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Blizzard to focus on battlegrounds more - Wed, 29 Jul 2009 19:00:00 EST
Ghostcrawler has posted a little paragraph on the forums, reaffirming something we've already heard from Blizzard: that in the past, they've spent more time on Arenas to the detriment of battlegrounds, and that battlegrounds are going to be gaining a little more focus in the future. They've already started, actually, with the Isle of Conquest in 3.2, but GC says there's even more on the table, and that future plans will be revealed at BlizzCon.

He also brings up another good point, however: in terms of class balance, Arenas are a much more striking example of imbalances than battlegrounds are. Battlegrounds have all sorts of things going on, and so you don't get as good a picture of just how the different classes work with and against each other as you do in Arenas. And so, if you're a dev trying to figure out class balances, of course you'll spend more time looking at the Arena gameplay than the BGs. GC also says that the majority of issues in BGs tend to be map-based rather than class imbalances, which is really a whole other science. Not that BGs aren't relevant to how the classes work, just that there are many more variables in there than the relative vacuum chamber of Arenas.

All good points. I'm a fan of battlegrounds much more than Arenas, but I don't particularly feel that Blizzard has ignored them necessarily. The real problem, to my mind, with BGs is simply how faction imbalanced they are: it seems like on every realm in every given BG, one side always seems to have the upper hand, for whatever reason. Sometimes it's a population problem, sometimes it's a map issue. But GC is right: those problems are more pressing than class balance in the BGs.

Blizzard to focus on battlegrounds more originally appeared on WoW.com on Wed, 29 Jul 2009 19:00:00 EST. Please see our terms for use of feeds.

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Preparing for BlizzCon: Contest roundup - Wed, 29 Jul 2009 18:00:00 EST


BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza. These helpful hints are particularly suited for convention rookies. But if you are a con veteran, we'd love to hear your advice and wisdom in the comments as well.

Time is running short on the contests to win tickets to BlizzCon. If you still want to go, but don't have tickets, here are the contests that you can still enter to win:
  • Steelseries: Ends Friday, July 31. 2009.
  • Razer: Ends Monday, August 3, 2009.
  • Nvidia: Ends Saturday, August 1, 2009.
  • Alienware: Ends Friday, July 31, 2009.
  • Kingston: I can't find when this ends, but the entry form still works as of this writing.
Even if you don't have tickets, we would still would love to see you at the Anabella on Thursday, August 20th. Good luck!

BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon, you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there are some great looking costumes.

Preparing for BlizzCon: Contest roundup originally appeared on WoW.com on Wed, 29 Jul 2009 18:00:00 EST. Please see our terms for use of feeds.

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A bag for Cooking - Wed, 29 Jul 2009 17:00:00 EST
Profession bags are a godsend for almost anyone leveling up a profession -- while the loss of bag space in favor of specialty slots can be a problem sometimes at the lower levels, almost all high level characters can definitely make use of at least one profession bag, to hold all of the extra ore, or gems, or leather, or whatever else you're hauling around all the time. But Natalia over on WoW LJ makes an excellent point: just where is our cooking bag? And how about a fishing bag? You might argue that only the gathering professions are meant to have bags (the Blacksmithing bag is actually a Mining bag, so even Engineers can make use of it), but that's not quite true: Engineering does have its own bags, as does Inscription. Cooking and/or Fishing, you'd think, should both have their own profession bags.

Of course, they are both secondary professions, so maybe Blizzard believes that because they're more or less optional, you should be able to carry around all of your food and spices and lures in your regular bags. But cooking especially has gotten pretty complicated lately (there are a few foods that you've got to have in your bags regularly to do the daily quests, especially Chilled Meat), and so a lot of players would definitely find a use for a dedicated bag. First Aid, probably not, but Cooking and Fishing? Definitely.

And if you want to really dream, maybe food could actually get a bonus from being kept in a special "refridgerated" bag -- nothing big, just maybe a few extra points of the bonus stat or a little longer duration when you actually take care of your food rather than just tossing it in with all of the Kobold eyeballs and oily swords and cloth that you're also carrying around. But that would be extra -- for now, just a bigger bag meant for cooking and fishing utensils would be fine, thanks.

A bag for Cooking originally appeared on WoW.com on Wed, 29 Jul 2009 17:00:00 EST. Please see our terms for use of feeds.

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WoW, Casually: Playing with your reading-age child - Wed, 29 Jul 2009 16:00:00 EST


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Since I last wrote about playing with preschoolers, I have been having an extremely rewarding time playing Itchee with The Spawn. The benefits to both of us are even greater than I originally wrote about. I find that my Itchee time is making me appreciate all of my WoW time even more. Nurturing my child while enjoying my limited playtime is a win-win situation.

It's particularly nice to have this indoor activity to do together with the nasty heatwave we are having in the real world. And that leads me to something I want to address before we get into the guide for playing with reading-age children:

These guides are for parents who have made the educated decision to include WoW as one of the indoor activities to participate in with their children.

Continue reading WoW, Casually: Playing with your reading-age child

WoW, Casually: Playing with your reading-age child originally appeared on WoW.com on Wed, 29 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Rage as a liability - Wed, 29 Jul 2009 15:00:00 EST

Rage is a problematic mechanic, and has been since its implementation. It can be a lot of fun, but it can also be frustrating, and it contributes to Warriors' gear dependance. Blizzard is probably working on a way to redo rage entirely, but in the mean time, I'd like to highlight this suggestion for a rage revamp from Alveredus, a commenter on a recent post of mine.

Here's a quick rundown of Alveredus's proposal:

  • Rage increases over time by itself.
  • The more rage you have, the lower your attack speed, but the higher your crit chance.
  • When your rage is at maximum, you start losing resilience.
  • Your abilities vent rage instead of costing rage - same thing really, but a different way of looking at it.

