to breathe underwater
  • Looting Bind on Pickup items now properly brings up the confirmation dialog while using the Round Robin looting method
Of course, if something major comes up, expect to see it covered right away on WoW Insider. Enjoy your patch 2.4 fun!

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Insider Trader: Guide to farming cloth - Fri, 28 Mar 2008 19:36:00 EST
Cloth is like the gathering profession for everyone. You don't have to pay to pick it up, and there are no skills to level. Because of the sheer number of tailors, the amount of cloth tailoring eats up (not to mention first aid), cloth gathering can be a lucrative pass-time. Failing that, it can provide for your own cloth needs without having to hit the auction house.

This week's Insider Trader will be going in-depth into the world of farming for cloth, and tackling the following issues:

  • The best areas to farm the cloth you need.
  • How to alleviate some of the boredom.
  • Ways to make the most out of your farming stints.
We will also be covering cloth that can be obtained by even level ones, and not just level 70s, as well as information about what it is used for, and who is going to want it.
  • Linen cloth. (lvl 1-15)
  • Wool cloth. (lvl 14-30)
  • Silk cloth. (lvl 28-40)
  • Mageweave cloth. (lvl 38-50)
  • Runecloth. (lvl 50-62)
  • Netherweave cloth. (lvl 58-70+)
  • Felcloth. (lvl 50-60).
Whether your career hinges on stacks of cloth or you're looking to finance your other exploits, you won't want to miss this week's guide.

Continue reading Insider Trader: Guide to farming cloth

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Report Card: Phase 2 daily quests - Fri, 28 Mar 2008 19:00:00 EST

So, now that phase 1 of the Shattered Sun Offensive is over on many servers, phase 2 is in full swing. Phase 2 is a little bit smaller than phase 1, but you can still do all the phase 1 quests just fine, so it's more of a question of deciding how many you want to fit into your daily rotation. So what about the phase 2 quests? Progression needs aside, are they worth doing?

Continue reading Report Card: Phase 2 daily quests

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Phat Loot Phriday: Shivering Felspine - Fri, 28 Mar 2008 17:00:00 EST
Our second polearm ever is a brand new shiny piece from Sunwell Plateau, perfect for Hunters who want to talk softly and carry a big stick.

Name: Shivering Felspine (Wowhead, WOWDB, Thottbot)
Type: Epic Polearm
Damage/Speed: 393-590 / 3.50 (140.4 DPS)
Abilities:

  • +52 Agility
  • One Yellow socket (socket bonus of +4 attack power)
  • Improves Haste rating by 53, and attack power of 120
  • With the Agility on there, this thing is probably best meant for Hunters -- only they can really benefit by changing Agi directly into Ranged Attack Power. Warriors and Paladins may benefit occasionally, but since Agi translates into Armor and Dodge for them, and the goal when wielding a big two hander is to do damage, not dodge it, it's really at cross purposes with most DPS melee-ers. Armor is always good for tanks, of course, but a shield will give you much more armor than this thing's Agility will.
  • The only problem with this thing is that it doesn't really have any Stamina or hit/crit on it, so players looking to max those will probably pass on this for something else. But Hunters looking to crank ranged DPS (especially with a slow bow or gun) will like this one a lot.
How to Get It: It's brand new in the game as of patch 2.4, and while on the PTR it supposedly dropped from Felmyst, we're told that it now drops from the trash near Kalecgos. Since players are just starting to head in that way, expect this to start showing up in player hands soon.

We don't have too much info on the drop rate yet, but there's good news and bad news. Since it's from trash you'll have a lot more chance for it to drop, because it'll be in the loot tables of more than one mob. The bad news, of course, is that it is probably a super low rate, so cross your fingers and hope for it to show up if you're running Sunwell Plateau regularly.

Getting Rid of It: Disenchants into a Void Crystal, as usual, and sells to vendors for 18g 80s 53c.

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