I'm not certain about the specifics of it, but I like the general idea of rage being something you want to get rid of instead of something you want to spend. It makes sense: being in combat makes you angry; when angry, you may be less accurate, more vulnerable, or generally imbalanced.

On the other hand, a system like this runs the risk of feeling like Rogue energy with a penalty. Rogues get their resource back at a constant rate and use it on abilities, but nothing bad happens to them when they cap their energy (aside from losing out on some potential DPS). The comparison could feel unfair for Warriors, who already have their share of penalties for core abilities. But rage definitely could use some work, and I'd like it to stay an interesting mechanic.

Rage as a liability originally appeared on WoW.com on Wed, 29 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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We've got spirit, yes we do! - Wed, 29 Jul 2009 14:00:00 EST
It's pretty routine to run across complaints in World of Warcraft communities about poor DPS showing up to PuGs. When I say poor DPS, I don't mean the unfortunate soul who just dinged 80 and is running around in greens far below their class' hit cap. You would reasonably expect someone's damage to be fairly lackluster under those circumstances even if the person concerned is a great player. By "poor DPS," I mean someone at 80 who shows up to your Naxx PuG in full epics rocking 25-man raid buffs who manages to stay alive on each boss fight with a Bloodlust/Heroism...and doesn't manage to break 4-figure DPS. I've seen it before, saw it again recently, and am fatalistic about its eventual reappearance.

Questionable gemming and enchant choices tend to abound with these players, as you'd expect, and the cry of "He gemmed for Spirit!" tends to follow them around. Fair enough; it does happen, but as someone who's been leveling a platoon of alts through a sea of /headdesk pre-60 itemization, I've wondered whether the abundance of Spirit on pre-60 gear leaves newer or inexperienced players with a false impression regarding its eventual importance in the endgame. And it's easy to see how they could arrive at that conclusion; the stat is everywhere!

Continue reading We've got spirit, yes we do!

We've got spirit, yes we do! originally appeared on WoW.com on Wed, 29 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.

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Are there bad talents? - Wed, 29 Jul 2009 13:00:00 EST

Tree Bark Jacket, a resto-druid-themed blog that was new to me, has an interesting post up about whether there is such a thing as an entirely bad talent. The author's argument is that no, there is not, the reason being that even talents that are regularly dismissed are still useful sometimes; they're just situational.

For instance, Improved Tranquility, while certainly sub-par in 25-man raids, shines in heroics, and Living Seed is nice for healing tanks through chunky damage.

On a broader scope, Keeva makes the important point that you can't make all your talent decisions based on Recount or on people's advice from Elitist Jerks (etc.). Everyone's playstyle and raid makeup is different, and every raid encounter is different.

Continue reading Are there bad talents?

Are there bad talents? originally appeared on WoW.com on Wed, 29 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: The Rumpus Machine - Wed, 29 Jul 2009 12:00:00 EST


One of the mainstays at BlizzCon is the machinima contest - talented artists submit their movie ahead of the convention in hopes of winning fame and prizes. This year's BlizzCon is no different, and we're sure to see some great videos during the largest gathering of WoW players outside of Azeroth. Over the next few days let's take a look back at some of the winners and runner ups of last year's movie competition.

We'll begin with the winner in last year's comedy category, The Rumpus Machine by Oblivious Films.

The short film is about a Gnomish box that can do whatever it wants, thanks to some handy quantum manipulation. (Note: This movie and its acknowledgement by Blizzard proves WoW has a Heisenberg compensator built into the game. Be afraid. Be very afraid.) The box can summon dancing Blood Elves, teleport the group to Old Ironforge, and even make some Braaaains.

The movie runs a little long for my tastes, but I'm sure some of you are okay with that. It has a certain Adult Swim feel to it; not terribly "lol" funny, but more humor that makes you chuckle and has a few moments of intelligent absurdity.

The voice acting is good for the most part. The main Gnome character is done wonderfully, and the Dwarf fills his role. I wasn't very fond of the Human, however. He seemed bland and lacked inflection compared to the others. Regular people don't talk in a flat voice most of the time.

Of course the real positive with the voice acting comes in a special appearance by Deckard Cain of Diablo fame, voiced by the original actor. That adds a lot to the film, and the dialog and plot involving him works wonders for the movie. I can see why it was selected as the winner in the comedy category for this reasons alone.

WoW Moviewatch: The Rumpus Machine originally appeared on WoW.com on Wed, 29 Jul 2009 12:00:00 EST. Please see our terms for use of feeds.

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Guildwatch: Just don't say "priceless" - Wed, 29 Jul 2009 11:00:00 EST


We got quite a few good photoshopped victory pictures in the email after our suggestion that you send us some a few weeks ago, so you'll probably see a few of them here in the column over the next few weeks (assuming, that is, we don't get any hilarious chat logs that we need to show you). This one's from Tyranis, GM of The Arcane Council on Bloodhoof, who adds in some fun stuff to every screenshot his guild puts together. Go see more of them on their website.

More downed news, as well as drama and recruiting notices, in this week's Guildwatch, which starts below. If you have news to send in, please do: drop us a quick note (the more you can emulate the format of the news below, the better) at guildwatch@wow.com. Meanwhile, read on for this week's column.

Continue reading Guildwatch: Just don't say "priceless"

Guildwatch: Just don't say "priceless" originally appeared on WoW.com on Wed, 29 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Icy blue heart - Wed, 29 Jul 2009 10:00:00 EST


While questing in Coldarra, mage Sichas of Dentarg has forgotten the first rule of video games: ice monsters require fire magic to destroy them, and vice versa. And for some reason, water enemies are weak to lightning, which bears no resemblance to real life. I have yet to see flood waters be harmed by a downed power line. The people in the flood waters, on the other hand ...

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads with dead gnomes, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Icy blue heart originally appeared on WoW.com on Wed, 29 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.

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WoW.com Profiles now support European characters - Wed, 29 Jul 2009 09:00:00 EST


It took quite a bit longer than we'd expected, but it's here: WoW.com Profiles now have EU support. The app, add-on, and site itself have been updated to be able to keep track of European characters once they've been added to your account on the site, and you do that just as you see above. When you search for a character, you'll be given an option between searching the US and EU Armories. Choose the appropriate region and you're good to go.

New and current users alike will probably want to get their hands on the latest version of our tracker package, which you can find in your WoW.com Profile settings page, along with your unique add-on key. If you're new to using the profiles portion of our site (as most of you in the EU are, I would assume), check out our Help page should you run into any issues. It will walk you through what profiles and the addon can do, and has solutions for most of the common problems. If you run into any problems those pages can't help you with, please let us know!

WoW.com Profiles now support European characters originally appeared on WoW.com on Wed, 29 Jul 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Is this too easy? - Wed, 29 Jul 2009 08:00:00 EST
Recently, I decided to do something with all those Emblems of Heroism/Valor that were clogging up my currency tag, and so bought myself the heirloom shoulders and Bloodied Arcanite Reaper. I soon found myself in possession of a level 80 death knight (messing about with Frost and Blood specs, waiting for 3.2 to see if Dual Wielding becomes viable again) and thus, had a dilemma. There's only three classes that can wear the Polished Spaulders of Valor and I have two of them at 80 now. So what to do?

Rather than bank them in the hopes that they'll work in the expansion (I don't think they will, because it's not like Blizzard to put out an expansion and then let you cheat your way through it the first time) I decided I'd try another paladin. The last one was horde side, and my burning vitriolic hatred of blood elves made him very, very hard to level. I mean, they twirl around when you jump! I hate that!

Continue reading Breakfast Topic: Is this too easy?

Breakfast Topic: Is this too easy? originally appeared on WoW.com on Wed, 29 Jul 2009 08:00:00 EST. Please see our terms for use of feeds.

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WoW.com running an instance live on Vocalo.org tomorrow at 4pm central - Tue, 28 Jul 2009 20:00:00 EST
I've been working in coordination with a group called Vocalo.org here in Chicago for the past few weeks -- they're a community-oriented division of the public radio station WBEZ (the same station that produces NPR shows like "Wait Wait Don't Tell Me" and "This American Life"), and I've been doing some interviews with their in-studio host. A few weeks ago, we talked to a psychologist friend of mine about video game violence and addiction, last week we chatted with da_bears, a professional gamer here in Chicago (who recently got into World of Warcraft), and this week, we're doing something extra special: I'll be running an instance together with a five-man group live on the air. It'll start up at 4pm central both live on Vocalo.org (and live on the air in Chicago at 89.5FM). As I run through the instance live on the air (I haven't decided which one yet, though I'm thinking Heroic Utgarde Pinnacle or maybe Heroic Old Kingdom), we'll be talking about WoW and other MMOs, why these games are so fascinating, and what it's like to run with a group of five different people, all playing different roles with different abilities.

It should be interesting to say the least -- while the segment will likely be directed at people not as familiar with World of Warcraft as you guys, I'll be sure to keep it interesting even for veteran WoW players (and if we wipe, you can at least laugh at me for being a noob Hunter). I believe we'll also be taking phone calls in the middle of all of this, so if you want, you can probably call up and talk some WoW with me as well.

This all begins tomorrow, Wednesday afternoon at 4pm central time, both online at Vocalo.org and live on the air in Chicago, so if you're available to tune in and give us a listen, please do. I have no idea what will happen (has anyone ever tried to run an instance live on the radio before?), but it should be a lot of fun.

WoW.com running an instance live on Vocalo.org tomorrow at 4pm central originally appeared on WoW.com on Tue, 28 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.

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Videos from The Guild panel at SDCC '09 - Tue, 28 Jul 2009 19:00:00 EST


Fan of The Guild? Me too! And you didn't go to Comic-Con last weekend? Me either. Fortunately for us, Microsoft kept the promotion cameras rolling almost the whole week long, and so there's more footage of The Guild at Comic-Con than you probably have time to watch today (although as long as your boss stays away from looking over your shoulder, you can probably give it a try). They went behind the scenes of the show, Felicia Day chatted with Xbox Live's Major Nelson, and the cast talked about what it was like to be around all of the energy at Comic-Con. There's not a lot of new stuff that fans of the show don't already know, but there are some clips of the panel in there, as well as some shots of the characters as they showed up to the Con: dressed in their in-game costumes.

Some of the videos are also available right on Xbox Live (and there's quite a bit of Xbox and Microsoft pimping in the videos, but what do you expect -- not only did MS fund the show's season, but they apparently hooked them up with a party bus and a party to go with it at the Con), and YouTube is also brimming with clips from the panel. Apparently the Whedon-directed music video is also now available on Xbox Live as well, so that should be something to see. Season 3 is just around the corner, and we're still expecting to see these guys at BlizzCon in a few weeks, so stay tuned for more Guild news as we hear it.

Videos from The Guild panel at SDCC '09 originally appeared on WoW.com on Tue, 28 Jul 2009 19:00:00 EST. Please see our terms for use of feeds.

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Updates to WoW.com's Guide to Patch 3.2 - Tue, 28 Jul 2009 18:00:00 EST


Patch 3.2 is getting very close to being ready for release. The patch has been out on the PTR for awhile now, and there are some great things coming to WoW with it; raid lockouts, new tier gear, new heirloom pieces, and some major mount changes.

For Patch 3.2 we've been steadily updating WoW.com's Guide to Patch 3.2. with everything we've written about the Patch 3.2 PTR. Included in there are links to the latest patch notes, class changes and analysis, and tons of galleries of the new gear and quests.

Check out the guide and all its updates for Patch 3.2 goodness!


Updates to WoW.com's Guide to Patch 3.2 originally appeared on WoW.com on Tue, 28 Jul 2009 18:00:00 EST. Please see our terms for use of feeds.

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Sam Raimi's production diary - Tue, 28 Jul 2009 17:00:00 EST

Oh, Lore Sjoberg, will you ever stop being awesome? I sure hope not. I've been a fan of his Book of Ratings and his webcomics (NSFW language, I guess) for a while, but apparently he's been writing for Wired as well, and his latest column brings us Sam Raimi's production diary from the Warcraft movie.

It's pretty hilarious throughout. If the real movie is as good as this production diary, in fact, it may be watchable. Some favorite bits:

  • "Nerf Shia LaBeouf"
  • Why is it that every time we wrap for the day, one of the extras asks me to "open a portal to Dalaran"? Is he asking for drugs?
  • If I didn't know better, I'd think someone was paying them for detached body parts.
  • ...it turns out I can just give them, like, five things and let them fight over who gets them.

It's a great read altogether, so click over if you have a spare minute.

On a side note, I'm certain there has been at least one good video game movie, although admittedly I can't figure out what it might be.

Sam Raimi's production diary originally appeared on WoW.com on Tue, 28 Jul 2009 17:00:00 EST. Please see our terms for use of feeds.

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Ancilorn wants to know your favorite form dance - Tue, 28 Jul 2009 16:00:00 EST

For some reason, this post in the WoW Europe general forums asking what shapeshift form has the best dance moves makes me suspicious. The poll itself is innocuous enough, although I don't understand why Tree of Life and Moonkin carry such a commanding lead (Cat is my personal favorite).

No, the suspicious part is: why are they asking this now? New dances were a much-hyped feature in Wrath of the Lich King, although they have so far entirely failed to materialize. If they're still working on them, for 3.3 or 4.0, this might be some market research to see what sort of dances we like.

On the other hand, it may just be an innocent piece of fun from Ancilorn. Who knows?

Ancilorn wants to know your favorite form dance originally appeared on WoW.com on Tue, 28 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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The Daily Quest: I'm hungry - Tue, 28 Jul 2009 15:00:00 EST


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The Daily Quest: I'm hungry originally appeared on WoW.com on Tue, 28 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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European weekly maintenance: 29th July 2009 - Tue, 28 Jul 2009 14:30:00 EST


It's the middle of the week again and once more unto the breach, my friends. Yes, tomorrow is maintenance Wednesday for European players. Fortunately, we told you this morning how EU Blue Wryxian had spilled the beans on the reason for all the recent rolling restarts and weeks of extended maintenance for a few select realms. I always find it's easier to exercise more patience once someone proffers a reason.

So, this week it's time for some rolling restarts. These will take place on all realms between 5:00am and 7:00am CEST, with the usual fifteen minute warning. The following realms (the same will be undergoing an extended maintenance from 3:00am until 11:00 am CEST.

Continue reading European weekly maintenance: 29th July 2009

European weekly maintenance: 29th July 2009 originally appeared on WoW.com on Tue, 28 Jul 2009 14:30:00 EST. Please see our terms for use of feeds.

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Argent Tournament dailies: Get Kraken! - Tue, 28 Jul 2009 14:00:00 EST


The Patch 3.2 daily quests are all rather straightforward, but since the QuestHelper-esque features that were intended to be in the patch were pulled, we figured we would go over them all anyway. The first one that we'll be tackling is Get Kraken! This quest can only be seen once you've acquired the Crusader title, and it's the return of a Burning Crusade staple: On-rails bombing quests. Watch the video above, and that's pretty much the whole thing. The goal is to chuck 8 Flaming Spears at the kraken that's harassing the Silver Covenant and Sunreaver ships, and use the spear to take out 6 Kvaldir Deepcallers on the way. It's on rails, so there's no search element involved at all. You kill as many as you need while in-flight, or you don't. If you don't, you grab another flight.

I somewhat suspect that when the patch first launches, you're going to be taking the extra flight more often than not. When there are only a few people flying around, there are more than enough Deepcallers to go around. Even though they respawn nearly instantaneously, targeting and hitting them will be a pain when there are dozens and dozens of people doing the quest. The kraken isn't an issue, though. The thing can take a beating, and it's by far the easiest of the two targets. If you don't scare all of your necessary hits on it in one go, chances are you just forgot to do it.

Continue reading Argent Tournament dailies: Get Kraken!

Argent Tournament dailies: Get Kraken! originally appeared on WoW.com on Tue, 28 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.

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15 Minutes of Fame: So you think you can nuke - Tue, 28 Jul 2009 13:00:00 EST


15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Forget the Brothers Karamazov. If you're looking for artistic expression, passion and the bonds of brotherhood -- plus a healthy dash of World of Warcraft -- it's all about the Brothers Kasprzak. Evan Kasprzak, a Top 6 finalist in the reality show So You Think You Can Dance, has gamed his entire life with brothers Ryan (also a top finisher in this year's SYTYCD show) and Ian. There's no denying how tight this trio is. One viewing of Evan and Ryan's journey through the beginning of this season's SYTYCD competition as a team (see video, above) or a glance at photos of the threesome with their matching wrist tattoos ("brother" in Greek) show the obvious depth of their bond. And so while Evan is socked in right now beneath the insane pace of the competition's home stretch, we snuck in a visit with Ian to find out how the family finds a foothold to fit all the pieces together.

For the gaming, dancing Kasprzaks, support from family includes the WoW family. "In top 6, you can use all the support you can get," Ian notes, "and I know how amazingly supportive the smaller WoW community on my server has been. I also love how WoW.com highlights the multidimensionality of gamers. I think it helps break down some of those stereotypes that gaming is somehow isolating and anti-social, when it is very much a social medium. ... Sometimes, the person behind that Mage that just Frostbolted you might just be someone climbing up their way to the top as America's next favorite dancer."

Continue reading 15 Minutes of Fame: So you think you can nuke

15 Minutes of Fame: So you think you can nuke originally appeared on WoW.com on Tue, 28 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Alliance vs. Horde - Episode 2 - Tue, 28 Jul 2009 12:00:00 EST


BroncoTV
has really been doing a great job providing interesting videos for the World of Warcraft community. They've just released the new episode in their Alliance vs. Horde series, in which they examine the differences between Azeroth's factions to great comedic effect.

Alliance vs. Horde - Episode 2 focuses on one of the fundamental aspects of WoW game play -- how we group. The Alliance dwarf is eager to go plumb the depths of an instance, while the Horde character is more interested in personal, individual achievement.

Michael Davis and Michael Schroeder are working hard to keep their series "balanced," to avoid out-of-character bias for or against one faction or another. I definitely appreciate the effort, especially since they seem to do a good job keeping their protagonist "true to form." They don't seem to need to adjust the characters' behavior just to suit the joke; instead, both characters seem consistent across the two episodes. I think there's a lot of art that goes into that balancing act, and I tip my hat to BroncoTV for pulling it off.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Alliance vs. Horde - Episode 2 originally appeared on WoW.com on Tue, 28 Jul 2009 12:00:00 EST. Please see our terms for use of feeds.

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MMO Roundup: Last week on Massively - Tue, 28 Jul 2009 11:00:00 EST


Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all those other shiny MMOs! Check out this roundup of the latest news from the wider MMO world.
Massively's complete Comic-Con 2009 coverage
This week marked the annual pilgrimage to Comic-Con International in San Diego for the comics and gaming faithful, and a number of superhero MMO developers were there as well to whip the fanboys (and girls) into a frenzy. When you think about it, comic conventions are as big for superhero games as other events like E3 and PAX. Massively was on the ground at SDCC this year and among the games we took a look at was, not surprisingly, City of Heroes.
New details emerge on SWTOR's healing and space components
While a lot of the questions were deflected in one way or another -- as this is a game that's probably not coming out for a while -- some tiny new pieces of information did surface. For instance, much of the community has been wondering about healing. Will the game go with the "Holy Trinity" or is something else planned? The answer appears to be a little bit of both.
Champions Online open beta dated, preorder bonuses detailed
Champions Online is only five weeks away and with it being so very close, Cryptic has finally announced their preorder bonus plans and partners. If that isn't exciting enough, you'll be happy to know they've also announced August 17th as day one of open beta. Keep in mind that preorders from any of the officially listed retail partners will guarantee access to the beta.
Massively's top four upcoming MMOs that let you fly
The ability to fly has always intrigued us as humans. Even in Leonardo DiVinci's day, the fascination with flight was so overwhelming that he dedicated much of his life to the discovery of getting us off the ground. Modern(ish) technology has helped us realize DiVinci's vision, through the use of enclosed vehicles or other large mechanical contraptions, but we have yet to truly master the art of personal flight.

Continue reading MMO Roundup: Last week on Massively

MMO Roundup: Last week on Massively originally appeared on WoW.com on Tue, 28 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Escape to the house of mummies - Tue, 28 Jul 2009 10:00:00 EST

What's worse than having to run down a tunnel while being chased by a huge boulder? As Tavion of <Of Blood and Bone> on Grizzly Hills recently learned, running up stairs while being chased by an angry giant is infinitely more difficult. "Capped this as I was attemtping to make it out of VoA before getting killed," she wrote. "During a particularly painful PuG 10-Man, the tanks went down almost instantly (stacking stamina does not = tank gear, by the way) and the healers were down seconds later. As I saw it, my best option was just to get the heck out while the fury warrior tried to tank, buying me enough time to make it up the stairs. I was the last one alive and he got me only a few feet from the door."

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads with dead gnomes, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Escape to the house of mummies originally appeared on WoW.com on Tue, 28 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Will you buy the TCG mounts now they're no longer BoP? - Tue, 28 Jul 2009 08:00:00 EST


Earlier in the week, we mentioned that mounts from the WoW Trading Card Game are no longer Bind on Pickup. Do you hear that ever-advancing noise? That thunderous roar? That's the sound of a million collectors cheering their little hearts out. Ever the boon and bane of the die-hard mount addict, these cards have been known to fetch a pretty price on eBay and have been the subject of recent scams. Indeed as the owner of El Pollo Grande, the Big Battle Bear (aka The Red Bearon) and both forms of the X-51 Nether Rocket, I can relate. I really want the infamous Spectral Tiger and now, for the right sum of gold, it seems like I could have a chance.

So I wonder, constant readers, does this change mean you will finally be able to get your hands on a mount without paying top dollar on an auction website? How much exactly, while we're at it, would you be willing to pay with in-game gold for a mount? Why do you think Blizzard have implemented this system? Is it just another gold sink or the answer to many players' prayers?

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Breakfast Topic: Will you buy the TCG mounts now they're no longer BoP? originally appeared on WoW.com on Tue, 28 Jul 2009 08:00:00 EST. Please see our terms for use of feeds.

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Tuesday Morning Post: The BlizzCon cometh edition - Tue, 28 Jul 2009 07:00:00 EST
Good Tuesday morning, everyone! So it looks like we have at least one more week of Patch 3.1. But here's the good news: We're just about to hit August, and August is BlizzCon month! And of course, I know you're all looking forward to the premiere event of BlizzCon, the WoW.com meetup. That's right, we're back and better than ever, and we got a sweet new spot for the shindigs. You can see all the details here and then proceed to make your plans or be jealous as your ability to attend dictates.

But seriously, we still got a ways to go until BlizzCon, and hopefully a shorter ways to go until Patch 3.2, but in the meantime, we have a few rolling restarts and a handful of short downtimes to get through. With that in mind, here's some news to keep you busy while you wait for your server.

Continue reading Tuesday Morning Post: The BlizzCon cometh edition

Tuesday Morning Post: The BlizzCon cometh edition originally appeared on WoW.com on Tue, 28 Jul 2009 07:00:00 EST. Please see our terms for use of feeds.

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Laguna Art Museum releases VIP dinner details - Mon, 27 Jul 2009 20:00:00 EST

Earlier today, emails started going out to those who were interested in an opportunity to attend the Laguna Art Museum's VIP Benefit Dinner, sponsored by Blizzard themselves. The benefit will take place the night before BlizzCon, at a to-be-determined location near the convention center.

For the curious, tickets are $500 each and include the meal, a BlizzCon ticket, a signed print of Blizzard artwork, two-for-one admission to Laguna Art Museum's current WoW-themed exhibition, and "an opportunity to converse with executives, artists, developers, and community managers from Blizzard Entertainment as well as Laguna Art Museum's curator." If you signed up to win a chance at buying tickets, you might want to make sure you check your email sometime soon. You'll only have a 48 hour period to buy your tickets (limit two), so if you don't get it done soon you'll miss your chance.

If you're in the area but can't attend the benefit, don't feel too bad. It just so happens that WoW.com is doing something around the same time and we'd love to see you there.

Laguna Art Museum releases VIP dinner details originally appeared on WoW.com on Mon, 27 Jul 2009 20:00:00 EST. Please see our terms for use of feeds.

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Last week to join Mend Pet's SPCA charity drive - Mon, 27 Jul 2009 19:00:00 EST


The last time we posted about Brajana and her SPCA charity drive over on Mend Pet, she'd only just started it and was revving up to get a nice list of prizes going. Nowadays, she's got a great list of prizes (including a free FigurePets set, a few good loot cards, some custom-made character artwork, and even a custom-designed UI -- you can make yours look just like Turpster's if you want), and she's rolling into the last few days of the drive. It all ends on Friday, July 31st, so if you haven't gotten your donation in to the SPCA International yet (the money will go to volunteer programs, including animal shelters all of the world, and help out with food, shelter, and vaccination costs), do so right away. And make sure to follow the instructions on Brajana's site -- for every donation you make, no matter how big or small, you'll get two chances to pick up some of that great loot, and you'll be helping out real-life pets all over the world.

It's a great way to help out a worthy cause, give some back to the Warcraft community and the hard work that bloggers like Brajana do, and maybe even win some free stuff. Remember, she's asking for your donation before Friday, July 31st, so head over there and get it in as soon as possible.

Last week to join Mend Pet's SPCA charity drive originally appeared on WoW.com on Mon, 27 Jul 2009 19:00:00 EST. Please see our terms for use of feeds.

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Speculating on a new resource system for Hunters - Mon, 27 Jul 2009 18:00:00 EST
As we said on the podcast this weekend, one of the most interesting things to come out of the Hunter Q&A last week was that vague about "long-term plans" to "[remove] the need for hunters to rely on a different resource system then mana." That one kind of came out of nowhere, and the answer was even more vague: basically, they promised to talk about it at BlizzCon. Of course, that's what our attracted our attention: is Blizzard planning on getting Hunters off of their mana system completely?

That would be quite a change -- since the beginning of the game, Hunters have relied on mana as their "resource" -- Warriors have Rage and Rogues have Energy, but Hunters somehow got looped in with the other DPSers as mana users. That doesn't make much sense -- not only does it depend on Intelligence (a stat which Hunters don't really have a reason to go after anyway), but it's lead to the problem of keeping Hunters powered up. Hunters are almost continually out of mana, and Blizzard has made some wacky mechanic tweaks (with both AotV and Replenishment) to try and keep them up and running.

Continue reading Speculating on a new resource system for Hunters

Speculating on a new resource system for Hunters originally appeared on WoW.com on Mon, 27 Jul 2009 18:00:00 EST. Please see our terms for use of feeds.

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Addiction therapists trying to help addicted in the game - Mon, 27 Jul 2009 17:00:00 EST
Britain's Telegraph newspaper has news about addiction therapists joining the game themselves, specifically to find and seek out players who might meet the definition of addicted to World of Warcraft. They're actually looking for official Blizzard support, too. I'm not sure how much help you can actually provide by chatting with a player in the game ("Hello, it looks like you've been online for the last 16 hours, are you addicted?"), but they want to do it.

Dr. Richard Graham wants to launch a program by the end of the year that includes some in-game outreach, and even he agrees that it'll be tough sell. Then again, maybe the guy just wants to play some WoW for free:

"While a psychiatrist may excel in what they do in the real world, they're probably not going to be very good at playing
World of Warcraft. We may have to work at that if we are going to get through to those who play this game for hours at end."

Right. "Work.".

Continue reading Addiction therapists trying to help addicted in the game

Addiction therapists trying to help addicted in the game originally appeared on WoW.com on Mon, 27 Jul 2009 17:00:00 EST. Please see our terms for use of feeds.

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The Queue: I am cow, hear me roar - Mon, 27 Jul 2009 16:00:00 EST


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert is your host today, because Alex and Adam are off fighting Romulan time-travelers while she is on academic probation pending an investigation from Starfleet. It's a cruel world out there for creative problem-solvers.

Yes! I am going to break the cycle of YouTube videos with a silly picture. A few PvP-related questions today, which I believe is karmic payback for stealing the column, because I loathe PvP. Oy!

Elry asks...

Is there any hint that anytime in the future Blizzard will implement a harsher sentence than no honor points on high level players ganking much lower ones?

Something like this was actually part of the classic game in the form of the Dishonorable Kill, which went the way of the dinosaur in Patch 2.0.1. You can argue that the problems with Dishonorable Kills arose entirely from execution rather than concept, and the implementation of a Dishonorable-Killesque punishment on gankers is a pretty common request. Let's be frank -- nobody really defends ganking, Blizzard included. But, as any GM could tell you, as long as there's a "PvP solution" (read: getting your own faction's players to hunt down the jerk who's camping you) to your problems, there's not much they can or will do unless the player concerned is definitely griefing.

Continue reading The Queue: I am cow, hear me roar

The Queue: I am cow, hear me roar originally appeared on WoW.com on Mon, 27 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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Blizzard responds to extended maintenance and instance problems - Mon, 27 Jul 2009 15:33:00 EST


Blizzard EU has released a long and detailed statement concerning the recent waves of extended maintenance and how it's connected to the problems associated with launching instances. For several months players have been plagued with the message "Additional instances cannot be launched." The message was being caused by overloaded instance servers, and for a long time there was seemingly nothing Blizzard could do about it.

Blizzard's statement today clearly informs us that all the extended maintenance we've been seeing is directly due Blizzard implementing fixes for the problems server-side. While the statement comes from an EU source, once can assume rather easily that it applies to the US as well.

While no timeframe is given as to exactly when this will be done for all realms, it is very good to know that stuff is getting done behind the scenes. And this look at exactly what Blizzard is doing to their servers represents a rare glimpse into their inner workings. Usually Blizzard is pretty tight lipped about what exactly is happening with their hardware.

The full statement after the break.

Continue reading Blizzard responds to extended maintenance and instance problems

Blizzard responds to extended maintenance and instance problems originally appeared on WoW.com on Mon, 27 Jul 2009 15:33:00 EST. Please see our terms for use of feeds.

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Hard modes and raider morale - Mon, 27 Jul 2009 15:00:00 EST
Karl, writing over on the WoW Livejournal, has an interesting set of thoughts about hard modes and just how they work with raiders' morale. Hard modes are designed to give raiders something extra -- if you've conquered the normal modes of raids like Ulduar, hard modes are put in there by Blizzard to offer you some extra risk for a corresponding reward. But as they've become more and more routine, some raids are taking on the hard modes even before they've cleared the whole instance, leading up to a night of wiping on early hard modes, and then wiping on later progression. And wiping all night is never good for any raid's morale.

Of course, this is one of the causes for the way the Crusaders' Coliseum in patch 3.2 is designed: instead of having both hard and normal modes constrained to one instance, you can run a 10 or 25-man instance in normal mode all the way, leaving the Heroic mode open when you're ready to do some wiping.

But then again, think about what the mindset is here -- players are throwing themselves on early bosses' hard modes even when they haven't beaten the end bosses yet. It seems like most raids will take any opportunity they get for more loot, no matter how tough it is, and that's what's leading to all of this "glass chewing" Karl is talking about. Even if Blizzard gives players the option to run a normal instance without worrying about hard modes, won't players still just run Heroic anyway, for the better gear?

Continue reading Hard modes and raider morale

Hard modes and raider morale originally appeared on WoW.com on Mon, 27 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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WoW Insider Show Episode 100: Trip down memory lane - Mon, 27 Jul 2009 14:00:00 EST
We recorded our 100th podcast last Saturday, and it was a doozy. There was so much awesomeness, in fact, that our recording equipment just couldn't handle all of it. But worry not -- below you'll find a kind of a clip show, including all of our looks at the history of the funniest moments in the show (including one moment that we've never before had on the recorded feed), as well as some discussion by our guests John "BigBearButt" Patricelli and Brigwyn (along with Turpster and I) about the Druid and Hunter Q&As last week. We don't have the video coming into iTunes, but just in case you want to see my ugly mug talking, you can watch the archived video over on the Ustream page. Turpster also had video running during the show, but that's what caused most of our lag, and Ustream doesn't record that anyway.

The show also includes not one but two different songs we've recorded over the past few years, as well as a short look at what things were like on our very first episode (the very first time Turpster and I were ever on the air together). It's been quite an amazing two years, and thanks again, our listeners, for all your support so far.

Enjoy the show -- we'll be back as usual next weekend, to kick off our next 100 shows (and of course BlizzCon is right around the corner: we'll be streaming live from the meetup, and we're planning on doing a special podcast with our staff there every single night after the show, too).

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

WoW Insider Show Episode 100: Trip down memory lane originally appeared on WoW.com on Mon, 27 Jul 2009 14:00:00 EST. Please see our terms for use of feeds.

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Horde-centric comic launching in 2010 - Mon, 27 Jul 2009 13:00:00 EST


So much for fears of audiences not relating to "non-human" heroes. After a successful run featuring the travails of tailored-for-badassness Alliance leader Varian Wrynn, Wildstorm studios announced during the San Diego Comic Con 2009 that the World of Warcraft comic will be splitting into two titles after Issue #25. The issue will conclude the current story arc and will trigger events that will lead to the spinoff of a Horde-centric World of Warcraft comic slated to launch in January, 2010.

Although BlizzPlanet reports that there were little details beyond that - they point to an earlier interview they did with Walt Simonson who dodged the question about such a title - there'll likely be more information in the coming weeks. In particular, players and comic fans alike should prepare for significant announcements regarding this and other projects during BlizzCon. A title featuring the Horde should quell one of the biggest criticisms levied against the comic, and should be a refreshing change of pace.

Horde-centric comic launching in 2010 originally appeared on WoW.com on Mon, 27 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.

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WoW Moviewatch: Eternity's End - Mon, 27 Jul 2009 12:00:00 EST



Eternity's End by Deathmatic is one of those World of Warcraft films that really tests my knowledge of lore. Deathmatic is creating this movie based on the Warcraft III campaign of the same name. This is the first three minutes or so of his movie, and he released it both as a preview and to try and get some feedback about what could be improved.

I was actually kind of surprised to hear Deathmatic describe himself as a newbie, because he's doing one hell of a job so far. The voice acting is great, and the scripting seems pretty strong. (And this is where my own inexperience may play a role, if this voice-acting is actually from the Warcraft III game.)

In terms of pure animation, I think Deathmatic's chosen some pretty good shots. The way he's pacing and framing each character keeps any scene from lingering too long, and he seems to be leaning towards an appropriate flair for the dramatic. Overall, I'd say he's doing good work, and he just needs to keep up the great job.

Click here to check it out yourself.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


WoW Moviewatch: Eternity's End originally appeared on WoW.com on Mon, 27 Jul 2009 12:00:00 EST. Please see our terms for use of feeds.

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Officers' Quarters: Critical mass - Mon, 27 Jul 2009 11:00:00 EST
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

How many members should your raiding guild have? It's a simple question with a complex answer. This week, one reader wonders whether his guild simply has too many people.

Hi, Scott.

I'd like to first mention that I'm a big fan of your column, Officers' Quarters. Rock on! And today, I'd like to ask you for advice on the problem that my guild is facing.

I'm a member of a raiding guild, one that hovers just below the best guilds of our realm. We have cleared 10man Ulduar, and I was lucky enough be there as I'm a member of our 10man progression team, which is now doing hard modes. Our 25man . . . well, thats where the problem comes in. Back in May, we didn't have enough strong players to really progress past antechamber. Then things started coming up for our raiders -- we couldn't do a 25man guild run for whole 3 weeks in May-June due to lack of people!

So our officers aggressively recruited people, some of them geared members of a reputable guild that recently went down and some of them friends transferred in from other servers, and our new recruits recommended us with their friends who were also exceptional players. After 3 weeks of no 25man progression, we found ourselves with just under 40 people online for our raid night.

Continue reading Officers' Quarters: Critical mass

Officers' Quarters: Critical mass originally appeared on WoW.com on Mon, 27 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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Around Azeroth: Death march of the penguins - Mon, 27 Jul 2009 10:00:00 EST

Rhorle of <The Stonecutters> on Hydraxis decided to congratulate a Druid friend on his new child by snapping a series of bear parenting screenshots. In this shot, the big daddy polar bear is attempting to teach baby bear how to hunt, although the cub seems to lack a certain killer instinct, and the penguins don't seem particularly afraid of the ursine menace. Very nice present for your friend, Rhorle!

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads with dead gnomes, or pictures of the Ninja Turtles in Dalaran.

Around Azeroth: Death march of the penguins originally appeared on WoW.com on Mon, 27 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.

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World of WarCrafts: My Lich King Pony - Mon, 27 Jul 2009 09:00:00 EST
World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.

Heat got you down? Summer raid attendance and progression wilting? Have a case of the midsummer doldrums? Sometimes, it's good to start out your week with something a little, err, different. Cue this week's World of WarCrafts project, combining the runes of Frostmourne and the power of the Lich King with ... My Little Pony.

If you're suddenly humming "one of these things is not like the other," we'd suspect you've perked up and are catching on fast. That's the reaction we suspect most people have when confronted by the frosty terror of My Lich King Pony from Rosenrot of Nazgrel-US. "I love crafting and WoW," Rosenrot writes, "and when I was a little girl, I loved My Little Pony. I wanted to combine my past and current loves into one really cool project!"

Continue reading World of WarCrafts: My Lich King Pony

World of WarCrafts: My Lich King Pony originally appeared on WoW.com on Mon, 27 Jul 2009 09:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: The joy of phasing - Mon, 27 Jul 2009 08:00:00 EST


Rayless on the General Forums asks a question that I've always wondered about but never poked into; how exactly does phasing work? If you've leveled through the Death Knight starting area, done the Wrath Gate questline, or quested in Icecrown (and you should really do all three), you've had the opportunity to see Blizzard's most intricate phasing in action. However, Zarhym and Crygil are pretty cryptic on how it's done, and it's up to players to fill in the details.

In a nutshell, phasing is all about the information that's sent (or not sent) to your computer by the game server; Blizzard can toy with anything that's not client-side, affecting which buildings and NPCs you can "see" but not affecting the game's basic geography. I was surprised to discover that phasing has technically been in the game since launch -- ghosts and stealth are a form of phasing, as are (I would assume) the ghosts of Caer Darrow -- but the hugely elaborate set pieces of Wrath are simply a more complicated evolution of the same mechanic.

Given the success of phasing, players have been kicking around suggestions for instances or zones that could do with a touch of it, and Gnomeregan seems to be a pretty consistent pick. I'd have to agree, but I'd also add the Echo Isles (the Gnomes and Trolls have overcome their low-level foes by now, surely?) and perhaps Duskwood for starters. Is there any other zone or instance that you think would benefit from a little reality-bending?

Breakfast Topic: The joy of phasing originally appeared on WoW.com on Mon, 27 Jul 2009 08:00:00 EST. Please see our terms for use of feeds.

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